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Post AUR60CEd6pZ0KAuu5A by [email protected]
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Post #AUR60BrEVoqf9byDc8 by [email protected]
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In my SNES game, I was spending a whole 352KB of ROM space on precalculated dat…
Post #AUR60BwYC36NQ6SSu0 by [email protected]
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@NovaSquirrel I generated a sine table in RAM on the NES using a 16-byte precom…
Post #AUR60CEd6pZ0KAuu5A by [email protected]
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This definitely isn't *free* - I'm spending about 15% of the CPU time o…
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