Post AkibVxBb34WWovHycK by [email protected] | |
More posts by [email protected] | |
Post #AkfYRy5Et4a76nqMDI by [email protected] | |
0 likes, 3 repeats | |
accessibility includes supporting old hardware, nobody has the same economical … | |
Post #Akgy2WTxAC28EOtHZw by [email protected] | |
0 likes, 0 repeats | |
@nate this is objectively correctat the same time, my experience with it is tha… | |
Post #Akgy94AUpdhwRcuTcO by [email protected] | |
0 likes, 0 repeats | |
@nate (it was over support for OpenGL 1 vs OpenGL ES 2 in a particular configur… | |
Post #AkgyLcmfxOWPHKkx8q by [email protected] | |
0 likes, 0 repeats | |
@nate like, I even left support for OpenGL 1 as a compile-time option despite i… | |
Post #AkibR9LYPNQF5VeilU by [email protected] | |
0 likes, 0 repeats | |
@nate i am not calling my game retro until I manage to make it run unmodified o… | |
Post #AkibVxBb34WWovHycK by [email protected] | |
0 likes, 0 repeats | |
@[email protected] @[email protected] It's not that difficult to do if y… | |
Post #AkibVxHyfLcz8iH4Yy by [email protected] | |
0 likes, 0 repeats | |
@[email protected] @[email protected] Windows 95 support is just a case of u… | |
Post #AkibVxO0IwRrRP5sxM by [email protected] | |
0 likes, 1 repeats | |
@sophie If I recall correctly, the direct ancestor to DirectX was WinG which *w… | |
Post #AkkN46eRFmZP1eWiDA by [email protected] | |
0 likes, 0 repeats | |
@nate so I guess Rust isn't accessible because you can't compile it on … | |
Post #AkkN46kStNOHKLLWbY by [email protected] | |
0 likes, 1 repeats | |
@feld @nate yes, that is a big problem.Espechally if you want to be able to hav… | |
Post #AktXnN25wS5UpNSARU by [email protected] | |
0 likes, 1 repeats | |
@nate boosted from my 6 years old phone 🧓 It's force-closing application… |