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Post Awpiiya4Qn54WVmUu8 by [email protected]
More posts by [email protected]
Post #AweQWh9Fp22aWXL0Eq by [email protected]
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My update for the Rec Room graphics system shipped, and it's incredibly sat…
Post #AweQWi5kJYpRRwhiPQ by [email protected]
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There are some gorgeous new rooms out there, and although my gfx-coder heart ca…
Post #AweQWiUYpIg6guJX5U by [email protected]
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...the thing is when they're actually building the content, maybe they want…
Post #AweQWitNL2WlvrvLlY by [email protected]
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Oops - I broke the threading. The next post in the sequence is here:https://mas…
Post #Awpihmp4f573lcER16 by [email protected]
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@fell Nope. Partly because I ain't finished yet! But doing an article is a …
Post #AwpiiDeitfsMzKb38C by [email protected]
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@TomF have you ever looked into implementing shader based imposers for objects …
Post #AwpiiDloTJXzLJuiBM by [email protected]
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@fleeky I did a bunch of Impostor work for StarTopia back in 2001, and it worke…
Post #AwpiiKisccMOuFay5A by [email protected]
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@TomF ,, very cool , and also totally unsurprised that you have already delved …
Post #Awpiiya4Qn54WVmUu8 by [email protected]
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@TomF so your update was some sort of scalability/LOD system that allows people…
Post #Awpiiyfk5hcMo6R1kG by [email protected]
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@aras Pretty much. Rec Room has always had that kitbashing stuff, but it was li…
Post #Awpiiym7hyip7tQ7gu by [email protected]
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@TomF some sort of hierarchical LOD?
Post #Awpiiys9LZXhQaEw5I by [email protected]
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@aras It's a combo of premade LODs and edge-collapse style VIPM. The fun pa…
Post #Awpiiyxp0U4ziAtSvQ by [email protected]
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@aras BUT - it is currently not hierarchical. That's something I'd like…
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