| Post AzCGRh3C8wYXZItiOu by [email protected] | |
| More posts by [email protected] | |
| Post #AxexnnjJdMUpVcEbRI by [email protected] | |
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| fuck itmaking a block game#GameDev | |
| Post #Axexnnrp7jIlw0DOhU by [email protected] | |
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| chomnk | |
| Post #AxexnnzGg3FyJ5hLIu by [email protected] | |
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| making sure all my coordinate systems and shit are lined up properly | |
| Post #Axexno5eIKMQcsgRFY by [email protected] | |
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| I dont know why but I couldn't stop having -Z be forward so in the end I ha… | |
| Post #AxexnoC1ubSswffXCC by [email protected] | |
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| Ok I guess I was assuming XNA and DirectX used the same handedness but apparent… | |
| Post #AxexnoIlVYqvHYouh6 by [email protected] | |
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| So if I want +Z to be forward I have to flip the axis in the renderer? That'… | |
| Post #AxexnoORATODZ9TRXE by [email protected] | |
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| ok one more before i head to bed just to show that it can do more interesting t… | |
| Post #AxexnoVsinLPwExO8e by [email protected] | |
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| terraim | |
| Post #AxexnoccJkjSH86ldY by [email protected] | |
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| @eniko grsas | |
| Post #AxexnosvL7mB5hjn3Q by [email protected] | |
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| i've been thinking about making this game for like a decade lmao | |
| Post #Axey8JOjbPpjW8O7xQ by [email protected] | |
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| @catsalad yeh š | |
| Post #AxeyZWfkMApMVQK2Bk by [email protected] | |
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| doit | |
| Post #AxeyZWm7yRvopDJ88O by [email protected] | |
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| @eniko imagining the plonk plonk plonk sounds in my head of placing those | |
| Post #Axf6wOqiPMS6XKs2bI by [email protected] | |
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| so @Farbs said something about beveling the edges in my block game and that got… | |
| Post #Axf75ZK6ppSbcyzXH6 by [email protected] | |
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| @eniko *punches it* | |
| Post #Axf7BsTAYy26kJEnBI by [email protected] | |
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| @eniko @Farbs it's an interesting style. Smaller blocks and the colour pale… | |
| Post #Axf7E6THTY7SkcLpVw by [email protected] | |
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| @eniko YES! | |
| Post #Axf7EVqt6urDT4aXHU by [email protected] | |
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| @eniko @Farbs I like this, reminds me of FF Tactics Advance. | |
| Post #Axf7H1CXWfH7H6uW36 by [email protected] | |
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| @eniko It's grass all the way down! | |
| Post #Axf7HQncLwmwfLRyoS by [email protected] | |
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| @efi https://www.youtube.com/watch?v=Ywou96zr7l8 | |
| Post #Axf9ch6T874jDnXCXg by [email protected] | |
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| @fabiosantoscode @Farbs I'm not sure I'd be able to pull off the half b… | |
| Post #Axf9ed8OrBvDUXMRDE by [email protected] | |
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| @eniko @Farbs hey did you⦠used to frequent the old pixel forums pixel-joiint… | |
| Post #AxfAdtpdOJD6wSnatc by [email protected] | |
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| @bri_seven @Farbs yeah i used to be on pixelation waaaay back when like 20 year… | |
| Post #AxfQvuMPlL8j3pjypE by [email protected] | |
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| @eniko @Farbs i was there 20 years ago toooooi saw the blocky art and a synapse… | |
| Post #AxfQvuSROvxbMWYnDc by [email protected] | |
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| @bri_seven @Farbs that's amazing | |
| Post #AxfR44b7aJYn7yVs00 by [email protected] | |
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| @eniko @Farbs i remember really liking you back then too; i kiiinda doubt youļæ½… | |
| Post #AxfR44hVCafFRlUxwe by [email protected] | |
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| @bri_seven its so long ago i only remember like 4 or 5 people to be honest | |
| Post #AxfRD4bmujeBld7HVY by [email protected] | |
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| @eniko castpixel is worth remembering | |
| Post #AxfRD4isUNJo7cQwYi by [email protected] | |
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| @eniko then when i made a pixel art tool, ptoing, ilkke and cadmus made a bunch… | |
| Post #AxfRD4oY9Hr6PD5TOq by [email protected] | |
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| @bri_seven oh yeah ptoing! i remember him | |
| Post #Axfd2WlL638tLlK0lk by [email protected] | |
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| okay so this may seem a little unorthodox but bear with me herewhat ifshell tex… | |
| Post #Axfd2WsQfgoVhkdfou by [email protected] | |
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| @eniko Bear? A bear is with you? :blobcatsweat: | |
| Post #Axfd2cp6Yxig9B86TI by [email protected] | |
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| Can't decide if using shell texturing is a great idea or a stupid idea | |
| Post #AxfjR539rry0MikOw4 by [email protected] | |
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| i feel like i could soften the terrain significantly through no more than norma… | |
| Post #AxfjR59XU94SgVjUsi by [email protected] | |
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| corners would still look kinda pointy but ĀÆ\_(ć)_/ĀÆ | |
| Post #AxfjRYf5luXeClibaa by [email protected] | |
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| @eniko I wonder if itād be a performance issue with the overdraw, block games… | |
| Post #AxfjRYlTOBe6WYhhXE by [email protected] | |
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| @bnut i think it's probably really not so bad, it's only on top of cert… | |
| Post #AxfjRYrV1mSypFWVvc by [email protected] | |
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| @bnut but yes also you could optimize this pretty easily with LOD | |
| Post #AxfjRrT1qzBKWrDjvM by [email protected] | |
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| @eniko Nice thing about this is that it's the sort of thing that should be … | |
