| Post AoOZwzmExVPTN24ltI by [email protected] | |
| More posts by [email protected] | |
| Post #AoOX1xmrU8nomg2mZs by [email protected] | |
| 0 likes, 1 repeats | |
| Bad idea: build a captcha library that embeds DOSBox so it can make you beat le… | |
| Post #AoOX4jJjjvhkm9jx3o by [email protected] | |
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| Honestly just making it do The Incredible Machine puzzles would be hilarious | |
| Post #AoOX7KmLQjFfXVMZVI by [email protected] | |
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| Same form lemmings... God, is it just all puzzle games? | |
| Post #AoOXArN4i0AFUYDz1M by [email protected] | |
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| @foone "Get anywhere at all in Zaxxon" | |
| Post #AoOXDXn1y5Ypd7e3Wa by [email protected] | |
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| I have thought about adapting Simon Tatham's puzzle collection to a captcha… | |
| Post #AoOXQqtGGRkGdLuBH6 by [email protected] | |
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| @foone I like his game that has dense graphs that you have to untangle so none … | |
| Post #AoOXWuWZfL0hdsBN7A by [email protected] | |
| 0 likes, 0 repeats | |
| !Where in the world is Carmen Sandiego!You catch the culprit of the current cas… | |
| Post #AoOXZdHAFg6J11Gx3g by [email protected] | |
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| Oregon Trail would also be funny.To prove you are a human, get to Oregon. | |
| Post #AoOXcJhpT843Bn1afQ by [email protected] | |
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| We use geo-ip to automatically allow anyone showing up as accessing the site fr… | |
| Post #AoOXep71fhJlAp0Oxc by [email protected] | |
| 0 likes, 0 repeats | |
| (that is only one slight degree sillier than something I have done professional… | |
| Post #AoOXkcAehUX4m2SrxY by [email protected] | |
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| Chip's Challenge levels would also be funny. | |
| Post #AoOXn2ztvmeSYPauf2 by [email protected] | |
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| @foone Make them play a game of "Where in North Dakota is Carmen Sandiego&… | |
| Post #AoOXyKyLRPKnUIFYQ4 by [email protected] | |
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| The edutainment puzzles from the doors in Super Solvers: Gizmos and Gadgets! | |
| Post #AoOY1NodKGrnAu9y1Q by [email protected] | |
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| @foone brb adding an error handler that says BUMMER whenever the API returns a … | |
| Post #AoOY4GJze5iSniCWcC by [email protected] | |
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| You know, I was just thinking yesterday I should reverse engineer that game, bu… | |
| Post #AoOYA9DuwsjUWZAKJs by [email protected] | |
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| "have a population of at least 20,000 within 5 years in this game of SimCi… | |
| Post #AoOYUmFZYf13M4mCy8 by [email protected] | |
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| @foone I had this as a kiddo, and nobody I've ever mentioned it to, has hea… | |
| Post #AoOYZ9VD35Y0d3B1Sy by [email protected] | |
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| Just throwing surfers randomly in point and click adventures and then telling t… | |
| Post #AoOYydpNRAUJv8lRGC by [email protected] | |
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| @foone Oh, I'd be snookered in that case | |
| Post #AoOZ2wl100e5mvmE1w by [email protected] | |
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| @foone Would Lode Runner levels be a bit too actiony? | |
| Post #AoOZ939Y8Is7MUA9ke by [email protected] | |
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| @foone Beat Super Metroid in under 3 hours. | |
| Post #AoOZGoGbMbJZVeA51U by [email protected] | |
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| @foone how about an incredible machine *with* lemmings? | |
| Post #AoOZL1HguGGf2bg8SO by [email protected] | |
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| @gryzor madness! | |
| Post #AoOZmc5oA6PP1EHIyu by [email protected] | |
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| @foone "I finished 'Secret of Monkey Island' just so I could prove… | |
| Post #AoOZpybuthgNj2tsuG by [email protected] | |
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| @foone something like doom captcha?https://vivirenremoto.github.io/doomcaptcha/ | |
| Post #AoOZwzmExVPTN24ltI by [email protected] | |
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| @foone Unless there is a significant random element in those levels then it wou… | |
| Post #AoOa2oIGZCvvUbpQn2 by [email protected] | |
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| @itec yes but running the actual game | |
| Post #AoOaBcmcjPdkOsENua by [email protected] | |
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| @foone warioware but as captcha | |
| Post #AoOaIi3TWsxwmGUXcu by [email protected] | |
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| @foone get out of the cave labyrinth in Kyrandia before you run out of fire ber… | |
| Post #AoOaKW3h6Rgo9NSIW8 by [email protected] | |
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| @lritter that'd be fun! significantly more likely to get your ass sued off,… | |
| Post #AoOaOCxa3Lro4jM9HU by [email protected] | |
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| @foone I would refresh the page with all kind of funny headers and user agents … | |
| Post #AoOaPBB8A6MAq89ojQ by [email protected] | |
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| @foone if you use that name, sure | |
| Post #AoOaaBthpTFGFsG2tc by [email protected] | |
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| @foone finish the desert in KQV without dying of thirst | |
| Post #AoOas5aG2fENszhBgm by [email protected] | |
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| Seems Gizmos and Gadgets is a 16-bit EXE compiled with Borland Turbo C++ (no fl… | |
| Post #AoOb0p8KZcwHTKnXPM by [email protected] | |
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| oh goody my favorite, OVERLAYS! as if segmented code wasn't enough of a pai… | |
| Post #AoOb416OWx2RSfPmsa by [email protected] | |
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| @foone Or for the non-gamers: “Edit these CONFIG.SYS and AUTOEXEC.BAT files s… | |
| Post #AoOb7aUpOOtg6RXv96 by [email protected] | |
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| step up: find the fade out.see the game fades out when you go into a door. find… | |
| Post #AoObAXv3QjbwymDwvo by [email protected] | |
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| @foone *flashbacks from 8051 assembly programming* | |
| Post #AoObGtLChJ2f9gTski by [email protected] | |
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| @foone I assume the test of being human is whether you abandon the boring task … | |
| Post #AoObKmcZcj8NTLSemm by [email protected] | |
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| @gh oh that'd be fun. | |
| Post #AoObT77FJCGdLtmREW by [email protected] | |
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| found 5 places the palette is reprogrammedand all are in overlays. ugh. | |
| Post #AoObWrHu6CdvQ8YE3U by [email protected] | |
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| OKAY realistically this is a game that features several different games you can… | |
| Post #AoObtQHEgsN0JBzwkC by [email protected] | |
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| looks like the separate game engines are called puzzler, electric, and simple. | |
| Post #AoObwBt4eDF4Y414xk by [email protected] | |
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| I love when games use __FILE__ in their assertions. please tell me all your fil… | |
| Post #AoObzYVuylu5aln2O0 by [email protected] | |
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| @foone I'm pretty sure a computer would be better at playing PoP than me �… | |
| Post #AoOcamaJcunJwlb8fg by [email protected] | |
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| can I not set an I/O breakpoint in dosbox-x's debugger? I forget. | |
| Post #AoOcmjrdZFwIz4Ow2y by [email protected] | |
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| @foone How about WarioWare minigames instead? Takes less than 10 seconds and sh… | |
| Post #AoOdI6maPIaH2dzrhw by [email protected] | |
| 0 likes, 0 repeats | |
| @foone some of these could probably do double duty as age verification challeng… | |
| Post #AoOdPfBwsCwtmpSjDM by [email protected] | |
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| @enno meanbut yeah, clearly. | |
| Post #AoOdvhm6nvv745eeIq by [email protected] | |
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| oh sweet laser jesus I found the upload palette function and THEY UNROLLED IT | |
| Post #AoOe4SemNnhMmbOxlY by [email protected] | |
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| why do:for(int i=0;i<256;i++){ upload_color(i,palette[i]);}when you can do… | |
| Post #AoOe8DWKbKNwzsF0Rk by [email protected] | |
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| the worst part is that this was done with a compiler from 1991 so there's n… | |
| Post #AoOedegJfPQyDEu06C by [email protected] | |
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| @foone Any idea why? I have extremely little experience with programming in tha… | |
| Post #AoOegUF6w0FShpWl84 by [email protected] | |
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| @foone Oh, what a great opportunity for various foot and paste errors 🥴 | |
| Post #AoOejSm6qdyR1SNi6q by [email protected] | |
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| @foone If we had shorter workweeks, maybe people wouldn't need to waste tim… | |
| Post #AoOemkAwbrSTrGYuVE by [email protected] | |
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| @saua it runs slightly faster. like a couple cycles per "iteration".T… | |
| Post #AoOey1QinYPcYcJsdk by [email protected] | |
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| @foone No compiler flags that would do this? 🤔🤷♂️ | |
| Post #AoOf1Dk3TnWdbut7GS by [email protected] | |
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| @foone I am surprised a game from 1991 would make such a large tradeoff against… | |
| Post #AoOfYkoXXRPzjryYOO by [email protected] | |
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| @foone yea, then you can easily reverse the 0 and 255 entries for gifs! | |
| Post #AoOfiS9vkgdGmFbcfo by [email protected] | |
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| @foone LOOK how many lines of code you wrote today! wow, your SO productive!!!!… | |
| Post #AoOgMWBEDncUpbJjYu by [email protected] | |
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| oh that's cute. their set_palette function takes two arguments: a pointer t… | |
| Post #AoOgQG5E0kfU4AIDPk by [email protected] | |
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| @simonzerafa in 1991? I don't think so. Not a for loop this big. | |
| Post #AoOgaX6fZdJll6rrbU by [email protected] | |
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| "hey ghidra what calls set_palette?""I don't know! you'r… | |
| Post #AoOgsEXBMdLNN0i1jM by [email protected] | |
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| @foone Reminds me of an Apple II educational game I wrote where some of the cod… | |
| Post #AoOh2Amk9po8dej9VY by [email protected] | |
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| @foone @catsalad hyperventilates | |
| Post #AoOh8xMOTBsh1qdYO0 by [email protected] | |
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| @foone @catsalad Except it would only be 250 more times, or you'd get an OO… | |
| Post #AoOhdx8hLCwdJx0ksa by [email protected] | |
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| ahh, nope! I misidentified it.the second parameter on set_palette is how many f… | |
| Post #AoOhlxvQIqdQ4hcfgm by [email protected] | |
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| @foone the only thing better than __FILE__ is __func__ | |
| Post #AoOi1Ja44RDBa8x3ZI by [email protected] | |
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| @foone This is why C++ is superior: template<int i> void upload_colors() … | |
| Post #AoOi3XJA0Hgejg6VNY by [email protected] | |
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| or maybe not? it's too 2am to tell.ANYWAY I'm currently debugging throu… | |
| Post #AoOi6QXXciY6c7D196 by [email protected] | |
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| (approximately 1536 times) | |
| Post #AoOiAvnpKcLwjPySlU by [email protected] | |
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| @th yup | |
| Post #AoOiV2PUTUpd13B8SW by [email protected] | |
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| this set_palette code got loaded into the segment 0BBC, one of the only 16-bit … | |
| Post #AoOjCRWcyOUBMSDKgi by [email protected] | |
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| interesting: the same function is called to fade a palette TO black and to fade… | |
| Post #AoOjFd6aNLIq91YKaO by [email protected] | |
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| @[email protected] maybe they wanted to experience the joys of funroll-loops … | |
| Post #AoOjFdHvhANQiCrOGe by [email protected] | |
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| @aud good point, it was a famously uneventful year | |
| Post #AoOjIdcwtJhydG7nqy by [email protected] | |
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| @foone @simonzerafa there were, but perhaps only 16 entries at a time.They were… | |
| Post #AoOjUrcSh7i1VFj7Ka by [email protected] | |
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| I'm staring at this code going "if it was less 2am, I could understand… | |
| Post #AoOjXQmCx4yp7WVe64 by [email protected] | |
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| this math: local_8 = (int)(0x3f / (long)param_1) + 1; iVar6 = 0; do { uVar7… | |
| Post #AoOjc5Z5FBCUmVakGO by [email protected] | |
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| @foone Loop unrolling is older than that though. Although maybe not on these pl… | |
| Post #AoOjdwkkybrw20wBvM by [email protected] | |
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| @foone you also wouldn't have posted about fading the palette to blackness … | |
| Post #AoOjhGwwLK13XSDpVw by [email protected] | |
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| @nazgul I know it existed before, I just don't think DOS compilers of the t… | |
| Post #AoOjjtGMrjoWwcYdHs by [email protected] | |
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| @oblomov FACKyeah | |
| Post #AoOjvVVqzi0ql9LAO0 by [email protected] | |
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| @foone Probably not. I doubt the Aztec C compiler I used on the Apple II game d… | |
| Post #AoOk182VBGu5hBI9aa by [email protected] | |
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| @fooneThis is a wonderful idea. What about solving Ruckingenur levels (one of t… | |
