8 Subdirectories: | |
agt | |
basic | |
gags | |
hugo | |
inform | |
sintac | |
tads | |
twine | |
74 items: | |
Adventure2.5.tar.gz | |
[29-Jan-1996] | |
IFDB entry | |
generic C source code of Adventure 2.5 (430 points | |
version of Colossal Cave) by Donald R. Woods (1995) | |
(a DOS executable is in games/pc/advent25.zip) | |
AdventurePascal500.zip | |
[24-Apr-2017] | |
Adventure in Pascal, by George H. Richmond and | |
Mike Preston, March 1979. Source code to a (very) | |
approximate re-implementation of the original | |
Crowther and Woods Adventure in Pascal. | |
Dungeon_source.sit | |
[21-Dec-1992] | |
IFDB entry | |
C source code for Dungeon (the more or less public | |
domain version of the original MIT Zork) for the | |
Macintosh. | |
DunnetPredecessor.zip | |
[18-Nov-2018] | |
MacLisp source code for the predecessor to Dunnet, | |
the text adventure game that is built-in to the Emacs | |
text editor. Written by Ron Schnell in 1982. | |
Hobbit_redux_dircut.zip | |
[30-Dec-2001] | |
Hobbit - The True Story - redux, Director's Cut | |
A small adventure written entirely in MS-DOS 5.0 | |
batch procedures, by Fredrik Ramsberg and | |
Johan Berntsson. | |
[file is linked to games/pc/Hobbit_redux_dircut.zip] | |
IOCCC-1994-dodsond2.zip | |
[8-Mar-2003] | |
IFDB entry | |
Winner of "Most Obfuscated Packaging" in the | |
11th International Obfuscated C Code Contest. | |
A version of Hunt the Wumpus, by Don Dodson. | |
IOCCC-1994-westley.zip | |
[6-Feb-2003] | |
IFDB entry | |
Winner of "Worst Abuse of the C Preprocessor" in the | |
11th International Obfuscated C Code Contest. | |
A simple adventure implemented through the C | |
preprocessor, written by Brian Westley. | |
IOCCC-2001-jason.zip | |
[6-Feb-2003] | |
IFDB entry | |
Winner of "Best Of Show" in the 16th International | |
Obfuscated C Code Contest. | |
An implementation of a simple maze in the style of | |
Colossal Cave, written by Jason Orendorff. | |
WindowsAdventure7.zip | |
[25-Aug-2014] | |
Source code for Windows Adventure 7, with a maximum | |
of 560 points. Re-written in standard Fortran 2008 | |
from Adventure 6 with corrections and the addition of | |
sounds, colour, a basilisk, a mermaid and a ruby | |
yacht, by Neal Van Eck. | |
(a Windows executable is in games/pc/WindowsAdventure7.exe) | |
World_Adventure.zip | |
[5-Oct-2014] | |
Python source code for World Adventure, | |
by Brendan Ryan. | |
abermud2.tar.gz | |
[18-May-2008] | |
IFDB entry | |
AberMUD II (Unix 1.12), a text based multi-user | |
dungeon game. Written by Alan Cox, Richard Acott and | |
Jim Finnis. This version was repaired from an | |
incomplete archive and updated for modern Unixes | |
by David Kinder. | |
adv350-pdp10.tar.gz | |
[28-Dec-2000] | |
IFDB entry | |
The original Crowther and Woods PDP-10 FORTRAN source | |
code of the Colossal Cave Adventure (350 points). | |
(There is another version of the original source in | |
advent-original.tar.gz) | |
adv350-php.zip | |
[8-Apr-2003] | |
IFDB entry | |
The original 350 points version of Colossal Cave, | |
converted to the web scripting language PHP by | |
Matt Cox. Requires PHP and a MySQL database. | |
adv350de.zip | |
[12-Nov-1992] | |
FORTRAN source code, DOS executable, and a walkthrough | |
of the 350 points version of Colossal Cave by Don Ekman | |
[file is linked to games/pc/adv350de.zip] | |
adv350jg.zip | |
