| Post Au7s6EhvEdQHgb16VU by [email protected] | |
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| Post #Au7s6EZ3laKlF6s1h2 by [email protected] | |
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| RPG Maker was absolutely not meant to handle things like this, but, #gamedev #r… | |
| Post #Au7s6EhvEdQHgb16VU by [email protected] | |
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| @0xabad1dea does the autosave on each room transition break anything if the gam… | |
| Post #Au7s6Ep0oH5u2aKlYe by [email protected] | |
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| @parzivalwolfram I'm actually looking into disabling that transition autosa… | |
| Post #Au7vieUC8ftiVHbbrE by [email protected] | |
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| if a floor says "I'm going to kill you with impact force due to you pl… | |
| Post #Au9cmv7yhKWeSiSJ1M by [email protected] | |
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| @0xabad1dea +10 FALLPTS | |
| Post #Au9cmvE0KvLWlPH7Pk by [email protected] | |
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| @rotopenguin "that still only counts as one," | |
| Post #Au9cn9QDYJQynL64OW by [email protected] | |
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| @0xabad1dea Can you implement a Tony Hawk system of aerial stunts to improve yo… |