| Post #AoOk5olYGZFhMsbE4O by [email protected] | |
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| @foone mafs | |
| Post #AoOkEwJ5bAnBMVdUHo by [email protected] | |
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| @foone this is why i love binja and can't stand hexrayswho tf *wants* this … | |
| Post #AoOlwFyeRMSIm6IN1M by [email protected] | |
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| found the INT31! we've got OVERLAYS FOR SURE! | |
| Post #AoOm1OiNNjytK08NRQ by [email protected] | |
| 0 likes, 0 repeats | |
| wasn't there some kind of tool that could flatten out an overlay'd file… | |
| Post #AoOmNSxaHKzIrJlq4W by [email protected] | |
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| https://github.com/NationalSecurityAgency/ghidra/issues/5543oh this is more com… | |
| Post #AoOobamiBQrz5aY56e by [email protected] | |
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| @foone "+ '\x01'"How many levels of hell down for this code t… | |
| Post #AoOpwUIzZJC91sAvOS by [email protected] | |
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| @foone Y E S !I LOVED THAT GAME | |
| Post #AoOtp2MBTvO08cN3x2 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Copy'n'Paste Driven Development (CPDD) for experts! | |
| Post #AoOw911GMbuzgqEuDg by [email protected] | |
| 0 likes, 0 repeats | |
| @whitequark @foone fwiw, as someone who once loved hex-rays, (a) this is ghidra… | |
| Post #AoOwNzGx8ns0cEiXVw by [email protected] | |
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| @dougall @foone yeah. i recognized that it's ghidra, but i also made a (per… | |
| Post #AoOwhSu1CXIU0vHHTk by [email protected] | |
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| @dougall @foone ... but also, this is useful context i haven't considered, … | |
| Post #AoOzTpNx76fxYFT4j2 by [email protected] | |
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| @foone Reminds me of the Doom Captcha, but I guess your idea is more NES Remix.… | |
| Post #AoOzWoCJzAIOjkRtmS by [email protected] | |
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| @fooneAnd Lasertank ones!https://en.m.wikipedia.org/wiki/LaserTank | |
| Post #AoP0odoNRKLVgvJfgu by [email protected] | |
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| @whitequark @foone heh, I looked into it – ghidra's decompiler (classifie… | |
| Post #AoP4gkBoF65eyKlZuS by [email protected] | |
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| @foone @simontatham You two should talk, I love this idea so much. | |
| Post #AoP9z7xF7fzhf4XQsi by [email protected] | |
| 0 likes, 0 repeats | |
| @foone it’s bad enough that Cloudflare keeps telling me I’m a robot, I don�… | |
| Post #AoPAbgdOdFoEDudqOu by [email protected] | |
| 0 likes, 0 repeats | |
| @dougall @foone oh wow, i have not expected this! | |
| Post #AoPBs2f8bFjz86opZg by [email protected] | |
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| @foone @catsalad "Ha! You're not so 'stop playing those stupid vid… | |
| Post #AoPH6lvZbMZ1LGLjqy by [email protected] | |
| 0 likes, 0 repeats | |
| @foone maybe they shaved 512 CPU cycle | |
| Post #AoPKSvlC1amQ4QkgTY by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Playing games is one of the earliest things that machines did better tha… | |
| Post #AoPKylyvuqgf0gMWx6 by [email protected] | |
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| @foone there are no original ideas:https://en.wikipedia.org/wiki/Rensenware | |
| Post #AoPjUtZpbv7WjTTHjE by [email protected] | |
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| @ckape Carmen Sandiego Go is the obvious next step, yeah! | |
| Post #AoPjfAnKRzPZ1ngYhk by [email protected] | |
| 0 likes, 0 repeats | |
| @MedeaVanamonde that "foone" punk posts a LOT | |
| Post #AoPjzOI9yfaGgGkNDk by [email protected] | |
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| @dougall @whitequark yeah this is early decompilation. I haven't told it of… | |
| Post #AoPmCPh2HM3whQigtc by [email protected] | |
| 0 likes, 0 repeats | |
| I like that this program using overlays is only 209kb."oh no, we can't… | |
| Post #AoPmSwqMnHZ09By7FI by [email protected] | |
| 0 likes, 0 repeats | |
| oh hey, there is a 32bit windows version of this game? that might be way easier… | |
| Post #AoPmVrjYFUevATAjFg by [email protected] | |
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| you know, because of pointers that actually point | |
| Post #AoPmrHL0FU64ettsMS by [email protected] | |
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| @foone "The only thing 32 bits ever got us was 64 bits, and now a browser … | |
| Post #AoPn07XM3baarttThA by [email protected] | |
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| I can't play it because MIDI doesn't work on Windows 10 | |
| Post #AoPnIXQQXmbWN7R4Rk by [email protected] | |
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| sticking a zero byte file at C:\Windows\SysWOW64\midimap.cfg fixed that. It run… | |
| Post #AoPnLt78MUlGVW0bFg by [email protected] | |
| 0 likes, 0 repeats | |
| if there's a game you grew up with and love on platform X, never play a che… | |
| Post #AoPnP59o2gXyj8mWuG by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I guess it's less 2am now, but, assuming 16-bit ints:uVar2 = (int)uV… | |
| Post #AoPnWENc9PobMFeJQu by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Tempest 2000? | |
| Post #AoPngVrlzXQwUFetNY by [email protected] | |
| 0 likes, 0 repeats | |
| @foone it's also pretty painful to see what a lot of the games we grew up w… | |
| Post #AoPoA8Pbl5PwQrbq1A by [email protected] | |
| 0 likes, 0 repeats | |
| @foone oh its so true C&C did not play well on PS1. | |
| Post #AoPoLdNSyCM9eh5hAW by [email protected] | |
| 0 likes, 0 repeats | |
| @dashasierra has an RTS EVER played well on a console?Maybe an FPS-RTS hybrid, … | |
| Post #AoPp5cC1hqDhIofJei by [email protected] | |
| 0 likes, 0 repeats | |
| @foone @dashasierra Lego Battles existed, I guess? | |
| Post #AoPp89vrEfAQWQJdOC by [email protected] | |
| 0 likes, 0 repeats | |
| @tess 1997 port of a 1993 game, so yeah | |
| Post #AoPpCuyCIBK3Z6gAUa by [email protected] | |
| 0 likes, 0 repeats | |
| wait, ghidra autodetects the 32bit version as being DELPHI?!The DOS one is defi… | |
| Post #AoPpDjZU9orIVEVeYS by [email protected] | |
| 0 likes, 0 repeats | |
| @foone @dashasierra I've heard that weirdly enough the N64 had some!(I'… | |
| Post #AoPpHKoQ9YJAs8DEIK by [email protected] | |
| 0 likes, 0 repeats | |
| maybe they compiled the games into DLLs and had a delphi shell around it? | |
| Post #AoPpPkxKppbOGwOif2 by [email protected] | |
| 0 likes, 0 repeats | |
| I think that's exactly what they did.on the CD there's a bunch of DAT f… | |
| Post #AoPpS5LQ0CQe5KlzBw by [email protected] | |
| 0 likes, 0 repeats | |
| loadLibrary()ing a .DAT file? naughty naughty. | |
| Post #AoPpcgec8nA4h7o5pI by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Pascal calling convention got way out of hand | |
| Post #AoPpl6DMzVX2Hn4hpg by [email protected] | |
| 0 likes, 0 repeats | |
| Language ID:x86:LE:16:Protected Mode (2.13)what do you mean 16bit protected mod… | |
| Post #AoPpnzW0M7nSNQAcEK by [email protected] | |
| 0 likes, 0 repeats | |
| that can't be right. I'm on a 64bit system. those DLLs shouldn't ev… | |
| Post #AoPpsFJjXuqSXoSXku by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Windows 10: so backwards-compatible, even the error dialogs look 16-bit … | |
| Post #AoPpvJF1PfyFaDiSn2 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone You’re on a Foone system. Those DLLs will somehow load. | |
| Post #AoPq0O6OlfEy6h6Wa8 by [email protected] | |
| 0 likes, 0 repeats | |
| These are NE executables. So windows 3.x. Those... shouldn't be loading. Un… | |
| Post #AoPq4CYDeninRJw4i8 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Mark Zbikovski likes this. | |
| Post #AoPq6svh478JSCCALY by [email protected] | |
| 0 likes, 0 repeats | |
| all this is telling me "give up on the windows version and go back to hack… | |
| Post #AoPqBtVuJyIUiHWSpc by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I always loved that Xenix could even run on a stock XT with no memory pr… | |
| Post #AoPqDfwHlIl1Bwi5Dc by [email protected] | |
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| @dg3hda He goes by Zark Mbikovski in little-endian cultures | |
| Post #AoPqHCyfNlmuWkVZpo by [email protected] | |
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| because this smells like it's either brilliant or a crime against man and G… | |
| Post #AoPqKGBzsxkfMpCOLw by [email protected] | |
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| @foone win64 runs 32 bit programs in an emulator that runs 16 bit programs in a… | |
| Post #AoPqNzhX8rEZNWjL4y by [email protected] | |
| 0 likes, 0 repeats | |
| @onfy ugh. if this is a trend for them, I might have to get all their 90s games… | |
| Post #AoPqR9wXWDhI0pG5gG by [email protected] | |
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| @foone that is my learning of the evening. | |
| Post #AoPqV0qRHvpKx7F5qy by [email protected] | |
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| @foone “same thing”-parents when buying presents | |
| Post #AoPqYPO2UxTxw8ZtNg by [email protected] | |
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| WAITI was using this ancient version of ghidra for GBA hackingI'm doing x86… | |
| Post #AoPqbZqW4EilFDPOym by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Are they possibly using the.DAT/.DLLs to load puzzle data into a recreat… | |
| Post #AoPqeQgMaulngz1IEC by [email protected] | |
| 0 likes, 0 repeats | |
| it's only a matter of time before someone invents one of those Version Mana… | |
| Post #AoPqhWeCs97z3tUHWS by [email protected] | |
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| I'm on my laptop now (disability reasons) but my Real Workstation has like … | |
| Post #AoPqkQxEUnIeH1m1AW by [email protected] | |
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| @ScotttSee it's certainly possible. resource dlls are a thing. | |
| Post #AoPqx1nJLqQ60Q8cdM by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Why stop at video games? Captchas already make people do slave labor (la… | |
| Post #AoPr1L9XJpqRCfadqS by [email protected] | |
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| you're... making int21h calls?in a DLL? your'e making raw DOS interrupt… | |
| Post #AoPr556iuvReb83ffc by [email protected] | |
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| I'm starting to think none of these DLLs are actually ever used | |
| Post #AoPr8J6dKMD2slYQIS by [email protected] | |
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| procmon time. what do you do, game? | |
| Post #AoPrGIbb4Y67e8qdma by [email protected] | |
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| they didn't bother to make the animations play at the right speed :( | |
| Post #AoPrMKxrDM80hU8hP6 by [email protected] | |
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| @foone DOS interrupt calls were the pinnacle of civilization. | |
| Post #AoPrQzkjVSLgMTDnZQ by [email protected] | |
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| they are indeed using those files.I'm wondering if they're just using t… | |
| Post #AoPrdKzkM1uLiZ85gG by [email protected] | |
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| @foone My XT only *has* 256kB, the entire first kilobyte goes poof for the inte… | |
| Post #AoPrhAoe8qRbJ3laQC by [email protected] | |
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| @gabe 1993! with minimum requirements of 640kb | |
| Post #AoPrlFaYL4UzGc7P4y by [email protected] | |
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| @foone yeah that's what I'm thinking. either that or they're hotpat… | |
| Post #AoPro5DbLqiRyOjYjw by [email protected] | |
| 0 likes, 0 repeats | |
| @foone >rustup>zigup>espupghiddy-up | |
| Post #AoPrqzzLFjrAcaSE8u by [email protected] | |
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| @fooneWindow 11 has a chance to make itself better than Windows 10 if they fix … | |
| Post #AoPsGNUb0CVQl2AtkG by [email protected] | |
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| @fooneCome, join the light side | |
| Post #AoPtO0p5GqyqihxiWu by [email protected] | |
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| @foone oh yeah, you mentioned VGA.Damn gamers and their high-end hardware. | |
| Post #AoPtQs6EA2rcX8LPKC by [email protected] | |
| 0 likes, 0 repeats | |
| @foone remember the goat puzzle? | |
| Post #AoPzGPYG2ut0p4qnUu by [email protected] | |
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| @foone https://github.com/Honeypot95/asdf-ghidra | |
| Post #AoPzGPhTUeG7HfA9rc by [email protected] | |
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| @SpindleyQ AHHH | |
| Post #AoPzhvFSJ3WOwnAs2i by [email protected] | |
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| @jonn which one? | |
| Post #AoPzkzrdbKxU8EV2w4 by [email protected] | |
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| @foone are they passing LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE or LOAD_LIBRARY_AS_I… | |
| Post #AoPzl0095hlQYcTqCG by [email protected] | |
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| @gsuberland haven't found out yet but i suspect so | |
| Post #AoQ0wUNOb7SPu4Ojy4 by [email protected] | |
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| @foone Broken Sword. I won't spoil. If you didn't play it, play it when… | |
| Post #AoQ5wW5yhotv0Q5FVA by [email protected] | |
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| @foone haters gonna hate, pointers gonna point… | |
| Post #AoQ7jn0sh75ZcRl5sW by [email protected] | |
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| @foone captchas that get smaller and quicker and more spastic to play before th… | |
| Post #AoQ81dVclkqXM4eGLg by [email protected] | |
| 0 likes, 0 repeats | |
| @foone … but… why? | |
| Post #AoQ8GBYeyNE90h0QJE by [email protected] | |
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| @mmu_man different plugins target different versions. compiling between version… | |
| Post #AoQ8MGJSCw4RUhn6Rs by [email protected] | |
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| @foone it seems like you've solved this, but, I have previously dealt with … | |
| Post #AoQ8MGSfefRXxI6Soa by [email protected] | |
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| @greg ooh, nasty. I'm not sure if that's what's happening here, but… | |
| Post #AoQ8VUWKkkFIAIDSwC by [email protected] | |
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| @foone and I thought r2 was complex 😅 | |
| Post #AoQ97hvPMcvAk5ARQ8 by [email protected] | |
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| obviously the first thing you call GetProcAddress on is "GetProcAddress&qu… | |
| Post #AoQ9Cfw6BaTw1PrLG4 by [email protected] | |
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| you know, just in case the address has changed between compile time and run time | |