[13-Nov-1996] | |
IFDB entry | |
BSD Unix C source code of the 350 point version of | |
Colossal Cave, written by Jim Gillogly. | |
adv350kb-src.zip | |
[5-Mar-1997] | |
IFDB entry | |
FORTRAN source code of the 350 points version of Colossal | |
Cave by Bob Supnik, ported to DOS by Kevin Black (both of | |
whom originally ported Adventure to the PDP-11 at DEC). | |
(The DOS executable of this version is in | |
games/pc/adv350kb.zip) | |
adv350kp.zip | |
[11-Oct-1994] | |
PDP-11 FORTRAN source code (DECUS 11-340), | |
modified source code for MS FORTRAN by Kenneth Plotkin, | |
and a DOS executable of the original 350 points version | |
of Colossal Cave. | |
[file is linked to games/pc/adv350kp.zip] | |
adv350r4.tar.gz | |
[12-Dec-1996] | |
IFDB entry | |
FORTRAN source code of the 350 point version of Colossal | |
Cave. DECUS release 4 (February 1994), by Kent Blackett | |
and Bob Supnik. | |
adv350r4_f77.tar.gz | |
[1-Nov-2002] | |
IFDB entry | |
FORTRAN source code of the 350 point version of Colossal | |
Cave. DECUS release 4 (February 1994), converted to | |
Fortran-77 by Linards Ticmanis. | |
adv350win.zip | |
[14-Feb-2007] | |
Windows console mode executable of the 350 points version | |
of Colossal Cave. Version 1.0.04 of the port, converted | |
to Microsoft Visual C 6.0 by Al Whinery. Also includes | |
source code. | |
[file is linked to games/pc/adv350win.zip] | |
adv370s.zip | |
[16-Sep-1996] | |
IFDB entry | |
FORTRAN source code of a 370 points version of | |
Colossal Cave, version 16sep96. | |
Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN | |
by Paul Munoz-Colman; a DOS executable is in | |
games/source/adv370.zip | |
adv440.tgz | |
[7-Nov-2013] | |
IFDB entry | |
Source code of the 440 point version of | |
Colossal Cave by Jack Pike and Peter Luckett, | |
31 December 1978. | |
Archive includes Fortran-77 source code created | |
from the original source by Mike Arnautov, | |
Jack Pike, Volker Blasius and Dave Picton. | |
Also included is the original Fortran-IV source | |
as well as various related programs and notes. | |
(a DOS executable is in games/pc/adv440.zip, and | |
a Linux executable is in games/linux/adv440-linux.tgz) | |
adv550s.zip | |
[25-Mar-1993] | |
IFDB entry | |
C source code of 550 points version of Colossal Cave by | |
Ken C. Wellsch, August 1985, ported from the FORTRAN | |
version of David Platt. | |
(a combined DOS/Windows executable of this version is in | |
games/pc/winadv21.zip) | |
adv660.tar.Z | |
[29-Nov-1995] | |
IFDB entry | |
C source code of 660 points version of Colossal Cave: | |
Adventure4+ version 10.06 (26jul95), by Mike Arnautov. | |
This version merges Adventure II by Peter Luckett and | |
Jack Pike with Adventure 3 (aka Adventure 550) by | |
Dave Platt. | |
(a compiled DOS version is in games/pc/adv660.zip) | |
adv770-2.07-C-src.tgz | |
[20-May-2013] | |
C source code of 770 points version of Colossal Cave: | |
Version 2.07 (25mar2013), by Mike Arnautov. | |
This is an extension of Mike's Adventure 4+. | |
(a DOS executable is in | |
adv770-2.07-dos.zip, | |
a Windows executable is in | |
adv770-2.07-win.exe, and | |
a Linux executable is in | |
games/linux/adv770-2.07-linux.tgz) | |
adv_crowther.zip | |
[14-Aug-2007] | |
The original (pre Don Woods) version of Colossal Cave | |
Adventure, written by Will Crowther. Long believed lost, | |
