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Post AvUWDgNt34skzoNv7Y by [email protected]
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Post #AvUMBbdwhnheAgGdvs by [email protected]
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In my playing around w/ WebGPU, I think I have a bilinear debayer function work…
Post #AvURwIYbz4mYMGr9Rw by [email protected]
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One thing I haven't been able to find out is if any optimization is happeni…
Post #AvUWDgNt34skzoNv7Y by [email protected]
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@encthenet It's early days for WebGPU, so most of the adjustments WGSL make…
Post #AvUYfBOM4TPetJqQQS by [email protected]
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Looking at the Malvar-He-Cutler algorithm (https://www.ipol.im/pub/art/2011/g_m…
Post #AvUgMq3lRaen9SyeQK by [email protected]
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I'm also realizing that as I don't have a pure software version of the …
Post #AvVaLhHoAmo15JZw5g by [email protected]
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@tojiro @encthenet WebGPU, not WebGL. :-)But there are multiple levels of compi…
Post #AvVaLhOtkQTdRItb8q by [email protected]
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@tojiro @encthenet Optimizing your code for GPU is a deep subject. You can expe…
Post #AvVaLhVdLNrfmC2ydk by [email protected]
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@tojiro @encthenet Wow, that's a very short paper.I did a quick read.For a …
Post #AvVaLhc0xey85z24aO by [email protected]
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@tojiro @encthenet .... in a texture in GPU, the texels are arranged so both (x…
Post #AvVaLhkWS1m4WN0rqa by [email protected]
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@tojiro @encthenet Lastly, the paper takes pains to use integer arithmetic. On …
Post #AvVaLhqY5cawp3pgEy by [email protected]
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@dnetoThanks for the comments. Pretty much what I expected. Do the basics and…
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