| Post AYth0aexTLFGZR9I92 by [email protected] | |
| More posts by [email protected] | |
| Post #AYpqeLeWoDagZ98nS4 by [email protected] | |
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| the best thing about ghidra is that no matter which version you're using, s… | |
| Post #AYptGx7U9hhvgFDlgG by [email protected] | |
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| @foone equates is to Ghidra as the ice cream machine is to McDonald's? | |
| Post #AYptGxCRrFg3vdXjPs by [email protected] | |
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| @kawa exactly | |
| Post #AYpvudf27eJ4oyxqro by [email protected] | |
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| port_out(0x3c4,0xf02);I SO WANT TO EQUATE 0x3C4 TO THE VGA SEQUENCER INDEX REGI… | |
| Post #AYpwLWnrj6sFN6uwZU by [email protected] | |
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| the weird thing is the equates table says it's been set, says there's a… | |
| Post #AYpzyaQcTxVBlrMPdg by [email protected] | |
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| OH GOODY I found a mistake in OSDEVtheir docs on the PC gameport are incorrect | |
| Post #AYq043UZqp5zMIorNA by [email protected] | |
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| and I can't rename some local variables either!? | |
| Post #AYq09rt9uCfF6n5ZfU by [email protected] | |
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| what the fuck, ghidra? | |
| Post #AYq4bVqZqhB6flJpKa by [email protected] | |
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| @foone Did you know the OSDev wiki is a wiki, and relies on knowledgeable peopl… | |
| Post #AYq4bVvBZYreu3TVVw by [email protected] | |
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| @dascandy42 I do know! But I don't have an account yet. | |
| Post #AYq4h8TFfqtDuU5cvY by [email protected] | |
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| @foone FWIW, I believe in IDA this kind of thing mostly happens because they wa… | |
| Post #AYq4h8XrOiZm8mFJ6u by [email protected] | |
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| @dougall yeah I've had that happen. Not here, though. The variable it can&#… | |
| Post #AYrZ81fkFZq2QVdDzE by [email protected] | |
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| okay I've fixed OSDEV:https://wiki.osdev.org/Game_portThey had the introduc… | |
| Post #AYrZKQCwqyjJzt4aMi by [email protected] | |
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| and the IBM Game Control Adapter is mentioned in the August 1981 IBM PC Technic… | |
| Post #AYrZKThXrfzGpePYyO by [email protected] | |
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| mind you, on the IBM PC, just about everything is an optional add-in. You get a… | |
| Post #AYralJKGeG7mQTskOO by [email protected] | |
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| @Infoseepage yup! my own 5150 has the max 640, thanks to a AST SixPakPlus | |
| Post #AYrfHelAtO8LzB99v6 by [email protected] | |
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| @foone Wait, the default was cassette and not floppy ? | |
| Post #AYrfHep4etFkBGyGzw by [email protected] | |
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| @flobo yup! | |
| Post #AYrmNxTguZjjSHvADg by [email protected] | |
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| god. Duke Nukem 1 has so much copy-pasted code.Like, there's a ton of hint … | |
| Post #AYrnEFAIOcYtMxmS5g by [email protected] | |
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| LEARN TO WRITE REUSABLE FUNCTIONS | |
| Post #AYrnz4jmz0rgdhiHx2 by [email protected] | |
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| @foone You know they teach people to specifically program like this in school, … | |
| Post #AYrnz4o2jCGeqthga8 by [email protected] | |
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| @drwho WHAT SCHOOL? | |
| Post #AYro7aVsj3T7VTGdZw by [email protected] | |
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| @foone I bet you it's a compiler macro in the original source. | |
| Post #AYro7aa8TEs5ifG2D2 by [email protected] | |
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| @darkling I really hope so | |
| Post #AYromAlTMYu3WPucBk by [email protected] | |
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| @foone They also have dialog_box_custom. Does that not let you pass a string, s… | |
| Post #AYromAq55Qabki4IN6 by [email protected] | |
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| @goofpunk not exactly. it passes some kind of number that's an index to a l… | |
| Post #AYroytsVSSL6uiGsC0 by [email protected] | |
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| interesting. there's 12 hint-variables which are used to make sure you don&… | |
| Post #AYroywfV5GibZFD1pw by [email protected] | |
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| although I'm looking at DN1, episode 1. Maybe it does do something in DN1E2… | |
| Post #AYrpJVlyHCTeEX2hRA by [email protected] | |
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| @foone want Duke em largely built by one kid? Wouldn't be surprised if it w… | |
| Post #AYrpJVqE1NscRj264G by [email protected] | |
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| @qkslvrwolf Mainly by Todd Replogle (who was 22) with some hints from John Carm… | |
