| Post AsL1v8XVGAMeMlwCA4 by [email protected] | |
| More posts by [email protected] | |
| Post #AsKZ1Y944cDCqeDEZs by [email protected] | |
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| proud accomplishments: * triggered the crash handler in the 1995 Super Nintendo… | |
| Post #AsKZJZkErgeL1PCC6C by [email protected] | |
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| @foone Priorities. 😅 | |
| Post #AsKZPIVdrIuNIw638K by [email protected] | |
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| So here's a conversation snippet from the rom, which is expressed as 3 c-st… | |
| Post #AsKZSFVHUUM4qoKqTg by [email protected] | |
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| So the digits are used to select different character portraits for that line, a… | |
| Post #AsKZbU5ubzWqi3sAzI by [email protected] | |
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| Here's the reason they don't use spaces, and are WikiWording EveryThing: | |
| Post #AsKZeOfFG0kEjlmw3E by [email protected] | |
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| The game is in all caps. | |
| Post #AsKZeSllzgLLTAsCmW by [email protected] | |
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| THEY'RE ENCODING WHERE THE SPACES ARE INTO IF A LETTER IS CAPITAL OR NOT | |
| Post #AsKZjHjIT31Ug50wvw by [email protected] | |
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| "SoASentenceLikeThis" turns into:"SO A SENTENCE LIKE THIS" | |
| Post #AsKZm5g7jJsAAcrs92 by [email protected] | |
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| @foone Do you think they had a tool for converting normal text into CamelCase, … | |
| Post #AsKZp9WRtX1oxdnpRY by [email protected] | |
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| @foone surely you meanTHEGAMEISALLINCAPS | |
| Post #AsKZrbwFDPyhff2Zkm by [email protected] | |
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| This isn't how the memory of the game while running is laid out. They have … | |
| Post #AsKZugp5Vkk5gmA3cG by [email protected] | |
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| but saving AN ENTIRE BYTE of this game's ROM every single time they needed … | |
| Post #AsKZyF4ybUAinlHqvQ by [email protected] | |
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| @darabos certainly the latter. it was 1995 | |
| Post #AsKa2HjMgh1aBQ6daS by [email protected] | |
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| but here's the fun part: I have this game's entire script here.and I… | |
| Post #AsKaAxU3KoRjzj50Pg by [email protected] | |
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| @foone I prefer games that have a few resistors and transistors, too. | |
| Post #AsKaYJxtuohMNcBHyC by [email protected] | |
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| The game has 9342 bytes of unused space at the end of the 2 megabyte ROM chip i… | |
| Post #AsKakSihBuxH0VrHJQ by [email protected] | |
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| using zlib on lowest compression (not that they could have done that in <199… | |
| Post #AsKaxbOKGJv5fLb1DE by [email protected] | |
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| it has been zero days since I triggered the crash handler. (you can't view … | |
| Post #AsKbMkRljO0KzUCHWS by [email protected] | |
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| @foone 1. I've done horrible hacks to save space so that debug builds would… | |
| Post #AsKbhGgHaxPkkqlpk8 by [email protected] | |
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| characters 1, 2,& 3 crash the game.but character 0 hangs the game. crucial … | |
| Post #AsKbqzph5iEbOeoMd6 by [email protected] | |
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| @jo do I look like the kind of person who would check a company's entire re… | |
| Post #AsKcP4U8IhUlffyTse by [email protected] | |
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| I checked to see if one of their other 1995 SNES releases was the same way, but… | |
| Post #AsKcS09Asys75NZJTs by [email protected] | |
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| Ocean Software published both, but they also made Addams Family Values. Whereas… | |
| Post #AsKcW9irE57TwTEwHQ by [email protected] | |
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| @foone guess you’ll have to take it apart to……Sea | |
| Post #AsKcmuODUExrJKZcrA by [email protected] | |
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| Also not used on the Genesis version of Cutthroat Island, which had one of the … | |
| Post #AsKdNrgAWjb3cRaoPQ by [email protected] | |
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| They don't do it in the OTHER ADDAMS FAMILY GAME FOR THE SAME SYSTEM BY THE… | |