| Post #AxfjRrZPTGHmqeCps0 by [email protected] | |
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| @mangled_pixel oh yeah good point! | |
| Post #AxfjTmMln1snHuCvBo by [email protected] | |
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| @eniko Iām surprised we havenāt seen more block games. Especially ones that… | |
| Post #AxfjTmTVNzGpcnMIgi by [email protected] | |
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| @yon block games are surprisingly difficult to make in terms of technical compl… | |
| Post #AxfjU0YH33P5HdhJ44 by [email protected] | |
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| @eniko Feels like thereās always someone crazy enough to try. From an indie w… | |
| Post #AxfjVBYTcjwPhPM012 by [email protected] | |
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| @eniko Finally... EnikoCraft... | |
| Post #AxfjVBfDDhKS2IVNVw by [email protected] | |
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| @0x0961h enikraft | |
| Post #AxfjVSAdqbybEPKhiy by [email protected] | |
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| @eniko That gives me hope that maybe someday I'll make all the games I'… | |
| Post #AxfjVSH1St53YCJnfc by [email protected] | |
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| @adaliabooks this is only one in a long list, to be fair >_> | |
| Post #AxfjVgWQUPijk1dIci by [email protected] | |
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| @eniko Yeah but at least it's one that you are doing something with... I… | |
| Post #Axj9289QNijh1gK0n2 by [email protected] | |
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| quick generating caves test#GameDev #IndieDev #ProcGen | |
| Post #Axj928Hvs5XdS4Io3E by [email protected] | |
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| if i kind of artfully place the camera to cut out the cornflower blue void surr… | |
| Post #Axj928NxVgMVkl7cRc by [email protected] | |
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| @eniko Wow, this is coming along amazingly!Definitely keeping an eye on how thi… | |
| Post #Axj9K1ZfZXg5qE88AK by [email protected] | |
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| @eniko stone time? | |
| Post #Axp9IKAccyDPswMaMi by [email protected] | |
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| @eniko you're coding for fun again? Great! | |
| Post #AxypGyEIf5lY2rlB0y by [email protected] | |
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| trying to add a faux edge bevel through normals and actual lighting equations i… | |
| Post #AxypGyM6C60KR3PPAe by [email protected] | |
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| after endless futzing about and tweaking i think i have something that may just… | |
| Post #AxypGySpn3OMlwYmfY by [email protected] | |
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| I dunno I'm just not feeling the actual lighting model. Its not like minecr… | |
| Post #AxypGyaHLNLZ922jGy by [email protected] | |
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| On the other hand when I made isometric games I'd have to make two of every… | |
| Post #AxypGyi4sNaLXDgxQe by [email protected] | |
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| ok i figured out a reasonable way to fudge the normals so i won't have to m… | |
| Post #AxypGypWQhXXuJAu24 by [email protected] | |
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| i was worried the corners would look too sharp without modification but honestl… | |
| Post #AxypGywc0LDAGIUZ5E by [email protected] | |
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| took all day but i've optimized the vertex format for blocks *and* implemen… | |
| Post #AxypGz3hZysmcHoE8O by [email protected] | |
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| here's a gif of the textured terrain toggling the faux bevel effect on and … | |
| Post #AxypGzCZ31yJ3lxIwq by [email protected] | |
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| doing a side by side with my style guide i think i'm getting there. i'l… | |
| Post #AxypGzKMa2D5RxbX6W by [email protected] | |
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| i've brought back the grass, which is actually an obj modelsee i made an en… | |
| Post #AxypGzSA72Rrq9FlGC by [email protected] | |
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| I should probably start linking up chunks before I do much else so I don't … | |
| Post #AxypGzYXjJYK9wErCq by [email protected] | |
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| had a silly idea for block outlines using the bevel system. i take the dot prod… | |
| Post #AxypGzfzHdVWX1inoG by [email protected] | |
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| yeah i'm happy with these terrain outlines for now#GameDev #IndieDev #ProcG… | |
| Post #AxypGzn4rHB8t12SrQ by [email protected] | |
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| another few shots of the new outline tech#GameDev #IndieDev #ProcGen | |
| Post #AxypGzuWPb8LG6WPSq by [email protected] | |
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| lol the outlining has more than doubled the code in my fragment shadertexturing… | |
| Post #AxypH00C4VfdXhAwIy by [email protected] | |
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| Not to pat myself on the back too hard but it's really nice how good this i… | |
| Post #AxypH06vfT3fsaKJns by [email protected] | |
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| On the other hand I guess it would be fair to say these graphics are looking a … | |
| Post #AxypH0DfGQRiDTThIm by [email protected] | |
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| i'm commander shepherd and this is my favorite spot on the citadel(seriousl… | |
| Post #AxypH0K2shYAXGSnFQ by [email protected] | |
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| captured a little fly through video for y'all. i can seriously just fly aro… | |
| Post #AxypH0R8SLDmtFmSIa by [email protected] | |
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| debating what i wanna do with grass in my engine. atm i have a block shader, an… | |
| Post #AxypH0XW4cKFD2lYFE by [email protected] | |
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| hmm if i want to add bits to the shell texturing so it doesn't look bad vie… | |
| Post #AxypH0dtgtQhWpkeBs by [email protected] | |
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| i'm overthinking the grass thing so i've made the textures required to … | |
| Post #AxypH0jZLnxzoQPB20 by [email protected] | |
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| hell yeah, grassy voxels#GameDev #IndieDev #PixelArt #ProcGen | |
