Post AibNEgeAS13t3Sm3ea by [email protected] | |
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Post #AibL9nvvjU9qIUcuPY by [email protected] | |
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Silly Doom trivia question for anyone who ISN'T following my tumblr:So some… | |
Post #AibLIPix6z4Posf5Jw by [email protected] | |
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That is, anyone who doesn't follow my tumblr and also isn't @fabinou or… | |
Post #AibN4HjAFIoKsB9ROS by [email protected] | |
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@foone isn’t there a triangle that represents the player in the map view? (I�… | |
Post #AibN4Hn40nvj4GyYTI by [email protected] | |
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@kemayo close! But it's an arrow, not a triangle | |
Post #AibNEgeAS13t3Sm3ea by [email protected] | |
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@foone the triangles for things when you type iddt twice? | |
Post #AibNEgiQCCSrGelSHg by [email protected] | |
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@nil correct! | |
Post #AibNYJkzGUdXr2KBkG by [email protected] | |
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@pgenera @fabinou @fraggle ok he probably knows too | |
Post #AibNsPWtVniPY9JWlc by [email protected] | |
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@foone the map view? | |
Post #AibNsPb9Fz7NlLIvOi by [email protected] | |
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@razze close! But normally there are no triangles in the map view: just sectors… | |
Post #AibO1lHM19uVbuVJ4K by [email protected] | |
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@fraggle @kemayo yep that's it! | |
Post #AibPyiixGAlMj65jiC by [email protected] | |
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Since a few people have gotten it:It's the automap, but only if you use the… | |
Post #AibQPqDvU7MFnwVhrs by [email protected] | |
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@foone you'd think that I, man who has ported doom on more than one occasio… | |
Post #AibQPqIBEIlE18V6Uy by [email protected] | |
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@BBQDeveloper yeah, same. I didn't realize it until I grepped the source | |
Post #AibQhX5hMHavg667qS by [email protected] | |
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@foone as someone who's current project's renderer ended up way more do… | |
Post #AibQhX9b7miJsBvEvI by [email protected] | |
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@raptor85 yeah! there's no need for triangles if you're drawing with ve… |