Post AxfjTmTVNzGpcnMIgi by [email protected] | |
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Post #AxexnnjJdMUpVcEbRI by [email protected] | |
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fuck itmaking a block game#GameDev | |
Post #Axexnnrp7jIlw0DOhU by [email protected] | |
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chomnk | |
Post #AxexnnzGg3FyJ5hLIu by [email protected] | |
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making sure all my coordinate systems and shit are lined up properly | |
Post #Axexno5eIKMQcsgRFY by [email protected] | |
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I dont know why but I couldn't stop having -Z be forward so in the end I ha… | |
Post #AxexnoC1ubSswffXCC by [email protected] | |
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Ok I guess I was assuming XNA and DirectX used the same handedness but apparent… | |
Post #AxexnoIlVYqvHYouh6 by [email protected] | |
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So if I want +Z to be forward I have to flip the axis in the renderer? That'… | |
Post #AxexnoORATODZ9TRXE by [email protected] | |
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ok one more before i head to bed just to show that it can do more interesting t… | |
Post #AxexnoVsinLPwExO8e by [email protected] | |
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terraim | |
Post #AxexnoccJkjSH86ldY by [email protected] | |
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@eniko grsas | |
Post #AxexnosvL7mB5hjn3Q by [email protected] | |
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i've been thinking about making this game for like a decade lmao | |
Post #Axey8JOjbPpjW8O7xQ by [email protected] | |
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@catsalad yeh š | |
Post #AxeyZWfkMApMVQK2Bk by [email protected] | |
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doit | |
Post #AxeyZWm7yRvopDJ88O by [email protected] | |
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@eniko imagining the plonk plonk plonk sounds in my head of placing those | |
Post #Axf6wOqiPMS6XKs2bI by [email protected] | |
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so @Farbs said something about beveling the edges in my block game and that got… | |
Post #Axf75ZK6ppSbcyzXH6 by [email protected] | |
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@eniko *punches it* | |
Post #Axf7BsTAYy26kJEnBI by [email protected] | |
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@eniko @Farbs it's an interesting style. Smaller blocks and the colour pale… | |
Post #Axf7E6THTY7SkcLpVw by [email protected] | |
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@eniko YES! | |
Post #Axf7EVqt6urDT4aXHU by [email protected] | |
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@eniko @Farbs I like this, reminds me of FF Tactics Advance. | |
Post #Axf7H1CXWfH7H6uW36 by [email protected] | |
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@eniko It's grass all the way down! | |
Post #Axf7HQncLwmwfLRyoS by [email protected] | |
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@efi https://www.youtube.com/watch?v=Ywou96zr7l8 | |
Post #Axf9ch6T874jDnXCXg by [email protected] | |
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@fabiosantoscode @Farbs I'm not sure I'd be able to pull off the half b… | |
Post #Axf9ed8OrBvDUXMRDE by [email protected] | |
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@eniko @Farbs hey did you⦠used to frequent the old pixel forums pixel-joiint… | |
Post #AxfAdtpdOJD6wSnatc by [email protected] | |
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@bri_seven @Farbs yeah i used to be on pixelation waaaay back when like 20 year… | |
Post #AxfQvuMPlL8j3pjypE by [email protected] | |
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@eniko @Farbs i was there 20 years ago toooooi saw the blocky art and a synapse… | |
Post #AxfQvuSROvxbMWYnDc by [email protected] | |
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@bri_seven @Farbs that's amazing | |
Post #AxfR44b7aJYn7yVs00 by [email protected] | |
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@eniko @Farbs i remember really liking you back then too; i kiiinda doubt youļæ½… | |
Post #AxfR44hVCafFRlUxwe by [email protected] | |
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@bri_seven its so long ago i only remember like 4 or 5 people to be honest | |
Post #AxfRD4bmujeBld7HVY by [email protected] | |
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@eniko castpixel is worth remembering | |
Post #AxfRD4isUNJo7cQwYi by [email protected] | |
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@eniko then when i made a pixel art tool, ptoing, ilkke and cadmus made a bunch… | |
Post #AxfRD4oY9Hr6PD5TOq by [email protected] | |
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@bri_seven oh yeah ptoing! i remember him | |
Post #Axfd2WlL638tLlK0lk by [email protected] | |
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okay so this may seem a little unorthodox but bear with me herewhat ifshell tex… | |
Post #Axfd2WsQfgoVhkdfou by [email protected] | |
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@eniko Bear? A bear is with you? :blobcatsweat: | |
Post #Axfd2cp6Yxig9B86TI by [email protected] | |
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Can't decide if using shell texturing is a great idea or a stupid idea | |
Post #AxfjR539rry0MikOw4 by [email protected] | |
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i feel like i could soften the terrain significantly through no more than norma… | |
Post #AxfjR59XU94SgVjUsi by [email protected] | |
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corners would still look kinda pointy but ĀÆ\_(ć)_/ĀÆ | |
Post #AxfjRYf5luXeClibaa by [email protected] | |
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@eniko I wonder if itād be a performance issue with the overdraw, block games… | |
Post #AxfjRYlTOBe6WYhhXE by [email protected] | |
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@bnut i think it's probably really not so bad, it's only on top of cert… | |
Post #AxfjRYrV1mSypFWVvc by [email protected] | |
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@bnut but yes also you could optimize this pretty easily with LOD | |