this was found from a backup of Don Wood's student | |
account thanks to the efforts of Dennis Jerz. | |
Included are three versions of the Fortran-IV source | |
code, along with two versions of the data file. | |
Also included are Fortran-77 versions of the source | |
code, converted to Fortran-77 by Matthew Russotto. | |
(Windows executables are in games/pc/adv_crowther_win.zip) | |
advbds.zip | |
[16-Jun-1996] | |
C source code and DOS executable of the BDS C version | |
of Adventure, ported to DOS by Bob Withers. | |
[file is linked to games/pc/advbds.zip] | |
advent-5.2.2-5.tar.gz | |
[18-Mar-2003] | |
IFDB entry | |
FORTRAN source code of 501 points version of | |
Colossal Cave by David Long, version 5.2/2, | |
October 1979, converted to FORTRAN 77 by | |
Johann Gunnar Oskarsson. | |
advent-orig-nelson.tar.gz | |
[3-Feb-2016] | |
The original Crowther and Woods PDP-10 FORTRAN source | |
code of the Colossal Cave Adventure (350 points). | |
Ported to Unix Fortran 77 by Dan Nelson with no | |
unnecessary omissions, additions, or modernizations. | |
advent-orig550.tar.gz | |
[19-Mar-2003] | |
IFDB entry | |
The original source code for the 550 points version | |
of Colossal Cave by David Platt, written for the | |
Honeywell CP-6. Includes the A-Code game data as | |
well as PL-6 and FORTRAN source code, reconstructed | |
by Mike Arnautov. | |
advent-original.tar.gz | |
[18-Mar-1996] | |
IFDB entry | |
The original Crowther and Woods PDP-10 FORTRAN source | |
code of the Colossal Cave Adventure (350 points). | |
Every other version can be tracked down to this one. | |
(There is another version of the original source in | |
adv350-pdp10.tar.gz) | |
advent.tar.Z | |
[21-Dec-1992] | |
IFDB entry | |
FORTRAN-IV source code of 501 points version of | |
Colossal Cave by David Long, version 5.2/2, | |
October 1979. | |
advent_acode.tar.gz | |
[4-Jan-2002] | |
IFDB entry | |
A-code sources of two versions of Colossal Cave: | |
David Platt's 550 point version (David's PL-6 release | |
of 9/18/84, which contains text and formatting missing | |
from Ken Wellsch's more widely available C version), | |
and Mike Arnautov's 660 point version (Adventure4+ | |
10.07, 5/9/2001, which merges Luckett and Pike's | |
adv440 with Platt's adv550). Also included are C | |
sources of all the components of Mike Arnautov's | |
A-code system, required to build plain or Glk | |
executables and (unencrypted) databases from the | |
A-code sources. | |
(compiled Windows Glk executables are in | |
games/pc/adv550_glk.zip and games/pc/adv660_glk.zip, | |
compiled Linux Glk executables are in | |
games/linux/adv550_glk_linux.tar.gz and | |
games/linux/adv660_glk_linux.tar.gz, | |
and David Platt's original 550 point version is in | |
adventure-cp-6.tar.gz) | |
advent_bhavnani.tar.gz | |
[29-Jun-2016] | |
Source code of two versions of Colossal Cave Adventure, | |
by Ravi Bhavnani. The first is his and Marc Chardon's | |
VMS port and expansion of Mike Goetz's 550-point | |
"Adventure B01" for CP/M. The second is Bhavnani's port | |
of the VMS version to Windows (console mode). | |
advent_forth.zip | |
[20-Aug-2003] | |
IFDB entry | |
The 350 point version of Colossal Cave Adventure, | |
translated to Forth by Leo Wong. | |
Runs under Gforth, Win32Forth, bigFORTH, VFX Forth, | |
Swiftforth and PFE. | |
advent_unisys2200.zip | |