| Post #AsKeYbr5ne67gLODa4 by [email protected] | |
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| They don't do it in The Untouchables. I'm gonna stop checking SNES game… | |
| Post #AsKejgFFor2ATvyCTw by [email protected] | |
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| BTW the other weird thing about this game is that they accidentally made L a vo… | |
| Post #AsKewbdkFfZ3xqaZMW by [email protected] | |
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| @foone How do you even do that? | |
| Post #AsKezGR1Y4Qf4AuEwS by [email protected] | |
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| They have the same four diacritics for A,E,O,U, and... L. | |
| Post #AsKf34cBR9aBZ7wU6K by [email protected] | |
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| so the valid characters I've discovered so far are:4,5,6,7,8,9,M M?! WHY AR… | |
| Post #AsKf78m9uPIPd2Y0dU by [email protected] | |
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| I'm gonna have to exhaustively search every possible byte to find these all… | |
| Post #AsKfI6nPbsLIfqMbzs by [email protected] | |
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| just injecting all 256 possible bytes into the dialogue system by running the R… | |
| Post #AsKfTPbG2O8sB94IsK by [email protected] | |
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| this may be a silly rodeo but it's my (by my rough count) 53rd time here | |
| Post #AsKfv37lCAyYa0RwrQ by [email protected] | |
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| @foone surely they’d need some extra bytes to handle the encoding tho? | |
| Post #AsKfv3EUn8MautbKMK by [email protected] | |
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| @xarvos yeah. but I can't imagine too many. It's pretty easy to check a… | |
| Post #AsKfzTkCAIWgIYXVoG by [email protected] | |
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| @foone Maybe they had other debug ROMs with extra code that needed the space? | |
| Post #AsKgAMKg3sBgUsnAFU by [email protected] | |
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| @foone oh man, I remember the Nintendo Power issue that had level maps for Scav… | |
| Post #AsKgGQz5g9vWf6akRU by [email protected] | |
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| @foone that may have been intentional, as ‚i‘ w/ diacritics is often writte… | |
| Post #AsKgGR57JkkOxnPYps by [email protected] | |
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| @thetacola It's not the I, though. The I looks different: | |
| Post #AsKgVv1QHYCwAL4AMK by [email protected] | |
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| @[email protected] @[email protected] Who else on the internet would b… | |
| Post #AsKgVv89sVayVEDXrE by [email protected] | |
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| @deepbluev7 @jo exactly! of course I'm that person! | |
| Post #AsKgdRAl94Z5uF1Cbo by [email protected] | |
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| it's running. it's gonna take 51 minutes to run the game 256 times. so … | |
| Post #AsKgfe9PrZtSjkRZ2G by [email protected] | |
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| @foone, are you sure? There's no Unicode l̈, no Unicode lÌ€, no Unicode l�… | |
| Post #AsKglENYaynAXnik76 by [email protected] | |
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| heh. I was thinking "surely there can't be more portraits than the 6 I… | |
| Post #AsKgqfc4lbe4SQ6b20 by [email protected] | |
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| @lp0_on_fire Yeah, but the I in this font doesn't look like that. The L doe… | |
| Post #AsKh3LKBViMTIXmPGi by [email protected] | |
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| @foone, I think that I need to see the full font, ideally with 32 characters pe… | |
| Post #AsKh5mCGZSkVDiEiOG by [email protected] | |
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| @foone I mean, there are four of them. | |
| Post #AsKi9ce47qRGi0dYRc by [email protected] | |
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| @lp0_on_fire fun fact: I have a script to do exactly that:python delinearize.py… | |
| Post #AsKiCQjkrANSe2dYTA by [email protected] | |
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| @zwol it's been suggested, but I haven't figured out what game that was… | |
| Post #AsKiQErTo1B1rspoLw by [email protected] | |
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| @foone @xarvos If it's in assembler it's more like a dozen bytes or les… | |
| Post #AsKk3QW8VI0NGX6M8O by [email protected] | |
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| @foone, I'm going to have to agree with @thetacola – I think that whoever… | |
