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Post Auj8AgrXHhoCHUB0q0 by [email protected]
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Post #Auj8AgdM8QSxZVXgjg by [email protected]
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Any idea of how I could manipulate the way lights work on a ShaderGraph's s…
Post #Auj8AglrcnGtztWTzs by [email protected]
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@Beldarak Have you considered wide angle downward facing spotlights instead? Wi…
Post #Auj8AgrXHhoCHUB0q0 by [email protected]
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@sinbad I'll have to take a look tonight, that's an interesting idea.Th…
Post #Auj8AxDkSt5F10gygK by [email protected]
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@Beldarak So you can definitely quantise the calculated light levels like that …
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