Post AwuBCf6cyemK9wnE3M by [email protected] | |
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Post #AwuBCf6cyemK9wnE3M by [email protected] | |
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In #GLSL there is no isfinite(), so when you're doing an unsafe division, y… | |
Post #AwuBCfDiYIRwVw6t6W by [email protected] | |
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@bug You could check if r*0.0==0.0 to know if r is finite. | |
Post #AwuBCfJODCzEnWlPwe by [email protected] | |
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@mmozeiko mmh, as unfortunate as it is, while r*0.0==0.0 works on CPU it doesn&… | |
Post #AwuBCfPPqno76DaEL2 by [email protected] | |
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@bug Yeah, in gpu world shader compilers or languages do not strictly follow ie… | |
Post #AwuBCfVRUOczOuP2jQ by [email protected] | |
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@mmozeiko my understanding is that for highp floats, they do have to implement … | |
Post #AwuBD1WFe4LZfmx02y by [email protected] | |
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@mmozeiko ooh awesome, I like this trick, simpler than my bithack; not sure whi… |