| Post #AsKkvQ0gbcAfKW8Vvs by [email protected] | |
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| 74 characters | |
| Post #AsKlhWIAYK0YiHFaBk by [email protected] | |
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| @foone is… is that a buttplug on the 4th row? | |
| Post #AsKlpQhdDXWbh8vpuC by [email protected] | |
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| @lp0_on_fire @thetacola English, French, and German. | |
| Post #AsKmA1NEaKypDgD4u8 by [email protected] | |
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| @jpm I hope not | |
| Post #AsKmDZSqIIBbomWfBo by [email protected] | |
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| now I gotta name them. Fortunately for all the items I can just look in game. I… | |
| Post #AsKnUqGNBncQnPUbcu by [email protected] | |
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| also I've now discovered I'm wrong, there's a total of THREE Addams… | |
| Post #AsKofcPF9JfKxWLOsK by [email protected] | |
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| @foone tag yourself, I'm moustache baby. Or is that young gomez? | |
| Post #AsKtSBBrWdCCYaUqH2 by [email protected] | |
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| the manual has a list of enemy names, but no pictures to match them to the port… | |
| Post #AsKy1n9MmdIwEsZ8ee by [email protected] | |
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| the game uses the same text encoding in the genesis version | |
| Post #AsKy8xDziyp7Vo96Vk by [email protected] | |
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| I'm down to these last 8 unidentified portraits | |
| Post #AsKyHgcUpWsKcSloJM by [email protected] | |
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| I've scrolled through a 3+ hour longplay to find the others. I'm gonna … | |
| Post #AsKyUkMCFN7nyTNEMS by [email protected] | |
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| @foone tag yourself im orange eyeball with hands | |
| Post #AsKznl8jezw5rIhuFM by [email protected] | |
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| the guy in the second-from-right bottom position seems to have all of ONE line … | |
| Post #AsKzwODWFweNN43mTo by [email protected] | |
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| lets try ANOTHER LETSPLAY | |
| Post #AsL0Z4a7C7ZflZ4gcq by [email protected] | |
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| 15 hours! this'll save me, hopefully.I found one already | |
| Post #AsL0mG21vyLp2jQ144 by [email protected] | |
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| @foone You're not going to show us the crash handler? (I'm guessing it&… | |
| Post #AsL0mG7hast7KK4XuC by [email protected] | |
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| @NekoEd nothing to see, it just reboots the system after a few seconds | |
| Post #AsL13bCqSekRdZkKfY by [email protected] | |
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| I wonder if there's already a solution to automate scanning through the vid… | |
| Post #AsL18nUiCYMnCEa9Ds by [email protected] | |
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| yes I am physically incapable of doing any repetitive task without thinking &qu… | |
| Post #AsL1v8XVGAMeMlwCA4 by [email protected] | |
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| @foone Look up Histogram matching. Comparing the variance between histograms of… | |
| Post #AsL2jbFcmiGBtQdbCy by [email protected] | |
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| I'm now onto scrolling through youtube videos where I'm view number 7, … | |
| Post #AsL3iN7PwWZhj7mFXs by [email protected] | |
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| @foone I'm somewhat of a Pool of Urgh myself 😅 love the Twees. Cutified … | |
| Post #AsL3rnh4VU66kowyCO by [email protected] | |
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| 16 episodes and they didn't finish it. darn. | |
| Post #AsL3wWxAAu44HZjSSW by [email protected] | |
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| I'm officially giving up. These two guys will be unknown1 and unknown2 | |
| Post #AsL5lMR98NM4OCYfqK by [email protected] | |
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| @foone i have been receiving recommendations like this too recently. | |
| Post #AsL6gv4t0pBcKgan9E by [email protected] | |
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| @foone can they be unused sprites? | |
| Post #AsL73E05L66HOHyzAm by [email protected] | |
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| @foone I wonder if they had to save the space on an earlier dev build cartridge… | |
| Post #AsL73d1MJUyQzTlr84 by [email protected] | |