| Post #AxypH0qIwlM29JYYWu by [email protected] | |
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| here it is compared to my style guide image. how did i do, chat?i probably wann… | |
| Post #AxypH0x2Xik4UChw1o by [email protected] | |
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| At the moment the wild grass is actually a block on top of the dirt (like carpe… | |
| Post #AxypH13Q9zqWnzh1yS by [email protected] | |
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| here's another close up i really enjoyed of the terrain in my block game#Ga… | |
| Post #AxypH19RnafP6gVqMq by [email protected] | |
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| @eniko Looks really nice! Maybe make the grass occupy a bit more than a face? R… | |
| Post #AxypH1FpPrlrQTUwJU by [email protected] | |
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| @lisyarus you mean like droop over the edge? That's pretty complex actually… | |
| Post #AxypH1MD28sJkGU2G8 by [email protected] | |
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| @eniko Yeah, something like that.Ha-ha, got it, then! | |
| Post #AxypH1SaePym43T8Cm by [email protected] | |
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| @lisyarus I did consider it but if I did that then the grass would push into th… | |
| Post #AxypH1YGJKW4Le7f2u by [email protected] | |
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| @lisyarus oh and I'd want to bevel the edges and add outlines but those sys… | |
| Post #AxypH1dZzYlmc8buKm by [email protected] | |
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| @eniko I see, makes sense! | |
| Post #AxypMNOqVWFjYaGpSi by [email protected] | |
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| @eniko Maybe you could inset or extrude each texel by height map in a geometry … | |
| Post #AxypMNWe2WUVwlv3cO by [email protected] | |
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| @Farbs i'm not sure i even have access to geometry shaders with FNA :D | |
| Post #AxypMNdNdTsYHf4R7I by [email protected] | |
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| @eniko @Farbs you rarely wanna reach for geometry shaders! | |
| Post #AxypMNkTD7YAdeO6AS by [email protected] | |
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| @ruby0x1 @Farbs oh? as someone who has never used them, how come? | |
| Post #AxypMNrYmlDmzdhlDc by [email protected] | |
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| @eniko @ruby0x1 @Farbs Because they can change geometry type and count on the f… | |
| Post #AxypMgH2KmIO5rlMQa by [email protected] | |
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| @lisyarus @eniko @Farbs yea there's an older post here that had some of it … | |
| Post #AxypMgPtnpNuXLuRF2 by [email protected] | |
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| @ruby0x1 TIL. Thanks for the link!@lisyarus @eniko @Farbs | |
| Post #AxypNGIiO11ppUpD2e by [email protected] | |
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| @lisyarus @eniko @ruby0x1 @Farbs there's also mesh shaders these days, as a… | |
| Post #AxypPu4tT1Q1m7cUGe by [email protected] | |
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| @eniko Having 3 shaders still doesn't sound like a lot tbh? Especially if y… | |
| Post #AxypPuBd3yo470lrlY by [email protected] | |
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| @lisyarus yeah maybe i'm overthinking it | |
| Post #AxypPuHIitLMObQObg by [email protected] | |
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| @eniko You can always remember than no matter how many shaders you add they'… | |
| Post #Ay3kEpE5dZ1FYucRPs by [email protected] | |
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| @eniko I think the grass blurring/hiding the depth makes sense! can you add som… | |
| Post #Ay3kEpLBDCgrutw6T2 by [email protected] | |
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| @efi I'll probably do that when there's more terrain than a single chun… | |
| Post #Ay3kEpSclWe4HzQ34S by [email protected] | |
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| @eniko @efi Funnily enough, I try adding distance fog in my project about once … | |
| Post #Ay3kEpZ0NnkWbmP916 by [email protected] | |
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| @lisyarus @efi maybe just a distance fade way out instead of fog? | |
| Post #Ay3kEpfjyl8YwfYWW0 by [email protected] | |
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| @eniko @efi Hmm, what do you mean? | |
| Post #Ay3kEpm7b2F1GSXcSe by [email protected] | |
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| @lisyarus @efi just like, fade out the alpha once it's past some very far t… | |
| Post #Ay3kEpsVDJLTaFWiPI by [email protected] | |
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| @eniko @efi Isn't it more or less the same as fog? Just making the fog colo… | |
| Post #Ay3kEpxSurJbpdqg8u by [email protected] | |
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| @lisyarus @efi yeah but it'd be a lot less graduali suppose you could also … | |
| Post #Ay3kEq2mb5ZK68KvQm by [email protected] | |
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| @eniko @lisyarus I've always quite liked a super-aggressive distance DOF ef… | |
| Post #Ay4qJXg76LUNT8JqwS by [email protected] | |
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| i've got columns of chunks working, but they're not really connected at… | |
| Post #Ay4qJXnudLj9rJy568 by [email protected] | |
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| chunks connect properly now! with bonus shot of the sprawling cave systems bene… | |
| Post #Ay4qJXwm6OogIo79ua by [email protected] | |
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| @eniko this multi-stage system sounds pretty smart, I suppose it will help a lo… | |
| Post #Ay4qJY3rg2UIenQoxk by [email protected] | |
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| @fabiosantoscode yeah, but even now I needed it to get the grass to link up pro… | |
| Post #Ay4qJYNiUEMpeMifuC by [email protected] | |
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| you can see through the sides of chunks now because the chunks (correctly!) not… | |
| Post #Ay4qNHhYRcUZ4mmHOi by [email protected] | |
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| @eniko Looking good though, the edge effect really is helping the distant block… | |
| Post #Ay4qNHoe1GABQm5wRs by [email protected] | |
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| @mangled_pixel yeah. really gotta get it fixed so there's no outlines betwe… | |
| Post #Ay4qNYrkcxkWJKgA9Q by [email protected] | |