| Post #AoQ9hcoJr9UlIzyj3Y by [email protected] | |
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| @foone or to obfuscate subsequent calls? | |
| Post #AoQ9kL6CAFcJF5dNFA by [email protected] | |
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| oh it's trying to load WinG32.dllthat's a pre-directx windows library f… | |
| Post #AoQ9uf9WSaYUKk74Hg by [email protected] | |
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| hah! it works!it turns out they installed this pre-win95 graphics library into … | |
| Post #AoQA3o9SN6P6qjRWOu by [email protected] | |
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| okay I'm running in a debugger now, with breakpoints on LoadLibrary/GetProc… | |
| Post #AoQA6F5nB2C6z5tE9Y by [email protected] | |
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| @foone Now I'll have "thunk" and "twunk" stuck in my he… | |
| Post #AoQA8VLDjdilxUBWdc by [email protected] | |
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| I wonder if these fuckers just skipped using the windows DLL loader and wrote t… | |
| Post #AoQCKHO7dds24CHhs8 by [email protected] | |
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| oh goody, they're not using the regular CreateFilethey're using _lopen.… | |
| Post #AoQCPCmSCFYjDz0wds by [email protected] | |
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| @foone woag i am so here for this :Di’ve also been reverse engineering gizmos… | |
| Post #AoQCPCzDQnldrYz8XA by [email protected] | |
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| @delan oh, awesome! I'll have to look through what you've found so far. | |
| Post #AoQCXx9ve6NrNkALTs by [email protected] | |
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| and CreateFile.they use both. fun! | |
| Post #AoQCx7GbCedzyBHhSa by [email protected] | |
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| @foone mom said its my turn on the DAT/EXE file | |
| Post #AoQD0dqcWYzPt1oXs8 by [email protected] | |
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| see the cool thing about reversing 32bit or 64bit code is that it's not seg… | |
| Post #AoQD6cBJdFOKSMLIUy by [email protected] | |
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| this may seem "boring" and "mundane" and "how debugger… | |
| Post #AoQF2yXekr3GYWBVJ2 by [email protected] | |
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| I've been doing too much GBA reverse engineering. I saw a 32bit pointer sta… | |
| Post #AoQF5lrqKmzc7DxZI0 by [email protected] | |
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| now let me copy this program onto this SD card in my laptop's built-in SD c… | |
| Post #AoQF9cCeCz39IfWXlA by [email protected] | |
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| @foone Well there certainly aren’t going to be any with that attitude. | |
| Post #AoQFCBCp2WfGRFpQbg by [email protected] | |
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| @foone but what if there were cartridges? 🤔 | |
| Post #AoQFR5AzjuEA5A512e by [email protected] | |
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| @north this thought experiment gave us the IBM PCjr, which was a massive flop. | |
| Post #AoQGIuxbwCu22HUSbw by [email protected] | |
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| @foone couldn't have written a little script to write that for them? or do … | |
| Post #AoQGMwlXATmunDlLUm by [email protected] | |
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| @Canageek probably a macro in their compiler. little scripts are rarer then, bu… | |
| Post #AoQHP5oYb0GnOGlPqy by [email protected] | |
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| yeah this is some windows 3.x-ass code. They definitely recompiled it as 32bit … | |
| Post #AoQHnbDvT87rkpJcmm by [email protected] | |
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| @foone This thread has been a JOURNEY. I don't understand all of it, but st… | |
| Post #AoQIEJCmZLB3gpW5ui by [email protected] | |
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| @foone I love seeing your posts come up in my feed because I have legit no idea… | |
| Post #AoQJ12d8yyI0TQ5IvI by [email protected] | |
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| @foone 16-bits should be more than enough for anyone | |
| Post #AoQJ3eXP0xxEcWe0Su by [email protected] | |
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| WHAT IN THE BORLAND TURBO C PLUS PLUS IS GOING ON HERE? | |
| Post #AoQJ6Ufe9l7ot3r4ka by [email protected] | |
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| Ghidra is better at reversing MSVC-style arguments than Borland-style. Makes se… | |
| Post #AoQJFfV1GViL4sG7gO by [email protected] | |
| 0 likes, 0 repeats | |
| What happened: I'm looking at a function that's clearly a strcmp of som… | |
| Post #AoQJPz73CKomnry1B2 by [email protected] | |
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| @foone Borland stuff is so cursed. especially if it's anything to do with s… | |
| Post #AoQJSuYcahQ3XnG5mS by [email protected] | |
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| there's some nonsense going on here with pascal calling convention but I th… | |
| Post #AoQJWNGeItnBSJVH7I by [email protected] | |
| 0 likes, 0 repeats | |
| but the bottom line is that it's not a 4-argument function, it's a 3-ar… | |
| Post #AoQJZWzOcCS2TYwGR6 by [email protected] | |
| 0 likes, 0 repeats | |
| so I live another day, safe from the horror that is the 4-argument strcmp. what… | |
| Post #AoQJpnhYFOhuwPLlCq by [email protected] | |
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| I figured out the hypothetical 4-argument strcmp: it's a locale-specific st… | |
| Post #AoQK1CKyzXk2X9EDgW by [email protected] | |
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| and you might say "why would you compare two strings you know are of diffe… | |
| Post #AoQKSK9o1gDSbYw2me by [email protected] | |
| 0 likes, 0 repeats | |
| To greatly oversimplify, the german letter "ß" is lowercase, and in … | |
| Post #AoQKVyiLgy8HG8pp0C by [email protected] | |
| 0 likes, 0 repeats | |
| Try it out on your local javascript console:>> "Straße".length… | |
| Post #AoQKdC3kTPqkfxHiuu by [email protected] | |
| 0 likes, 0 repeats | |
| so yeah hypothetically if you had a version of stricmp that was strncmp and com… | |
| Post #AoQKfmdPSVRcgtCSiO by [email protected] | |
| 0 likes, 0 repeats | |
| enough writing about FICTIONAL C LIBRARY FUNCTIONS, what the hell writing brain… | |
| Post #AoQKsVBhdZ5kLRIyZM by [email protected] | |
| 0 likes, 1 repeats | |
| someone should write a fictional programming library reference book. like, fit … | |
| Post #AoQKvtsWIK7Tn2x8Sm by [email protected] | |
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| @foone this is a wonderful example of Why Internationalization is Hard! | |
| Post #AoQKxZc8bioJWM5WMq by [email protected] | |
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| @foone you have got me wondering if it supports the recent uppercase addition, … | |
| Post #AoQL40ImIPP41r6C5Q by [email protected] | |
| 0 likes, 0 repeats | |
| @foone huh, it'd fit right in with the debugging simulator / mystery game I… | |
| Post #AoQL6krOAG6F0QbEdU by [email protected] | |
| 0 likes, 0 repeats | |
| @clayote lemme know if you do (or just wanna share your ideas), it sounds exact… | |
| Post #AoQLB1FdAIM503yK4e by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I've had thoughts about writing a story told through just news artic… | |
| Post #AoQLFyErnB9r6ayY0O by [email protected] | |
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| writer-brain grabs the mic:C'S MEMORY HANDLING IS SO BAD IT CAN BE EXPLOITE… | |
| Post #AoQLG3b1sCrBimNokC by [email protected] | |
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| @foone capital ẞ exists | |
| Post #AoQLG3jBNtNY84CKS8 by [email protected] | |
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| @lizzy let me point you at the first three words of my post :) | |
| Post #AoQLRdIlSgrze3MMxU by [email protected] | |
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| @foone The idea is that a fictionalized version of the Hans Reiser murder happe… | |
| Post #AoQLfMOX7O8LGNbUbA by [email protected] | |
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| @fooneOn the edge of my damn seat with this thread | |
| Post #AoQLluWj81vSrMYljk by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I actually had notes on making a book that'd tell the story through … | |
| Post #AoQLr5qKTzL3P7CSMC by [email protected] | |
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| @foone SHUT UP AND TAKE MY MONEY | |
| Post #AoQLz63bZQfkNvE3ua by [email protected] | |
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| @clayote that sounds awesome! | |
| Post #AoQN6QFazS3mzjtKJU by [email protected] | |
| 0 likes, 0 repeats | |
| @foone properly locking and unlocking handles? Rather than the win32 way of jus… | |
| Post #AoQOEcggjXc7q22Pke by [email protected] | |
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| @foone #this. because it will take a lifetime to unravel | |
| Post #AoQOOj1E3604N0Sefo by [email protected] | |
| 0 likes, 0 repeats | |
| @foone You don't even need to use German majuscule/minuscule: there are dif… | |
| Post #AoQOnQrcgYbfIrkcOu by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Capital <ẞ> (viz lc <ß>) was actually added [... checks] … | |
| Post #AoQOzcNdh3pAUnXLcm by [email protected] | |
| 0 likes, 0 repeats | |
| @foone why, hand optimized code, doncha know? A human with their knowledge of d… | |
| Post #AoQP21xxXMPUQafxQG by [email protected] | |
| 0 likes, 0 repeats | |
| the funniest part? I'm back in reverse engineering mode.it's not even a… | |
| Post #AoQPBDtkXjj82b5dzs by [email protected] | |
| 0 likes, 0 repeats | |
| how do you confuse a two-argument function for a FOUR argument function?borland… | |
| Post #AoQPbDZyLrjGa4EbyK by [email protected] | |
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| DirectSound?!this windows 3.x-ass program uses DirectX?! | |
| Post #AoQPjajU9Siehrg2M4 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone was this windows 3.x-ass program written by copilot? | |
| Post #AoQPmBCPXavUNuROee by [email protected] | |
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| @onelson It's been stuck on a CD-ROM since 1997, so NOPE | |
| Post #AoQPsmUHohFHlmwwng by [email protected] | |
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| @foone so it was a skynet time travel situation. Got it. | |
| Post #AoQQFCMYIGyMOK1Oj2 by [email protected] | |
| 0 likes, 0 repeats | |
| haha, 1991-1997 programmer: you made the LoadDirectSoundFuncptrs return a 0 for… | |
| Post #AoQQMH5N8H4n4AMNOa by [email protected] | |
| 0 likes, 0 repeats | |
| you even check, in the calling code, that it returns 0 and not some other value… | |
| Post #AoQQVldOvDfwPynr4S by [email protected] | |
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| correction, you're returning a boolean.and it's hardcoded to always ret… | |
| Post #AoQQZD7DCn5AW7OAbo by [email protected] | |
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| I'm guessing this is dummying out code that didn't work | |
| Post #AoQQh6OU4ySBzIEMvA by [email protected] | |
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| @foone 🎵I’m the epitome / of double arity | |
| Post #AoQRw95sQIymevGSdE by [email protected] | |
| 0 likes, 0 repeats | |
| yeah this code is just casually mixing pascal and stdcall calling conventions. … | |
| Post #AoQSAWmv7ppKCRFuvQ by [email protected] | |
| 0 likes, 0 repeats | |
| okay yeah. this is not remotely delphi. this is C++. ghidra mis-detected it, an… | |
| Post #AoQSRAUrG0ZhzGk436 by [email protected] | |
| 0 likes, 0 repeats | |
| yep and it's buggered every single function, even after changing language. … | |
| Post #AoQSU7EXqVGGjfW7Wq by [email protected] | |
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| maybe I just need to delete every function and re-analyze from scratch | |
| Post #AoQShxVYnmgGcu4pAe by [email protected] | |
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| (i just re-imported the EXE as a new file, and I'll manually port over the … | |
| Post #AoQSnJCvYF2pNFudDk by [email protected] | |
| 0 likes, 0 repeats | |
| BTW it turns out there's cheats in the windows version.maybe in the other v… | |
| Post #AoQSq0mqUm0L710AtM by [email protected] | |
| 0 likes, 0 repeats | |
| I spotted them in the EXE and googled to see if they were known. Yep. At least … | |
| Post #AoQT1aFgyc6kI70pto by [email protected] | |
| 0 likes, 0 repeats | |
| @foone "manage to hit the spider with the boulder on the desert planet in … | |
| Post #AoQTEjKqW7UOE6gxaC by [email protected] | |
| 0 likes, 0 repeats | |
| @foone isn't that just PICO-8? | |
| Post #AoQThWsZuI5TzdCbTs by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Did T.L.C. use a common asset storage formats? I’m curious how I’d … | |
| Post #AoQUA5CHuJYYXK2KwK by [email protected] | |
| 0 likes, 0 repeats | |
| @foone could something like this be crowdsourced? Start on an OA document somew… | |
| Post #AoQUOOjc42FlBXRyWu by [email protected] | |
| 0 likes, 0 repeats | |
| @fooneYou could also use an uppercase ß, the ẞ | |
| Post #AoQUW9otOvHJFCcU2S by [email protected] | |
| 0 likes, 0 repeats | |
| @matt I'm not sure yet, I've not been looking at the datafiles yet, jus… | |
| Post #AoQUmMMGYGX6lRxJRo by [email protected] | |
| 0 likes, 0 repeats | |
| ah-ha! see that?They call GetVersion(), then no matter if it's below 4 or n… | |
| Post #AoQUqu9aqHxIjoCAqW by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I always wanted to go back and design an updated game like the super sol… | |
| Post #AoQV6P6I47K53r2bcO by [email protected] | |
| 0 likes, 0 repeats | |
| yeah the EXE has a modification date of 1998, but the compile time inside the E… | |
| Post #AoQVN39UvD5JueTjtY by [email protected] | |
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| They patched out this dialog box. | |
| Post #AoQVPn3LEdAgqmuDtw by [email protected] | |
| 0 likes, 0 repeats | |
| I think the typo in the name is a bug on my resource viewer | |
| Post #AoQVrRCq3RCHCaX0fQ by [email protected] | |
| 0 likes, 0 repeats | |
| yeah, there's other dialogs like "you need to be in 386 enhanced mode!… | |
| Post #AoQVtvALdSi0hSYCAK by [email protected] | |
| 0 likes, 0 repeats | |
| I just realized this is a game. fuck, half this should be on TCRF. I do not hav… | |
| Post #AoQWMXI9Th1z3NqTce by [email protected] | |
| 0 likes, 0 repeats | |
| @foone this is paradoxically making me anxious that they have left an orphaned … | |
| Post #AoQX2k1eWXoCi3Fkjg by [email protected] | |
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| well that sure is a fuck of a thing.playing with the cheats and there's a p… | |
| Post #AoQX5TjnXSXP3uCtVY by [email protected] | |
| 0 likes, 0 repeats | |
| the funniest part? that's an image. like, in the game. they just screenshot… | |