| Post #AYrpQXYE3yXtm9xsXo by [email protected] | |
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| because yeah this was also the era where you'd have 3 separate executables … | |
| Post #AYrpmxhrUyARGZACXo by [email protected] | |
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| like, it has a function that loops through all 16 color indices and sets them t… | |
| Post #AYrpn0UV96GLtzw4dU by [email protected] | |
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| so instead of fade_screen(COLOR_BLACK) and fade_screen(COLOR_WHITE), it's t… | |
| Post #AYrrUTLNqZKRnIxclU by [email protected] | |
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| @foone Extreme inlining? | |
| Post #AYrrUTPzZR101b7Iwq by [email protected] | |
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| @sundhaug92 they're not inlined! | |
| Post #AYrsgAG2jasQ1qbNHE by [email protected] | |
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| naturally instead of a function like "adjust_duke_health(n)" there… | |
| Post #AYrsgDFRcHBFIrLRGC by [email protected] | |
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| todd replogle: look, I know programmers who use function parameters and data-dr… | |
| Post #AYrtgC2YCvJHVjruCm by [email protected] | |
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| @foone i wonder if eduke32 (the source port for duke nukem) changed any of thes… | |
| Post #AYrtgC79vmzpk21aO8 by [email protected] | |
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| @fries different game! that's duke nukem 3D, this is Duke Nukem 1. | |
| Post #AYru1Y9PCDUUAPG4hs by [email protected] | |
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| @foone I love it. Parameter passing is slow and this circumvents it entirely! :D | |
| Post #AYru1YCwz2KILOuuES by [email protected] | |
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| @eniko it's not THAT slow! especially when none of these are inner-loop thi… | |
| Post #AYrvFFtPyVnLY7saTg by [email protected] | |
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| The game starts with these two screens.There's a function to draw Dr Proton… | |
| Post #AYrvRoyJNVZrot9zl2 by [email protected] | |
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| the only difference between the "draw proton"/"draw duke" f… | |
| Post #AYrvtQa3epPwHQyndg by [email protected] | |
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| @foone There are languages/formalisms where you can only pass one parameter to … | |
| Post #AYrvtQeJP0ouUcyCGm by [email protected] | |
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| @darkling you'd think, but nope! this was compiled with Borland Turbo C. | |
| Post #AYrw0GQToHgmoVl8Zk by [email protected] | |
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| @foone refactor the game. | |
| Post #AYrw0GVnUVwV50FNrc by [email protected] | |
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| @geordie I don't have the source! | |
| Post #AYrw60MYRi4ujQf1sm by [email protected] | |
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| there are 5 of these functions in total.Exactly identical, except they point to… | |
| Post #AYrx6nZxYqxBKLsClE by [email protected] | |
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| oh god please don't tell me there's a hidden cheat code that's been… | |
| Post #AYrxZIYHzuXPUrgJyi by [email protected] | |
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| Nope! it's known, it's just slightly mis-documented and tricky to pull … | |
| Post #AYryTGKRS1H4oltG9Q by [email protected] | |
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| @foone Sounds like they may have made heavy use of macros. Maybe they thought p… | |
| Post #AYryTGOhCCg31xsemW by [email protected] | |
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| @bytex64 that's the weird thing: it's being used for all these static s… | |
| Post #AYryyrtFqe7oI2FDtI by [email protected] | |
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| @foone At least it's their own artisnal c&p'd code rather than c&am… | |
| Post #AYryyrxVapWmVEEcWO by [email protected] | |
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| @dalias yeah, they only stole the graphics, not the code! | |
| Post #AYrz8hB2XBCzxYFWfA by [email protected] | |
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| there is some extra code for checking the command line for another code, which … | |
| Post #AYs0EfDYpd6tZfq2ds by [email protected] | |
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| @foone @darkling Is it possible this is some segmented memory/near/far pointer … | |
| Post #AYs0EfIWXB51p4A0NU by [email protected] | |
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| @poeschel @foone At this point, I'm talking out of my arse (I'm not rea… | |
| Post #AYs0EfMmHMU02G9P0a by [email protected] | |
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| @darkling @poeschel yeah, I don't think that's the case. all 5 are in t… | |
| Post #AYs0PeLEQisu2ffHe4 by [email protected] | |
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| @foone ah, duke nukem 1.. was it written in C? do 1991 DOS games use C? or they… | |
| Post #AYs0PeP8CE0IElUOiu by [email protected] | |
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| @fries Yeah, it was C! Borland Turbo C, to be specific.Probably some of it was … | |
