Post AvUYfBOM4TPetJqQQS by [email protected] | |
More posts by [email protected] | |
Post #AvUMBbdwhnheAgGdvs by [email protected] | |
0 likes, 0 repeats | |
In my playing around w/ WebGPU, I think I have a bilinear debayer function work… | |
Post #AvURwIYbz4mYMGr9Rw by [email protected] | |
0 likes, 0 repeats | |
One thing I haven't been able to find out is if any optimization is happeni… | |
Post #AvUWDgNt34skzoNv7Y by [email protected] | |
0 likes, 0 repeats | |
@encthenet It's early days for WebGPU, so most of the adjustments WGSL make… | |
Post #AvUYfBOM4TPetJqQQS by [email protected] | |
0 likes, 0 repeats | |
Looking at the Malvar-He-Cutler algorithm (https://www.ipol.im/pub/art/2011/g_m… | |
Post #AvUgMq3lRaen9SyeQK by [email protected] | |
0 likes, 0 repeats | |
I'm also realizing that as I don't have a pure software version of the … | |
Post #AvVaLhHoAmo15JZw5g by [email protected] | |
0 likes, 0 repeats | |
@tojiro @encthenet WebGPU, not WebGL. :-)But there are multiple levels of compi… | |
Post #AvVaLhOtkQTdRItb8q by [email protected] | |
0 likes, 0 repeats | |
@tojiro @encthenet Optimizing your code for GPU is a deep subject. You can expe… | |
Post #AvVaLhVdLNrfmC2ydk by [email protected] | |
0 likes, 0 repeats | |
@tojiro @encthenet Wow, that's a very short paper.I did a quick read.For a … | |
Post #AvVaLhc0xey85z24aO by [email protected] | |
0 likes, 0 repeats | |
@tojiro @encthenet .... in a texture in GPU, the texels are arranged so both (x… | |
Post #AvVaLhkWS1m4WN0rqa by [email protected] | |
0 likes, 0 repeats | |
@tojiro @encthenet Lastly, the paper takes pains to use integer arithmetic. On … | |
Post #AvVaLhqY5cawp3pgEy by [email protected] | |
0 likes, 0 repeats | |
@dnetoThanks for the comments. Pretty much what I expected. Do the basics and… |