Post AjilmEGQHxR1gBQhvc by [email protected] | |
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Post #AjfGECg4064irNq3BQ by [email protected] | |
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what did you implement?line renderingwhat did it cost?shader c�… | |
Post #AjfGIQnZRNkvoXMkG8 by [email protected] | |
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used to be like this | |
Post #AjfGPMYXc1ESgRdoX2 by [email protected] | |
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i'm not a real graphics programmer | |
Post #AjfIBiOrnetGHljhMO by [email protected] | |
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@whitequark we've always wondered, when ppl make this stuff, but we've … | |
Post #AjfIBiUtRFi8aSYVkm by [email protected] | |
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@SoniEx2 i just shove them on the screen | |
Post #AjfIWrVb86FQcHy5Me by [email protected] | |
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@whitequark lol, the trig in line_rotation is so extra; is there some kind of `… | |
Post #AjfItW1jAGBGeVnZMu by [email protected] | |
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@rakslice how do you do it correctly | |
Post #AjfJIdTuaMrr0nxYxs by [email protected] | |
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@whitequark friendship ended with SDFs, shaders full of conditionals are now my… | |
Post #AjfJIdaICdyJKaweuW by [email protected] | |
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@gsuberland u should rewrite this as SDFs | |
Post #AjfJRGeMqE7Qo9xy2S by [email protected] | |
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@whitequark bah, I really hate writing SDFs for lines >_< | |
Post #AjfJRGk2V8ej5kcUsa by [email protected] | |
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@gsuberland im here to write oscilloscope driver and signed distsance functions… | |
Post #AjfJaDaJbjeHuJL4HA by [email protected] | |
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@whitequark Looks like real graphics programming to me | |
Post #AjfJmfuu5ypJFiuPY0 by [email protected] | |
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@whitequark line_ab is already the direction you want the new axis to point, yo… | |
Post #AjfK2HbYFsW0U1Icm8 by [email protected] | |
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@rakslice oh likenorm.x norm.ynorm.y -norm.xyeah i thought i'm doing someth… | |
Post #AjfKGuFxLVAGPhAgXQ by [email protected] | |
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@rakslice thankstold you i'm not a real graphics programmer | |
Post #AjfKUQHhZqUBVmQubQ by [email protected] | |
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@whitequark because your line_ab is always gonna be a fixed width and a height… | |
Post #AjfKUQNjDRJ3oTFizo by [email protected] | |
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@rakslice i'm bottlenecked on the 250k instances of the same quad i'm s… | |
Post #AjfLVKjXni4KXVSDSK by [email protected] | |
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@whitequark oh my god | |
Post #AjfLVKpvPzAmrIRJOy by [email protected] | |
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@whitequark it's beautiful | |
Post #AjfLVKvF6DQV7mvYgq by [email protected] | |
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@alice is... it | |
Post #AjfSXEnDYhNqNB1lKa by [email protected] | |
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@whitequark This looks more like what my scope would show (esp. in DSO mode wit… | |
Post #AjfSXEtFCICifrqZiy by [email protected] | |
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@robryk top or bottom? | |
Post #AjhVp8WwGmfgLCYkXw by [email protected] | |
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@whitequark @rakslice This sort of thing is why ngscopeclient's rendering i… | |
Post #AjhVp8dfrk3ig5i82q by [email protected] | |
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@azonenberg @rakslice i'm rewriting ngscopeclient because ngscopeclient nev… | |
Post #AjhVp9baGzytftjyQS by [email protected] | |
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@whitequark @rakslice (this is how we scale to gigasample-per-second rasterizat… | |
Post #AjhVuAMmrzw5U4D32W by [email protected] | |
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@azonenberg @rakslice gigasamples per second? i'll take it not becoming a s… | |
Post #AjhZWU3AR28FOjzlNA by [email protected] | |
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@whitequark @rakslice GPU driver issue? I routinely sustain 60FPS with 4 channe… | |
Post #AjhZWU9Y3JEhiWyrJo by [email protected] | |
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@whitequark @rakslice If it's slow for you that's a problem that needs … | |
Post #AjhZWUFDiDm007dO9w by [email protected] | |
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@azonenberg @rakslice I'm really not interested in trying to improve ngscop… | |
