Introduction
Introduction Statistics Contact Development Disclaimer Help
Post Aurd85saT1lYqQacUa by [email protected]
More posts by [email protected]
Post #Aurd4g16ASbjlQwQKG by [email protected]
0 likes, 0 repeats
Today's job was implementing a compass in the game: https://www.youtube.com…
Post #Aurd4g9xdVhGCv5V8i by [email protected]
0 likes, 0 repeats
@sinbad Probably a quite individual things. For me the person-centric one behav…
Post #Aurd4gGhET5IXoEsdc by [email protected]
0 likes, 0 repeats
@runevision fair enough - the popular vote has gone to the camera-centric versi…
Post #Aurd4gO8mn2UutipF2 by [email protected]
0 likes, 0 repeats
@sinbad @runevision I can see how for audio an offset position makes sense - ve…
Post #Aurd4gVEMQi7Gt2UIC by [email protected]
0 likes, 0 repeats
@sinbad @runevision you know what... It's just twigged with me, don't o…
Post #Aurd4gYm9FXvRshJom by [email protected]
0 likes, 0 repeats
I prefer the camera position as a basis. The trouble with using the character p…
Post #Aurd4gcfukfJdyWQtc by [email protected]
0 likes, 0 repeats
@dev_ric @sinbad Yeah, that’s certainly the case for circular compasses. I ca…
Post #Aurd4gihYLUBwfLFI0 by [email protected]
0 likes, 0 repeats
@runevision @dev_ric yeah that’s true, a minimap compass would naturally do t…
Post #Aurd4gmbJqba8lAMMq by [email protected]
0 likes, 0 repeats
@sinbad I don’t have experience implementing such a compass, but I learned th…
Post #Aurd54F66448tnfwTg by [email protected]
0 likes, 0 repeats
@sinbad @runevision @dev_ric I'm curious: do you guys personally find these…
Post #Aurd54LTiLAbDaf2QK by [email protected]
0 likes, 0 repeats
@jonikorpi @sinbad @dev_ric They work okay for me. Used it last in Horizon Zero…
Post #Aurd54SvGf7nag8z1k by [email protected]
0 likes, 0 repeats
@runevision @jonikorpi @sinbad oh I can't navigate without something pointi…
Post #Aurd56I0UDa7FP3II4 by [email protected]
0 likes, 0 repeats
@runevision @jonikorpi @sinbad @dev_ric yeah I was going to say the min-distanc…
Post #Aurd6ota7ycZsdRnZg by [email protected]
0 likes, 0 repeats
@runevision Yeah I had to customise the audio listeners already: what works bes…
Post #Aurd85kmw1WmSEwOKu by [email protected]
0 likes, 0 repeats
@sinbad Well you are using first-person style of compass, good for screen space…
Post #Aurd85saT1lYqQacUa by [email protected]
0 likes, 0 repeats
@sinbad Or if you don't want whole minimap then maybe just its edge (the co…
Post #Aurd85zg2fRBCPuHXk by [email protected]
0 likes, 0 repeats
@kr4ft3r I don’t really want a minimap because it’s duplicated information …
Post #Aurd8UGrmPRoUg8LfU by [email protected]
0 likes, 0 repeats
@sinbad I think the compass makes more sense when you place the compass in the …
Post #Aurd8UMXRJz6mGmsVc by [email protected]
0 likes, 0 repeats
@logicalerror I did consider a ring around the character but it would get in th…
Post #Aurd8UTH2HN979wG0W by [email protected]
0 likes, 0 repeats
@sinbad well, then I agree that a camera based compass is the only thing that w…
Post #Aurd8UZIfsC1Pql4Ou by [email protected]
0 likes, 0 repeats
@logicalerror no I don’t want a minimap
Post #Aurd8yRtZy5y5ZWa1Y by [email protected]
0 likes, 0 repeats
@sinbad @logicalerror go full poe and have a minimap overlay :P
Post #Aurd9IHHr7UdaSiOGW by [email protected]
0 likes, 0 repeats
@sinbad that looks lovely. And definitely wants to be camera relative. It's…
Post #Aurd9IO1S4sfvLrllQ by [email protected]
0 likes, 0 repeats
@dev_ric I did consider the disc option but it was too obtrusive
Post #Aurd9ItvXSOxWInFUe by [email protected]
0 likes, 0 repeats
@sinbad I can picture a game doing something similar to what I mean actually, b…
Post #Aurd9S8RCsMA9ueSrQ by [email protected]
0 likes, 0 repeats
@sinbad fair enough. I just meant it'd be a cool approach if you really wan…
Post #Aurd9UnzHMmSRM6ftw by [email protected]
0 likes, 0 repeats
@sinbad I'd agree! Wonder what happens if you also add the character itself…
Post #Aurd9UuMtdsul95lqa by [email protected]
0 likes, 0 repeats
@Naam I actually had the character there by default before because it’s a mul…
Post #Aurd9cmrbQdRCBdtGC by [email protected]
0 likes, 0 repeats
@sinbad ah with the smooth camera lag I was thinking he might move a bit, intui…
You are viewing proxied material from pleroma.anduin.net. The copyright of proxied material belongs to its original authors. Any comments or complaints in relation to proxied material should be directed to the original authors of the content concerned. Please see the disclaimer for more details.