Post AvCO5tKSjvxwLeHJp2 by [email protected] | |
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Post #AuzdJ11WPqn6EaejfU by [email protected] | |
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For #FujiNet, A question for #gamedevs: Say you have a networked Artillery (Sco… | |
Post #AvCO5tKSjvxwLeHJp2 by [email protected] | |
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@tschak Can't see any other way than representing it with the lowest common… | |
Post #AvHajiNv1IqvEFRylM by [email protected] | |
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@tschak When you say 20 cols text, do you mean ASCII only or are UDG / sixels &… | |
Post #AvHajoDVKw5TJgckMa by [email protected] | |
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@tschak I you are using the same RNG implementation on all platforms (perhaps r… | |
Post #AvHajz3z0g0UxLFnY8 by [email protected] | |
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@tschak What about some kind of vector representation so each system could rend… | |
Post #AvHak0siFYBEaxzpGC by [email protected] | |
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@feoh @tschak Don't write a game, write a protocol for playing the game acr… | |
Post #AvHak2XW5KPhjo5vV2 by [email protected] | |
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@tschak +1 to everyone who replied saying keep the landscape gameplay represent… |