Post AYf6ruO1FGdzkmEyhM by [email protected] | |
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Post #AYevbtg50tefQUqozo by [email protected] | |
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iteration count SDF vs RDF (relaxed distance field) | |
Post #AYew1QWw0PvkYXkN16 by [email protected] | |
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another example, a noise field; left:SDF, right: RDF | |
Post #AYew9HpuDJTLuPMthQ by [email protected] | |
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@lritter oh cool! How is a relaxed distance field differenr? | |
Post #AYewdyocywBBtWPFPU by [email protected] | |
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@demofox i demoed this before on twitter: https://www.shadertoy.com/view/flcXRH… | |
Post #AYex0oSFfZdwQApN7g by [email protected] | |
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@demofox it's effectively solving the grazing issue, so the remaining march… | |
Post #AYeypYWAmW7DiWQCgq by [email protected] | |
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how far you get with max 20 iterations, (now perfect) SDF vs RDF | |
Post #AYf6ecCVY1pVaSW9M8 by [email protected] | |
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@lritter @demofox so this might be generally useful in rendering anything in a … | |
Post #AYf6ecH7GtW3okfpXU by [email protected] | |
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@nick @demofox this is for hard surface boundaries, clouds require continuous i… | |
Post #AYf6ruO1FGdzkmEyhM by [email protected] | |
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@nick @demofox for faster marching of clouds, i was thinking it could be cool t… | |
Post #AYfA3wAkjLPAd8SkdM by [email protected] | |
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@lritter oh I see, neat!It addresses grazing because grazing is often 90 degree… | |
Post #AYfTZuOOmWhfVPnv0q by [email protected] | |
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@lritter do you have much interest in nerfs, which often do ray marching to eva… | |
Post #AYfTZuTMU4fnko7skS by [email protected] | |
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@demofox yes but what's the perf like? | |
Post #AYfTZvQCxHkEhJesTI by [email protected] | |
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@lritter and fwiw, I like nerfs, but as a generic data storage device. Not for … | |
Post #AYfaGpmIPiADN3pkHo by [email protected] | |
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@lritter well, it's improving ^.^ |