| Post Ax2uGaNfu6f3dK8ffE by [email protected] | |
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| Post #Ax2uGZs7nPQM3TNTUG by [email protected] | |
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| wonder if "non-distributed version control for repositories of large binar… | |
| Post #Ax2uGZyVPgWoNGMZQu by [email protected] | |
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| most game devs i know use perforce for that which while not bad, seems like sho… | |
| Post #Ax2uGa4t1xdGh3LfNY by [email protected] | |
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| if you reply "git lfs" i can't promise someone won't piledriv… | |
| Post #Ax2uGaBGeEjj0qKlKC by [email protected] | |
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| for non game programmers unfamiliar with what our corner of the world is like: … | |
| Post #Ax2uGaHeGVqBKdJrGq by [email protected] | |
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| beyond game dev i'm also thinking of the extremely common case of, say, an … | |
| Post #Ax2uGaNfu6f3dK8ffE by [email protected] | |
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| @jplebreton May get piledriven for this but I have approximately this use-case … | |
| Post #Ax2uGaTLZ1CLuunCVM by [email protected] | |
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| @tomw nah i get it! i'm saying people deserve better. | |
| Post #Ax2uHsQyGgpfuiIQuO by [email protected] | |
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| @jplebreton I’ve never used git lfs so I’m curious to know like, what makes… | |
| Post #Ax2uHsXhreDiFbRoPI by [email protected] | |
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| @eramdam forcing artists to interact with git is almost a deal breaker by itsel… | |
| Post #AxHq7LIplbdkrmZovY by [email protected] | |
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| @jplebreton it's pretty close to possible / perhaps already possible to hav… | |
| Post #AxHq7LPvLFJNDltTyi by [email protected] | |
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| @jplebreton in case people are interested in the things I'm talking about:h… | |
| Post #AxHq7MKzv2xu4mb3wG by [email protected] | |
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| @jplebreton btw i hesitate to mention it, but this problem is also the same for… |