Post AwQ8n9FQb7n6v0Ty8e by [email protected] | |
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Post #AwQ8n8dqqpjX2StxZI by [email protected] | |
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Alright, the Wookash Podcast episode with @nothings is very cool. https://www.y… | |
Post #AwQ8n8m0MWFtRkiTHE by [email protected] | |
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Back in the day, there was "PCGPE" (including an article on texture m… | |
Post #AwQ8n8sjxTdvmdrqm8 by [email protected] | |
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@aras @nothings x2ftp.oulu.fi! | |
Post #AwQ8n9FQb7n6v0Ty8e by [email protected] | |
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Another thought is that around 2000s, there was a gd-algorithms mailing list, w… | |
Post #AwQ8n9julmB4RYkJeq by [email protected] | |
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And then on the IndieGameJam, it is interesting how what started as purely a &q… | |
Post #AwQ8nADgz3zrvug64W by [email protected] | |
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And another thought: in one of segments Sean explains some texture mapping rout… | |
Post #AwQ8nY16VWBhjoyNma by [email protected] | |
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@aras if it's in the middle of a C file, for me it's black magic becaus… | |
Post #AwQ8nY8C59rK5oI2pk by [email protected] | |
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@vaidas @aras no, these were generally all-assembly files for the tmapper core | |
Post #AwQ8ng6iQXQipXeydk by [email protected] | |
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@rygorous @aras at least in my own view it makes things simpler. But I'm a … |