| Post #AoQXG38amGYnkTqRai by [email protected] | |
| 0 likes, 0 repeats | |
| puzzle counts:43 scales40 electricity 33 energy42 force 42 gear20 jigsaw30 &quo… | |
| Post #AoQXcHPaO4wAOEOTOS by [email protected] | |
| 0 likes, 0 repeats | |
| I should automate this and dump screenshots of all 270 puzzles | |
| Post #AoQXn0792UJjvbsdTU by [email protected] | |
| 0 likes, 0 repeats | |
| btw: at first glance, no evidence of cheats in the DOS version | |
| Post #AoQXvnDiLeOyXo94sa by [email protected] | |
| 0 likes, 0 repeats | |
| @foone well I mean at the very least, they wouldn't have cheats looking lik… | |
| Post #AoQYjZ7N3QyVHmuaR6 by [email protected] | |
| 0 likes, 0 repeats | |
| the documented cheats are missing at least one: ctrl-wI have no idea what it do… | |
| Post #AoQZ086qixmcRZZAhs by [email protected] | |
| 0 likes, 0 repeats | |
| the producer was Sid Weber | |
| Post #AoQZ5MAxqxadW9z26S by [email protected] | |
| 0 likes, 0 repeats | |
| @foone magnetizm is the kind of thing a techbro would name a startup (likely un… | |
| Post #AoQauDucR8bWby9nBw by [email protected] | |
| 0 likes, 0 repeats | |
| @foone though nowadays uppercase sharp-s exists and is allowed to be used as we… | |
| Post #AoQb3TfZDlco5VWsQC by [email protected] | |
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| @foone a pitty. Was already looking forward to some Delphi stuff 😢 | |
| Post #AoQb84fPbhqJzYeHFQ by [email protected] | |
| 0 likes, 0 repeats | |
| a linked list of fonts, indexed by number.that's an interesting approach to… | |
| Post #AoQbY90C6yfKxyngzw by [email protected] | |
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| @foone Oh wow.. I remember playing this game as a kid | |
| Post #AoQdIHnbpvanWbTolk by [email protected] | |
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| found another byte-level patch:there's a debug-printf function which has a … | |
| Post #AoQevbNb4RRJV5ckNs by [email protected] | |
| 0 likes, 0 repeats | |
| the game's EnsureFontLoaded function seems to be called with 2 font numbers… | |
| Post #AoQf7eHk5rbvzFd7T6 by [email protected] | |
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| okay and I can spot a chunk index I sorta understand inside FONTS.DAT which spe… | |
| Post #AoQfAbqpbFPjJ4SE4G by [email protected] | |
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| @foone The one used for, like, Windows 3.x Standard mode. (And also Xenix, of c… | |
| Post #AoQfDJPgbjWUzX2v56 by [email protected] | |
| 0 likes, 0 repeats | |
| so it seems to identify chunks by a 4-digit character string (like NFNT) and a … | |
| Post #AoQh2Ex53R6hsTVwcC by [email protected] | |
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| so I think what's going on is these weirdos abused the 16bit linker to buil… | |
| Post #AoQhGmqBqxY32JEB6W by [email protected] | |
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| so it seems the NE files have multiple resource sections, and the first one has… | |
| Post #AoQhJeOhhZKHibjjyS by [email protected] | |
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| I don't know if they wrote their own NE executable header parser or there&#… | |
| Post #AoQhvZBtVZ0EZgpCuO by [email protected] | |
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| oh goody it emulates file numbers on top of the whole windows Handle thing.so i… | |
| Post #AoQi37mbIIRRt3b864 by [email protected] | |
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| @foone what about upperestcase and lowerestcase? https://sigbovik.org/2021/proc… | |
| Post #AoQjVzynU9p22OdQIq by [email protected] | |
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| correction: 30 files | |
| Post #AoQniIcqNylz9tUHEu by [email protected] | |
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| okay yeah they're parsing their own EXE Files. absolutely wild. | |
| Post #AoQo2zHFW8prESFeCm by [email protected] | |
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| Borland Turbo C++: I know compilers who merge constant strings and they're … | |
| Post #AoQoCA2Msi1PD4fIVU by [email protected] | |
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| I think I found the "load this resource by type+ID" function.I had te… | |
| Post #AoQqeSgZLARx405j2u by [email protected] | |
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| @foone ...and other dialects of German further do this with diacritics:toupper(… | |
| Post #AoR0bESwkf5ldPonr6 by [email protected] | |
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| @foone wait, this was years before Unicode, surely? Did anyone implement this b… | |
| Post #AoRJFOvp3eNcqsd1ou by [email protected] | |
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| @foone ahhh, just seemed similar to stuff I've done with sed or awk when I … | |
| Post #AoRUi00lt9ElSOmZg8 by [email protected] | |
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| @foone Just wanted to say I love this thread- enjoyed Gizmos and Gadgets a ton. | |
| Post #AoRqrsTgx0ptynQQhk by [email protected] | |
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| @foone To be really nitpicky, JS is a bit outdated here (since 2017): https://w… | |
| Post #AoT030IBKaHQ98NiuO by [email protected] | |
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| @foone maybe we need to rollback the German language to the pre 2017.06 release… | |
| Post #AoT8JKVwiGu3897EJM by [email protected] | |
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| @foone Isn't that a bit like the INTERCAL reference manual, from 1973?https… | |
| Post #AoWxRJNMVY3J3KXlXk by [email protected] | |
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| I have altered the gear puzzlepray I do not alter it any further | |
| Post #AoWxmPzX6dmBeUSidU by [email protected] | |
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| @foone "Who are you calling a crank?" | |
| Post #AoWz5OYskKqefpbpgW by [email protected] | |
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| @foone cutiee | |
| Post #AobIgMYDrOCyuiTugS by [email protected] | |
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| it does nothing to stop you from just copying the files onto the PC and just ch… | |
| Post #AobJ199IspB1QhjiIi by [email protected] | |
| 0 likes, 0 repeats | |
| set your CDDrive to C:\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\… | |
| Post #AobJ3gA7726yOgK4rQ by [email protected] | |
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| I know programmers who use strncpy and they're all cowards | |
| Post #AobKHvKVcG7xRmXcps by [email protected] | |
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| @foone input bound checking is the hallmark of a nanny state. The users are adu… | |
| Post #AobM5vC6UhPJSa0xns by [email protected] | |
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| I thought I'd figured out where it loads images. Nope! This is for palettes. | |
| Post #AobMtk0CNcJXEBCZbk by [email protected] | |
| 0 likes, 0 repeats | |
| looks like ASEQ is the image format.Here, I've used it to make this electri… | |
| Post #AobMyrLmUGvxSujml6 by [email protected] | |
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| @foone Palette here made this look very sci fi which was causing that bottom ri… | |
| Post #AobN3dC6Xx4V0cUEls by [email protected] | |
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| ahh, the most obscure of the electrical components, the zeppelin | |
| Post #AobNzqVjC6An6aQMue by [email protected] | |
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| @foone | |
| Post #AobQqdNYwpTZdNu7SC by [email protected] | |
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| @foone I swear i haven seen these graphic assets (the coil etc) in a (learning)… | |
| Post #AobRLxP8XmdaidZnWa by [email protected] | |
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| @Sweepi Super Solvers Gizmos and Gadgets is what I'm hacking on | |
| Post #AobRdiqVPXj0mLqhXc by [email protected] | |
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| @foone Does the zeppelin catch fire when you connect it to the lightning bolt? | |
| Post #AobRdiwt1opT68pnUG by [email protected] | |
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| @snowfox sadly not | |
| Post #AobT2emzjLYnOJf0O8 by [email protected] | |
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| yeah these punks just wrote their own code to parse NE headers. presumably beca… | |
| Post #AobylcVEAx5nuTGnsO by [email protected] | |
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| @foone is this aLED Zeppelin? | |
| Post #AocW5zpUSBzYXH4UmO by [email protected] | |
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| @foone what no stpncpy | |
| Post #AocW5zxHzCEKvSiiw4 by [email protected] | |
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| @kevingranade this code was originally written in ~1993 with Borland Turbo C++.… | |
| Post #Aocj5JptsnqthRGqRM by [email protected] | |
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| hResInfo = FindResourceA(*(HMODULE *)((int)&pLVar3[3].prev + 2), … | |
| Post #AocjC6XhhqRoUuzl1k by [email protected] | |
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| So it seems this code is using a C-based (I have seen no hint of C++ in this co… | |
| Post #AocjFU3qinLSJ8dseG by [email protected] | |
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| since it's C, that means they're using some kind of macro system that&#… | |
| Post #AocjLLews5i1zJn8N6 by [email protected] | |
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| because they've got functions I've called SafeNodeGetNext and UnsafeNod… | |
| Post #AocjTYgeJsVahzVBBo by [email protected] | |
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| that's what the "pLVar3[3].prev" nonsense is about. The code is a… | |
| Post #AocjoClB2SgSmhSrxI by [email protected] | |
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| it's not. It's actually just a member access to some resource id in a c… | |
| Post #AocpNNarFdWsI4EJZg by [email protected] | |
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| @foone i think the worst one was “TEXT”, there are 39 copies of that string… | |
| Post #AocpNNiInxU4f9iGB6 by [email protected] | |
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| @delan Wow. I'm wondering if that just means one per compilation unit? Like… | |
| Post #AocpuwUmVWA85qOLWC by [email protected] | |
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| @foone maybe even one per literal 😱 | |
| Post #AocpuwaSAQhQNR2sMK by [email protected] | |
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| @delan yeah honestly that makes more sense, if they just don't do constant … | |
| Post #Aocq8IDj2uVDEimPtA by [email protected] | |
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| and the first problem with this is that I don't know how big ResourceListNo… | |
| Post #AocqRvkmHr3rLebUrw by [email protected] | |
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| @foone yea i ran into this too, analysing as borlandcpp is better but far from … | |
| Post #AocqRvqRwlb9dFG1i4 by [email protected] | |
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| @delan yeah, I just re-imported the exe as borlandcpp and went from there. But … | |
| Post #Aod3P6BoKQb4FaEDQG by [email protected] | |
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| oh wait no, are these heterogeneous* linked lists? like there's different t… | |
| Post #Aod3WlyTN6l5s3eHia by [email protected] | |
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| @foone No, that sounds right to me. | |
| Post #Aod3aPl9uKOU8D9qLI by [email protected] | |
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| psVar1 = (short *)((int)&((LinkedListNode *)((int)pLVar3 + 8))->next + 2… | |
| Post #Aod3dzeQv6vGJdibgG by [email protected] | |
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| @foone tuples | |
| Post #Aod3z7ybA7QqDXECzA by [email protected] | |
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| so in the first chunk of the function, it iterates through the list, looking fo… | |
| Post #Aod423iFTGUjrWyilk by [email protected] | |
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| so the obvious thing to assume is that the things in that list are 26 bytes eac… | |
| Post #Aod4B7UWn7RyBishPM by [email protected] | |
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| questioning if my 26-byte-malloc is off. perhaps it's more like "alloc… | |
| Post #Aod4gIn8pLtUDDSMHw by [email protected] | |
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| @foone your journeys. I love them. 😆 | |
| Post #Aod5yumERAtHBjTClc by [email protected] | |
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| if the objects you stuff into the resource_linked_list collection are 26 bytes … | |
| Post #Aod632A8v4X9FjcOwK by [email protected] | |
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| oh fuck, I think this is entirely my fault. I think there's two linked list… | |
| Post #Aod69IXcw7rTmvadPc by [email protected] | |
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| so the second list probably has the 34-byte objects I originally thought this f… | |
| Post #Aod6IJ4uJI2K3jS5ku by [email protected] | |
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| I just made them resources_26byte_list and resources_34byte_list | |
| Post #Aod6R9q02FJm0ThREu by [email protected] | |
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| I should find all the global linked lists and systematically find out how big t… | |
| Post #Aod6eryvDjVggIPZ9k by [email protected] | |
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| eww, the list definitely is heterogeneous. I just realized that the list always… | |
| Post #Aod6iyGlmgi1LCiPEu by [email protected] | |
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| I'm sure there's some benefit to having an end-of-list marker instead o… | |
| Post #Aod6zF6MyCv6B8bqc4 by [email protected] | |
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| yup found the allocate, it's a 34 after all. Maybe I should just look at th… | |
| Post #Aod72XrDh3bpDW68xc by [email protected] | |
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| @foone you can do some funny branchless programing but it requires a lot of pre… | |
| Post #Aod75F9PhUOI4ItX0K by [email protected] | |
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| the reverse engineer who worked on this before me* has helpfully named the allo… | |
| Post #Aod7C5nor6e36P3mqm by [email protected] | |
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| nah. I went through the 51 calls to allocate_something, but most don't look… | |
| Post #Aod7ZXOaQoP1LCRAO0 by [email protected] | |
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| oh nasty, this function picks which linked list to use based on a flag. I sure … | |
| Post #Aod7nGNcUYHKcdWuWm by [email protected] | |
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| one annoying detail is that I'm pretty sure this program also uses pointers… | |
| Post #Aod8V8nC3yuZpcPk1I by [email protected] | |