Post #AxfjRrT1qzBKWrDjvM by [email protected] | |
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@eniko Nice thing about this is that it's the sort of thing that should be … | |
Post #AxfjRrZPTGHmqeCps0 by [email protected] | |
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@mangled_pixel oh yeah good point! | |
Post #AxfjTmMln1snHuCvBo by [email protected] | |
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@eniko Iām surprised we havenāt seen more block games. Especially ones that… | |
Post #AxfjTmTVNzGpcnMIgi by [email protected] | |
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@yon block games are surprisingly difficult to make in terms of technical compl… | |
Post #AxfjU0YH33P5HdhJ44 by [email protected] | |
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@eniko Feels like thereās always someone crazy enough to try. From an indie w… | |
Post #AxfjVBYTcjwPhPM012 by [email protected] | |
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@eniko Finally... EnikoCraft... | |
Post #AxfjVBfDDhKS2IVNVw by [email protected] | |
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@0x0961h enikraft | |
Post #AxfjVSAdqbybEPKhiy by [email protected] | |
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@eniko That gives me hope that maybe someday I'll make all the games I'… | |
Post #AxfjVSH1St53YCJnfc by [email protected] | |
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@adaliabooks this is only one in a long list, to be fair >_> | |
Post #AxfjVgWQUPijk1dIci by [email protected] | |
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@eniko Yeah but at least it's one that you are doing something with... I… | |
Post #Axj9289QNijh1gK0n2 by [email protected] | |
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quick generating caves test#GameDev #IndieDev #ProcGen | |
Post #Axj928Hvs5XdS4Io3E by [email protected] | |
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if i kind of artfully place the camera to cut out the cornflower blue void surr… | |
Post #Axj928NxVgMVkl7cRc by [email protected] | |
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@eniko Wow, this is coming along amazingly!Definitely keeping an eye on how thi… | |
Post #Axj9K1ZfZXg5qE88AK by [email protected] | |
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@eniko stone time? | |
Post #Axp9IKAccyDPswMaMi by [email protected] | |
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@eniko you're coding for fun again? Great! | |
Post #AxypGyEIf5lY2rlB0y by [email protected] | |
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trying to add a faux edge bevel through normals and actual lighting equations i… | |
Post #AxypGyM6C60KR3PPAe by [email protected] | |
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after endless futzing about and tweaking i think i have something that may just… | |
Post #AxypGySpn3OMlwYmfY by [email protected] | |
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I dunno I'm just not feeling the actual lighting model. Its not like minecr… | |
Post #AxypGyaHLNLZ922jGy by [email protected] | |
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On the other hand when I made isometric games I'd have to make two of every… | |
Post #AxypGyi4sNaLXDgxQe by [email protected] | |
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ok i figured out a reasonable way to fudge the normals so i won't have to m… | |
Post #AxypGypWQhXXuJAu24 by [email protected] | |
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i was worried the corners would look too sharp without modification but honestl… | |
Post #AxypGywc0LDAGIUZ5E by [email protected] | |
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took all day but i've optimized the vertex format for blocks *and* implemen… | |
Post #AxypGz3hZysmcHoE8O by [email protected] | |
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here's a gif of the textured terrain toggling the faux bevel effect on and … | |
Post #AxypGzCZ31yJ3lxIwq by [email protected] | |
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doing a side by side with my style guide i think i'm getting there. i'l… | |
Post #AxypGzKMa2D5RxbX6W by [email protected] | |
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i've brought back the grass, which is actually an obj modelsee i made an en… | |
Post #AxypGzSA72Rrq9FlGC by [email protected] | |
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I should probably start linking up chunks before I do much else so I don't … | |
Post #AxypGzYXjJYK9wErCq by [email protected] | |
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had a silly idea for block outlines using the bevel system. i take the dot prod… | |
Post #AxypGzfzHdVWX1inoG by [email protected] | |
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yeah i'm happy with these terrain outlines for now#GameDev #IndieDev #ProcG… | |
Post #AxypGzn4rHB8t12SrQ by [email protected] | |
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another few shots of the new outline tech#GameDev #IndieDev #ProcGen | |
Post #AxypGzuWPb8LG6WPSq by [email protected] | |
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lol the outlining has more than doubled the code in my fragment shadertexturing… | |
Post #AxypH00C4VfdXhAwIy by [email protected] | |
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Not to pat myself on the back too hard but it's really nice how good this i… | |
Post #AxypH06vfT3fsaKJns by [email protected] | |
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On the other hand I guess it would be fair to say these graphics are looking a … | |
Post #AxypH0DfGQRiDTThIm by [email protected] | |
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i'm commander shepherd and this is my favorite spot on the citadel(seriousl… | |
Post #AxypH0K2shYAXGSnFQ by [email protected] | |
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captured a little fly through video for y'all. i can seriously just fly aro… | |
Post #AxypH0R8SLDmtFmSIa by [email protected] | |
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debating what i wanna do with grass in my engine. atm i have a block shader, an… | |
Post #AxypH0XW4cKFD2lYFE by [email protected] | |
