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Post AvD17MAWtcYSIMK120 by [email protected]
More posts by [email protected]
Post #Av6Mj8nlmU18lyoa6i by [email protected]
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Ugh this is so annoying, occlusion queries are costing us, but because of a UE …
Post #Av6Mj8vDKnyL94IWi8 by [email protected]
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(yes the green frame time line is flat at 16.67ms in both regardless because of…
Post #Av6Mj92IuRdxV3cBlI by [email protected]
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Looks like I can reduce the impact by setting my custom primitive component to …
Post #Av6Mj99OU5JZr2vqoS by [email protected]
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Meh, it's nowhere near as good as just turning off occlusion queries entire…
Post #Av6Mj9GU3izCD2FVrc by [email protected]
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Yep, they've fixed it in 5.6
Post #Av6Mj9NZdMeoZ1ZAum by [email protected]
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The UE 5.5 code for comparison. Hence why turning off occlusion queries in 5.5 …
Post #Av6Mj9VNAMtaxDDP4S by [email protected]
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Lol, I thought maybe I'd try updating to UE 5.6.0 to get that fix, just in …
Post #Av6Mj9coigqnKIhLfs by [email protected]
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So yeah, probably custom source route next week. I can always keep the door ope…
Post #Av6Mj9juIKWPgI10j2 by [email protected]
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My problem is UE doesn't want you doing runtime modifiable geometry these d…
Post #Av6Mj9qdtHuS1BAODw by [email protected]
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“This new version of Unreal Engine makes everything* faster!”*Except that t…
Post #Av6Mj9wfWsjKJrzCcK by [email protected]
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Hey maybe I should make my own 3D engine
Post #Av6MjA4p2ZFgj9niKG by [email protected]
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@sinbad TROLL?! 🤣
Post #Av6MjACGatCt6FHevg by [email protected]
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@psychicparrot42 @sinbad Three-dimensional Reliable Open... damnit, I can't…
Post #Av6MjAHaH7SbMjluDY by [email protected]
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@JeremiahFieldhaven @psychicparrot42 Triangles Racing Over Liminal Landscapes
Post #Av6MjANFw1zteKQR3g by [email protected]
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@sinbad @psychicparrot42 While I absolutely cannot encourage the idea of making…
Post #Av6MjAW7P55Q5oZVs8 by [email protected]
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@sinbad TROLL as opposed to OGRE, like.. 🙄
Post #Av6MjAWTNlN06ujnQO by [email protected]
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@sinbad I'll get my coat.
Post #AvD17MAWtcYSIMK120 by [email protected]
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@sinbad it says everything, not everyone... Just wait for Unreal Engine 6.7, wi…
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