Post Avexl1M4k0tNw2G4Lw by [email protected] | |
More posts by [email protected] | |
Post #Avexl11VySRguGdeIy by [email protected] | |
0 likes, 0 repeats | |
sokol-zig: integration of the Sokol shader compiler in the Zig build system ju… | |
Post #Avexl19fU8y3JYSA0u by [email protected] | |
0 likes, 0 repeats | |
@floooh If you had a Vulkan backend, then you could even have your shaders in Z… | |
Post #Avexl1G36Q4VdLRFxY by [email protected] | |
0 likes, 0 repeats | |
@avokado ...I think if sokol-shdc would have a SPIRV input option that scenario… | |
Post #Avexl1M4k0tNw2G4Lw by [email protected] | |
0 likes, 0 repeats | |
@avokado ...not sure though how far the Zig shader support is for anything that… | |
Post #Avexl1SoKyHQGvPRqq by [email protected] | |
0 likes, 0 repeats | |
@avokado PS: the devil is in the details of course, e.g. sokol-shdc currently u… |