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hmm if i want to add bits to the shell texturing so it doesn't look bad vie… | |
Post #AxypH0dtgtQhWpkeBs by [email protected] | |
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i'm overthinking the grass thing so i've made the textures required to … | |
Post #AxypH0jZLnxzoQPB20 by [email protected] | |
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hell yeah, grassy voxels#GameDev #IndieDev #PixelArt #ProcGen | |
Post #AxypH0qIwlM29JYYWu by [email protected] | |
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here it is compared to my style guide image. how did i do, chat?i probably wann… | |
Post #AxypH0x2Xik4UChw1o by [email protected] | |
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At the moment the wild grass is actually a block on top of the dirt (like carpe… | |
Post #AxypH13Q9zqWnzh1yS by [email protected] | |
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here's another close up i really enjoyed of the terrain in my block game#Ga… | |
Post #AxypH19RnafP6gVqMq by [email protected] | |
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@eniko Looks really nice! Maybe make the grass occupy a bit more than a face? R… | |
Post #AxypH1FpPrlrQTUwJU by [email protected] | |
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@lisyarus you mean like droop over the edge? That's pretty complex actually… | |
Post #AxypH1MD28sJkGU2G8 by [email protected] | |
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@eniko Yeah, something like that.Ha-ha, got it, then! | |
Post #AxypH1SaePym43T8Cm by [email protected] | |
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@lisyarus I did consider it but if I did that then the grass would push into th… | |
Post #AxypH1YGJKW4Le7f2u by [email protected] | |
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@lisyarus oh and I'd want to bevel the edges and add outlines but those sys… | |
Post #AxypH1dZzYlmc8buKm by [email protected] | |
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@eniko I see, makes sense! | |
Post #AxypMNOqVWFjYaGpSi by [email protected] | |
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@eniko Maybe you could inset or extrude each texel by height map in a geometry … | |
Post #AxypMNWe2WUVwlv3cO by [email protected] | |
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@Farbs i'm not sure i even have access to geometry shaders with FNA :D | |
Post #AxypMNdNdTsYHf4R7I by [email protected] | |
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@eniko @Farbs you rarely wanna reach for geometry shaders! | |
Post #AxypMNkTD7YAdeO6AS by [email protected] | |
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@ruby0x1 @Farbs oh? as someone who has never used them, how come? | |
Post #AxypMNrYmlDmzdhlDc by [email protected] | |
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@eniko @ruby0x1 @Farbs Because they can change geometry type and count on the f… | |
Post #AxypMgH2KmIO5rlMQa by [email protected] | |
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@lisyarus @eniko @Farbs yea there's an older post here that had some of it … | |
Post #AxypMgPtnpNuXLuRF2 by [email protected] | |
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@ruby0x1 TIL. Thanks for the link!@lisyarus @eniko @Farbs | |
Post #AxypNGIiO11ppUpD2e by [email protected] | |
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@lisyarus @eniko @ruby0x1 @Farbs there's also mesh shaders these days, as a… | |
Post #AxypPu4tT1Q1m7cUGe by [email protected] | |
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@eniko Having 3 shaders still doesn't sound like a lot tbh? Especially if y… | |
Post #AxypPuBd3yo470lrlY by [email protected] | |
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@lisyarus yeah maybe i'm overthinking it | |
Post #AxypPuHIitLMObQObg by [email protected] | |
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@eniko You can always remember than no matter how many shaders you add they'… | |
Post #Ay3kEpE5dZ1FYucRPs by [email protected] | |
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@eniko I think the grass blurring/hiding the depth makes sense! can you add som… | |
Post #Ay3kEpLBDCgrutw6T2 by [email protected] | |
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@efi I'll probably do that when there's more terrain than a single chun… | |
Post #Ay3kEpSclWe4HzQ34S by [email protected] | |
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@eniko @efi Funnily enough, I try adding distance fog in my project about once … | |
Post #Ay3kEpZ0NnkWbmP916 by [email protected] | |
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@lisyarus @efi maybe just a distance fade way out instead of fog? | |
Post #Ay3kEpfjyl8YwfYWW0 by [email protected] | |
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@eniko @efi Hmm, what do you mean? | |
Post #Ay3kEpm7b2F1GSXcSe by [email protected] | |
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@lisyarus @efi just like, fade out the alpha once it's past some very far t… | |
Post #Ay3kEpsVDJLTaFWiPI by [email protected] | |
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@eniko @efi Isn't it more or less the same as fog? Just making the fog colo… | |
Post #Ay3kEpxSurJbpdqg8u by [email protected] | |
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@lisyarus @efi yeah but it'd be a lot less graduali suppose you could also … | |
Post #Ay3kEq2mb5ZK68KvQm by [email protected] | |
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@eniko @lisyarus I've always quite liked a super-aggressive distance DOF ef… | |
Post #Ay4qJXg76LUNT8JqwS by [email protected] | |
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i've got columns of chunks working, but they're not really connected at… | |
Post #Ay4qJXnudLj9rJy568 by [email protected] | |
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chunks connect properly now! with bonus shot of the sprawling cave systems bene… | |
Post #Ay4qJXwm6OogIo79ua by [email protected] | |
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@eniko this multi-stage system sounds pretty smart, I suppose it will help a lo… | |
Post #Ay4qJY3rg2UIenQoxk by [email protected] | |
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@fabiosantoscode yeah, but even now I needed it to get the grass to link up pro… | |