[30-Sep-2002] | |
IFDB entry | |
A version of Colossal Cave Adventure converted to run | |
on the Mapper database on a Unisys 2200 mainframe. | |
advos2s.zip | |
[29-Apr-1994] | |
IFDB entry | |
OS/2 2.x source code of Colossal Cave, by John W. Kennedy | |
based on Jerry D. Pohl's version giving separate values | |
for treasures, survival, and score. | |
(an OS/2 executable compiled from this version is in | |
games/os2/advos2.zip) | |
advqnx.tar.gz | |
[16-Feb-1994] | |
IFDB entry | |
a Unix C version (?) of the source code in advtc2.zip | |
advsrc.zip | |
[16-Dec-1992] | |
IFDB entry | |
portable FORTRAN source code for an extended 551 | |
points version of Colossal Cave by Doug McDonald | |
Version 6.6 August 1990 | |
(a compiled DOS executable is in games/pc/pcadvent.zip, | |
another one with support for multiple save files added | |
by Magnus Olsson is in games/pc/adv551.zip) | |
advtc2.zip | |
[25-Mar-1993] | |
DOS executable and Turbo C 2.0 source code for a version | |
of Colossal Cave by Jerry D. Pohl, which gives separate | |
values for treasures, survival, and score. | |
The "missing" header file (ADVTEXT.H, length 0) is | |
created by running ADVENT0.EXE on the text files. | |
[file is linked to games/pc/advtc2.zip] | |
(Jerry D. Pohl's original is in games/pc/adv.arc) | |
atomia.zoo | |
[21-Dec-1992] | |
Atomia Akorny, Magnus Olsson's first adventure game for | |
the Acorn Atom; C source code and DOS executable | |
[file is linked to games/pc/atomia.zoo] | |
batlstar.zip | |
[1-Jun-1996] | |
Battlestar 4.2, fall 1984, written the honorable | |
Admiral D.W. Riggle and ported to MS-DOS by | |
Brian Douglas Smith. DOS executable and C source | |
[file is linked to games/pc/batlstar.zip] | |
battlestar.tar.Z | |
[11-Oct-1993] | |
Battlestar version 1.2, a stellar-tropical adventure game | |
C source code and man page from BSD Unix | |
beyond-the-titanic.tar.gz | |
[13-Sep-2014] | |
Pascal source code for Beyond the Titanic, written by | |
Scott Miller. It was originally released as shareware | |
by Apogee Software, who later released the source code | |
under the GPL. This archive includes the source as | |
modified by Jason Self to compile on most systems with | |
the Free Pascal compiler. | |
brainsca.zip | |
[24-Jul-1995] | |
BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2 | |
by W. Jeffrey Wilson and Lynne Ostergren. | |
Pascal source code and DOS executable | |
(an AGT port of the source code is in | |
programming/agt/agtmastr.zip) | |
[file is linked to games/pc/education/brainsca.zip] | |
cave.zoo | |
[3-Feb-1993] | |
Cave Adventure by Russell Wallace | |
C source code and DOS executable | |
[file is linked to games/pc/cave.zoo] | |
chimaera.tar.gz | |
[19-Mar-2003] | |
IFDB entry | |
Chimaera, version C1.001, by Chris Newall. | |
A re-implementation in C of an early FORTRAN | |
adventure game, by the game's original author. | |
Chimaera is inspired by Colossal Cave, but differs in | |
that the game and text are generated algorithmically, | |
so that no two games are the same. C source code. | |
(an MS-DOS executable is in games/pc/chimaera.zip) | |
cpm-advent.zip | |
[21-Oct-2020] | |
CP/M ports of Colossal Cave Adventure, ported by | |
Mike Goetz. Included are version A02 (350 points) | |
with Fortran source, versions B00 and B01 (both | |
550 points), B02 and B03 (580 points), and tools | |