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| @eniko Yep. I'm assuming that'll mean the blocks on the edges of each c… | |
| Post #Ay4qNhCxbzT6BQfDJw by [email protected] | |
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| @eniko Nice! Could some kind of edge coloring tricks be applied to the grass, s… | |
| Post #Ay4qNhJLEGZYVDeJGa by [email protected] | |
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| @runevision ehh, not really unfortunately. what i'll probably do is pull ba… | |
| Post #Ay4qNy7YjKFUdbGdlI by [email protected] | |
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| @eniko this is shaping out to be so lovely! Awesome work. | |
| Post #Ay4qNyEIKHdWyUQ1GC by [email protected] | |
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| @YoSoyFreeman thank you! š | |
| Post #Ay4qOHUwgbFGjdM5Ls by [email protected] | |
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| @eniko good enough for a small adventure already! | |
| Post #Ay4qOHcOEvCT6iq1xI by [email protected] | |
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| @eniko is the terraforming connected? IE a cave on a chunk would continue on th… | |
| Post #Ay4qOHi3tpjlOJUYnQ by [email protected] | |
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| @fabiosantoscode for the most part, yes, there's some edge cases there too | |
| Post #Ay5kYf6lM2emHyZRCa by [email protected] | |
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| @eniko @Farbs This reminds me of LandStalker on the Sega Genesis!https://youtu.… | |
| Post #Ay8DUiuwXFxpvqR65g by [email protected] | |
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| who's got two thumbs and infinitely spawning terrain? this girl šš#Ga… | |
| Post #Ay8DUj362wUCL8Fbnc by [email protected] | |
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| holy shit this is already spawning some sick caves, look at the awesome ravine … | |
| Post #Ay8DUjAtZwiyjJtpxI by [email protected] | |
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| decided to add some simple caverns so it's not noodle caves all the way down | |
| Post #Ay8DUjHHCDpR36svtw by [email protected] | |
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| babe wake up, new block type just dropped#GameDev #IndieDev #ProcGen #PixelArt | |
| Post #Ay8DUp69YUUp6Lj8Oe by [email protected] | |
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| can i just say its interesting what happens to a block game aesthetic when you&… | |
| Post #Ay8EgBEZh9ZgtUe4wa by [email protected] | |
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| @[email protected] dang that is a snazzy rock texture | |
| Post #Ay8EgBM1FTWtGa81Y0 by [email protected] | |
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| @Cyborus @eniko eh it looks a little ⦠cobbled together :blobpeek: | |
| Post #Ay8EjqmRgQY0cHEpkm by [email protected] | |
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| @eniko it's really starting to look like something. imagining some ui on th… | |
| Post #Ay8EkDI5zQw8QoDQ8m by [email protected] | |
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| @Cyborus thanks! i was surprised how nice it came out š | |
| Post #Ay8Eki5lTKUbxXgViy by [email protected] | |
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| @0 at the rate its going it'll hit beta next month because development neve… | |
| Post #Ay8EqjTPFW29ysc9rM by [email protected] | |
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| @[email protected] I think it's interesting how I can clearly se… | |
| Post #Ay8EqjZQt6r2HZQyFk by [email protected] | |
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| @[email protected] Not just the grass, to be clear. The separation b… | |
| Post #Ay8EsGuePLH3yt5l0y by [email protected] | |
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| @eniko dropped? fully simulated realtime block physics confirmed šµ | |
| Post #Ay8EsoTXcdn84efaTo by [email protected] | |
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| @oblomov @Cyborus i choose to call this rough stone rather than cobblestone jus… | |
| Post #Ay8EvPsxVImog6newy by [email protected] | |
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| @eniko is skwair | |
| Post #Ay8Ew0bWz3pYYlvlQG by [email protected] | |
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| @eniko Wow, that looks fantastic. | |
| Post #Ay8EyW1R8zeQa0F8oy by [email protected] | |
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| @Cyborus yeah its kinda funny how the lofi aesthetic just kinda papers over thi… | |
| Post #Ay8EytFOnFUAbxx7HE by [email protected] | |
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| @swetland !! š | |
| Post #Ay8HlbsINB6apSVNY0 by [email protected] | |
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| @eniko That texture rocks! | |
| Post #Ay8HlkToNZrtW87S8O by [email protected] | |
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| @eniko looking great! I'm excited for the eventual game (but not so excited… | |
| Post #Ay8Hp1fsuF91iMKSdU by [email protected] | |
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| @eniko Minecraft quite honestly looks quite, boring. I know there are a billion… | |
| Post #Ay8I0YcOlKCF4bCGy8 by [email protected] | |
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| @eniko i don't get it. isn't flying through rad looking block caves the… | |
| Post #Ay8Jg5OVuG9CYN4K0W by [email protected] | |
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| @karaksindru tbh working on this is filling me with happiness so its easy to wo… | |
| Post #Ay8Jh5OfNn6oqncJqy by [email protected] | |
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| @0 š¤ | |
| Post #Ay8JoLBR5RuLq4t6hs by [email protected] | |
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| @JeremiahFieldhaven lol :D | |
| Post #AyByWMnt0HffFKIguu by [email protected] | |
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| @eniko this made me actually hear the simcity 2000 music | |
| Post #AyGjbKpbEl7d3SoREW by [email protected] | |
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| i added a way to toggle the bevel effect on and off and i can't stop flying… | |
| Post #AyGjbKxkkRdzSkcwwS by [email protected] | |
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| found another cool ravine, chat#GameDev #IndieDev #ProcGen | |
| Post #AyGjbL4qK5Jbojwbzc by [email protected] | |
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| i can finally hop around this world and IT'S SO GOOD š #EniBlockGame #Ga… | |
| Post #AyGjbLBZv2he9d5zUW by [email protected] | |
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| it's such a massive difference to jump around the world and bump into walls… | |