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| @foone this sounds like a nightmare I've been working with. Linked lists to… | |
| Post #Aod8Y2ZxcZHNQhbiNs by [email protected] | |
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| @foone might simply have been the style at the time. i remember my cs profs sa… | |
| Post #Aod8nAsV31S5VpUlVY by [email protected] | |
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| @foone How do you do all the reporting here and not break out of the flow? Each… | |
| Post #Aod96wFv7f3lxCsGaO by [email protected] | |
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| their coding style has more than a few safe_frob(ptr) functions that are just i… | |
| Post #Aod9DFHXITg4hRdZtA by [email protected] | |
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| @anathem advanced ADHD. focusing on two things at once is sometimes indistingui… | |
| Post #Aod9XM2Pt5WrRf9bwu by [email protected] | |
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| @foone Aside: Since 2020 the standard suggests using the captial-ß ẞ instead… | |
| Post #Aod9cJGBdvxSHGxRXE by [email protected] | |
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| over a half hour I checked all 160ish calls to UnsafeNodeGetNext and SafeNodeGe… | |
| Post #Aod9hoj25EeFJU4nL6 by [email protected] | |
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| motherfuckers loved them some linked lists apparently. | |
| Post #Aod9qxZkY17lMt5t5c by [email protected] | |
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| next search: 26 calls to AddToNodeList. presumably it'll get called on each… | |
| Post #AodA0ZXYlVVNigeYQC by [email protected] | |
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| @foone if your memory accesses aren't spread out evenly, you'll have an… | |
| Post #AodA94NA11Jxf2qBsW by [email protected] | |
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| @foone I feel that, but there's the ASD kicking in here, too, preventing me… | |
| Post #AodAsjQaDhBo1TDOkq by [email protected] | |
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| oh good one of them is VARIABLE SIZE! | |
| Post #AodDCoPNbz3jAaM4ae by [email protected] | |
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| I'm not sure what unknown lists 9,10, and 11 are for, but they're conne… | |
| Post #AodFCrxKcb4i54OHmy by [email protected] | |
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| ahh, they've got an add function that looks like this:void func(LinkedListN… | |
| Post #AodG1j9P7RBnXZHwqu by [email protected] | |
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| @momo @anathem yeah. as well as a reminder to myself about what I'm doing | |
| Post #AodGf914sui93UBoBc by [email protected] | |
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| spotted a function an hour and a half ago and decided not to reverse it, but I … | |
| Post #AodGqW5NSC35mychGa by [email protected] | |
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| 3d Movie Maker does the same thing where they have chunk types that are 4 digit… | |
| Post #AodHNbxAeukNXkZ7Me by [email protected] | |
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| @foone heh this one? | |
| Post #AodHNc2qJpHfpLDeCm by [email protected] | |
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| @delan bingo! | |
| Post #AodInLawCbJcI80AyG by [email protected] | |
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| @foone safe-ish frob | |
| Post #AodLuqsSamjtCbT4Ns by [email protected] | |
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| @foone That’s exceedingly common in file formats. Many of the *doze ones pred… | |
| Post #AodLuqzCBk7vXUcRsm by [email protected] | |
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| @cyberspice oh I know, I just meant more that I have plenty of experience with … | |
| Post #AodM3DYY9mC3r98zuC by [email protected] | |
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| the game has a hard limit on how many allocations it can do: 500. | |
| Post #AodMYS2cLsa9l26LYW by [email protected] | |
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| @foone this is what C's lack of complex static initialisation does to a mf | |
| Post #AoddUPq2IabuzIsUoS by [email protected] | |
| 0 likes, 0 repeats | |
| @foone 500 in use, or 500 ever? | |
| Post #AoeGtRZYst4Foo66AC by [email protected] | |
| 0 likes, 0 repeats | |
| @zbrown in use. they get recycled | |
| Post #AoeGw6B8smZgKqwQVc by [email protected] | |
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| that's 500 in use at once. when you free the memory it goes back to the pool | |
| Post #AoeH0OUUjy6iHu2dbU by [email protected] | |
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| still, 500 is pretty low, especially since they're using linked lists which… | |
| Post #AoeH3Pn4Mh4rBfAc1A by [email protected] | |
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| although hardcoded it's adjustable by changing a line in the main() equival… | |
| Post #AoeHN1SYXJC7WAvOro by [email protected] | |
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| @foone phew, well that's …less concerning, I guess | |
| Post #AoeJmsbgH02jUzeNVI by [email protected] | |
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| WHAT THE PIXEL ART FUCK IS GOING ON IN THIS SCREENSHOT?the pixel art itself is … | |
| Post #AoeKBZoNI4tGRiMdLU by [email protected] | |
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| The DOS game this is a port of, for comparison.The lack of DPI stretch is just … | |
| Post #AoeKSAZ2Pf2J486Pnk by [email protected] | |
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| @foone accidentally creating the most cursed form of CRT light-bleed emulation | |
| Post #AoeKSAfQ1w8lNv5VkO by [email protected] | |
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| @Foritus don't tempt me to load this game up on an actual CRT. | |
| Post #AoeLlKeLEtClnlHhgW by [email protected] | |
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| this project just added a new stretch goal: unfuck the graphics for the win32 v… | |
| Post #AoeM0NKlXcv0TEIkCm by [email protected] | |
| 0 likes, 0 repeats | |
| @foone This is one of those Foone threads where a memory is forcibly pried up f… | |
| Post #AoeMOdPjPKXbIABwki by [email protected] | |
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| GetAsyncKeyState considers the mouse to be a keyboard?! | |
| Post #AoeMXQ50Lyn6Xhgabw by [email protected] | |
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| oh good and they're "sticky" in a way that only works reliably on… | |
| Post #AoeMkaGZn6trttNLw8 by [email protected] | |
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| I need to start remembering to check if a function is ever called before I wast… | |
| Post #AoeMoqY5CBlfYdb3sO by [email protected] | |
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| @foone oh you must be trying to dissect something I wrote! oh hi. | |
| Post #AoeMu88DFbxxXO125g by [email protected] | |
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| JUST DID IT AGAIN RIGHT AFTER THIS POSTI'm a trusting soul, I assume code i… | |
| Post #AoeN0GHZrHFKYTJsRc by [email protected] | |
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| @foone tests can't fail if they don't ever call the specified function | |
| Post #AoeNOhDjM5M73GAhHc by [email protected] | |
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| else if ((uMsg != WM_NCACTIVATE) && (uMsg == WM_KEYDOWN)) {amazing comp… | |
| Post #AoeNZb7ONpx9JMPBFw by [email protected] | |
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| @vxo possibly! did you work for The Learning Company in the 90s? | |
| Post #AoeNaiIRBGmprb6TYG by [email protected] | |
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| @foone Hang on, isn't that the general case? Or are more modern games one o… | |
| Post #AoeNaiOSorbiAHvHwe by [email protected] | |
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| @trini most newer stuff I've seen is compiled with a compiler that leaves o… | |
| Post #AoeNe88rXn5utIFp3o by [email protected] | |
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| @foone Ah neat. I'm used to the part of the (linux) world where no one seem… | |
| Post #AoeNe8Gf4nKhHTu3DU by [email protected] | |
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| @trini well I do a lot of hacking on console games, and over there saving space… | |
| Post #AoeQUaONxFrrTTeh6m by [email protected] | |
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| hah. It takes all the keypresses from the WM_CHAR/WM_KEYDOWN messages and puts … | |
| Post #AoeS69nJOSh9wNnGUK by [email protected] | |
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| WHY DOES IT HAVE A SECOND CIRCULAR KEYBOARD BUFFER | |
| Post #AoeSTJeQucq5AggS12 by [email protected] | |
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| @foone possibly the compiler didn't know the values of the constants | |
| Post #AoeSkGnImtQ3EXusFs by [email protected] | |
| 0 likes, 0 repeats | |
| there might be a cheat code no one has found on the capslock key but I can'… | |
| Post #AoeT8TJ3v268zQJQ0m by [email protected] | |
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| Help I'm in the statusbar | |
| Post #AoeTLjZojnv1DQTPFY by [email protected] | |
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| @ironiridis I HOLD DOWN SHIFT VERY HARD | |
| Post #AoeTWECbj9AL5xcYxE by [email protected] | |
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| the virtual screen height is 320 pixels?huh. that's a weird number for a HE… | |
| Post #AoeTZzw2iKxE0Lfdce by [email protected] | |
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| @ironiridis no PCB, it's a membrane and I hate it | |
| Post #AoeThCXiEo5l8Kj1G4 by [email protected] | |
| 0 likes, 0 repeats | |
| oh no, it's worse, it's like ... 385? | |
| Post #AoeTkmKbdJW4zyIgeO by [email protected] | |
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| oh, 384. less weird | |
| Post #AoeUTGj5zDrS0ayBjE by [email protected] | |
| 0 likes, 0 repeats | |
| the width is something north of 480 pixels, so I'm guessing 512? weirdly th… | |
| Post #AoeVXPHaDTb1eqdchs by [email protected] | |
| 0 likes, 0 repeats | |
| @foone it's to balance the gyroscope forces. One buffer circulates clockwi… | |
| Post #AoeWuiX2uhb1yPY9bc by [email protected] | |
| 0 likes, 0 repeats | |
| @onfy yeah this is a Mac program ported to DOS ported to win16 ported to win95.… | |
| Post #AoeYbhqxPg3cH3vSoi by [email protected] | |
| 0 likes, 0 repeats | |
| @foone “7 types of ass” sounds like the name of a band | |
| Post #AoebGDlIOeBqjFiy6i by [email protected] | |
| 0 likes, 0 repeats | |
| @foone if you think about it, a mouse is just a keyboard with only two buttons | |
| Post #AoehlgY6146giEw8zA by [email protected] | |
| 0 likes, 0 repeats | |
| @foone see also, https://fxtwitter.com/dazabani/status/1459549851868295176 | |
| Post #Aoehlgi1QA2xD1a4SO by [email protected] | |
| 0 likes, 0 repeats | |
| @delan oh neat! | |
| Post #AoejMWDlTgzhLkYR4i by [email protected] | |
| 0 likes, 0 repeats | |
| yeah the windows version runs as a 512x384 box inside a larger window, while th… | |
| Post #AoejTf0dCaiAdIohbk by [email protected] | |
| 0 likes, 0 repeats | |
| why in the fuck didn't they just make it 640x480 and upscale it by 2x? they… | |
| Post #AoekyhyIL1gIkf5nP6 by [email protected] | |
| 0 likes, 0 repeats | |
| I need to write some code to pull bitmaps from these datafiles. I gotta see if … | |
| Post #Aoel1w0KcY9B8taFLU by [email protected] | |
| 0 likes, 0 repeats | |
| I have some basic info on how the .DAT files work but I've not yet got the … | |
| Post #AoeqAbrdN3313VTHt2 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone 512x384 is the 12“ color resolution of the Mac LC series - did they do… | |
| Post #AoeqPN8GQR1ji3HzLE by [email protected] | |
| 0 likes, 0 repeats | |
| @falk_ yep. And I bet what happened was they built the Mac one off the assets (… | |
| Post #AoeqaqmEY0SkpuSRqy by [email protected] | |
| 0 likes, 0 repeats | |
| @falk_ if this project goes on long enough I'll have to look at the mac ver… | |
| Post #AoerSwCkaEy3J7eTCK by [email protected] | |
| 0 likes, 0 repeats | |
| went looking for tools to look inside these dat/exe/dll hybrids and finally fou… | |
| Post #AoesKRAICiuAg30qNk by [email protected] | |
| 0 likes, 0 repeats | |
| obviously everyone is yelling "just use objdump!" but I am running lo… | |
| Post #AoesQ3RhIxbQqnpepE by [email protected] | |
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| foone@pasilameli:~$ objdump -x plane256.datobjdump: plane256.dat: file format n… | |
| Post #AoesStwz45CmGnp81g by [email protected] | |
| 0 likes, 0 repeats | |
| well fuck you too, buddy! why wouldn't you just support a format that hasn&… | |
| Post #AoesskWUjnUUYql6n2 by [email protected] | |
| 0 likes, 0 repeats | |
| llvm-objdump is the same. I'm gonna need some kind of specialized tool if I… | |
| Post #Aoet11loUtYmMus5OC by [email protected] | |
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| I mean, I guess Ghidra kinda does? I could maybe export out of that into a file… | |
| Post #AoetFSYzg46BWKkzAG by [email protected] | |
| 0 likes, 0 repeats | |
| nah, if ghidra is doing this right, I'm not getting the chunk ids/fourccs. … | |
| Post #AoetSe7e0sGN8OFh6O by [email protected] | |
| 0 likes, 0 repeats | |
| oh hey, wrestool from icoutils seems to get something. | |
| Post #AoetyPvMKwyYMlehSS by [email protected] | |
| 0 likes, 0 repeats | |
| @foone when you inevitably write your own tool for this, i humbly request you n… | |
| Post #AoeuHsrWyA5jcQ9BZ2 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone https://archive.org/details/MPSI013_GAG74DE_06252001-OR has a cue/bin ve… | |
| Post #AoeufTia6hDoaKDCEK by [email protected] | |
| 0 likes, 0 repeats | |
| openwacom says it has no resources, which is incorrect. | |
| Post #Aoeuq2m6caEMCvtlA0 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone To prove you're human, develop your own tooling to reverse-engineer … | |
| Post #AoeutVzKSnYbgCjr7Y by [email protected] | |
| 0 likes, 0 repeats | |
| the NE file format uses an interesting trick to encode offsets: every offset gi… | |
| Post #AoeuvzXJZieVtuoeps by [email protected] | |
| 0 likes, 0 repeats | |
| I thought it sounded familiar, and then I realized:this is a floating point num… | |
| Post #Aoev1tv3N970DWjmeO by [email protected] | |
| 0 likes, 0 repeats | |
| it's a base-2 floating point number with an unsigned exponent | |
| Post #Aoev6ZiJvHEv010i48 by [email protected] | |
| 0 likes, 0 repeats | |
| @falk_ yeah, I'll grab that and then ask her tomorrow if her system is in w… | |
| Post #AoevOfWP4INcDy42GO by [email protected] | |
| 0 likes, 0 repeats | |
| Borland Resource Workshop v5.02 OPEN'S IT FUCKING PERFECTLY! of course. The… | |
| Post #AoevW5k7yagLZk1UWG by [email protected] | |
| 0 likes, 0 repeats | |
| They put together dummy DLL/EXEs with BRW containing all their assets, then wro… | |
