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Post Aw65ioeP3AHQr5CymW by [email protected]
More posts by [email protected]
Post #Aw65ioeP3AHQr5CymW by [email protected]
1 likes, 3 repeats
Fun fact: a screenshot of Super #Mario Bros (256×224×6bpp=43008 bytes) is lar…
Post #Aw6B2tKpqJZYwiRp2G by [email protected]
0 likes, 0 repeats
@argv_minus_one huh! I guess you could say the sprite unit makes a really good …
Post #Aw6B2tRZRGxbHbbCXA by [email protected]
0 likes, 0 repeats
@0x2ba22e11 Not only that. Super Mario Bros stores levels not as a grid of tile…
Post #Aw6CO38igVUDOEQwz2 by [email protected]
0 likes, 0 repeats
@argv_minus_one I thought SMB on the NES was 32kB, the largest a game could be …
Post #Aw6COh5w8H1lJBRICO by [email protected]
0 likes, 0 repeats
@sardaukar SMB's program ROM is 32kB, but it also has an 8kB character ROM …
Post #Aw6CQuOReyEf8G9VZI by [email protected]
0 likes, 0 repeats
@[email protected] 1048576 bytes🤭
Post #Aw7s0TWHLLXXUMr2Y4 by [email protected]
0 likes, 0 repeats
@argv_minus_one It's not true for most games really. I think this is more …
Post #Aw7sBkGVQLFybrqoVc by [email protected]
0 likes, 0 repeats
@argv_minus_one @sardaukar SMB1 was the last non-homebrew game (to my knowledge…
Post #Aw7sBtlK78Fu43L3IG by [email protected]
0 likes, 0 repeats
@argv_minus_one oh, I see. Thanks, TIL
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