| Post #AyGjbLIJW05gUWFMzQ by [email protected] | |
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| i uh, may or may not have spent several hours today just exploring and jumping … | |
| Post #AyGjbLPP5dlIqVZ22a by [email protected] | |
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| i added placing and removing blocks, so i did what one does in such a situation… | |
| Post #AyGjbLWqdxiVDb2ye0 by [email protected] | |
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| @eniko I like your block game!! | |
| Post #AyL8D2ZUkXeCxYdDwu by [email protected] | |
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| immediately stuck on implementing lighting because i can't decide whether t… | |
| Post #AyL8D2gwIrbPKe7AYK by [email protected] | |
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| It is pitch black. You are likely to be eaten by a grue(grass temporarily remov… | |
| Post #AyL8D2pnlugvm8GFMm by [email protected] | |
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| ok, got some basic lighting going on, now to refine it(surface flattened tempor… | |
| Post #AyL8D2xbIuviAJuTWS by [email protected] | |
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| i mean, this *is* a bit better than standard minecraft, but... idk. i don't… | |
| Post #AyL8D366nHjeahtGme by [email protected] | |
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| me: grass is backmy followers: what?me: *loading a pistol and jumping back into… | |
| Post #AyL8D3FKF16l3ICd9M by [email protected] | |
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| @eniko Wil you randomize the rotation on the ...texture? so that it doesn't… | |
| Post #AyL8D3MlnL3xQNgZkm by [email protected] | |
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| @hendric yeah I'll deal with the repetition eventually. It's really onl… | |
| Post #AyMZSfsVmYxj8DALE8 by [email protected] | |
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| @olsner I mean, maybe? But FNA is supposed to be XNA which is supposed to be Di… | |
| Post #AyMZSgLw1AUwbSvq5Y by [email protected] | |
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| @olsner update: XNA is right handed lmao | |
| Post #AyMy1VCXrtjD3Lg02a by [email protected] | |
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| hey fedi i went back to the cool ravine and got a screenshot for you with light… | |
| Post #AyMy1VL3MGX9TjenIm by [email protected] | |
| 0 likes, 1 repeats | |
| ladies, gents, and all those with genders benti have created: The Sun#EniBlockG… | |
| Post #AyN0poSUkCohALFpmy by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko let there be light | |
| Post #AyN0poYsMTv9U8Evjc by [email protected] | |
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| @otherdracula š | |
| Post #AyN0u0TY0W97atkLWi by [email protected] | |
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| i still have to separate the sunlight and regular light into two separate layer… | |
| Post #AyN13HhbKQ2hczkBlI by [email protected] | |
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| @eniko yea, lighting and LoS has been the number one sanity-sapping piece of in… | |
| Post #AyN150JsvXeKIQTG9Q by [email protected] | |
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| @eniko booooooooooooo | |
| Post #AyN2jvFEngPWNqN9JQ by [email protected] | |
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| @eniko here we can see Eniās rejection of the popular block game by breaking … | |
| Post #AyN8c1kHLYJfxAVgki by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko Damn. Been following your progress, and you've very quickly created … | |
| Post #AyN8dYObRGQPVS6Dei by [email protected] | |
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| @eniko ouch! (The fall damage) | |
| Post #AyN8lG13erbuoqlAJs by [email protected] | |
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| @eniko This is awesome!! Also, the grass looks lovely | |
| Post #AyNAM5QQ67SCdmkQzY by [email protected] | |
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| @MrL314 there's no lava :D | |
| Post #AyNANnwK4xxMzQUPR2 by [email protected] | |
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| @khionu thank you :D that's a lovely thing to hear | |
| Post #AyPOPSolMtI1jcYhQO by [email protected] | |
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| decided to compare the effects of block game's 3x3 neighbor lighting, where… | |
| Post #AyPOPSyKnIwiDJ2LLM by [email protected] | |
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| i was curious why i didn't feel like i needed to add smooth lighting to blo… | |
| Post #AyPOPT54OGKkYCBiqG by [email protected] | |
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| if i set the layers to exclusion you can see the difference. darker is more equ… | |
| Post #AyPOPTBnzDimt5L6LA by [email protected] | |
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| block and sky light have been separated, the lighting system is complete, and i… | |
| Post #AyPOPTIBbUpFCsKCHo by [email protected] | |
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| @eniko looking really cool... I have no clue what your ultimate goal with this… | |
| Post #AyPb26eauFGdjozkOW by [email protected] | |
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| @eniko wow, that makes a big difference to the eye | |
| Post #AyVEUZOSVvBwz3oKRc by [email protected] | |
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| People keep asking me where I intend to take block game, gameplay wise, and the… | |
| Post #AyVEUZXJyyHTQXxPG4 by [email protected] | |
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| You may say "Eniko this sounds like a tall order" and you'd be ri… | |
| Post #AyVEUZfpTL5PqvwCWG by [email protected] | |
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| replaced the 100% faked day night cycle with a proper one. it's still a lit… | |
| Post #AyVEUZp2v4SWJWFYsy by [email protected] | |
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| omg i'm an idiot. i had a separate list of sky colors and sun strength scal… | |
| Post #AyVEUZyGMnpcm6YvFg by [email protected] | |
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| ok so adding direct lighting to block game is going really well š„²#EniBlockGa… | |
| Post #AyVEUa7pnDUJFn2ZAe by [email protected] | |
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| okay that's much better š there's some light bleed that i need to fi… | |
| Post #AyVEUaGLHaIFgB1MQq by [email protected] | |
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| fixed the light bleed issueso basically block game has faux global illumination… | |
