Post Aurd54SvGf7nag8z1k by [email protected] | |
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Post #Aurd4g16ASbjlQwQKG by [email protected] | |
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Today's job was implementing a compass in the game: https://www.youtube.com… | |
Post #Aurd4g9xdVhGCv5V8i by [email protected] | |
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@sinbad Probably a quite individual things. For me the person-centric one behav… | |
Post #Aurd4gGhET5IXoEsdc by [email protected] | |
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@runevision fair enough - the popular vote has gone to the camera-centric versi… | |
Post #Aurd4gO8mn2UutipF2 by [email protected] | |
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@sinbad @runevision I can see how for audio an offset position makes sense - ve… | |
Post #Aurd4gVEMQi7Gt2UIC by [email protected] | |
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@sinbad @runevision you know what... It's just twigged with me, don't o… | |
Post #Aurd4gYm9FXvRshJom by [email protected] | |
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I prefer the camera position as a basis. The trouble with using the character p… | |
Post #Aurd4gcfukfJdyWQtc by [email protected] | |
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@dev_ric @sinbad Yeah, that’s certainly the case for circular compasses. I ca… | |
Post #Aurd4gihYLUBwfLFI0 by [email protected] | |
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@runevision @dev_ric yeah that’s true, a minimap compass would naturally do t… | |
Post #Aurd4gmbJqba8lAMMq by [email protected] | |
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@sinbad I don’t have experience implementing such a compass, but I learned th… | |
Post #Aurd54F66448tnfwTg by [email protected] | |
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@sinbad @runevision @dev_ric I'm curious: do you guys personally find these… | |
Post #Aurd54LTiLAbDaf2QK by [email protected] | |
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@jonikorpi @sinbad @dev_ric They work okay for me. Used it last in Horizon Zero… | |
Post #Aurd54SvGf7nag8z1k by [email protected] | |
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@runevision @jonikorpi @sinbad oh I can't navigate without something pointi… | |
Post #Aurd56I0UDa7FP3II4 by [email protected] | |
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@runevision @jonikorpi @sinbad @dev_ric yeah I was going to say the min-distanc… | |
Post #Aurd6ota7ycZsdRnZg by [email protected] | |
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@runevision Yeah I had to customise the audio listeners already: what works bes… | |
Post #Aurd85kmw1WmSEwOKu by [email protected] | |
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@sinbad Well you are using first-person style of compass, good for screen space… | |
Post #Aurd85saT1lYqQacUa by [email protected] | |
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@sinbad Or if you don't want whole minimap then maybe just its edge (the co… | |
Post #Aurd85zg2fRBCPuHXk by [email protected] | |
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@kr4ft3r I don’t really want a minimap because it’s duplicated information … | |
Post #Aurd8UGrmPRoUg8LfU by [email protected] | |
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@sinbad I think the compass makes more sense when you place the compass in the … | |
Post #Aurd8UMXRJz6mGmsVc by [email protected] | |
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@logicalerror I did consider a ring around the character but it would get in th… | |
Post #Aurd8UTH2HN979wG0W by [email protected] | |
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@sinbad well, then I agree that a camera based compass is the only thing that w… | |
Post #Aurd8UZIfsC1Pql4Ou by [email protected] | |
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@logicalerror no I don’t want a minimap | |
Post #Aurd8yRtZy5y5ZWa1Y by [email protected] | |
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@sinbad @logicalerror go full poe and have a minimap overlay :P | |
Post #Aurd9IHHr7UdaSiOGW by [email protected] | |
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@sinbad that looks lovely. And definitely wants to be camera relative. It's… | |
Post #Aurd9IO1S4sfvLrllQ by [email protected] | |
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@dev_ric I did consider the disc option but it was too obtrusive | |
Post #Aurd9ItvXSOxWInFUe by [email protected] | |
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@sinbad I can picture a game doing something similar to what I mean actually, b… | |
Post #Aurd9S8RCsMA9ueSrQ by [email protected] | |
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@sinbad fair enough. I just meant it'd be a cool approach if you really wan… | |
Post #Aurd9UnzHMmSRM6ftw by [email protected] | |
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@sinbad I'd agree! Wonder what happens if you also add the character itself… | |
Post #Aurd9UuMtdsul95lqa by [email protected] | |
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@Naam I actually had the character there by default before because it’s a mul… | |
Post #Aurd9cmrbQdRCBdtGC by [email protected] | |
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@sinbad ah with the smooth camera lag I was thinking he might move a bit, intui… |