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Post AvLlBmO1VmUtvEMNBg by [email protected]
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Post #AvLlBmO1VmUtvEMNBg by [email protected]
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@floooh Here I go again with the weird corner cases: I am trying to run some co…
Post #AvLlBmV75QAWHDg2Eq by [email protected]
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@floooh The issues I am getting are:1. VALIDATE_PIPELINEDESC_ATTR_SEMANTICS in …
Post #AvLlBmcCf3q8dCzhI0 by [email protected]
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@WAHa_06x36 yeah, matrix vertex attributes are not supported, you'll need t…
Post #AvLlBmiaHKwawzynEe by [email protected]
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@WAHa_06x36 for instance see the ozz-skin-sapp sample's vertex shader, exce…
Post #AvexshBvapbdiPAgca by [email protected]
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@floooh All right, noted! Is this only the case for D3D11? Seems to work fine o…
Post #AvexshHxEQQW15zV0y by [email protected]
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@WAHa_06x36 it's basically a validation layer gap because it's not &#39…
Post #AvexshNys1FOJmoJPM by [email protected]
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@floooh Yeah, I checked my code and I am already doing the splitting on the CPU…
Post #AvexshU0Vc4GcTd7nk by [email protected]
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@WAHa_06x36 yes, care to write a sokol-shdc bug report? I just don't know y…
Post #AvexshaO7tAiwGcDkO by [email protected]
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@floooh Will do!
Post #AvexshglkAHBG3bJh2 by [email protected]
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@floooh https://github.com/floooh/sokol-tools/issues/184
Post #AvexshljRiFJVRvHQe by [email protected]
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@WAHa_06x36 ...e.g. either SPIRVCross does something weird, or more likely, my …
Post #Avexshn9MRNdZqaPdg by [email protected]
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@WAHa_06x36 thanks! I added a bit more detail, but tbh at least currently you&#…
Post #Avextt9KcPUz5mWeqe by [email protected]
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@floooh Yeah I built this code on an earlier version where vertex pulling wasn&…
Post #Avexv6Y4HqqiwDfyJk by [email protected]
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@floooh I think it might actually just be that it only fills in the HLSL seman…
Post #Avexv6eRu7xBG0f4GO by [email protected]
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@WAHa_06x36 yep that could totally be the case...
Post #Avexv6lBV5LDatoRlI by [email protected]
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@WAHa_06x36 ...it could also be that the sokol-shdc reflection code sees matrix…
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