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Post AyGttCVpu62i0bj54C by [email protected]
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Post #AyGttBwO1tgcEf8loO by [email protected]
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@floooh is there a way to use sokol-gfx from multiple threads with completely i…
Post #AyGttC5FUwm8g9Hqcq by [email protected]
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@umurgdk no that's not supported, sokol-gfx has global state and it's n…
Post #AyGttCCL4aRl28bVg0 by [email protected]
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@floooh yeah I was afraid of that. Luckily multiple dynamic libraries works. I�…
Post #AyGttCIMiBGdKpQK4O by [email protected]
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@umurgdk unlikely for the current sokol-gfx API design. The best way to support…
Post #AyGttCPSHowFgojz7Y by [email protected]
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@floooh actually what I want is not really a multithreading support but ability…
Post #AyGttCVpu62i0bj54C by [email protected]
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@umurgdk hmm I understand and I have thought about that from time to time (that…
Post #AyGttCcZV3QkLUsSZ6 by [email protected]
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@umurgdk sokol-gfx also heavily caches state under the hood, but this state cac…
Post #AyGttCdHSPzuNhD1fc by [email protected]
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@umurgdk the cleanest way would be to run the entire rendering and window syste…
Post #AyGttCm8vT5QpBM6U4 by [email protected]
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@floooh exactly! For people who manages their own 3d context it’s a bliss to …
Post #AyGttCoykvM4xygMu8 by [email protected]
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@umurgdk but as long as GL and D3D11 is supported that's not realistic. And…
Post #AyGttCtEV6l3BAflXE by [email protected]
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@umurgdk one thing you *could* try (but it involves and epic search-and-replace…
Post #AyGttD1O0nHPaSUHFA by [email protected]
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@floooh oh actually it would work. I already include sokol source in the source…
Post #AyGttD6hh1X7qwyWX2 by [email protected]
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@umurgdk I *do* think from time to time about a message-queue-wrapper around so…
Post #AyGttD7ld4NruFTNBo by [email protected]
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@umurgdk PS: here's how the thread-local struct is actually allocated in so…
Post #AyGttEifhLUwqzkMLo by [email protected]
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@floooh for a workaround I’ve separated rasterizer into an another dynamic li…
Post #AyGtvEsu3VMRwdUHVw by [email protected]
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@floooh yeah I’m sort of looking forward to that change :D but I’m well awa…
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