| Post #AYs0yck0N8t9DJvgFk by [email protected] | |
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| okay so the unused hint is supposedly for the teleporter, according to the modd… | |
| Post #AYs1Umn8XYC3eSjKyG by [email protected] | |
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| @foone Could this be the result of compiler inlining? | |
| Post #AYs1UmrOHjb1reijbM by [email protected] | |
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| @noam nope! it's not inlined. | |
| Post #AYs2XSa0FAMLmxQTE8 by [email protected] | |
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| getting closer to my goal. I figured out where it sets the variable for duke… | |
| Post #AYtVlpaiZklP2ZvQVk by [email protected] | |
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| Wait wait wait. Either I'm completely misremembering a key part of how one … | |
| Post #AYtWoWXXxoUcmGI1w0 by [email protected] | |
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| nope, not misremembering. See this message? You can only save games in the betw… | |
| Post #AYtWwVHMXIfRBPWavo by [email protected] | |
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| so why in the fuck does the game save your position in the level and the camera… | |
| Post #AYtX40qBaZol64OTGi by [email protected] | |
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| and apparently the game ignores the camera position, but not the player positio… | |
| Post #AYtX40uRKlDjJGNrto by [email protected] | |
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| so... if you set up a savegame so it puts you in an actual level instead of a h… | |
| Post #AYtXW5Bd1aqagRoAGO by [email protected] | |
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| yep. you can have it load you right into a level. you can't save a game the… | |
| Post #AYtXnkn3b2Psdck17w by [email protected] | |
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| I was gonna say that it would make sense if they originally had a save system t… | |
| Post #AYtXwTA6VVi6ZTg31M by [email protected] | |
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| but yeah: despite it technically being visible for 32 years, I never noticed th… | |
| Post #AYtYPnrubEybBo9hho by [email protected] | |
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| guess I'll have to find out where it shows the "you can only save in h… | |
| Post #AYtYXXe0nx47BhLNgG by [email protected] | |
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| @foone My guess is that saving outside of the hallway was once planned and then… | |
| Post #AYtYXXiyVV2FR5fLPs by [email protected] | |
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| @thewispsoftime maybe! | |
| Post #AYtZOhudMImqNiTCBk by [email protected] | |
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| I found the part where it shows that dialogbox, it was tricky because it was in… | |
| Post #AYtZOkgZ34JaywuVAu by [email protected] | |
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| it also means there's yet another dialog_box function that's identical … | |
| Post #AYtZjGNOvqmp3rj9u4 by [email protected] | |
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| segmented real mode DOS is so silly.I know this function is a far call (not a &… | |
| Post #AYtZjJ6qlqKVXP0U1Q by [email protected] | |
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| what if instead they JMP to 208F:1BA0? that's the same linear address! | |
| Post #AYtZjJsLvEKLujEQ40 by [email protected] | |
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| or any of the 256 other possible addresses for the same fucking function? | |
| Post #AYtaA9tz70LunenDd2 by [email protected] | |
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| > Exception while decompiling 208e:4094: Decompiler process diedthis would b… | |
| Post #AYtaeuctxKnGOuT0G8 by [email protected] | |
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| oh god this code better not be jumping into the middle of an instruction | |
| Post #AYtaexpQ3FaaKbLXge by [email protected] | |
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| it's always fun to find things like that while looking at disassembly. it&#… | |
| Post #AYtaeych630KnQOtUW by [email protected] | |
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| here there be dragons | |
| Post #AYtbYhPiGeWNdftoQq by [email protected] | |
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| @foone whats the difference then? Access rights to specific segments? | |
| Post #AYtbYhUJzWCvry3UcC by [email protected] | |
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| @f4grx no access rights yet! there are no protections at this point.the differe… | |
| Post #AYtbmqkyKNcmfZafpI by [email protected] | |
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| @foone wait what??? I've been wanting to play that level since 1992! | |
| Post #AYtbmqpa3FJKtrkM0e by [email protected] | |
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| @foone ahh satisfying. Mildly interesting that beating the level doesn't pu… | |
| Post #AYtbmqtTokQj5xZT5U by [email protected] | |
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| @adamrofer oh, does it? interesting. I didn't try beating a level in that s… | |
| Post #AYtbmqynUygRMS3iNM by [email protected] | |
