Post ATcVCgwMGyJZLCIHOS by [email protected] | |
More posts by [email protected] | |
Post #ATb3UpvabVmEYMq1b6 by [email protected] | |
0 likes, 0 repeats | |
fun fact:This game I'm trying to reverse engineer defines one thousand, one… | |
Post #ATb8vxSZCyAFVE0zHk by [email protected] | |
0 likes, 0 repeats | |
@foone i like your funny words magic man | |
Post #ATb8vxYErshXmofW7s by [email protected] | |
0 likes, 0 repeats | |
@engarneering not remotely a man but I get what you mean! | |
Post #ATcU6zCVMsquHbYtjU by [email protected] | |
0 likes, 0 repeats | |
on the positive side, I think I've discovered built-in modding capability t… | |
Post #ATcVCgwMGyJZLCIHOS by [email protected] | |
0 likes, 0 repeats | |
@foone but... why? | |
Post #ATcVCh1JyWHhaacF84 by [email protected] | |
0 likes, 0 repeats | |
@Nekoplanet they were BIG FANS of C++ and virtual methods | |
Post #ATcVcvxL4CplROGXJ2 by [email protected] | |
0 likes, 0 repeats | |
I've moved on to ADVANCED reverse engineering techniques. I emailed the com… | |
Post #ATcXj4RQdCldP4OUKG by [email protected] | |
0 likes, 0 repeats | |
oh sweet lord this code uses TEMPLATES.like C++ reverse engineering isn't b… | |
Post #ATcY1ldYlm82aJz2e0 by [email protected] | |
0 likes, 0 repeats | |
@foone that explains why there were so many vtables | |
Post #ATcY1lisS0NkqoTHvs by [email protected] | |
0 likes, 0 repeats | |
@endrift the scary thing is that it doesn't.I haven't found any vtables… | |
Post #ATcYHCJRs9frf4vzf6 by [email protected] | |
0 likes, 0 repeats | |
vtables, templates, and a compiler that aggressively inlines.this is SO MUCH FUN | |
Post #ATca9lkGS2HV943xJo by [email protected] | |
0 likes, 0 repeats | |
OH GOODY they have a sentinel value in their vector implementation.is it NULL? … | |
Post #ATcc0D93vKqH8ZERVI by [email protected] | |
0 likes, 0 repeats | |
This is safer than it sounds: The Wii's virtual addresses are in the 0x8000… | |
Post #ATcdMGqqvN9gxOnUjA by [email protected] | |
0 likes, 0 repeats | |
I want to ask the developers so many things.like why they're calling getBin… | |
Post #ATcdwVxGFQPSDy4qB6 by [email protected] | |
0 likes, 0 repeats | |
@foone Is there context to the text file contents? Like, is it localization, su… | |
Post #ATcdwW2DwyNaTMOnui by [email protected] | |
0 likes, 0 repeats | |
@AT1ST it's puzzles to be used in the game. not localized in this version. | |
Post #ATce3Umb0I9wcHPwAa by [email protected] | |
0 likes, 0 repeats | |
I wonder if there's a way to get a zlib chunk to compress into a specific s… | |
Post #ATcg2ma9Xa8ZRGNw1o by [email protected] | |
0 likes, 0 repeats | |
turns out to be a non-issue. I modified the data to have more redundancy (overw… | |
Post #ATcgAutOWizrWtGPzc by [email protected] | |
0 likes, 0 repeats | |
it's mocking me. I swapped "classic" for "hawaii" and i… | |
Post #ATchGvjyO27zqqHwH2 by [email protected] | |
0 likes, 0 repeats | |
boo. patching doesn't seem to work. | |
Post #ATchlJ0OS96mh3S8nI by [email protected] | |
0 likes, 0 repeats | |
I'll have to understand the BundleManager system a lot better to figure out… | |
Post #ATciRi4BfNFUa8RnCi by [email protected] | |
0 likes, 0 repeats | |
hot take: if "(int*)(this + 0x56990)" ever appears in the decompiled … | |
Post #ATcj1b1zIkXtBdWxBQ by [email protected] | |
0 likes, 0 repeats | |
ugh. I think I found an ad-hoc CRC function and a bloom filter. aka NOTHING THA… | |
Post #ATcjLkMOKG05ubgNtI by [email protected] | |
0 likes, 0 repeats | |
and the CRC function matches the one from this CTF challenge.what the heck. did… | |
Post #ATckJzOfY45tvGTRUO by [email protected] | |
0 likes, 0 repeats | |
I changed one register during boot to enable debugging, and it crashed the game… | |
Post #ATcqPr8PmNbFlD3Gm8 by [email protected] | |
0 likes, 0 repeats | |
hacking on big-endian code/data after so long on little-endian is weird.why are… | |
Post #ATcqi8vWMr5a9bjz7I by [email protected] | |
0 likes, 0 repeats | |
wait does this really store chunk sizes as 24-bit integers in actual-size-minus… | |
Post #ATcqnaAOWAE45KI7aS by [email protected] | |
0 likes, 0 repeats | |
@foone I think we should start making middle-endianness a thing to accommodate … | |
