Post Aw65ioeP3AHQr5CymW by [email protected] | |
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Post #Aw65ioeP3AHQr5CymW by [email protected] | |
1 likes, 3 repeats | |
Fun fact: a screenshot of Super #Mario Bros (256×224×6bpp=43008 bytes) is lar… | |
Post #Aw6B2tKpqJZYwiRp2G by [email protected] | |
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@argv_minus_one huh! I guess you could say the sprite unit makes a really good … | |
Post #Aw6B2tRZRGxbHbbCXA by [email protected] | |
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@0x2ba22e11 Not only that. Super Mario Bros stores levels not as a grid of tile… | |
Post #Aw6CO38igVUDOEQwz2 by [email protected] | |
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@argv_minus_one I thought SMB on the NES was 32kB, the largest a game could be … | |
Post #Aw6COh5w8H1lJBRICO by [email protected] | |
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@sardaukar SMB's program ROM is 32kB, but it also has an 8kB character ROM … | |
Post #Aw6CQuOReyEf8G9VZI by [email protected] | |
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@[email protected] 1048576 bytes🤭 | |
Post #Aw7s0TWHLLXXUMr2Y4 by [email protected] | |
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@argv_minus_one It's not true for most games really. I think this is more … | |
Post #Aw7sBkGVQLFybrqoVc by [email protected] | |
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@argv_minus_one @sardaukar SMB1 was the last non-homebrew game (to my knowledge… | |
Post #Aw7sBtlK78Fu43L3IG by [email protected] | |
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@argv_minus_one oh, I see. Thanks, TIL |