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| @foone then the demo becomes a replay of your run too apparently! Ah the"R… | |
| Post #AYtbmtcvejyPZUqnCq by [email protected] | |
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| @adamrofer Also you can just play it as map 1 of episode 2.although interesting… | |
| Post #AYtcgB4OVNCrb53cIq by [email protected] | |
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| NOPE! it just checks if you're on an even level, and then tells you to fuck… | |
| Post #AYtcgDisdomPpE0yga by [email protected] | |
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| idea: what happen if I sabotage this check and make it always let you save? | |
| Post #AYtcgETfpqD6ALuLce by [email protected] | |
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| it's time... for hax | |
| Post #AYtcgFEp0XvMWZy06y by [email protected] | |
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| 75 09 ; JNZ +9turns intoEB 09 ; JMP +9 | |
| Post #AYtcgFzyBFdcso1ebI by [email protected] | |
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| There we go! I'm saving mid-level. | |
| Post #AYtcgGl7LxLtF25J5c by [email protected] | |
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| and it loads properly. Nothing about the level state is saved (other than your … | |
| Post #AYth0OTWm0yImVhzf6 by [email protected] | |
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| okay I think I know why they disabled mid-level saving:so, they don't save … | |
| Post #AYth0RWTRW6wEW6tAe by [email protected] | |
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| the gun powerup is unique in that it can be collected multiple times. The game … | |
| Post #AYth0SHccDpCakAXey by [email protected] | |
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| but that's not the case with the gun powerup because you collect up to thre… | |
| Post #AYth0T2lmvXSwyEC9I by [email protected] | |
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| and if you can save mid-level, your gun powerup state is saved. So you enter le… | |
| Post #AYth0TnuxdFjJCHqdc by [email protected] | |
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| and making you save only in hallways avoids this. And the game stores the state… | |
| Post #AYth0UZ48KxzfQLV7w by [email protected] | |
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| so you can't use this trick.now I think they could have solved this in anot… | |
| Post #AYth0VJrKMOg0YEs40 by [email protected] | |
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| but maybe they didn't figure out this exploit into late in development and … | |
| Post #AYth0W4eWNpMLg8F04 by [email protected] | |
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| you can also use this trick to get infinite health, but that's a much less … | |
| Post #AYth0Wpnh5XchuBtUO by [email protected] | |
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| oh interesting.the game does reuse a dialog box! just one of them: The main-hal… | |
| Post #AYth0XbIqTXT5EPpWy by [email protected] | |
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| the game selects what message to play based on your current level. on odd-numbe… | |
| Post #AYth0YMnzrXJSYdlZY by [email protected] | |
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| my ghidra is full of a lot of comments like "this actually points to keybo… | |
| Post #AYth0Z8J9FX9psrhc8 by [email protected] | |
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| ghidra really doesn't do a great job of handling 32bit pointers in a 16bit … | |
| Post #AYth0ZtoIdX0DD5dei by [email protected] | |
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| So sometimes a function fill be like void foobar(int a, int b, char far * strin… | |
| Post #AYth0aexTLFGZR9I92 by [email protected] | |
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| nope! far pointers are passed as two 16-bit integers but actually represent one… | |
| Post #AYth0bPkfMfwuZ2f56 by [email protected] | |
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| honestly real mode x86 is such an abomination of nonsense that we should preten… | |
| Post #AYtjo7dtpaCwxmOria by [email protected] | |
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| @foone that's a perfectly cromulent technique for saving memory! | |
| Post #AYtjo7irX8B5DAipSC by [email protected] | |
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| @DrHyde and making reverse engineers (like me) cry! | |
| Post #AYtn7U1BABxdixDEeG by [email protected] | |
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| ugh. I don't know what this function even does but I can already tell that … | |
| Post #AYtn7X6bgT5LIem71c by [email protected] | |
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| I'm really doubting the function duplications has anything to do with aggre… | |
| Post #AYtn7Xuagd4FngA1w0 by [email protected] | |
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| optimization level: this is a consumer-grade compiler for DOS from 1988, you… | |
| Post #AYtn7YhVkkCQFP36Bc by [email protected] | |
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| I hope this is just me misunderstanding the purpose of this function and this g… | |
| Post #AYtn7ZUmnXcAiE6RzU by [email protected] | |