Post #Ay4qJYNiUEMpeMifuC by [email protected] | |
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you can see through the sides of chunks now because the chunks (correctly!) not… | |
Post #Ay4qNHhYRcUZ4mmHOi by [email protected] | |
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@eniko Looking good though, the edge effect really is helping the distant block… | |
Post #Ay4qNHoe1GABQm5wRs by [email protected] | |
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@mangled_pixel yeah. really gotta get it fixed so there's no outlines betwe… | |
Post #Ay4qNYrkcxkWJKgA9Q by [email protected] | |
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@eniko Yep. I'm assuming that'll mean the blocks on the edges of each c… | |
Post #Ay4qNhCxbzT6BQfDJw by [email protected] | |
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@eniko Nice! Could some kind of edge coloring tricks be applied to the grass, s… | |
Post #Ay4qNhJLEGZYVDeJGa by [email protected] | |
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@runevision ehh, not really unfortunately. what i'll probably do is pull ba… | |
Post #Ay4qNy7YjKFUdbGdlI by [email protected] | |
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@eniko this is shaping out to be so lovely! Awesome work. | |
Post #Ay4qNyEIKHdWyUQ1GC by [email protected] | |
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@YoSoyFreeman thank you! š | |
Post #Ay4qOHUwgbFGjdM5Ls by [email protected] | |
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@eniko good enough for a small adventure already! | |
Post #Ay4qOHcOEvCT6iq1xI by [email protected] | |
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@eniko is the terraforming connected? IE a cave on a chunk would continue on th… | |
Post #Ay4qOHi3tpjlOJUYnQ by [email protected] | |
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@fabiosantoscode for the most part, yes, there's some edge cases there too | |
Post #Ay5kYf6lM2emHyZRCa by [email protected] | |
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@eniko @Farbs This reminds me of LandStalker on the Sega Genesis!https://youtu.… | |
Post #Ay8DUiuwXFxpvqR65g by [email protected] | |
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who's got two thumbs and infinitely spawning terrain? this girl šš#Ga… | |
Post #Ay8DUj362wUCL8Fbnc by [email protected] | |
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holy shit this is already spawning some sick caves, look at the awesome ravine … | |
Post #Ay8DUjAtZwiyjJtpxI by [email protected] | |
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decided to add some simple caverns so it's not noodle caves all the way down | |
Post #Ay8DUjHHCDpR36svtw by [email protected] | |
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babe wake up, new block type just dropped#GameDev #IndieDev #ProcGen #PixelArt | |
Post #Ay8DUp69YUUp6Lj8Oe by [email protected] | |
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can i just say its interesting what happens to a block game aesthetic when you&… | |
Post #Ay8EgBEZh9ZgtUe4wa by [email protected] | |
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@[email protected] dang that is a snazzy rock texture | |
Post #Ay8EgBM1FTWtGa81Y0 by [email protected] | |
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@Cyborus @eniko eh it looks a little ⦠cobbled together :blobpeek: | |
Post #Ay8EjqmRgQY0cHEpkm by [email protected] | |
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@eniko it's really starting to look like something. imagining some ui on th… | |
Post #Ay8EkDI5zQw8QoDQ8m by [email protected] | |
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@Cyborus thanks! i was surprised how nice it came out š | |
Post #Ay8Eki5lTKUbxXgViy by [email protected] | |
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@0 at the rate its going it'll hit beta next month because development neve… | |
Post #Ay8EqjTPFW29ysc9rM by [email protected] | |
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@[email protected] I think it's interesting how I can clearly se… | |
Post #Ay8EqjZQt6r2HZQyFk by [email protected] | |
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@[email protected] Not just the grass, to be clear. The separation b… | |
Post #Ay8EsGuePLH3yt5l0y by [email protected] | |
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@eniko dropped? fully simulated realtime block physics confirmed šµ | |
Post #Ay8EsoTXcdn84efaTo by [email protected] | |
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@oblomov @Cyborus i choose to call this rough stone rather than cobblestone jus… | |
Post #Ay8EvPsxVImog6newy by [email protected] | |
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@eniko is skwair | |
Post #Ay8Ew0bWz3pYYlvlQG by [email protected] | |
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@eniko Wow, that looks fantastic. | |
Post #Ay8EyW1R8zeQa0F8oy by [email protected] | |
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@Cyborus yeah its kinda funny how the lofi aesthetic just kinda papers over thi… | |
Post #Ay8EytFOnFUAbxx7HE by [email protected] | |
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@swetland !! š | |
Post #Ay8HlbsINB6apSVNY0 by [email protected] | |
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@eniko That texture rocks! | |
Post #Ay8HlkToNZrtW87S8O by [email protected] | |
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@eniko looking great! I'm excited for the eventual game (but not so excited… | |
Post #Ay8Hp1fsuF91iMKSdU by [email protected] | |
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@eniko Minecraft quite honestly looks quite, boring. I know there are a billion… | |
Post #Ay8I0YcOlKCF4bCGy8 by [email protected] | |
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@eniko i don't get it. isn't flying through rad looking block caves the… | |
Post #Ay8Jg5OVuG9CYN4K0W by [email protected] | |
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@karaksindru tbh working on this is filling me with happiness so its easy to wo… | |
Post #Ay8Jh5OfNn6oqncJqy by [email protected] | |
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@0 š¤ | |
Post #Ay8JoLBR5RuLq4t6hs by [email protected] | |
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@JeremiahFieldhaven lol :D | |