| Post #AyVEUaOqlx6C6Z09h2 by [email protected] | |
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| and here's a gif that cycles through the three lighting styles#EniBlockGame | |
| Post #AyVEUaVaMuUERS9XBw by [email protected] | |
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| i probably won't add a similar system for sunlight because what i'll pr… | |
| Post #AyVEUadNtuj0pdnlLc by [email protected] | |
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| holy shit dude look at how much more dramatic caves look now when you stick a l… | |
| Post #AyVEUalBQuxnDpRzVI by [email protected] | |
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| just to be clear: this lighting doesn't use any realtime raytracing technol… | |
| Post #AyVEUasyxvCZc16Dey by [email protected] | |
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| @eniko honestly i love the feel it gives | |
| Post #AyVEUb1USI0W2P50vA by [email protected] | |
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| @SRAZKVT yaaaay :D that means a lot from a hardcore minecrafter | |
| Post #AyVEUb8E3FOYNIEOQ4 by [email protected] | |
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| @eniko @SRAZKVT She's right though, it looks... Inviting? Especially the gr… | |
| Post #AyXIVWK8CWahsxPnYO by [email protected] | |
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| @eniko my only question is how many foxes live in that house | |
| Post #AyXVgCWbS4P74Ofikq by [email protected] | |
| 0 likes, 1 repeats | |
| @eniko @aeva | |
| Post #AyZkMUmtjEZ3Y2H89Q by [email protected] | |
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| changed direct lighting in block game so it can be progressively performed over… | |
| Post #AyZkMUv3Ev5PxK5drM by [email protected] | |
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| i still have some small optimizations to do to direct lighting and small bugs t… | |
| Post #AyZkMV28oYl2JJPIuW by [email protected] | |
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| someone asked what the caves look like with the different light layers so in th… | |
| Post #AyZkMVAIKFHOibDocS by [email protected] | |
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| more cave lighting passes separated#EniBlockGame | |
| Post #AyZkMVInoc5L8zCbse by [email protected] | |
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| final separated set of cave lighting passes#EniBlockGame | |
| Post #AyZkMVQxKIbhYH17aa by [email protected] | |
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| grass and surface height are back and, oh yea, i'm really liking this light… | |
| Post #AyZkMVZSofPdyezuqm by [email protected] | |
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| adding leaf blocks, but my engine may need some new code for blocks with transp… | |
| Post #AyZkMVhyJ2DaP2yi6y by [email protected] | |
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| I've got some shell texturing ideas for leaf blocks. will have to see if/ho… | |
| Post #AyZkRQmo28JKaMaNUW by [email protected] | |
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| @eniko Legit, the grass looks fantastic. Shell textured pixel art was such a go… | |
| Post #AyZkRQttblywwLu2Xg by [email protected] | |
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| @tacitus yeah im really glad i bothered to give it a shot :D | |
| Post #AyZkTwyZK8Pd01HyU4 by [email protected] | |
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| @eniko So what is your approach? Calculate influence of light per block cell an… | |
| Post #AyZkTx5Iv5nfKuRLyy by [email protected] | |
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| @pythno I use minecraft style floodfill lighting as a stand in for indirect lig… | |
| Post #AyZkVHc64ykpIMPhTs by [email protected] | |
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| @eniko raytrace shaders are not worth the bad framerate when this exists | |
| Post #AyZkVHiThFrHc9OnQW by [email protected] | |
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| @efi | |
| Post #AyZkVHoVKqg9uqDbou by [email protected] | |
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| @eniko I think it's better than average! | |
| Post #AyZkVHvEvo4CFjMzJo by [email protected] | |
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| @efi oh i was just pulling that out to say this will run on a literal potato :D | |
| Post #AyZkVPhM1JiGMyw0mm by [email protected] | |
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| @eniko aaaaah, true! nice! | |
| Post #AydkUimgLojVuFw7V2 by [email protected] | |
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| @eniko "Peter Pan" issue. | |
| Post #AydkUitlvSP8GFFmYC by [email protected] | |
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| @TomF huh? | |
| Post #AydkUiznZ3E0Yw4awa by [email protected] | |
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| @eniko @TomF That's when shadows from an object on ground are offset a bit,… | |
| Post #AydkVduRxbob4r0d1M by [email protected] | |
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| @lisyarus @eniko Peter Pan's shadow was a tricky devil that would become de… | |
| Post #AydkaBQ3JX3kAExKnA by [email protected] | |
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| @TomF @eniko Shadow mapping with front face culling or thin geometry? Peter pan… | |
| Post #AyhubmLTHku19U3JaK by [email protected] | |
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| had a rough time with partially transparent blocks (leaves) in block game but i… | |
| Post #AyhubmSuq4rDWZXGBk by [email protected] | |
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| vaguely tree flavored object#EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt | |
| Post #Ayhubmb4LlNZvrLltg by [email protected] | |
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| wasn't happy with the shell texturing on the leaves so i amped it up a bit … | |
| Post #AyhubmjvooT6NLUqi8 by [email protected] | |
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| hmm the side shells are fine when they visually detach from the blocks but the … | |
| Post #AyhubmsRJBH2njTdyK by [email protected] | |
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| this seems like an alright distribution for trees for the moment, using blue no… | |
| Post #Ayhubn0EqBVpBv7s80 by [email protected] | |
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| okay so i think that's trees done, no improvement needed here#EniBlockGame … | |
| Post #Ayhubn7gOVT1Z0bojQ by [email protected] | |
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| @eniko Very 18th century palace maze | |