| Post #Aoevb982ocnBWYcVkm by [email protected] | |
| 0 likes, 0 repeats | |
| that is very cool. Like, it's a very common thing for a game to have it'… | |
| Post #Aoevehvbt9A0JzVCYS by [email protected] | |
| 0 likes, 0 repeats | |
| but they skipped out on developing half the code they'd need to have their … | |
| Post #AoevkjUwxq3ivbuBvM by [email protected] | |
| 0 likes, 0 repeats | |
| but as neat as this trick is, I think this is actually the compromise version. … | |
| Post #Aoevn3UDcT2JV2fdmC by [email protected] | |
| 0 likes, 0 repeats | |
| hey why is there a windows 95 version? windows 95 can run windows 3.1 programs,… | |
| Post #AoevrUqNqZANVQ9j0K by [email protected] | |
| 0 likes, 0 repeats | |
| well I bet this trick is why they made a windows 95 version. I bet they used so… | |
| Post #AoevviqRjWtO5UCTTc by [email protected] | |
| 0 likes, 0 repeats | |
| So they came back to the project and swapped in their own parse-the-NE-file-and… | |
| Post #Aoew3nQYa0rucGwNBA by [email protected] | |
| 0 likes, 0 repeats | |
| To be clear: This is all conjecture, based on what I'm seeing in the files.… | |
| Post #AoewIXDN8lPAg3nkWW by [email protected] | |
| 0 likes, 0 repeats | |
| anyway as cool as this is, it only confirms my theory about how the resource-st… | |
| Post #AoewR23KMxVKdW9fX6 by [email protected] | |
| 0 likes, 0 repeats | |
| I have done way too much of the latter recently, so I'm trying to relax by … | |
| Post #AoewVLOUOu4vmT6q5Q by [email protected] | |
| 0 likes, 0 repeats | |
| @foone It's a floating-point *integer* | |
| Post #AoewZ14VtrZbuXW6bY by [email protected] | |
| 0 likes, 0 repeats | |
| I guess having this tool does help. If I'm correct that it is what made the… | |
| Post #AoeyOwmLCsLHbnLL0a by [email protected] | |
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| I just love the sheer fucking 90s-developement it is that I told this thing to … | |
| Post #AoeyRfsCW8Rk2uNu6a by [email protected] | |
| 0 likes, 0 repeats | |
| What, objdump doesn't have a fully featured (for, like, 1993) image editor?… | |
| Post #AoeyjQZU9Efdnh60I4 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone looking back on 90s gui shit in general, it's kind of amazing what w… | |
| Post #Aoeym2cxcxhyPNy4CO by [email protected] | |
| 0 likes, 0 repeats | |
| @foone it’s so bizarre to me how much effort has been made in the past to ful… | |
| Post #AoezKXESLW3zAnxCTI by [email protected] | |
| 0 likes, 0 repeats | |
| it has been zero days since I crashed explorer | |
| Post #AoezUhmbyNienAmNAu by [email protected] | |
| 0 likes, 0 repeats | |
| speaking crashing, I can't get this version of the resource explorer to com… | |
| Post #Aof089stQW79EyWvYW by [email protected] | |
| 0 likes, 0 repeats | |
| I'm gonna ignore the confusing reversed source for the funcs and just base … | |
| Post #Aof0BACUhwJN5d8Cvo by [email protected] | |
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| hopefully that's close enough that once I have that, it won't be hard t… | |
| Post #Aof0KU7W13lZTZFOPw by [email protected] | |
| 0 likes, 0 repeats | |
| @foone for the mouse? | |
| Post #Aof12iL8VbuUJqhzKi by [email protected] | |
| 0 likes, 0 repeats | |
| why does this section say that each resource table entry is 8 bytes wide then c… | |
| Post #Aof1Bj4T9xj5C2D4Sm by [email protected] | |
| 0 likes, 0 repeats | |
| anyway the ones in this file are clearly 16 bytes long.so already we fell off t… | |
| Post #Aof1DS1JWdmOtEYYts by [email protected] | |
| 0 likes, 0 repeats | |
| @foone You always find the weirdest problems to have | |
| Post #Aof1J3FUXOIlngrHfs by [email protected] | |
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| getting slightly tired of how many documents on "how windows works" a… | |
| Post #Aof1K5YVRlXVFCFNCK by [email protected] | |
| 0 likes, 0 repeats | |
| @SwiftOnSecurity look I just expect text files from the bowels of early 90s MSD… | |
| Post #Aof1P6h6dmD2Dvf8HQ by [email protected] | |
| 0 likes, 0 repeats | |
| what are the chances borland documented this behavior? I'm thinking low. I&… | |
| Post #Aof1a1ADXjAAFyTvVY by [email protected] | |
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| "clearly 16 bytes long" NO THEY'RE 12 BYTES FOONE CAN'T YOU C… | |
| Post #Aof1cW5zVgselkhEwK by [email protected] | |
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| still, 12 is equally not 8 (and equally not 9) as 16 was. The point is it's… | |
| Post #Aof1vZvvSx9YAp4tM0 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone ASEQ + 8 bytes? | |
| Post #Aof2bQc8VME7QumEHg by [email protected] | |
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| I think their fucking header is bigger too. The MSVC one is 1 byte, this makes … | |
| Post #Aof3158iy72oMQFhpI by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I feel like I remember this being a problem back when I was doing Window… | |
| Post #Aof3H99BpvDrQI88pc by [email protected] | |
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| @foone Yo, aseq! Any plans for the evening? | |
| Post #Aof5ShYcRN4bEof7Ee by [email protected] | |
| 0 likes, 0 repeats | |
| okay it has no header at all.They don't need the shift-floating header thin… | |
| Post #Aof5shl6JYsbOKtqUa by [email protected] | |
| 0 likes, 0 repeats | |
| There we go, that part seems to be working. It's a list of IDs and the chun… | |
| Post #Aof7ckpfJpxYCPYaA4 by [email protected] | |
| 0 likes, 0 repeats | |
| okay, the code I'm looking at doesn't make sense because of a very weir… | |
| Post #AofAQmYjN9dtwUcPnE by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I bet this is the reason DOS games were considered superior for years, e… | |
| Post #AofAgA1OQFpF3MMGHI by [email protected] | |
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| they add a 22 byte header and cut the first 2 bytes from the file.what the fuck | |
| Post #AofAtZgwIDpAQrBfuK by [email protected] | |
| 0 likes, 0 repeats | |
| @foone why does it draw the text Bitmap so stretched out in the oth… | |
| Post #AofB8vAwhLtVPJXZD6 by [email protected] | |
| 0 likes, 0 repeats | |
| @thorsummoner DPI weirdness | |
| Post #AofBXoeO5zGiPSBMp6 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone There! Are! Twelve! Bytes! | |
| Post #AofEmPYjxvbCnUByD2 by [email protected] | |
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| this code is broken or I don't understand it. maybe both | |
| Post #AofF676eHdDfMERn4y by [email protected] | |
| 0 likes, 0 repeats | |
| 99% sure it's bugged. so if you have a file like this one which has the fol… | |
| Post #AofGtjHvDFynv6wVO4 by [email protected] | |
| 0 likes, 0 repeats | |
| I can't figure out what this FindFileResource is doing. there's too man… | |
| Post #AofHV5HIPxbcpqShxA by [email protected] | |
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| @foone Borland Turbo C++? at this time of day? at this time of year? localized … | |
| Post #AofHV5O20uzfAjc5S4 by [email protected] | |
| 0 likes, 0 repeats | |
| @Jenetrix no virtual machines here! everything is running natively | |
| Post #AofapWd2KvXSaB5kBM by [email protected] | |
| 0 likes, 0 repeats | |
| @foone The mentions of 'NFNT' resources prompted me to try throwing Res… | |
| Post #AofexIp3wzhjtggGZM by [email protected] | |
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| @foone i fuckin love gizmos n gadgets | |
| Post #AofkhUWBIaWlGHh1AO by [email protected] | |
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| @foone that's a strange kind of cool | |
| Post #AogClWcMER43eGIGZM by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Isn’t there a strcmp_s like that on Windows? With two lengths? | |
| Post #AogCtp81IFnjNJ3oHY by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Fun fact: There is now officially an uppercase ß: ẞ | |
| Post #AogScLe1G7u8HAiVYe by [email protected] | |
| 0 likes, 0 repeats | |
| @uliwitness didn't see it while quickly looking at MSDN but it wouldn't… | |
| Post #AogT87GOGNXiwMoSES by [email protected] | |
| 0 likes, 0 repeats | |
| @foone … then I remembered that this game comes on a hybrid CD.The Mac versio… | |
| Post #AogT87Qfe9lZSFcfFw by [email protected] | |
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| @boredzo @foone Came here to say this. ‘NFNT’ type and 16-bit ID? Sounds su… | |
| Post #AogT87ZB8WZVsdbSW8 by [email protected] | |
| 0 likes, 0 repeats | |
| @blitter @foone Yeah, that was my feeling from the first mention. I wouldn'… | |
| Post #AogT87fujTxYDWkq12 by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo @blitter Thanks for looking that up! I haven't taken a crack at th… | |
| Post #AogTDhtLVWI5zNhRzM by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo @blitter and I just realized, the program I learned this chunk+id styl… | |
| Post #AogTK3O6UxPMOa73zc by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo If you could dump one of the fonts that'd be handy. The binary of … | |
| Post #AogUI0cptiljCeaoVM by [email protected] | |
| 0 likes, 0 repeats | |
| I pointed binxelview at one of the font resources, and got nothing sensible.Are… | |
| Post #AogURvoSe4URAnlHVY by [email protected] | |
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| I don't have any specific reason to hack the fonts, it's just my defaul… | |
| Post #AogWN4li7YW3PQHtIG by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I see your edit but I was already 98% finished writing my resource extra… | |
| Post #AogWmTPVdjav4f0tqy by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo Thanks! | |
| Post #AogXCxp9BZkYvfdYmW by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo interesting. The ASEQ (image files) I checked is the same between Mac … | |
| Post #AogXHwpsHsvzJPM0Jc by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo oh wow. the NFNT is clearly the same file format, but the mac version … | |
| Post #AogXMafu6m5E1su6l6 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone That makes sense. Better to byte-swap the PC version once when writing t… | |
| Post #AogbCzIa6P2TJsfh1U by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Not just the 90s. | |
| Post #AogbCzQ1eizfgy9dcu by [email protected] | |
| 0 likes, 0 repeats | |
| @kawa that's the secret: the 90s never ended | |
| Post #AogcsdteAIu93hR1wu by [email protected] | |
| 0 likes, 0 repeats | |
| okay so @boredzo grabbed me some resources from the mac version, and they'r… | |
| Post #AogdVilG0otjRL92lk by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Yeah, Macs were big-endian through the PowerPC era, so all the native re… | |
| Post #AogdZG0kqWQ7Qp50pU by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo it's definitely not a real NFNT, though. Unless it is, and I was c… | |
| Post #Aogdc9SxdYLE08eZ96 by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo wait does ResEdit natively support them? like, it thinks they're r… | |
| Post #Aogdj5kXqvuCVCBgFk by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Yes. ResEdit has a built-in resource editor that can display 'NFNT&#… | |
| Post #Aogdop9IUFdiklUxcW by [email protected] | |
| 0 likes, 0 repeats | |
| @boredzo ok cool. that save me a lot of time. I basically need to write a "… | |
| Post #Aogdrc9zEfz7L09SDI by [email protected] | |
| 0 likes, 0 repeats | |
| oh god, I thought the font was a bespoke format but no, it's just the macin… | |
| Post #AogduO0iIelaK38Tdg by [email protected] | |
| 0 likes, 0 repeats | |
| little endian mac resources? what is the world coming to? | |
| Post #AogdzWhxOGJ6kFoVBw by [email protected] | |
| 0 likes, 0 repeats | |
| @foone More like TNFN amirite | |
| Post #AogeIolAUxWCEYVxFA by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Sounds like a plan.The format is documented in Inside Macintosh: Text, u… | |
| Post #AogeLdG1ihadQeI3V2 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone KILL IT WITH FIRE | |
| Post #AogeTPd4H2PtTgmGKe by [email protected] | |
| 0 likes, 0 repeats | |
| @foone that must have predated the QuickTime compatibility layer where all the … | |
| Post #AogepEmPIAoeCSYKES by [email protected] | |
| 0 likes, 0 repeats | |
| okay I'm going to intentionally ignore fonts right now. I don't need th… | |
| Post #AoggkvJxtgUebFJth2 by [email protected] | |
| 0 likes, 0 repeats | |
| ahh it's trying to call internal WING.DLL functions. lovely | |
| Post #AoghOzJqS4LYaCMsN6 by [email protected] | |
| 0 likes, 0 repeats | |
| my kingdom for multiple monitors. reverse engineering on just one small laptop … | |
| Post #AoghbIHPmWlQrc6D0y by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I genuinely get a feeling of claustrophobia when working on stuff like t… | |
| Post #AoghjAm7ZHHruADccy by [email protected] | |
| 0 likes, 0 repeats | |
| thank god for WINE, Microsoft gave up on documenting WinG ages ago | |
| Post #AoghlqQZfygbfPPl5c by [email protected] | |
| 0 likes, 0 repeats | |
| @gsuberland same, yeah, and I'm already claustrophobic by nature. unfortuna… | |
| Post #AoghqDenFg5Erz9RNQ by [email protected] | |
| 0 likes, 0 repeats | |
| @foone :(hope things clear up for you soon and you can get back to a more comfo… | |
| Post #AoghuJPJoWcxrXrfWK by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I didn't even think to check WINE. Here I've been using the HLP … | |
| Post #AogieqJNoD61EaHAJ6 by [email protected] | |
| 0 likes, 0 repeats | |
| for not the first or last time, either this code is stupid or it's not bein… | |
| Post #Aogjlmrt6sEUXHI4TA by [email protected] | |
| 0 likes, 0 repeats | |
| yeah this decompilation is just wrong | |
| Post #AogklgjQ1dvlSQqV7I by [email protected] | |
| 0 likes, 0 repeats | |
| aha! fastcall. for some reason it thought these win32 apis used fastcall . | |
| Post #AogmA0nNBF9saXrEK8 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Intel macs? If not then WT actual F | |
| Post #AognOLDu7u3Jx8fEe0 by [email protected] | |
| 0 likes, 0 repeats | |
| @beeoproblem in 1997? nope! | |
| Post #AognbzzJsKeu9BM30K by [email protected] | |
| 0 likes, 0 repeats | |
| The nice thing about hacking this particular game is that it uses so many fucki… | |
| Post #AognflYpSQVWYmlCCW by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Oof. That's a big WTF there then. | |
| Post #AogpDEu5TxTj4lEFbE by [email protected] | |
| 0 likes, 0 repeats | |
| wait what?it has files like AUTO16.DAT and AUTO256.DATI assumed these were 16-c… | |
| Post #AogpO6ZqmPlmRAwbdA by [email protected] | |
| 0 likes, 0 repeats | |
| I hacked out the make-sure-we're-not-in-256-color-mode check and it just se… | |
| Post #AogpWFKO84SntSat8q by [email protected] | |
| 0 likes, 0 repeats | |
| this game is an entire archaeological dig in itself. It's like one of those… | |
| Post #AogpYbRWsOvV3t3eXg by [email protected] | |
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| BUT THE FOURTH ONE STAYED UP, AND STILL RUNS ON WINDOWS 10 | |
| Post #Aogq2prBqmx0S9TbiS by [email protected] | |
| 0 likes, 0 repeats | |
| @foone it is, dare I say, the little-end of the world as we know it | |