to extract some approximation to A-code source | |
from the version B games. | |
[file is linked to games/cpm/cpm-advent.zip] | |
crystal.tar.gz | |
[16-Mar-2007] | |
C source code for Crystal Cave adventure, converted | |
from the original Fortran by Kevin O'Gorman, ported to | |
Linux and packaged by Glenn Hutchings. | |
(a Mac executable, though not compiled from this version, | |
is in games/mac/crystalcave2.2.sit.hqx) | |
dinkum-2.14.tar.gz | |
[7-Dec-1995] | |
IFDB entry | |
Dinkum, the Australian Adventure Game version 2.14 | |
C source code by Gary A. Allen, Jr. | |
(a DOS executable is in games/pc/dinkm214.zip) | |
dungeon-2.5.6.tar.gz | |
[21-Apr-2003] | |
IFDB entry | |
FORTRAN source code of Dungeon, the more or less | |
public domain version of the original MIT Zork, | |
version 2.5A, 30-Aug-90. This version is Robert M. | |
Supnik's DECUS version 2.5A (18-Jul-80), ported to | |
Linux with f2c. | |
dungeon-3.2A.tar.Z | |
[5-Oct-1994] | |
IFDB entry | |
Dungeon version 3.2A, 1-Oct-94; contains all the rooms | |
and puzzles of the original MIT Zork. | |
DEC FORTRAN source code by Robert M. Supnik; see | |
dungn32b.zip for a port to DOS. | |
dungeon-3.2B.patch | |
[4-Nov-1994] | |
IFDB entry | |
Source code patch by Robert M. Supnik to upgrade Dungeon | |
version 3.2A to version 3.2B. | |
dungeon-3.2B.unidiff | |
[23-Aug-1997] | |
IFDB entry | |
Same patch, converted to Larry Wall's 'patch' utility | |
format (unified diff) by David Bristow. | |
dungeon-gdt-glk.tar.gz | |
[25-Nov-2009] | |
Dungeon, the more or less public domain version of the | |
original MIT Zork, version 3.2B. Andrew Plotkin ported | |
this version to C and added the Glk interface, and | |
Paul Goyette added support for the GDT debugger and | |
fixes for 64-bit compilation. | |
dungeon-glk.tar.Z | |
[19-Oct-1998] | |
IFDB entry | |
Dungeon, the more or less public domain version of the | |
original MIT Zork, version 3.2B. Andrew Plotkin ported | |
this version to C and added the Glk interface. | |
dungn26b-src.zip | |
[5-Mar-1997] | |
IFDB entry | |
FORTRAN source code of Dungeon, the more or less | |
public domain version of the original MIT Zork, | |
version 2.6B, 07-Apr-88. This version is Robert M. | |
Supnik's DECUS version 2.6A (18-Oct-80), ported to | |
MS-DOS by Kevin Black. | |
(an MS-DOS executable of this version is in | |
games/pc/dungn26b.zip) | |
dungn27s.zip | |
[21-Apr-2003] | |
IFDB entry | |
C source code of Dungeon, the more or less public | |
domain version of the original MIT Zork, version | |
2.7A, 11-Mar-91. | |
(an MS-DOS executable of this version is in | |
games/pc/dungn27a.zip) | |
dungn32b.zip | |
[29-Oct-2003] | |
Dungeon, the more or less public domain version of the | |
original MIT Zork, version 3.2B, 1-Oct-94. | |
DOS executable for 386+ only and FORTRAN source code, | |
ported from DEC FORTRAN to GNU G77 FORTRAN by | |
Volker Blasius and David Kinder. | |
The original source code is in dungeon-32A.tar.Z | |
[file is linked to games/pc/dungn32b.zip] | |
haunt.ops5 | |
[3-Oct-1998] | |
IFDB entry | |
OPS5 source code of HAUNT, by John Laird. | |
This is an unfinished port of the game from OPS4 to OPS5, | |
but it is the only version that is available. | |
Archived here with the author's permission. | |
For more information on this game, see Adventureland: | |
