Post Awpiiya4Qn54WVmUu8 by [email protected] | |
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Post #AweQWh9Fp22aWXL0Eq by [email protected] | |
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My update for the Rec Room graphics system shipped, and it's incredibly sat… | |
Post #AweQWi5kJYpRRwhiPQ by [email protected] | |
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There are some gorgeous new rooms out there, and although my gfx-coder heart ca… | |
Post #AweQWiUYpIg6guJX5U by [email protected] | |
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...the thing is when they're actually building the content, maybe they want… | |
Post #AweQWitNL2WlvrvLlY by [email protected] | |
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Oops - I broke the threading. The next post in the sequence is here:https://mas… | |
Post #Awpihmp4f573lcER16 by [email protected] | |
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@fell Nope. Partly because I ain't finished yet! But doing an article is a … | |
Post #AwpiiDeitfsMzKb38C by [email protected] | |
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@TomF have you ever looked into implementing shader based imposers for objects … | |
Post #AwpiiDloTJXzLJuiBM by [email protected] | |
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@fleeky I did a bunch of Impostor work for StarTopia back in 2001, and it worke… | |
Post #AwpiiKisccMOuFay5A by [email protected] | |
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@TomF ,, very cool , and also totally unsurprised that you have already delved … | |
Post #Awpiiya4Qn54WVmUu8 by [email protected] | |
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@TomF so your update was some sort of scalability/LOD system that allows people… | |
Post #Awpiiyfk5hcMo6R1kG by [email protected] | |
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@aras Pretty much. Rec Room has always had that kitbashing stuff, but it was li… | |
Post #Awpiiym7hyip7tQ7gu by [email protected] | |
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@TomF some sort of hierarchical LOD? | |
Post #Awpiiys9LZXhQaEw5I by [email protected] | |
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@aras It's a combo of premade LODs and edge-collapse style VIPM. The fun pa… | |
Post #Awpiiyxp0U4ziAtSvQ by [email protected] | |
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@aras BUT - it is currently not hierarchical. That's something I'd like… |