Post #AyByWMnt0HffFKIguu by [email protected] | |
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@eniko this made me actually hear the simcity 2000 music | |
Post #AyGjbKpbEl7d3SoREW by [email protected] | |
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i added a way to toggle the bevel effect on and off and i can't stop flying… | |
Post #AyGjbKxkkRdzSkcwwS by [email protected] | |
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found another cool ravine, chat#GameDev #IndieDev #ProcGen | |
Post #AyGjbL4qK5Jbojwbzc by [email protected] | |
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i can finally hop around this world and IT'S SO GOOD š #EniBlockGame #Ga… | |
Post #AyGjbLBZv2he9d5zUW by [email protected] | |
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it's such a massive difference to jump around the world and bump into walls… | |
Post #AyGjbLIJW05gUWFMzQ by [email protected] | |
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i uh, may or may not have spent several hours today just exploring and jumping … | |
Post #AyGjbLPP5dlIqVZ22a by [email protected] | |
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i added placing and removing blocks, so i did what one does in such a situation… | |
Post #AyGjbLWqdxiVDb2ye0 by [email protected] | |
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@eniko I like your block game!! | |
Post #AyL8D2ZUkXeCxYdDwu by [email protected] | |
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immediately stuck on implementing lighting because i can't decide whether t… | |
Post #AyL8D2gwIrbPKe7AYK by [email protected] | |
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It is pitch black. You are likely to be eaten by a grue(grass temporarily remov… | |
Post #AyL8D2pnlugvm8GFMm by [email protected] | |
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ok, got some basic lighting going on, now to refine it(surface flattened tempor… | |
Post #AyL8D2xbIuviAJuTWS by [email protected] | |
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i mean, this *is* a bit better than standard minecraft, but... idk. i don't… | |
Post #AyL8D366nHjeahtGme by [email protected] | |
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me: grass is backmy followers: what?me: *loading a pistol and jumping back into… | |
Post #AyL8D3FKF16l3ICd9M by [email protected] | |
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@eniko Wil you randomize the rotation on the ...texture? so that it doesn't… | |
Post #AyL8D3MlnL3xQNgZkm by [email protected] | |
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@hendric yeah I'll deal with the repetition eventually. It's really onl… | |
Post #AyMZSfsVmYxj8DALE8 by [email protected] | |
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@olsner I mean, maybe? But FNA is supposed to be XNA which is supposed to be Di… | |
Post #AyMZSgLw1AUwbSvq5Y by [email protected] | |
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@olsner update: XNA is right handed lmao | |
Post #AyMy1VCXrtjD3Lg02a by [email protected] | |
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hey fedi i went back to the cool ravine and got a screenshot for you with light… | |
Post #AyMy1VL3MGX9TjenIm by [email protected] | |
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ladies, gents, and all those with genders benti have created: The Sun#EniBlockG… | |
Post #AyN0poSUkCohALFpmy by [email protected] | |
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@eniko let there be light | |
Post #AyN0poYsMTv9U8Evjc by [email protected] | |
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@otherdracula š | |
Post #AyN0u0TY0W97atkLWi by [email protected] | |
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i still have to separate the sunlight and regular light into two separate layer… | |
Post #AyN13HhbKQ2hczkBlI by [email protected] | |
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@eniko yea, lighting and LoS has been the number one sanity-sapping piece of in… | |
Post #AyN150JsvXeKIQTG9Q by [email protected] | |
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@eniko booooooooooooo | |
Post #AyN2jvFEngPWNqN9JQ by [email protected] | |
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@eniko here we can see Eniās rejection of the popular block game by breaking … | |
Post #AyN8c1kHLYJfxAVgki by [email protected] | |
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@eniko Damn. Been following your progress, and you've very quickly created … | |
Post #AyN8dYObRGQPVS6Dei by [email protected] | |
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@eniko ouch! (The fall damage) | |
Post #AyN8lG13erbuoqlAJs by [email protected] | |
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@eniko This is awesome!! Also, the grass looks lovely | |
Post #AyNAM5QQ67SCdmkQzY by [email protected] | |
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@MrL314 there's no lava :D | |
Post #AyNANnwK4xxMzQUPR2 by [email protected] | |
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@khionu thank you :D that's a lovely thing to hear | |
Post #AyPOPSolMtI1jcYhQO by [email protected] | |
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decided to compare the effects of block game's 3x3 neighbor lighting, where… | |
Post #AyPOPSyKnIwiDJ2LLM by [email protected] | |
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i was curious why i didn't feel like i needed to add smooth lighting to blo… | |
Post #AyPOPT54OGKkYCBiqG by [email protected] | |
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if i set the layers to exclusion you can see the difference. darker is more equ… | |
Post #AyPOPTBnzDimt5L6LA by [email protected] | |
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block and sky light have been separated, the lighting system is complete, and i… | |
Post #AyPOPTIBbUpFCsKCHo by [email protected] | |
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@eniko looking really cool... I have no clue what your ultimate goal with this… | |
Post #AyPb26eauFGdjozkOW by [email protected] | |
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@eniko wow, that makes a big difference to the eye | |
Post #AyVEUZOSVvBwz3oKRc by [email protected] | |
