Post AuznZkpSsYHcTMdXnM by [email protected] | |
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Post #AuznZkgbPVC61sUSyu by [email protected] | |
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Sometimes things in gamedev just don't work: I had an idea to render fire u… | |
Post #AuznZkpSsYHcTMdXnM by [email protected] | |
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This is how fire looks right now btw. It's far less realistic, but also far… | |
Post #AuznZkxGPYWOrYHlx2 by [email protected] | |
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@lisyarus It's all using premultiplied alpha, so it's just a slider in … | |
Post #AuznZl5PvF2lGq6Hey by [email protected] | |
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@TomF What do you mean, what is a slider? | |
Post #AuznZlB5a9a3YQkoV6 by [email protected] | |
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@lisyarus A slider is a UI element that slides up and down. So in this case I m… | |
Post #AuznZlIB9nFfuQ4TYG by [email protected] | |
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@TomF I was afraid my post might sound literately like "I don't know w… | |
Post #AuznZlOCnO4YD6tHwe by [email protected] | |
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@lisyarus @TomF So I assume he meant that since pre-multiplied alpha can be eit… | |
Post #AuznZlTsSIbqUhXomm by [email protected] | |
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@slembcke @lisyarus This. Using PMA, the alpha channel controls opaque/transpar… | |
Post #AuznZld5u1ywxHrB9U by [email protected] | |
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@TomF @slembcke @lisyarus "It's now thirty years since Porter & Du… | |
Post #AuznZlkBTfeZJHAqCe by [email protected] | |
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@dotstdy @slembcke @lisyarus Sigh. Indeed! | |
Post #Auznd0heJg3YZcX9eq by [email protected] | |
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@TomF @slembcke Ah, I see what you mean! Anyways, I tried additive and didn'… | |
Post #Auznd0oNudRauVgX9k by [email protected] | |
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@lisyarus @slembcke But my advice to use PMA for all types of alpha blending st… | |
Post #Aw7vaeLararBMEnVqK by [email protected] | |
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@lisyarus IRL, it’s hard to see flames like that in the daytime. The flames s… |