Post AwfCs1OEYTKlBPZyoS by [email protected] | |
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Post #Aweass9wYwy6aQsFWK by [email protected] | |
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an idea for a generic 8 bit game palette: centered voxel HSL YUV bi-pyramidcent… | |
Post #AwedETAQMc2RLzWb20 by [email protected] | |
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@lritter nice, would love to see some coverage and dither-tests on this idea. P… | |
Post #AwedtcgtrKm8lRL3Jo by [email protected] | |
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@teadrinker i'll leave the color grading to you | |
Post #Awf13K1sOaWOjAkBcG by [email protected] | |
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basic translation from HSL (compressed sRGB) | |
Post #AwfAslMZQbGDrG1kFE by [email protected] | |
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slice from YUV, brightness exponentiated in linear space, ACES mixdown. | |
Post #AwfB4H0y5YE9D1PZhY by [email protected] | |
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yeah, i don't think this is going anywhere. hand tuning palettes is still t… | |
Post #AwfCs1OEYTKlBPZyoS by [email protected] | |
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@lritter That's quite a decent palette actually, probably even a bit better… | |
Post #AwfD1ofahct2d1Mudk by [email protected] | |
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@KeyJ did you colorpick all 255 colors from the screenshot? %) | |
Post #AwfD3tF8fbNROKz6oq by [email protected] | |
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@lritter we did something similar ish in the shitfaced clowns GBA demos, where … | |
Post #AwfDIyh8gQKqdwHAm0 by [email protected] | |
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@KeyJ it seems to be very close to web216, but since it has 39 more colors it j… | |
Post #AwfDNuo8Yxkk2Fu5AG by [email protected] | |
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@lritter Downscaled your screenshot to 56x29, reduced to 8-bit indexed with aut… | |
Post #AwfDVSyxtuUY3MZL16 by [email protected] | |
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@KeyJ nice. | |
Post #AwfDwUbrxRrov4eYhk by [email protected] | |
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@KeyJ i guess i fare better because i roughly orient along HSL/YUV shape; color… | |
Post #AwfER6WrXVcXDAuMPQ by [email protected] | |
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@lritter Which is a good idea! Your palette is, arguably, a bit closer to perce… | |
Post #AwfFT9Tzd1p8uD6dkW by [email protected] | |
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anyway, shader is here for you to play with. (i also fixed one color bug since)… | |
Post #Awg9hW1mCNluJZKl6W by [email protected] | |
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@lritter really neat man 👏 |