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People keep asking me where I intend to take block game, gameplay wise, and the… | |
Post #AyVEUZXJyyHTQXxPG4 by [email protected] | |
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You may say "Eniko this sounds like a tall order" and you'd be ri… | |
Post #AyVEUZfpTL5PqvwCWG by [email protected] | |
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replaced the 100% faked day night cycle with a proper one. it's still a lit… | |
Post #AyVEUZp2v4SWJWFYsy by [email protected] | |
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omg i'm an idiot. i had a separate list of sky colors and sun strength scal… | |
Post #AyVEUZyGMnpcm6YvFg by [email protected] | |
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ok so adding direct lighting to block game is going really well š„²#EniBlockGa… | |
Post #AyVEUa7pnDUJFn2ZAe by [email protected] | |
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okay that's much better š there's some light bleed that i need to fi… | |
Post #AyVEUaGLHaIFgB1MQq by [email protected] | |
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fixed the light bleed issueso basically block game has faux global illumination… | |
Post #AyVEUaOqlx6C6Z09h2 by [email protected] | |
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and here's a gif that cycles through the three lighting styles#EniBlockGame | |
Post #AyVEUaVaMuUERS9XBw by [email protected] | |
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i probably won't add a similar system for sunlight because what i'll pr… | |
Post #AyVEUadNtuj0pdnlLc by [email protected] | |
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holy shit dude look at how much more dramatic caves look now when you stick a l… | |
Post #AyVEUalBQuxnDpRzVI by [email protected] | |
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just to be clear: this lighting doesn't use any realtime raytracing technol… | |
Post #AyVEUasyxvCZc16Dey by [email protected] | |
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@eniko honestly i love the feel it gives | |
Post #AyVEUb1USI0W2P50vA by [email protected] | |
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@SRAZKVT yaaaay :D that means a lot from a hardcore minecrafter | |
Post #AyVEUb8E3FOYNIEOQ4 by [email protected] | |
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@eniko @SRAZKVT She's right though, it looks... Inviting? Especially the gr… | |
Post #AyXIVWK8CWahsxPnYO by [email protected] | |
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@eniko my only question is how many foxes live in that house | |
Post #AyXVgCWbS4P74Ofikq by [email protected] | |
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@eniko @aeva | |
Post #AyZkMUmtjEZ3Y2H89Q by [email protected] | |
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changed direct lighting in block game so it can be progressively performed over… | |
Post #AyZkMUv3Ev5PxK5drM by [email protected] | |
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i still have some small optimizations to do to direct lighting and small bugs t… | |
Post #AyZkMV28oYl2JJPIuW by [email protected] | |
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someone asked what the caves look like with the different light layers so in th… | |
Post #AyZkMVAIKFHOibDocS by [email protected] | |
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more cave lighting passes separated#EniBlockGame | |
Post #AyZkMVInoc5L8zCbse by [email protected] | |
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final separated set of cave lighting passes#EniBlockGame | |
Post #AyZkMVQxKIbhYH17aa by [email protected] | |
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grass and surface height are back and, oh yea, i'm really liking this light… | |
Post #AyZkMVZSofPdyezuqm by [email protected] | |
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adding leaf blocks, but my engine may need some new code for blocks with transp… | |
Post #AyZkMVhyJ2DaP2yi6y by [email protected] | |
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I've got some shell texturing ideas for leaf blocks. will have to see if/ho… | |
Post #AyZkRQmo28JKaMaNUW by [email protected] | |
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@eniko Legit, the grass looks fantastic. Shell textured pixel art was such a go… | |
Post #AyZkRQttblywwLu2Xg by [email protected] | |
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@tacitus yeah im really glad i bothered to give it a shot :D | |
Post #AyZkTwyZK8Pd01HyU4 by [email protected] | |
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@eniko So what is your approach? Calculate influence of light per block cell an… | |
Post #AyZkTx5Iv5nfKuRLyy by [email protected] | |
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@pythno I use minecraft style floodfill lighting as a stand in for indirect lig… | |
Post #AyZkVHc64ykpIMPhTs by [email protected] | |
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@eniko raytrace shaders are not worth the bad framerate when this exists | |
Post #AyZkVHiThFrHc9OnQW by [email protected] | |
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@efi | |
Post #AyZkVHoVKqg9uqDbou by [email protected] | |
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@eniko I think it's better than average! | |
Post #AyZkVHvEvo4CFjMzJo by [email protected] | |
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@efi oh i was just pulling that out to say this will run on a literal potato :D | |
Post #AyZkVPhM1JiGMyw0mm by [email protected] | |
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@eniko aaaaah, true! nice! | |
Post #AydkUimgLojVuFw7V2 by [email protected] | |
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@eniko "Peter Pan" issue. | |
Post #AydkUitlvSP8GFFmYC by [email protected] | |
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@TomF huh? | |
Post #AydkUiznZ3E0Yw4awa by [email protected] | |
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@eniko @TomF That's when shadows from an object on ground are offset a bit,… | |
Post #AydkVduRxbob4r0d1M by [email protected] | |
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@lisyarus @eniko Peter Pan's shadow was a tricky devil that would become de… | |