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| oh fuck me I think it does | |
| Post #AYtn7aI3qL1vB39nnM by [email protected] | |
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| instead of having a big array called like GameObjects and a big update function… | |
| Post #AYtn7b5Kt8RfdsD9bE by [email protected] | |
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| and a separate copy-pasted function to update each one | |
| Post #AYtn7brXzt0g3OlekK by [email protected] | |
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| I'm going to set this game on fire | |
| Post #AYtn7ce75JrGU1URRg by [email protected] | |
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| oh god it even does it for static things like doorsapparently every frame it lo… | |
| Post #AYtn7dRk6nYaxwi4no by [email protected] | |
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| instead of, you know, waiting until the user pushes the up key, then figuring o… | |
| Post #AYtn7eEfAuglPfb93Q by [email protected] | |
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| also apparently beating the game gives you 34,464 points. random-ass number. | |
| Post #AYtn7f1EGLXLqIJvkm by [email protected] | |
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| at least it doesn't loop over a shoes array, since there can only be one pe… | |
| Post #AYtn7fo9KSfWI1D00O by [email protected] | |
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| I'm now doing some hybrid static/dynamic debugging. I set a breakpoint on t… | |
| Post #AYtn7gbQNG5GkqGLoG by [email protected] | |
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| there's a separate function and array that's looped over for EVERY SING… | |
| Post #AYtprmqzfGmpN4ehEG by [email protected] | |
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| @annmygdala are you able to kill them? | |
| Post #AYtqJNgWpq3tQ5uzxo by [email protected] | |
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| my current theory:todd replogle didn't really understand C programming but … | |
| Post #AYtqpM6yDkslo3X6Lg by [email protected] | |
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| @foone 34,464 = 100,000 - 65,536 | |
| Post #AYtqpMBDxwHk1FWUym by [email protected] | |
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| @lizakowski huh. | |
| Post #AYtr8Ll3l7IqDELEkC by [email protected] | |
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| I think that instead of iterating over all the destructable blocks, it instead … | |
| Post #AYtr8P1TcXDYL12tFY by [email protected] | |
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| but I could be wrongI hope I'm wrong | |
| Post #AYtr8PokfKdInq6F3Q by [email protected] | |
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| for some reason, unlike every other enemy, the rabbitoids are handled in the &q… | |
| Post #AYtrzlQL44f1A47SGe by [email protected] | |
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| @foone I can't help but wonder if any of this helps explain Duke Nukem Fore… | |
| Post #AYtrzlVIlcd9PSRQ0G by [email protected] | |
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| @BluJBird nah, he only got "special thanks" credit on that one | |
| Post #AYtt09CEmLg8qRGoIi by [email protected] | |
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| @foone sorry, what is Dark Code? Google and DuckDuckGo were not helpful. | |
| Post #AYtt09GqVDMh4jQUU4 by [email protected] | |
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| @nebojsac I mean bytes that ghidra didn't know are code yet, they haven'… | |
| Post #AYttTTHPBk2JWvfbl2 by [email protected] | |
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| okay so beating the game doesn't give you 34464, it gives you 100,000 point… | |
| Post #AYtusmSZ7AH0D3WSAK by [email protected] | |
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| anyway I think I've found them all and there's 29 mostly-copy-pasted fu… | |
| Post #AYtvxwrLyYHFrl92uW by [email protected] | |
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| okay I'm too fried to keep working on this anymore today.but at least I fou… | |
| Post #AYvTrGw4WffBhgIfA0 by [email protected] | |
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| @foone having recently reverse engineered the entire game logic of Duke 1 mysel… | |
| Post #AYvTrH12EDdJx4cctc by [email protected] | |
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| @lethal_guitar oh neat! Is that info online anywhere? | |
| Post #AYvTwzh7Xbddy72Eds by [email protected] | |
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| @foone nah this is misleading, the rabbitoids are handled like other enemies. B… | |
| Post #AYvTwzl1J6l2ACrLii by [email protected] | |
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| @lethal_guitar ahh, good to know. I was following the addscore calls, so I must… | |
| Post #AYvbSYmpooHrSehsW0 by [email protected] | |
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| @foone unfortunately not at the moment, as I did this in the context of an upco… | |
| Post #AYvbSYr5YzgpfqhH96 by [email protected] | |
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| @lethal_guitar ahh, cool! Carry on, then, and good luck! | |
| Post #AYyO0ag0Tz0RHgj2wK by [email protected] | |
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| @annmygdala I admire your restraint |