| Post Auk5FkBGGmmTJd55iS by [email protected] | |
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| Post #Auk2dUCr0uZwrMSJWK by [email protected] | |
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| so I'm hacking on the rendering of Lands of Lore: The Throne of Chaos and I… | |
| Post #Auk2r4rO2zIqIttZb6 by [email protected] | |
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| You can see that here in a memory dump: The right side buffer is my actual posi… | |
| Post #Auk35E8OMX0H7bb2MS by [email protected] | |
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| @foone Now this is some interesting detective work. Stories about optimization… | |
| Post #Auk39fi1mXuPnlNsaO by [email protected] | |
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| the alternating-which-buffer-to-use behavior also makes sense one you consider … | |
| Post #Auk5FkBGGmmTJd55iS by [email protected] | |
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| @foone That is a game I never ended up playing, but since I enjoyed the EoB gam… | |
| Post #AukJH8AxwMAZNpUxjE by [email protected] | |
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| @foone @foone I assume these buffers are both in GPU (VGA) memory? What if they… | |
| Post #AukKD309KwE88B3WvQ by [email protected] | |
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| @enno @foone VGA memory in 320x200 can take up to three offscreen buffers the s… | |
| Post #AukMutMyhzYCuNlhDs by [email protected] | |
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| @root42 @foone I do remember copying between VGA memory regions being faster, a… |