Post #AydkaBQ3JX3kAExKnA by [email protected] | |
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@TomF @eniko Shadow mapping with front face culling or thin geometry? Peter pan… | |
Post #AyhubmLTHku19U3JaK by [email protected] | |
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had a rough time with partially transparent blocks (leaves) in block game but i… | |
Post #AyhubmSuq4rDWZXGBk by [email protected] | |
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vaguely tree flavored object#EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt | |
Post #Ayhubmb4LlNZvrLltg by [email protected] | |
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wasn't happy with the shell texturing on the leaves so i amped it up a bit … | |
Post #AyhubmjvooT6NLUqi8 by [email protected] | |
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hmm the side shells are fine when they visually detach from the blocks but the … | |
Post #AyhubmsRJBH2njTdyK by [email protected] | |
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this seems like an alright distribution for trees for the moment, using blue no… | |
Post #Ayhubn0EqBVpBv7s80 by [email protected] | |
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okay so i think that's trees done, no improvement needed here#EniBlockGame … | |
Post #Ayhubn7gOVT1Z0bojQ by [email protected] | |
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@eniko Very 18th century palace maze | |
Post #AyjXgPikv8qhnm6Y08 by [email protected] | |
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trees :3#EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt | |
Post #AyjXgPryMsDoGMPuMq by [email protected] | |
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oops i forgot to update the initial sunlight pass to take into account semi-opa… | |
Post #AyjXgPzPvCB0dRtqyG by [email protected] | |
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took some advice from @runevision and modulated my blue noise threshold with si… | |
Post #AyjXgQ7ZQshN2jiMgC by [email protected] | |
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so the leaves don't look as good far away as they do from up close. trying … | |
Post #AyjXgQF0zCeZPpCJHc by [email protected] | |
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did something very lazy as a last ditch effort and actually.... i kinda like th… | |
Post #AyjXgQLkaA2bkiLgmW by [email protected] | |
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high up leaf comparisons#EniBlockGame | |
Post #AyjXgQTu5qYyA0ACUS by [email protected] | |
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a quick polish up of the textures (i made the shell geometry 1.5x as large with… | |
Post #AyjXgQbhcqnkYBoQe8 by [email protected] | |
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really happy with this. trees lit up at night is a major vibe too#EniBlockGame … | |
Post #AyjXgQjV9r2WwNSeno by [email protected] | |
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@eniko Your posts these days are the only ones I scroll back on to make sure I … | |
Post #AyjaXuOjnIoaCYNSAy by [email protected] | |
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@pianosaurus yeah I've been trying to work out how to make the leaves jiggl… | |
Post #AyjaXuV7PZv2WLMY7c by [email protected] | |
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@eniko You might end up needing some kind of inside/outside flag for other thin… | |
Post #Ayjr3GBORnpe0e6hAO by [email protected] | |
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this thing has probably wayyyy too many vertices, but anyway i've added fer… | |
Post #AyjsGLmD3qCX4q8KKO by [email protected] | |
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@eniko it's the 90s, we have polygons to spare | |
Post #AyjsO0C9BWaiSXujZ2 by [email protected] | |
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@foone @eniko mind-boggling effects are at our fingertips | |
Post #Ayjue5zjaZjOzMuT8S by [email protected] | |
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still works fine with 3 top/bottom fronds instead of 5 so i'll go with that | |
Post #Ayjukq5B9GSFfIfiee by [email protected] | |
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@eniko Yaaaay fern gang | |
Post #AyjunxYboXfniSvRp2 by [email protected] | |
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@lisyarus fern gang! :D š¤ | |
Post #AyjvPrYAb3eQ5cnHOq by [email protected] | |
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@eniko Fern Friends! | |
Post #AyjvQ2GqjnKfL5m6Qi by [email protected] | |
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@eniko "Too many polys" is a problem that should, after 30 years of 3… | |
Post #AyjviXiUYryG4yWsG8 by [email protected] | |
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@eniko me planning a smaller orgy than usual: | |
Post #AyjxBtPX58FriNDi4G by [email protected] | |
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@eniko Looks so good. | |
Post #AyjxEQkY6DLvh1GD7g by [email protected] | |
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@bean lmao | |
Post #AyjxFtfO4aIJfMXsDA by [email protected] | |
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@eniko "Way too many vertices but I added ferns" is such a vibe. š„ | |
Post #AyjxLKy9zOYBnAv7lA by [email protected] | |
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@eniko pretty | |
Post #AykBX9yG6bgsVxUwiG by [email protected] | |
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wildflowers :3#EniBlockGame #GameDev #IndieDev #PixelArt | |
Post #AykBXA7TYL3yyXoJ4y by [email protected] | |
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@eniko Aww I love the flowers andā wait, is that a kitty? š | |
Post #AykBXB4g0EPzw9VaM4 by [email protected] | |
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ok well. that's a good enough pause point for the day. this is looking quit… | |
Post #AykEI7R7XvWAAlW9i4 by [email protected] | |
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@eniko is it me or does this natural rendering have a strong cubical bias | |
Post #AykF74avs5OA7zP65A by [email protected] | |
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@lritter must be a coincidence | |
Post #AykLAKQ45iwhnjFwH2 by [email protected] | |
