Post At0to23mJSaBFWS6We by [email protected] | |
More posts by [email protected] | |
Post #At0sgGp1RbwKlJHkZ6 by [email protected] | |
0 likes, 0 repeats | |
in the evenings, i'm presently roaming through the world of Assassin's … | |
Post #At0smquoAAziRP88EC by [email protected] | |
0 likes, 0 repeats | |
so even though the world size isn't unlimited, it already feels that way. i… | |
Post #At0to23mJSaBFWS6We by [email protected] | |
0 likes, 0 repeats | |
so the design document should not impose 100+ hours of play time.why not instea… | |
Post #At0zA8VLX2qtNXhr6W by [email protected] | |
0 likes, 0 repeats | |
@lritter AC Valhalla was like that too. Huge world but after a while it wasn… | |
Post #At10HMFouSfE0HS3ma by [email protected] | |
0 likes, 0 repeats | |
@adaliabooks agreed. i thought it was a one-off, but it keeps happening. | |
Post #At13UrnVFA3BSbL720 by [email protected] | |
0 likes, 0 repeats | |
one more thing: zip-compression is probably not the best analogy, since you can… | |
Post #At1Iu7I6H5z4449JiK by [email protected] | |
0 likes, 0 repeats | |
@allo that could become a pretty cool paper. and once you have a metric, you ha… | |
Post #At1Kr3NKZnLexaGMqm by [email protected] | |
0 likes, 0 repeats | |
@allo who said that the games would be good %) |