| Post #AogqBFe7qmfCknNXpA by [email protected] | |
| 0 likes, 0 repeats | |
| @gregly nice | |
| Post #AogqKeovceiHR7uu6S by [email protected] | |
| 0 likes, 0 repeats | |
| @foone This thread is like that. I actually scrolled back and back from this co… | |
| Post #AogqVRCQbaQONS36TQ by [email protected] | |
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| @pseudonym thanks. I'll try! | |
| Post #AogqXjAYlTIugmGcHA by [email protected] | |
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| just not very well. That's why I'm here. | |
| Post #AogqthH2UblPBHm1T6 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Ah, but is it like Paris and the catacombs (Everyone knows) or, well, I … | |
| Post #AogsHdUOJcFSLazuzY by [email protected] | |
| 0 likes, 0 repeats | |
| I'm going to need to modify ScreenCalculations to get the centering fixed. … | |
| Post #AogsR2RitZWSM9EWH2 by [email protected] | |
| 0 likes, 0 repeats | |
| ARGH MSDN TELL ME THE INTEGER VALUES OF YOUR FUCKING BITMASK FLAGS | |
| Post #Aogu0C8sw9oEWAkXFg by [email protected] | |
| 0 likes, 0 repeats | |
| @foone *cough* ctrl-click *cough* (that is assuming you're looking at sourc… | |
| Post #AoguDWjdgW0I9MIYDY by [email protected] | |
| 0 likes, 0 repeats | |
| @phoenixgee I'm not. I'm using Ghidra | |
| Post #AogvJG6sVeZ6HOStuK by [email protected] | |
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| I want to find the person who decide the x86 assembler in ghidra needed to be C… | |
| Post #AogvMAkosXT2XOXL9c by [email protected] | |
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| I just want to talk | |
| Post #AogvaZuG9ycibGozLc by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Finally, System 6 on VAX! | |
| Post #AogvhJk6ees0UpHmYS by [email protected] | |
| 0 likes, 0 repeats | |
| @foone wHAT | |
| Post #AogvhJruBf6mt0w0i8 by [email protected] | |
| 0 likes, 0 repeats | |
| @alilly type "mov" and it's like "invalid instruction" … | |
| Post #AogvyDiEKQ4YiUT584 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Ghidra RE detected | |
| Post #Aogw6skbdI36JMi3t2 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone sudden desire to invent a cursed ISA where the assembly is case sensitiv… | |
| Post #AogwbcgbPVMHStUmGW by [email protected] | |
| 0 likes, 0 repeats | |
| @emily NO | |
| Post #AogwmhvEHeGItCcewa by [email protected] | |
| 0 likes, 0 repeats | |
| @foone correct! `NO` is an instruction that clears all flags, such that subsequ… | |
| Post #Aogwz3Ry4K018Gp6gK by [email protected] | |
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| @cr1901 not surprising. I live inside Ghidra | |
| Post #Aogxf3QEYxrbCy2UVM by [email protected] | |
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| I wrote my code and called it and it crashed instantly! | |
| Post #AogxiG5XvUYdMQtHO4 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I have a baseball bat with nails... | |
| Post #AogxkVUVdA7Ji6dg5w by [email protected] | |
| 0 likes, 0 repeats | |
| what, can you write x86 assembly and have it work fine the first time? | |
| Post #AogxnIUUQDtYG8xbaC by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Not the worst outcome. | |
| Post #AogxpniLIy4ffzdMC8 by [email protected] | |
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| yep I fucked the stack. Whoops | |
| Post #Aogxst5JnGwRCYqu1Y by [email protected] | |
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| I'm pushing 9 arguments for an 8 argument function | |
| Post #AogyBMSdJSvjWRZBpY by [email protected] | |
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| EAX and ECX look too similar on this high-DPI screen | |
| Post #AogyNAMw61JZUkWyZs by [email protected] | |
| 0 likes, 0 repeats | |
| @scottmichaud yeah! I'm not running this in a VM. I've had a debugger w… | |
| Post #AogyUXZUEDtZU0ux5U by [email protected] | |
| 0 likes, 0 repeats | |
| clearly not a problem Intel thought about when they created the 8086 architectu… | |
| Post #AogyjTPDzvtquLEpea by [email protected] | |
| 0 likes, 0 repeats | |
| it runs! with no major changes yet, but this is just a safety check that the ba… | |
| Post #Aogym6xvt1VyBBjLsm by [email protected] | |
| 0 likes, 0 repeats | |
| I've replaced the WinGBitBltWrapper with FooneBlit, a completely different … | |
| Post #Aogytdz9WCyQcCtQ7U by [email protected] | |
| 0 likes, 0 repeats | |
| I edited the wrong part of the function call and accidentally made the game hal… | |
| Post #Aogz1WkAKKXaTKdr9M by [email protected] | |
| 0 likes, 0 repeats | |
| instead of blitting a 512x384 image as 1024x768, it treated the original 512x38… | |
| Post #Aogz5tNs5mjNqfINWa by [email protected] | |
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| DO NOT DO THIS | |
| Post #Aogz9JjUaJzaR72deq by [email protected] | |
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| @foone this is the most threatening sentence. | |
| Post #AogzAmES6uEZ7CDdPU by [email protected] | |
| 0 likes, 0 repeats | |
| @foone HIGH-LEVEL LANG PEOPLE: It's tuple time!LOW-LEVEL LANG PEOPLE: What … | |
| Post #AogzPtuLr1UxGU1pJ2 by [email protected] | |
| 0 likes, 0 repeats | |
| or this | |
| Post #AogzeGOx1KnV57BpZ2 by [email protected] | |
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| This kinda worked but then DPI scale turned on and it's fucked. I need to m… | |
| Post #AogzqlbUpwK9KS1IDQ by [email protected] | |
| 0 likes, 0 repeats | |
| There! properly 2x scaled. This is a proof of concept, for a real version I'… | |
| Post #Aoh0fLe56nkRabLddA by [email protected] | |
| 0 likes, 0 repeats | |
| @foone it's insane to me that you remember and are now running Super Solver… | |
| Post #Aoh0oIpcwJkrT81CBE by [email protected] | |
| 0 likes, 0 repeats | |
| @EMR Different game! It's Super Solvers Gizmos & Gadgets | |
| Post #Aoh0v0lQVtZhSZFiO8 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone now I need to figure out which one I remember. | |
| Post #Aoh1vTHuYuEZsaEKae by [email protected] | |
| 0 likes, 0 repeats | |
| @crobbler They're square, but the assets aren't. | |
| Post #Aoh2394vaGgBW9ogRE by [email protected] | |
| 0 likes, 0 repeats | |
| Fixed centering but the mouse is still kfuct. I'll have to find where it ha… | |
| Post #Aoh2P8OumfXPmqeOK8 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone did that resolution exist outside of early Macs? | |
| Post #Aoh2oaORqUmhqMZIg4 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone no. absolutely not. that is the most important lesson that my father eve… | |
| Post #Aoh36wifZn8iIcmWBs by [email protected] | |
| 0 likes, 0 repeats | |
| @glyph nope. But the win32 version seems to be ported from the mac version | |
| Post #Aoh438ANAvW2b4U4eG by [email protected] | |
| 0 likes, 0 repeats | |
| I need to stuff a mouse scale somewhere but there's no room in winproc. I&#… | |
| Post #Aoh4MSYvZEzJM9BbFI by [email protected] | |
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| @foone probably not, but Delphi malware definitely still exists | |
| Post #Aoh5DJOcNUsSH8Z8dc by [email protected] | |
| 0 likes, 0 repeats | |
| damn it. I was trying very hard to not optimize their code while moving it into… | |
| Post #Aoh5LosHE4jgDjUlX6 by [email protected] | |
| 0 likes, 0 repeats | |
| I think whoever wrote this code assumed they were on a system that can't do… | |
| Post #Aoh5aXyuJfWoAgcS7k by [email protected] | |
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| I am ONE BYTE SHORT | |
| Post #Aoh5csDQ3chNVOW4jg by [email protected] | |
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| I have the whole function but no room for a RET! | |
| Post #Aoh5mJkz1q8xWtidlo by [email protected] | |
| 0 likes, 0 repeats | |
| @foone y u no NOP? | |
| Post #Aoh5mJsmYqNjv5MrvU by [email protected] | |
| 0 likes, 0 repeats | |
| @apicultor NOPs take up more space! I have a 36 byte codecave to shove this into | |
| Post #Aoh5sOQ6bURxjJqn4K by [email protected] | |
| 0 likes, 0 repeats | |
| the above function has 5 NOPs in it, but moving the code around is a pain in Gh… | |
| Post #Aoh69lld3KbL3xCgds by [email protected] | |
| 0 likes, 0 repeats | |
| NEW CODE CAVE TIME | |
| Post #Aoh6pEQxNMhzqMIyrg by [email protected] | |
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| it has been zero days since I exploded the stack | |
| Post #Aoh6yI2xJRRNefOkTo by [email protected] | |
| 0 likes, 0 repeats | |
| turns out my codecave was non-existent so it never actually ran | |
| Post #Aoh70fuvX8xQGcmQVs by [email protected] | |
| 0 likes, 0 repeats | |
| where am I going to find 37 spare bytes, in this day and age? | |
| Post #Aoh74tJPfocqy9FAPo by [email protected] | |
| 0 likes, 0 repeats | |
| @foone | |
| Post #Aoh7A8G7Wq6Km3Ccu8 by [email protected] | |
| 0 likes, 0 repeats | |
| "Borland C++ - Copyright 1995 Borland Intl." is 42 characters long... | |
| Post #Aoh87M6rfwXGoh75HM by [email protected] | |
| 0 likes, 0 repeats | |
| @foone @EMR oh dang a nostalgia trip! I couldn't get past the helicopter le… | |
| Post #Aoh8MDKAcbQ9ufQDNw by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Turbo C++ was the first language I ever learned, Borland's dumber br… | |
| Post #Aoh8YoBfONfviSRx3o by [email protected] | |
| 0 likes, 0 repeats | |
| well that worked (as in didn't crash) but did nothing | |
| Post #Aoh8k5SrUnlOUCs3PM by [email protected] | |
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| I have located another function that may be fucking things | |
| Post #Aoh9eWEf9IRxjQ8cYi by [email protected] | |
| 0 likes, 0 repeats | |
| unfortunately that function is 68 bytes long, and my fixed version will be 72 b… | |
| Post #AohATedPgFo4YA69FA by [email protected] | |
| 0 likes, 0 repeats | |
| the function after it is never used, though. time to just take over that space | |
| Post #AohBLem1Ne10cNsITo by [email protected] | |
| 0 likes, 0 repeats | |
| YES! it works. At least for the movement of the cursor in the game: clicking is… | |
| Post #AohBwVIbZLBxwqgZMm by [email protected] | |
| 0 likes, 0 repeats | |
| ugh I may have overstated the ease | |
| Post #AohC2fltXtbCAJKM3U by [email protected] | |
| 0 likes, 0 repeats | |
| I basically need a second copy of GetAdjustedMousePosition to fix this.the prob… | |
| Post #AohHO1tgyeimdgyfQm by [email protected] | |
| 0 likes, 0 repeats | |
| ugh. writing x86 assembly code in ghidra is no fun. | |
| Post #AohHkXoJ0PtJzFC4qe by [email protected] | |
| 0 likes, 0 repeats | |
| @foone isn't the "in ghidra" superfluous? ;) | |
| Post #AohIyZKWFj2chxVqt6 by [email protected] | |
| 0 likes, 0 repeats | |
| @rasur Nah. Ollydbg makes it easy to use, but I'm not using that debugger. … | |
| Post #AohJ1nnqtlLESqm6NM by [email protected] | |
| 0 likes, 0 repeats | |
| it's somehow generating calls to win32 functions that don't work at all. | |
| Post #AohJ57bZjPvGkQcCq8 by [email protected] | |
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| FUCK ME FIXUPS | |
| Post #AohJjcipSUiWq4JxGC by [email protected] | |
| 0 likes, 0 repeats | |
| no I don't think there are fixups here. this is just... some other weirdnes… | |
| Post #AohLXpiLWn3hZCbIsi by [email protected] | |
| 0 likes, 0 repeats | |
| got it working. Ghidra has no idea what my code means, but it works.Clicking an… | |
| Post #AohM2a1ju15DtIKhjE by [email protected] | |
| 0 likes, 0 repeats | |
| found a bug! it saves the clipping RECT with a memset that only takes 8 bytes.a… | |
| Post #AohM7t9aDZqMetX78C by [email protected] | |
| 0 likes, 0 repeats | |
| @foone s/ in ghidra// <- fixed it for you 😜 | |
| Post #AohMkrBvRnGJrnD6Cu by [email protected] | |
| 0 likes, 0 repeats | |
| @foone when @phooky was hacking new features into the vt100 ROM the easiest pla… | |
| Post #AohNBwQW5fZ9vFwxYO by [email protected] | |
| 0 likes, 0 repeats | |
| ugh. now I have the SetClip function, I need to find somewhere to stuff 8 bytes… | |
| Post #AohNEgLQL8VGugsIDY by [email protected] | |
| 0 likes, 0 repeats | |
| instead of needing 8 bytes "in place" (where I don't have them) i… | |
| Post #AohNNeenz0N8HoDccS by [email protected] | |
| 0 likes, 0 repeats | |
| "Hey Foone? What did you just do?"Write a new function in the Ghidra … | |
| Post #AohNjuGOdior3jPcAK by [email protected] | |
| 0 likes, 0 repeats | |
| SHR, EAX 1 yeah that's how x86 assembly works | |
| Post #AohNmaKjCCv07EiPxo by [email protected] | |
| 0 likes, 0 repeats | |
| @foone i don’t think they thought about Thursday when they made the 8086. | |
| Post #AohOL3dOlGcYpyt0Fs by [email protected] | |
| 0 likes, 0 repeats | |
| there's a 50/50 chance that I'm passing the arguments in reverse order,… | |
| Post #AohRA1jVn3CdcLB3rc by [email protected] | |
| 0 likes, 0 repeats | |
| ok I've written FooneClip, my doubling function that calls SetClip. I just … | |
| Post #AohREiYwUcehbpTEI4 by [email protected] | |
| 0 likes, 0 repeats | |
| I'm patching the callsites instead of making SetClip detour to my own vers… | |
| Post #AohRNEJcJw7oPCMRhw by [email protected] | |
| 0 likes, 0 repeats | |
| @[email protected] I can never get the order right because of damn Intel synt… | |
| Post #AohRNEPdxWwghtBG6K by [email protected] | |
| 0 likes, 0 repeats | |
| @gwenthekween yeah! So annoying. I learned one, I'm not gonna do the other,… | |
| Post #AohSCGvGO2ERGCJBey by [email protected] | |
| 0 likes, 0 repeats | |
| ok. callsites patched. it sounds like a speedrunning trick, so let's see if… | |
| Post #AohSF7EUryC24of24e by [email protected] | |
| 0 likes, 0 repeats | |
| my guess? it crashes, but it'll tell me important info in the debugger to s… | |
| Post #AohSgbwimo3V9QSPa4 by [email protected] | |
| 0 likes, 0 repeats | |
| good lord, it works perfectly. or maybe it has a minor bug? I can't actuall… | |
| Post #AohSom5OyBegusPUMS by [email protected] | |
| 0 likes, 0 repeats | |
| I should inject some debugging to see where clipping rectangles actually are. I… | |
| Post #AohT3XwtoV7pPlTdHU by [email protected] | |
| 0 likes, 0 repeats | |
| yeah no, my clipping rectangles are completely buggered, I just didn't noti… | |
| Post #AohT7Bb4rLxHFX0Oe0 by [email protected] | |
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| @foone ;) | |
| Post #AohcWfgD35CrNPdJ8C by [email protected] | |
| 0 likes, 0 repeats | |
| @foone eternal mood 😅 | |
| Post #AohiXZM4eIbDm81gbg by [email protected] | |
| 0 likes, 0 repeats | |
| @foone not triangles? | |
| Post #Aoi783SAcSPwRroAUq by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Ah, what I remembered was memcpy_s() ! https://en.cppreference.com/w/c/s… | |
| Post #AoiagzTYIVbuuySv7A by [email protected] | |
| 0 likes, 0 repeats | |
| @foone This is expected of clipping rectangles... | |
| Post #AoimbV6L05TAiPkutk by [email protected] | |
| 0 likes, 0 repeats | |
| @foone currently typing on a Zeppelin46 mechanical keyboard 😤 something some… | |
| Post #AoivRi7Gegsllwb5hg by [email protected] | |
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| @foone always one day lateFor once I'd like an ending I can celebrate | |
| Post #AojYiBxXMbojAstaz2 by [email protected] | |
