Post AwQLWdFt4oCgSx9UXY by [email protected] | |
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Post #AwQLWd8nVAX46xppUO by [email protected] | |
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I'm exploring the parameter space of the erosion filter, trying to come up … | |
Post #AwQLWdFt4oCgSx9UXY by [email protected] | |
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@runevision Ridge length feels more natural to me as the furrows length is defi… | |
Post #AwQLWdMyeRsIowT9ai by [email protected] | |
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@DirtyPunk I just learned that "gully" is probably the better word th… | |
Post #AwQLWdT0I2hB7dHxz6 by [email protected] | |
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@runevision I think it's because in my mind the length of the ridge feels e… | |
Post #AwQLWdcZiSLrbJlbu4 by [email protected] | |
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Hmm, it should be Gullies rather than Furrows I think.A problem with the word &… | |
Post #AxEcGrxBl8ytuBDlY0 by [email protected] | |
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@runevision A bit off-topic, but have you figured out what the cosine in the Er… | |
Post #AxEcGs4zI9DgIMrzhg by [email protected] | |
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@runevision What confuses me is that it seems that it should produce lines orth… | |
Post #AxEcGsBit6bidG1NCa by [email protected] | |
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@runevision Ah, I guess 'n.zy * vec2(1.0, -1.0)' is what does this rota… | |
Post #AxEcGsHOY190uqfu2i by [email protected] | |
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@lisyarus Exactly. In the original shadertoy by Fewes it does this rotation in … | |
Post #AxEcGsOq6L6DHw9qe8 by [email protected] | |
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@lisyarus I've found a whole bunch of discrepancies in the calculations of … | |
Post #AxEcGsVZhIUFcpJE92 by [email protected] | |
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@runevision Great, looking forward to it! The heightmaps this method generates… | |
Post #AxEcGsd1FcRRzunAkS by [email protected] | |
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@lisyarus Yeah, it feels magical and almost too good to be true that this metho… | |
Post #AxEcGyjyWfZSxE5oQK by [email protected] | |
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@runevision I guess it's not that surprising if you think about it: erosion… | |
Post #AxEcGyqM8wfvH14uMy by [email protected] | |
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@runevision Also erosion is self-reinforcing, and this erosion noise is self-re… | |
Post #AxEcI3c9tG82MNx12e by [email protected] | |
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@runevision Maybe "Details" or "Complexity" or something si… | |
Post #AxEcI3iBWqwuf4lpR2 by [email protected] | |
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@mikeful Details and complexity seem a bit nondescript to me? If someone asked … | |
Post #AxEcI3oDARlmxladpQ by [email protected] | |
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@mikeful Sorry, upon further reflection I realize it’s not suitable for modul… | |
Post #AxEcIQsxMyEQX8zFuy by [email protected] | |
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@runevision gullibility :D | |
Post #AxEcIjAzMfLpGHYuWW by [email protected] | |
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@runevision could the word "depth" help? |