Post AUR60CEd6pZ0KAuu5A by [email protected] | |
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Post #AUR60BrEVoqf9byDc8 by [email protected] | |
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In my SNES game, I was spending a whole 352KB of ROM space on precalculated dat… | |
Post #AUR60BwYC36NQ6SSu0 by [email protected] | |
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@NovaSquirrel I generated a sine table in RAM on the NES using a 16-byte precom… | |
Post #AUR60CEd6pZ0KAuu5A by [email protected] | |
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This definitely isn't *free* - I'm spending about 15% of the CPU time o… |