| Post #AyjXgPikv8qhnm6Y08 by [email protected] | |
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| trees :3#EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt | |
| Post #AyjXgPryMsDoGMPuMq by [email protected] | |
| 0 likes, 0 repeats | |
| oops i forgot to update the initial sunlight pass to take into account semi-opa… | |
| Post #AyjXgPzPvCB0dRtqyG by [email protected] | |
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| took some advice from @runevision and modulated my blue noise threshold with si… | |
| Post #AyjXgQ7ZQshN2jiMgC by [email protected] | |
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| so the leaves don't look as good far away as they do from up close. trying … | |
| Post #AyjXgQF0zCeZPpCJHc by [email protected] | |
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| did something very lazy as a last ditch effort and actually.... i kinda like th… | |
| Post #AyjXgQLkaA2bkiLgmW by [email protected] | |
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| high up leaf comparisons#EniBlockGame | |
| Post #AyjXgQTu5qYyA0ACUS by [email protected] | |
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| a quick polish up of the textures (i made the shell geometry 1.5x as large with… | |
| Post #AyjXgQbhcqnkYBoQe8 by [email protected] | |
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| really happy with this. trees lit up at night is a major vibe too#EniBlockGame … | |
| Post #AyjXgQjV9r2WwNSeno by [email protected] | |
| 0 likes, 1 repeats | |
| @eniko Your posts these days are the only ones I scroll back on to make sure I … | |
| Post #AyjaXuOjnIoaCYNSAy by [email protected] | |
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| @pianosaurus yeah I've been trying to work out how to make the leaves jiggl… | |
| Post #AyjaXuV7PZv2WLMY7c by [email protected] | |
| 0 likes, 1 repeats | |
| @eniko You might end up needing some kind of inside/outside flag for other thin… | |
| Post #Ayjr3GBORnpe0e6hAO by [email protected] | |
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| this thing has probably wayyyy too many vertices, but anyway i've added fer… | |
| Post #AyjsGLmD3qCX4q8KKO by [email protected] | |
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| @eniko it's the 90s, we have polygons to spare | |
| Post #AyjsO0C9BWaiSXujZ2 by [email protected] | |
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| @foone @eniko mind-boggling effects are at our fingertips | |
| Post #Ayjue5zjaZjOzMuT8S by [email protected] | |
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| still works fine with 3 top/bottom fronds instead of 5 so i'll go with that | |
| Post #Ayjukq5B9GSFfIfiee by [email protected] | |
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| @eniko Yaaaay fern gang | |
| Post #AyjunxYboXfniSvRp2 by [email protected] | |
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| @lisyarus fern gang! :D š¤ | |
| Post #AyjvPrYAb3eQ5cnHOq by [email protected] | |
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| @eniko Fern Friends! | |
| Post #AyjvQ2GqjnKfL5m6Qi by [email protected] | |
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| @eniko "Too many polys" is a problem that should, after 30 years of 3… | |
| Post #AyjviXiUYryG4yWsG8 by [email protected] | |
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| @eniko me planning a smaller orgy than usual: | |
| Post #AyjxBtPX58FriNDi4G by [email protected] | |
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| @eniko Looks so good. | |
| Post #AyjxEQkY6DLvh1GD7g by [email protected] | |
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| @bean lmao | |
| Post #AyjxFtfO4aIJfMXsDA by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko "Way too many vertices but I added ferns" is such a vibe. š„ | |
| Post #AyjxLKy9zOYBnAv7lA by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko pretty | |
| Post #AykBX9yG6bgsVxUwiG by [email protected] | |
| 0 likes, 1 repeats | |
| wildflowers :3#EniBlockGame #GameDev #IndieDev #PixelArt | |
| Post #AykBXA7TYL3yyXoJ4y by [email protected] | |
| 0 likes, 1 repeats | |
| @eniko Aww I love the flowers andā wait, is that a kitty? š | |
| Post #AykBXB4g0EPzw9VaM4 by [email protected] | |
| 0 likes, 0 repeats | |
| ok well. that's a good enough pause point for the day. this is looking quit… | |
| Post #AykEI7R7XvWAAlW9i4 by [email protected] | |
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| @eniko is it me or does this natural rendering have a strong cubical bias | |
| Post #AykF74avs5OA7zP65A by [email protected] | |
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| @lritter must be a coincidence | |
| Post #AykLAKQ45iwhnjFwH2 by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko 10/10 would explore | |
| Post #AykLBHsT1lioCtzxEe by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko looks nice! How are you intending to handle the LOD for these at a dista… | |
| Post #AykLBHyqe2pGWgz3BI by [email protected] | |
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| @bnut the flowers? probably just only render the top quad. or nothing if its fa… | |
| Post #AykLHLCdZpfsG3JrEm by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko Wow! It's really coming along quickly! | |
| Post #AykLVkgzbVYpMnOD20 by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko this does look really really pretty! | |
| Post #AykLcMpgiE8BOUbwVU by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko Will you add growth stages and seasons? Would be great to have edible sp… | |
| Post #AykLcMwmHrnnkTvbYe by [email protected] | |
| 0 likes, 0 repeats | |
| @hendric not sure about seasons but we're definitely going to have both far… | |
| Post #AykLgW1GUx632p0JjU by [email protected] | |
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| oh hey all the surface enhancements really help the view when you come out of c… | |
| Post #AykM59ccuNIaotEDT6 by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko wild | |
| Post #AykM9LD5lXMRuzHUlU by [email protected] | |
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| @eniko haha, okay then. Sounds like a good plan though! I suppose anything so f… | |
| Post #AykMHVDyPuirIFaLOC by [email protected] | |
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| @eniko thatās really pretty. Itās like āblocks, but what if naturalā so… | |
| Post #AykMWBJmi64ptnIpmq by [email protected] | |
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| @eniko yeah! they do! | |
| Post #AykMY7Bn24z3fkU8zA by [email protected] | |
