Post Ax37cc89NWNspniAy0 by [email protected] | |
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Post #Ax2TnbeXUwQgN8Y2G8 by [email protected] | |
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It's sunday night before another work week. I'm spending the last few h… | |
Post #Ax2pNBWoCjngoIjqmO by [email protected] | |
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@dfx @Telev 800x600 -- even if it is only 16 colors -- must have been seriously… | |
Post #Ax2pNBdBp0u985iwj2 by [email protected] | |
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@nazokiyoubinbou @Telev I don't think it's that bad. FS4 still doesn… | |
Post #Ax2pNBiVVF9rOaDC0u by [email protected] | |
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@dfx @Telev Hmm. Not sure if that takes the full capabilities into account tho… | |
Post #Ax2pNBoBA9h9gArir2 by [email protected] | |
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@nazokiyoubinbou @Telev My first PC was an 80386 SX at 25MHz, which was a prett… | |
Post #Ax2pNBtqp4ERxlWFhA by [email protected] | |
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@dfx @Telev Yeah, most of Microsoft Flight Simulator software as far as I can r… | |
Post #Ax2pNBzWTylkFMAmXI by [email protected] | |
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@nazokiyoubinbou @Telev True! Followed by "Descent II", "Crysis&… | |
Post #Ax2pNC4qAD1SVqf1pA by [email protected] | |
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@dfx @Telev Was Descent 2 considered to have beefy requirements? I thought I r… | |
Post #Ax2pNCArnnqKoXTqDY by [email protected] | |
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@dfx @Telev Ah, I found something listing Descent 2's system requirements. … | |
Post #Ax2pNCHxNRVxAWnVGi by [email protected] | |
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@nazokiyoubinbou @dfx @Telev Sure about the 386 in D1? I used to have a 486/50 … | |
Post #Ax2pNCQ6t82JZoc0ye by [email protected] | |
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@voltsilicon @nazokiyoubinbou @Telev I must admit, I only ever played the Share… | |
Post #Ax2pTn8tGiHbCqhXQ8 by [email protected] | |
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@voltsilicon @dfx @Telev Nope, not sure. I can tell you Descent 1 ran pretty w… | |
Post #Ax2pTnHOl55XdEgKgK by [email protected] | |
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@nazokiyoubinbou @dfx @Telev Well, I used to have an AMD 486, not an Intel, not… | |
Post #Ax2pZvFm1bZu6EqOuG by [email protected] | |
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@nazokiyoubinbou @Telev You could push Descent II into some very high resoluti… | |
Post #Ax2pZvMVcYxwR7zmPA by [email protected] | |
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@dfx @Telev Yeah, most games that supported SVGA resolutions would go up to 160… | |
Post #Ax2qG7phe2hRHDm26K by [email protected] | |
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@voltsilicon @dfx @Telev Most of the non-Intel chips actually did a bit better … | |
Post #Ax37WaJZDVIBSuB0q0 by [email protected] | |
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@nazokiyoubinbou @dfx 800x600 at 4 Bits fits into 256KB. But many of the early … | |
Post #Ax37cc89NWNspniAy0 by [email protected] | |
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@root42 @dfx Ah, I stand corrected then! I must have been thinking of 8bpp.See… | |
Post #Ax39YpvSLVGaMz6I3U by [email protected] | |
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@dfx Oh yes Inremember #FS2 on #Atari ST 😸 when I learned English with the m… |