http://www.if-legends.org/~adventure/Mainframe_adventures.html#HAUNT | |
island26.zip | |
[10-Aug-1995] | |
Island, version 2.6; a small textual adventure | |
C source code and DOS executable by CyberDaemon | |
[file is linked to games/pc/island26.zip] | |
mansion-19.2.tar.gz | |
[20-Feb-2000] | |
Mystery Mansion, a murder mystery text adventure. | |
Written originally by Bill Wolpert around 1980 (or even | |
earlier) for the HP1000 and later the HP3000 in | |
Fortran-IV, now rewritten in C by James Garnett. | |
Version 19.2. Windows executable plus C and | |
Fortran source code. | |
[file is linked to games/pc/mansion-19.2.tar.gz] | |
mansion-fortran.zip | |
[17-Aug-2018] | |
Mystery Mansion, revision 16, by Bill Wolpert. | |
Windows 16 and 32 bit executables, compiled by | |
Ken Cortenet. Includes original FORTRAN source, | |
along with C files translated via Bellcore's F2C program. | |
[file is linked to games/pc/mansion-fortran.tar.gz] | |
mecha.zip | |
[23-Feb-1994] | |
The Terror of Mecha Godzilla - The True Story! | |
a small adventure written entirely in MS-DOS 5.0 batch | |
procedures by Fredrik Ramsberg | |
[file is linked to games/pc/mecha.zip] | |
mercycomp.txt | |
[4-Sep-1997] | |
IFDB entry | |
the code for the computer in Mercy, by Christopher Klimas | |
(the game is in games/zcode/Mercy.z5) | |
napoleon-1.02.tar.gz | |
[6-Dec-1995] | |
IFDB entry | |
Napoleon version 1.02, by Pete Chown. | |
C source code; needs yacc or bison. | |
newfore.pas | |
[22-Sep-1993] | |
IFDB entry | |
ForePlay, for both sexes. Pascal port of a REXX program. | |
Looks like an adolescent form of IF. | |
rcg-1.0.tar.gz | |
[2-Jan-2003] | |
IFDB entry | |
Religious Computer Game 1.0, by the Servants of Wisdom. | |
softporp.zip | |
[2-Apr-1996] | |
Chuck Benton's Apple II SoftPorn Adventure (which | |
later became Leisure Suit Larry I), rewritten by | |
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS. | |
DOS executable and Pascal source code. | |
(The original is in games/appleII/softporn.zip) | |
[file is linked to games/pc/softporp.zip] | |
tess.tar.gz | |
[15-Dec-2003] | |
IFDB entry | |
Beyond the Tesseract version 2.0p, by David Lo. | |
(an Atari ST executable is in games/atari-ST/tess.arc, | |
and an MS-DOS executable is in games/pc/tess.zip) | |
the-bookshop-poisoning.zip | |
[24-Jul-2018] | |
The Bookshop Poisoning, by Daniel Winterstein. | |
PHP web source code. | |
thuria.zip | |
[15-Dec-2001] | |
The Dungeons of Thuria, version 1.0, by Brian Lingard. | |
Old style adventure using a simple parser. Archive | |
includes a console mode Windows executable as well as | |
Unix and Windows source code and cheat files. | |
[file is linked to games/pc/thuria.zip] | |
wander.zip | |
[24-Apr-2015] | |
Wander, by Peter Langston. Started in 1974, with four | |
games included that were written at different times | |
(castle, a3, library, tut). Unix source in C from the | |
Usenix 1980 conference. | |
worldsrc.zip | |
[4-Aug-1993] | |
IFDB entry | |
C source code for World version 1.07, by J. Doug McDonald | |
(A DOS executable compiled from this source is in | |
games/pc/world107.zip; | |
a Macintosh executable is in | |
games/mac/World107.sit) | |
The IF Archive is a public service of the | |
Interactive Fiction Technology Foundation. | |
http://iftechfoundation.org/ | |
This mirror is a public service of 661.org. | |
http://661.org/ |