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| @eniko This is very pretty and I absolutely adore that the grass isn't stri… | |
| Post #AykMY7IAeM5VzXTEvo by [email protected] | |
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| @mort the grass is actually part of the block underneath which is why you can h… | |
| Post #AykMf9aKWVg387Jtlg by [email protected] | |
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| @eniko I like the rounded corners | |
| Post #AykMi5kZEo0W6ZVdzc by [email protected] | |
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| @eniko they look so cute! | |
| Post #AykMslrBXaeLanhHDU by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko That's wild. š | |
| Post #AynEDxYKvyyJppmznU by [email protected] | |
| 0 likes, 1 repeats | |
| couple days late but, happy 1 month birthday block game! what a difference a mo… | |
| Post #AynHAGge9UfDslbjV2 by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko accidently taking a fediatus for two weeks and then coming back to this.… | |
| Post #AynHSCRWfZIdvt5MJc by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko Holy crap, this is awesome! Congrats!I haven't been commenting at al… | |
| Post #AynHcADNoBBvuzDn4S by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko holy moly that's a whole lot to accomplish in a month | |
| Post #AynHqV88qGE8qAbepE by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko Damn, looks bloody amazing. | |
| Post #AynHu64zvDDOIzqnNw by [email protected] | |
| 0 likes, 0 repeats | |
| @tacitus thank you š | |
| Post #AynHxy1lnjEkUUBbfs by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko Hey, congrats it looks awesome already! | |
| Post #AynI7VqDS5kby5Kjr6 by [email protected] | |
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| @eniko dang that's quick! | |
| Post #AynIRTtCQ1jdhqFbNo by [email protected] | |
| 0 likes, 0 repeats | |
| @ClarusPlusPlus thank Clarissa š | |
| Post #AynIULftPur767OUM4 by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko Impressive. I am needlessly jealous about your fast progress. :breadpeek… | |
| Post #AynIYAO1KQNfFJr3tw by [email protected] | |
| 0 likes, 0 repeats | |
| @eniko holy smokes this looks fantastic nice work | |
| Post #AynIosGjwS87ykPsO0 by [email protected] | |
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| @aeva thanks aeva, that means a lot coming from you š | |
| Post #AynIp0Io4eXKtTRdia by [email protected] | |
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| @eniko That's awesome! Inspiring :neocat_happy: | |
| Post #AynIqj6myHV89Be3LE by [email protected] | |
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| @eniko Shit itās been a month already? I remember seeing the first post. | |
| Post #AynJ0a3jTH6MydujuC by [email protected] | |
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| @eniko That is some gorgeous looking work, especially for one month of work! Cr… | |
| Post #AynJ6rXzMdROx83tZY by [email protected] | |
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| @eniko just struck me that #EniBlockGame posts can be considered to count for #… | |
| Post #AynJ9SVOvQ2C9j5bOK by [email protected] | |
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| @eniko <3 | |
| Post #AynXjouaUlzhQm6R7I by [email protected] | |
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| @eniko wow, it's looking absolutely gorgeous! | |
| Post #AynYxtOmi2JVM6V8vg by [email protected] | |
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| still taking it easy since i'm recovering from a week of huge migraines. i&… | |
| Post #AypJoou6wPwDoSI1Jo by [email protected] | |
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| @eniko It's only been a month?! Wow! I could have sworn it has been longer,… | |
| Post #AyrTtyi9IHXNXCiFLk by [email protected] | |
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| @eniko can you have the light hit at different angles depending on time of day?… | |
| Post #AyrTvoG57yp5hASRQe by [email protected] | |
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| @spazcosoft unfortunately I can't really do that | |
| Post #Az24kFq2OrDNduEDp2 by [email protected] | |
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| @eniko would it help to pick the block texture out of a random pool of 2-3 simi… | |
| Post #Az24pJNsdzGU5VTAWm by [email protected] | |
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| @bug yeah that's something i'll probably add at some point but i'm … | |
| Post #AzCBmrkF4sMz2xJEFE by [email protected] | |
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| @eniko I reckon don't worry about rounding the geometry or the texture mapp… | |
| Post #AzCGRgvkacbLCDPlnU by [email protected] | |
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| @eniko I think in the real world, it's only really if humans plant and main… | |
| Post #AzCGRh3C8wYXZItiOu by [email protected] | |
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| @runevision what's a better way to cluster trees? I figured blue noise to e… | |
| Post #AzCGRh9ZlDezt5soLY by [email protected] | |
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| @eniko I think itās sensible to use blue noise to ensure some minimum distanc… | |
| Post #AzCGRhGJMB32Dz2BqS by [email protected] | |
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| @eniko This can further be expanded by setting the threshold to different value… | |
| Post #AzCGRhLH3j1ATNM9a4 by [email protected] | |
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| @runevision ah interesting. So blue noise just to enforce a minimum distance an… | |
| Post #AzCGRhQwidYSky0gQC by [email protected] | |
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| @eniko @runevision you can also reject random samples that are too close to ano… | |
| Post #AzCGRhXKKuev4kzmMq by [email protected] | |
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| @dotstdy @eniko Thatās maybe ten times slower when thereās a low amount of … | |
| Post #AzCGRhdhxBlNOXysJU by [email protected] | |
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| @runevision @dotstdy @eniko There's also Poisson disk sampling. I guess it&… | |
| Post #AzCGRi7q99rku04wHQ by [email protected] | |
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| @dotstdy @eniko You can get around that by having each planted tree āpaintā… | |
| Post #AzYxbedEYrnsT9rwqu by [email protected] | |
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| @eniko motherfrikkin leaf star! | |
| Post #AzYxh01oRB8eHEukcK by [email protected] | |
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| @eniko the gelatinous leafcubes are becoming restless, my liegethey have left t… |