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Post AYs9Qnkjp6oP6lDet6 by [email protected]
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Post #AYs9PAaHxvRPL6YO4u by [email protected]
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It's been a minute since I've posted, so here's what you've mis…
Post #AYs9PAetgn7xZOi4GG by [email protected]
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Went down the rabbit-hole of #egui & #bevy. Managed to get something &quot…
Post #AYs9PAjVPeoVngrkRc by [email protected]
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Then I took a week off of work to focus on the editor. I hate UI work and the …
Post #AYs9PAo78WV41z1Qcy by [email protected]
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After getting map editing to a happy place, I decided to tackle save/load. Umm…
Post #AYs9PAs0u1cSE4qXho by [email protected]
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Cool things in the works for bevy_reflect that I stumbled across a need for dur…
Post #AYs9QnXyaYbUTBFSzo by [email protected]
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I also tried to use serde directly with entities. The key roadblocks there:* c…
Post #AYs9QncEKk0SgNErcu by [email protected]
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At this point I took a few steps back and reconsidered what I was doing. I rea…
Post #AYs9QngU4vPQtZEGG0 by [email protected]
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And then my dog died, and that really fucking sucked. Still does. He was a re…
Post #AYs9Qnkjp6oP6lDet6 by [email protected]
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@lumber So sorry for your loss. 😓
Post #AYs9Qo7mRRFAGE03ns by [email protected]
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After three implementations (minimum to make something not cruft) I got saving …
Post #AYs9QoaqhMUniNbH72 by [email protected]
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After using the level editor for a while, I realized placing tiles by hand is t…
Post #AYs9Qp1n5C2x3wCn6e by [email protected]
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But as a break from the tile editing, I decided why not implement an infinite h…
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