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#SIGGRAPH2025 here we come!1/? | |
Post #Ax2jwOkeQukSERcYqW by [email protected] | |
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Room with a view...And the convention center is literally across the street. 2/? | |
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Good news everyone!The burrito place under the convention center is still there… | |
Post #Ax2jwPjyktnxIeJXRA by [email protected] | |
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Day -1 of #SIGGRAPH2025 begins with an almost adequate amount of sleep, and not… | |
Post #Ax2jwQD30p3aknukkK by [email protected] | |
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Who decided to put some talks in the east building and some talks in the west b… | |
Post #Ax2jwQix6CZsLkqETY by [email protected] | |
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The DigiPro proceedings are twelve twenty-ish minute talks and one hour long ke… | |
Post #Ax2jwR8TZIzhcumcG8 by [email protected] | |
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Let's do some math.If DigiPro has 400 attendees, and during the break they … | |
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"Inevitably in production, things that don't happen often will happen … | |
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And now for the most important panel of the day: lunch. 9/ | |
Post #Ax2jwSxCoBARGXWdyC by [email protected] | |
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So far the most interesting talks this morning, to me, have been about Rumba… | |
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I forgot that Animal Logic had been bought and renamed Netflix Animation Studio… | |
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That's a wrap for #DigiPro.I have eighteen pages of notes in my 6" x 9… | |
Post #Ax2jwU3chntYgjXHc0 by [email protected] | |
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First up at #DigiPro, Autodesk and Adobe unveiled OpenPBR, an open source shadi… | |
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There is a GitHub for the shader, a bi-weekly zoom call, and a slack - #openpbr… | |
Post #Ax2jwUppoYSZ6G5ml6 by [email protected] | |
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Laika gave a talk on their realistic woven cloth shader. This was a very techni… | |
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Disney showed how they went from a Maya based, per-shot lighting tool called dL… | |
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My CG supe asserts the features they built in Houdini are native in Katana. Tak… | |
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The next talk demoed an automated video segmenting ML pipeline for fast, rough … | |
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The talk on pseudo collisions to resolve fur/skin intersections may be the last… | |
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This increases time to first pixel by an average of 10%, and render memory requ… | |
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DreamWorks presented the rubber hose rig they developed for one of their films … | |
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We got to see Rumba Rig - a procedural, node based rigging graph. In addition t… | |
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The Third Floor discussed how they made "Predator: Killer of Killers"… | |
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The keynote was about "Flow", an award winning indie animation made i… | |
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The afternoon track started off with Netflix Animation Studios talking about hy… | |
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DNEG animation talked about how they refined their QC process from a single cat… | |
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The Foundry talked about how they reworked the USD nodes in Katana to fix the O… | |
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The final talk was a whistle tour of various unsuccessful attempts by Netflix A… | |
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Another year, another DigiPro in the books. SIGGRAPH proper starts tomorrow, an… | |
Post #Ax2jwc0j8SKdM4F5Cy by [email protected] | |
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Dawn of the first day. #SIGGRAPH2025 starts today and I have a full schedule. W… | |
Post #Ax2jwcUVLk9QqQArce by [email protected] | |
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I went through my schedule and marked any talk being recorded so I could watch … | |
Post #Ax2jwcxvaLgeJfwMU4 by [email protected] | |
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I had planned to spend my morning in the "We Were Always the Future: Indig… | |
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There's a poster on converting Minecraft worlds to high fidelity 3D environ… | |
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A summary of all the posters: "We present a novel solution to an incredibl… | |
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I am disappoint that there is no secret meaning behind the student volunteers w… | |
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Burrito good.36/ | |
Post #Ax2jwfGn1BxlSkmSA4 by [email protected] | |
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The DevOps in Production BOF immediately started talking about AI.Just... no.37/ | |
Post #Ax2jwfdTeq6wb7OZWa by [email protected] | |
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And now for "USD in Production," a three hour panel of examples of re… | |
Post #Ax2jwg7xpUUu7fev2m by [email protected] | |
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There's something comforting about hearing one of the Big Studios describin… | |
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The key takeaway from this year's "USD in Production" talk and th… | |
Post #Ax3jbfE4BGUCP4S8NE by [email protected] | |
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@yantor3d (Anything that gets a studio off Katana or Nuke is a good shift. Mone… | |
Post #Ax3je9pdMM2ZuBDJJI by [email protected] | |
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@yantor3d Ooof. Hope they don't meet the same fate our gamedev studio did w… |