Post #AjhZspbmxhlidBqT7g by [email protected] | |
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@whitequark @rakslice Well then I guess it'll stay broken on whatever your … | |
Post #AjhZsphSccJ0umUzxo by [email protected] | |
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@azonenberg @rakslice I'm completely okay with that. my goal for oscillosco… | |
Post #AjhbsImRDTkoiyhZ0C by [email protected] | |
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@whitequark @rakslice I'm not trying to convince you to use it, i just don&… | |
Post #AjhbsItAoR8r3rqwV6 by [email protected] | |
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@azonenberg @rakslice I did figure out what's the deal with Imgui and HiDPI… | |
Post #AjiQnf65uUGc9bRNNw by [email protected] | |
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@whitequark @rakslice For reference, this is how fast ngscopeclient is with a T… | |
Post #AjiQnffXmgchvY1gdk by [email protected] | |
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@azonenberg @whitequark @rakslice given whitequark mentioned throwing a lot of … | |
Post #AjiQnfmdMKIKHXLLgu by [email protected] | |
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@dotstdy @azonenberg @rakslice yes. I don't give a single shit about people… | |
Post #AjiQngA1xL0fS6I29w by [email protected] | |
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@whitequark @rakslice (and stand by, building on an ancient machine for compari… | |
Post #AjiQnhEJys2IlhIyUC by [email protected] | |
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@whitequark @rakslice And here it is on my oldest computer in the lab (i5-4950,… | |
Post #AjiQvSy0tVO4qhNkzA by [email protected] | |
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@dotstdy @azonenberg @rakslice (I was personally embarrassed after recommending… | |
Post #AjiRDqYDwq7tCq5G3k by [email protected] | |
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@dotstdy @azonenberg @rakslice my personal target is 60 fps at all supported wf… | |
Post #AjiRH2zMA5TgeKIiq8 by [email protected] | |
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@whitequark @dotstdy @rakslice I'm very curious if you can make your shader… | |
Post #AjiRH351p00yvuxFgG by [email protected] | |
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@azonenberg @dotstdy @rakslice I'm pretty sure I can calculate min/max eith… | |
Post #AjiRNW8Qi20Emad89g by [email protected] | |
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@azonenberg @dotstdy @rakslice but also the code that hits 60fps @ 200kpts on a… | |
Post #AjiShROK9hZNog82ZU by [email protected] | |
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@whitequark @dotstdy @rakslice I wonder if it's something stupid like the i… | |
Post #AjiShRV3kexQ9ZHQ4O by [email protected] | |
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@whitequark @dotstdy @rakslice I *want* good iGPU support, I just have limited … | |
Post #AjiShRb5OFmISG6ESm by [email protected] | |
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@azonenberg @dotstdy @rakslice it's the kind of issue that prompts the pers… | |
Post #AjiT7oqBasLS4YjsUi by [email protected] | |
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@whitequark @dotstdy @rakslice Well the reality is, I'm one person and I do… | |
Post #AjiT7owDETAKNFYgt6 by [email protected] | |
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@azonenberg @dotstdy @rakslice I test on multiple different systems to make sur… | |
Post #AjiUnElcCmaSJBulZw by [email protected] | |
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@whitequark @dotstdy @rakslice I kept that ancient Haswell system around for te… | |
Post #AjiUnFmMRUmHRnGsNc by [email protected] | |
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@[email protected] @[email protected] @[email protected] @… | |
Post #AjiUnFs26PJZjNvPDk by [email protected] | |
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@niconiconi @azonenberg @rakslice @dotstdy yeah I avoid compute shaders for tha… | |
Post #AjiXpn148cwIyL3Adk by [email protected] | |
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@whitequark @azonenberg it’s the reason I bounced off when I tried it years a… | |
Post #AjilmEGQHxR1gBQhvc by [email protected] | |
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@azonenberg @whitequark @dotstdy @rakslice My W520 with a Quadro 2000M (Fermi) … | |
Post #AjjxurPA2a5bzuMJiS by [email protected] | |
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@mxshift (thank you! this really helps to hear as i'm working on a differen… | |
Post #Ajjy2ZYEIvMYwSHJDM by [email protected] | |
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@mxshift (the build process on linux is `cargo build`. the build process on win… | |
Post #Ajk0muzL8JD4epBaCm by [email protected] | |
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@mxshift oh I see, I'm doing like the exact opposite of it |