| 0 likes, 0 repeats | |
| okay I now can re-manifest the EXE files, using the SDK's Manifest Tool. Th… | |
| Post #AojZ4PZPRJIhl6Cmgq by [email protected] | |
| 0 likes, 0 repeats | |
| I could also call a function, but then I'd need to write some code to load … | |
| Post #AojeXpRYoz00AkNf60 by [email protected] | |
| 0 likes, 0 repeats | |
| @foone IIRC, if the exe does *not* have an embedded manifest, you can just put … | |
| Post #AoknjPxcU9vnMJw968 by [email protected] | |
| 0 likes, 0 repeats | |
| @krono oh interesting | |
| Post #AolAaBQTSAPOcVzzgO by [email protected] | |
| 0 likes, 0 repeats | |
| @foone "If possible, you should embed the application manifest as a resour… | |
| Post #AolAuQP7TU1Yrk18JE by [email protected] | |
| 0 likes, 0 repeats | |
| @krono Good to know. And that definitely simplifies this: one less way I gotta … | |
| Post #AolB0DltM6YFQKQt96 by [email protected] | |
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| @foone Exactly. | |
| Post #AonINlcmkDgr4aGerA by [email protected] | |
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| you ever accidentally assemble code for the wrong processor? | |
| Post #AonJRBXiw9e6HR5t56 by [email protected] | |
| 0 likes, 0 repeats | |
| ugh. trying to undo that mess has somehow buggered my executable in a really st… | |
| Post #AonJmpooO8hvH3PU24 by [email protected] | |
| 0 likes, 0 repeats | |
| it's also now exporting as .exe.bin which is odd. | |
| Post #AonK49K77gIugrJ8IC by [email protected] | |
| 0 likes, 0 repeats | |
| @foone closest I got was a compiler making 68020 code when I told it to make 68… | |
| Post #AonKyJHhH7JXngxMwq by [email protected] | |
| 0 likes, 0 repeats | |
| hmm. all the previous EXEs are 347kb (except the manifest experiment, which was… | |
| Post #AonL8mVHUgnxJlIsj2 by [email protected] | |
| 0 likes, 0 repeats | |
| oh, I needed to export as "original executable" and make sure the che… | |
| Post #AonNU6QWoYaT6ANJDc by [email protected] | |
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| Finally this blasted program understands my vision | |
| Post #AonNxeHK2BlWU89pDM by [email protected] | |
| 0 likes, 0 repeats | |
| @foone ohhh, yeah, the damn rebuild option. they really need to change that so … | |
| Post #AonP2y85kuV3SDwOK8 by [email protected] | |
| 0 likes, 0 repeats | |
| ok so I've moved the FooneClip function into a NASM-compiled file, which is… | |
| Post #AonQMjOgL8gJVZgiR6 by [email protected] | |
| 0 likes, 0 repeats | |
| actually... it works at least as well as it did before I started messing with s… | |
| Post #AonRINdpNwPApWGHEu by [email protected] | |
| 0 likes, 0 repeats | |
| There's definitely some minor math issue somewhere that's causing the c… | |
| Post #AonTGAoCKGN8MKBgFE by [email protected] | |
| 0 likes, 0 repeats | |
| ugh. There was some way to set up your file so that going over a size limit on … | |
| Post #AonTJxtIIP57SBNZJY by [email protected] | |
| 0 likes, 0 repeats | |
| because when I'm assembling code to fit into a small hole, I need it to fai… | |
| Post #AonTgAMGchquUVW8Vk by [email protected] | |
| 0 likes, 0 repeats | |
| actually that was long enough ago that I'm not sure it was even this assemb… | |
| Post #AonTjxbdycmk6FWEbY by [email protected] | |
| 0 likes, 0 repeats | |
| maybe when I write my eventual "import this binary function into ghidra wi… | |
| Post #AonVeidgOeNk8m6KWW by [email protected] | |
| 0 likes, 1 repeats | |
| @foone This thread is gold. Thank you! | |
| Post #AonWYUSEK1u6MdL0lM by [email protected] | |
| 0 likes, 0 repeats | |
| @foone does it say “made for Pentium Pro” on the box art? | |
| Post #AonXzaJMkn4sInfvs0 by [email protected] | |
| 0 likes, 0 repeats | |
| %local mouse_x:dword, mouse_y:wdord I don't know why this code isn't wo… | |
| Post #Aona3B6ScQKfBfTpZo by [email protected] | |
| 0 likes, 0 repeats | |
| @weargoggles no, but the Pentium I'm gonna test it on DOES have the FDIV bu… | |
| Post #Aons1eIGut0aJdQQYS by [email protected] | |
| 0 likes, 0 repeats | |
| I wrote some silly NASM macros so now my ASM files don't compile to flat bi… | |
| Post #Aop4OYN2UvL3DKIrWS by [email protected] | |
| 0 likes, 0 repeats | |
| %local mouse_x:dword, mouse_y:dword ; Get the current cursor positionLEA … | |
| Post #Aop4S4dYzK5W9hi8Xo by [email protected] | |
| 0 likes, 0 repeats | |
| EAX is 32bit. EBP is 32bit. mouse_x is a DWORD, whichi s 32bit. I'm trying … | |
| Post #Aop4w1v9eSYYQ1DuHQ by [email protected] | |
| 0 likes, 0 repeats | |
| @fooneDoes it still complain if the instruction is a literal LEA EAX, [ EBP + -… | |
| Post #Aop4w21tFPwakuNHmK by [email protected] | |
| 0 likes, 0 repeats | |
| @0xCYR Nope! that was the code beforehand, but now I'm trying to get the as… | |
| Post #Aop5JItchhjjj8bYjQ by [email protected] | |
| 0 likes, 0 repeats | |
| oh, it's because it's trying to be even more handy than I thoughtI need… | |
| Post #Aop9H8Xed6h2qpYEbo by [email protected] | |
| 0 likes, 0 repeats | |
| @foone It looks like you're poking down a rabbit hole I've been down be… | |
| Post #AopCAUptdqavpZbosy by [email protected] | |
| 0 likes, 0 repeats | |
| @foone should work just fine on 32 bit. Though the size of mouse x would be irr… | |
| Post #AopCGH8jTcNZ5fAuwq by [email protected] | |
| 0 likes, 0 repeats | |
| @foone nasm is quite good at computing the needed sizes based off the destinati… | |
| Post #AopCYVcEOXOxCNfQoK by [email protected] | |
| 0 likes, 0 repeats | |
| @foone if you're wanting the value stored you'll be wanting a mov not a… | |
| Post #AopDNFtMcAP7CXsXI0 by [email protected] | |
| 0 likes, 0 repeats | |
| somehow I overwrote FooneBlit with FooneClip. A completely different function! … | |
| Post #AopDTCYBx1ioZjoL1E by [email protected] | |
| 0 likes, 0 repeats | |
| and I can't really compare what the output is, because my IPS hack means th… | |
| Post #AopDbYLKoJDwTrmNtY by [email protected] | |
| 0 likes, 0 repeats | |
| crap, it's because I mixed up FooneBlit and FooneClip. But it's also a … | |
| Post #AopEOA0I5nFzBP78Xg by [email protected] | |
| 0 likes, 0 repeats | |
| @ChartreuseK DWORD I think you mean, it's always mad at me for using DWORD … | |
| Post #AopETU7oi1MD2JAo5Y by [email protected] | |
| 0 likes, 0 repeats | |
| @ChartreuseK yeah I did want the address, because I'm about to call GetCurs… | |
| Post #AopEungQ6HzHVtNqZU by [email protected] | |
| 0 likes, 0 repeats | |
| Done. It's MakeIPSPatch FooneBlit*code here*EndIPSnow. I just stuck a %assi… | |
| Post #AopJ6yeNYC72opUUQy by [email protected] | |
| 0 likes, 0 repeats | |
| @foone Quack quack. :] | |
| Post #AopKijZc9cJv17pWCW by [email protected] | |
| 0 likes, 0 repeats | |
| hmm. I'm trying to do macros for individual instructions and it's trick… | |
| Post #AopMDvbVZh1PGD9cLA by [email protected] | |
| 0 likes, 0 repeats | |
| I could do it like this:IPSSmallPatch 0x00406aa0, EndSizeCALL FooneClipEndSize:… | |
| Post #Aorf0qBogGxK9HWuZs by [email protected] | |
| 0 likes, 0 repeats | |
| I thought about writing a tool that modifies the EXE at runtime, and it just ha… | |
| Post #AorfQegI5k1Zz85qDI by [email protected] | |
| 0 likes, 0 repeats | |
| I might invert it, write my own DSL? Maybe just a fancy python file that's … | |
| Post #AorfYAdZg4jz7ePFg0 by [email protected] | |
| 0 likes, 0 repeats | |
| I'm basically going to make the computer do all the effort of if I actually… | |
| Post #AorfawaKNeLKPOD5Um by [email protected] | |
| 0 likes, 0 repeats | |
| but at the same time, keeping the patch file simple for what I have to write. l… | |
| Post #AorfmSP0QNX6H2P7ya by [email protected] | |
| 0 likes, 0 repeats | |
| although most of that is just because of how I do the IPS stuff inline, which m… | |
| Post #AorfrTmUj271zwmmGW by [email protected] | |
| 0 likes, 0 repeats | |
| I should probably be thinking about if I want to patch the other win32 versions… | |
| Post #AorftyJSBFyrGlOH1E by [email protected] | |
| 0 likes, 0 repeats | |
| but I don't think I'm gonna do that for now. I can always come back to … | |
| Post #AoriVkIAxObohJvsXY by [email protected] | |
| 0 likes, 0 repeats | |
| @foone I implemented something like this and ended up doing it pretty much that… | |
| Post #AormxsfrmlxocSgXJo by [email protected] | |
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| @foone I finally made it back to the beginning of this thread! For a while, I w… | |
| Post #AoronRKMnzPAojmHqK by [email protected] | |
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| @foone 😂 | |
| Post #AorpKn1l99I3fsycwy by [email protected] | |
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| @foone I avoided that game when I was younger, because I twigged pretty early o… | |
| Post #AorpbxCsYMOYAUMX0C by [email protected] | |
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| @foone I sometimes wish that in Australia, Oregon Trail was more popular, so I … | |
| Post #AorqSexd7bzAvYMUwi by [email protected] | |
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| @foone 😯 | |
| Post #AorqiGketmmKTdjo7U by [email protected] | |
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| @foone 😖 | |
| Post #AorsD4OH0TnZ4TWB5E by [email protected] | |
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| @foone Pascal calling conventions are the opposite of C, aren't they? Pasca… | |
| Post #AorsLtB449FatuXqwC by [email protected] | |
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| @foone That sounds great! | |
| Post #AosmU4zFdZkPHEVABc by [email protected] | |
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| @amca heh. nah, I'm a pope, not a god. | |
| Post #Aot8PF6gmYGgCu4z6u by [email protected] | |
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| So I've clearly found where the sprite is but at the same time I clear have… | |
| Post #AotAkDEx7LOGPJ4Uq0 by [email protected] | |
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| @foone I LOVED Gizmos and Gadgets when I was a kid!!! This is a fun project to … | |
| Post #AotJ8Blv1l12R8R1yi by [email protected] | |
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| @foone RLE? Restart markers? Compression? Weird alpha channel? Probably none of… | |
| Post #AotNaFL7ktbtQXXJVg by [email protected] | |
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| @websterleone doesn't seem to be RLE or compression, since there's a lo… | |
| Post #AotNdEKpwmIvBDpCFM by [email protected] | |
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| huh. I loaded the correct palette and the image colors aren't right.are the… | |
| Post #AotNw84NSxWJFZ8bJ2 by [email protected] | |
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| @foone Yeah, my assumption was on like a "adds bits that define it but bas… | |
| Post #AotYRO5Cyg5NQw4PTM by [email protected] | |
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| okay I confirmed something fun: The Windows 3.x version uses the same data file… | |
| Post #AotYydIxP8h4CPLzXc by [email protected] | |
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| DOS version reports version 1.0, 1993. win 3.1: version 1.1, 95-96. win9x says … | |
| Post #AotbzK9yN0AYyTAl3A by [email protected] | |
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| and the mac version says it's version 1.0, 1995. | |
| Post #AotchgJzKqBORt0aSO by [email protected] | |
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| mmm, I looked at the palette info and it seems it's different for mac. At l… | |
| Post #AotctBkCqVo55fl5oO by [email protected] | |
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| Compiled with Think C! a 1991 version. | |
| Post #AotdO1JNgUQTi9ufS4 by [email protected] | |
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| the mac version has resources calling it version 1.03 internally though | |
| Post #AotlVWaQbPeoMwyZWq by [email protected] | |
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| @foone I remember a bit of software like that, a payroll reporting program one … | |
| Post #AotqgCv6YtjWKZYp4S by [email protected] | |
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| @foone can you find the translator gizmo in Space Quest 1? That bastard ruined … | |
| Post #Aotv5ITZRSPGcOtuu8 by [email protected] | |
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| wait, if borland turbo c can compile code that deals with these DAT files as re… | |
| Post #AotyLPR1dV4UhH5KAy by [email protected] | |
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| @foone but where's the type 3 fun in that approach? | |
| Post #ApCgJjn2sWQe4ofzyi by [email protected] | |
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| I took another look at the DOS datafiles. no ASEQ so they are using a completel… | |
| Post #ApCgN5FvWdWjWKmUEa by [email protected] | |
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| there's gizmo000.dat through gizmo004.dat but while the first dats are the … | |
| Post #ApCgX9VQZwhDb6pg1o by [email protected] | |
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| the entropy of the other DAT files seems high enough that I think it's comp… | |
| Post #ApE7l3sfBKoA7rW9Wi by [email protected] | |
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| back on the win32 version. trying to get my patches to apply | |
| Post #ApE84Ju1pvM1JrL6QK by [email protected] | |
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| oh duh. I'm trying to patch in-RAM locations, not on-disk locations! those … | |
| Post #ApEHdnUmhahUp4WVdo by [email protected] | |
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| and in fixing that, I broke it. I can't just translate them all to exe-loca… | |
| Post #ApEHqZgtL4yflyHMTA by [email protected] | |
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| I've noticed a pattern: whenever a function in this game crashes, the funct… | |
| Post #ApEIgubmoS13hpqbWy by [email protected] | |
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| it has been zero days since I destroyed my frame pointer by passing the wrong p… | |
| Post #ApEJdXfLkvihdWTHFY by [email protected] | |
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| @foone 11 years and counting. Yes, I used the trivial solution. | |
| Post #ApEKMQbgqdP0m5A9QG by [email protected] | |
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| arg. the game calculates where to put the in-game view based on where the windo… | |
| Post #ApEKQ8G10sj71Sn5ZQ by [email protected] | |
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| but yeah, annoying resizing glitches aside, my new auto-patch nonsense is worki… | |
| Post #ApEKTBtZwXfrAtkqye by [email protected] | |
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| now I just gotta inject my own code into the windowproc to handle WM_SIZE | |
| Post #ApISuhhHOF7TtFTIzA by [email protected] | |
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| @foone | |
| Post #ApjejASEJ6USwfZSYS by [email protected] | |
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| @foone https://www.theregister.com/2025/01/03/captcha_doom_nightmare/ |