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| @foone could also use the high bit to indicate a space (assuming they don'… | |
| Post #AsL73e9u5DP2WGmC5Q by [email protected] | |
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| @foone I guess this is just a really really shitty form of Huffman coding | |
| Post #AsL7CvF5w4D66scxVY by [email protected] | |
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| @foone sometimes i don't know how computers are able to understand anything… | |
| Post #AsL7FsQ4t4jODwAoXA by [email protected] | |
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| @foone Looks like this is Ocean Software, who cut their teeth on 8-bit micros, … | |
| Post #AsL7HgzOM9WlLtYb7w by [email protected] | |
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| @foone Bummer. Love seeing crash screens. | |
| Post #AsL7JFEcW8kZqvQ7Bw by [email protected] | |
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| @foone well, of course:https://xkcd.com/1319/and also:https://xkcd.com/1205/ | |
| Post #AsL7K9sbue0rXAYqIa by [email protected] | |
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| @foone I bet they invented this trick for an earlier game that had to fit on, l… | |
| Post #AsL7NwkweEVvzRmXTc by [email protected] | |
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| @foone L̈ö̈l̈̈̈̈ | |
| Post #AsL7d02EjtiaVG31Si by [email protected] | |
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| @foone Does any other Ocean Software game on the SNES before this do it, perhap… | |
| Post #AsL7hrEisbYSf9CkDI by [email protected] | |
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| @foone yes but you gotta admit it's pretty cool | |
| Post #AsL7m0vUnLTRsEC240 by [email protected] | |
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| @foone FWIW the first one looks like Audrey II from "Little Shop of Horror… | |
| Post #AsL7nRSVdKAaS6Jdjs by [email protected] | |
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| @foone it appears the font mastodon uses makes l and I completely identical | |
| Post #AsL7v76JCxF5d5adDk by [email protected] | |
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| @ben @foone ORB | |
| Post #AsL85mo7002FsMARlY by [email protected] | |
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| @foone totally normal, if you ask me | |
| Post #AsL8XQavB9uf5nB7AW by [email protected] | |
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| @foone OH GOD NOT TINY SPIDERS | |
| Post #AsL8oV8rWbhw7RC9xY by [email protected] | |
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| @ketmorco that's Pubert, their third child from the "Values" movie | |
| Post #AsLC9u6gCXYRUQ4UKm by [email protected] | |
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| @archiloque it's certainly possible! | |
| Post #AsLK0cofusnWtKjiO8 by [email protected] | |
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| @foone This is reminiscent of the symbol table in the ZX Spectrum, where the en… | |
| Post #AsLO9F5ntDwVjj72wq by [email protected] | |
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| @foone I don't remember any of these guys from the movie... | |
| Post #AsLTWu04SiD72YX4aW by [email protected] | |
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| @foone | |
| Post #AsLTt1wHcsOo27JQAK by [email protected] | |
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| @foone and room for few more...?! | |
| Post #AsLTyJoUb53iuwBpYm by [email protected] | |
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| @pyromuffin @foone For some reason it's always the third one down, too | |
| Post #AsLWkwBDSEB1iX85my by [email protected] | |
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| @foone It's a trap because even if the program doesn't work, you've… | |
| Post #AsM4P1SuWH74BF7zLU by [email protected] | |
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| @The4thCircle me either!mind you, I didn't see the movie, so I don't re… | |
| Post #AsMCpxcrhZf1iz8kAC by [email protected] | |
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| @foone In the movie all the monsters are just white bourgeois Americans. I gues… | |
| Post #AsMH1G53pMIBxlyG1I by [email protected] | |
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| @foone I've used something like`ffmpeg -i vid.mp4 -vf "mpdecimate,setp… | |
| Post #AtYSxI5M0b0gAa17lA by [email protected] | |
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| @NekoEd it does have a feature specifically meant to allow an MMU to add segfau… | |
| Post #AtYSxIDrUxocaxzv1M by [email protected] | |
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| @NovaSquirrel Genesis does what Nintendon't! (Exception handling in this ca… |