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@eniko 10/10 would explore | |
Post #AykLBHsT1lioCtzxEe by [email protected] | |
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@eniko looks nice! How are you intending to handle the LOD for these at a dista… | |
Post #AykLBHyqe2pGWgz3BI by [email protected] | |
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@bnut the flowers? probably just only render the top quad. or nothing if its fa… | |
Post #AykLHLCdZpfsG3JrEm by [email protected] | |
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@eniko Wow! It's really coming along quickly! | |
Post #AykLVkgzbVYpMnOD20 by [email protected] | |
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@eniko this does look really really pretty! | |
Post #AykLcMpgiE8BOUbwVU by [email protected] | |
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@eniko Will you add growth stages and seasons? Would be great to have edible sp… | |
Post #AykLcMwmHrnnkTvbYe by [email protected] | |
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@hendric not sure about seasons but we're definitely going to have both far… | |
Post #AykLgW1GUx632p0JjU by [email protected] | |
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oh hey all the surface enhancements really help the view when you come out of c… | |
Post #AykM59ccuNIaotEDT6 by [email protected] | |
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@eniko wild | |
Post #AykM9LD5lXMRuzHUlU by [email protected] | |
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@eniko haha, okay then. Sounds like a good plan though! I suppose anything so f… | |
Post #AykMHVDyPuirIFaLOC by [email protected] | |
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@eniko thatās really pretty. Itās like āblocks, but what if naturalā so… | |
Post #AykMWBJmi64ptnIpmq by [email protected] | |
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@eniko yeah! they do! | |
Post #AykMY7Bn24z3fkU8zA by [email protected] | |
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@eniko This is very pretty and I absolutely adore that the grass isn't stri… | |
Post #AykMY7IAeM5VzXTEvo by [email protected] | |
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@mort the grass is actually part of the block underneath which is why you can h… | |
Post #AykMf9aKWVg387Jtlg by [email protected] | |
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@eniko I like the rounded corners | |
Post #AykMi5kZEo0W6ZVdzc by [email protected] | |
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@eniko they look so cute! | |
Post #AykMslrBXaeLanhHDU by [email protected] | |
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@eniko That's wild. š | |
Post #AynEDxYKvyyJppmznU by [email protected] | |
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couple days late but, happy 1 month birthday block game! what a difference a mo… | |
Post #AynHAGge9UfDslbjV2 by [email protected] | |
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@eniko accidently taking a fediatus for two weeks and then coming back to this.… | |
Post #AynHSCRWfZIdvt5MJc by [email protected] | |
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@eniko Holy crap, this is awesome! Congrats!I haven't been commenting at al… | |
Post #AynHcADNoBBvuzDn4S by [email protected] | |
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@eniko holy moly that's a whole lot to accomplish in a month | |
Post #AynHqV88qGE8qAbepE by [email protected] | |
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@eniko Damn, looks bloody amazing. | |
Post #AynHu64zvDDOIzqnNw by [email protected] | |
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@tacitus thank you š | |
Post #AynHxy1lnjEkUUBbfs by [email protected] | |
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@eniko Hey, congrats it looks awesome already! | |
Post #AynI7VqDS5kby5Kjr6 by [email protected] | |
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@eniko dang that's quick! | |
Post #AynIRTtCQ1jdhqFbNo by [email protected] | |
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@ClarusPlusPlus thank Clarissa š | |
Post #AynIULftPur767OUM4 by [email protected] | |
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@eniko Impressive. I am needlessly jealous about your fast progress. :breadpeek… | |
Post #AynIYAO1KQNfFJr3tw by [email protected] | |
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@eniko holy smokes this looks fantastic nice work | |
Post #AynIosGjwS87ykPsO0 by [email protected] | |
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@aeva thanks aeva, that means a lot coming from you š | |
Post #AynIp0Io4eXKtTRdia by [email protected] | |
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@eniko That's awesome! Inspiring :neocat_happy: | |
Post #AynIqj6myHV89Be3LE by [email protected] | |
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@eniko Shit itās been a month already? I remember seeing the first post. | |
Post #AynJ0a3jTH6MydujuC by [email protected] | |
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@eniko That is some gorgeous looking work, especially for one month of work! Cr… | |
Post #AynJ6rXzMdROx83tZY by [email protected] | |
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@eniko just struck me that #EniBlockGame posts can be considered to count for #… | |
Post #AynJ9SVOvQ2C9j5bOK by [email protected] | |
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@eniko <3 | |
Post #AynXjouaUlzhQm6R7I by [email protected] | |
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@eniko wow, it's looking absolutely gorgeous! | |
Post #AynYxtOmi2JVM6V8vg by [email protected] | |
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still taking it easy since i'm recovering from a week of huge migraines. i&… | |
Post #AypJoou6wPwDoSI1Jo by [email protected] | |
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@eniko It's only been a month?! Wow! I could have sworn it has been longer,… | |
Post #AyrTtyi9IHXNXCiFLk by [email protected] | |
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@eniko can you have the light hit at different angles depending on time of day?… | |
Post #AyrTvoG57yp5hASRQe by [email protected] | |
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@spazcosoft unfortunately I can't really do that |