Post #ATcqnaFMDiCCKic5K4 by [email protected] | |
0 likes, 0 repeats | |
@Siph I agree. I'm tired of the big/little binary. | |
Post #ATcrTZBoXb1DDVyVge by [email protected] | |
0 likes, 0 repeats | |
I've got the decoded puzzles open in my text editor and IT ASKS TOO MANY QU… | |
Post #ATcseXmQDoNnz7tcps by [email protected] | |
0 likes, 0 repeats | |
found a clever thing they're doing. They have a virtualized filesystem, whe… | |
Post #ATcsjs2SKPHyGPw5dw by [email protected] | |
0 likes, 0 repeats | |
why are they doing this?because one of the bundles is statically compiled into … | |
Post #ATctgdDP5JeXNK4lyy by [email protected] | |
0 likes, 0 repeats | |
wait why is there a method on the App class to parse commandline tokens.this is… | |
Post #ATctltxQGUAQkS77yK by [email protected] | |
0 likes, 0 repeats | |
@foone huh that's really interestingi HAVE used that format before - it mak… | |
Post #ATctlu35vOhj22leoS by [email protected] | |
0 likes, 0 repeats | |
@x4nw well, they were probably trying to keep disc load times short, but at mos… | |
Post #ATctlvca4wgTuONVlQ by [email protected] | |
0 likes, 0 repeats | |
@foone i have Questions | |
Post #ATcvDgDr1aWyDEbqL2 by [email protected] | |
0 likes, 0 repeats | |
AppWii::tickleDVD? DO NOT TICKLE THE DVD | |
Post #ATcwgLwta1SXgfugQy by [email protected] | |
0 likes, 0 repeats | |
OH LOOK another case of magical sentinel pointers.they just checked to see if a… | |
Post #ATcyOszmAvL4sJ3kQa by [email protected] | |
0 likes, 0 repeats | |
@foone 0 is too common, and valid, to be a signal value. | |
Post #ATcyOt6Vlsj7DCD7vU by [email protected] | |
0 likes, 0 repeats | |
@Sdowney This is a wii game! there's no RAM at 0x0. So NULL is never valid. | |
Post #ATcyTo3BzIIUzE0Hb6 by [email protected] | |
0 likes, 0 repeats | |
and I'm not even going to touch the virtual machine. it appears to be stack… | |
Post #ATd1nJYFOMcM37WUOe by [email protected] | |
0 likes, 0 repeats | |
also I did some more spelunking, and the getBinaryData method is literally only… | |
Post #ATd2jjpVqaYcLXSQAS by [email protected] | |
0 likes, 0 repeats | |
I found where the engine lists all the file types, and they're specified wi… | |
Post #ATd3obNWnReXXMFc9o by [email protected] | |
0 likes, 0 repeats | |
I kinda wonder if they generated this code out of some non-C++ language with a … | |
Post #ATd3oePPWtwQw49f0a by [email protected] | |
0 likes, 0 repeats | |
YOU DON'T NEED VIRTUAL FUNCTIONS WHEN THERE'S ONLY ONE OBJECT THAT NEVE… | |
Post #ATd4NGVeNY32wrZwfo by [email protected] | |
0 likes, 0 repeats | |
also while I'm at it, when you call a function called "resolveName&quo… | |
Post #ATd4bJ1doyZoo1EmK8 by [email protected] | |
0 likes, 0 repeats | |
20 ::mbinary_search functions and no ::nonbinary_search. sad. (hard mode: there… | |
Post #ATd5QMvl3t3Jgapmhk by [email protected] | |
0 likes, 0 repeats | |
okay yeah they DEFINITELY built this game on top of a cross-platform engine (th… | |
Post #ATd5XqKw83IculAvjM by [email protected] | |
0 likes, 0 repeats | |
NOW LOOK, TECHNICALL YOU CAN PLUG A MOUSE INTO A WII, YES.BUT WHY WOULD A GAME … | |
Post #ATd5tqriqLzQvR0NCi by [email protected] | |
0 likes, 0 repeats | |
The same developer did make a game for the PC the year before, but it's GON… | |
Post #ATd6HLMDdpVw9eTHsm by [email protected] | |
0 likes, 0 repeats | |
But the internet archive helps! Apparently this wasn't even exactly a game,… | |
Post #ATd6TQ1Y7J1U6RYr9U by [email protected] | |
0 likes, 0 repeats | |
yeah I think wikipedia has the wrong title for this game. It's GeoStorm, no… | |
Post #ATd6TSlLvyqkb50Sp6 by [email protected] | |
0 likes, 0 repeats | |
mind you if it was an internal training tool, why would it need to come out? | |
Post #ATd70c3qNtgazWSkS0 by [email protected] | |
0 likes, 0 repeats | |
anyway I just did some checking. So the wii version has bundles that start with… | |
Post #ATd7AgOJ8kpDJgptyq by [email protected] | |
0 likes, 0 repeats | |
And it's using the same script/VM system. The Wii version is v3.01, xbox360… | |
Post #ATd7LYtTM6EVFWbJ8C by [email protected] | |
0 likes, 0 repeats | |
oh hey, it turns out one of their next windows games (from 6 years after the wi… | |
Post #ATd7T0pBuJJvu29PbE by [email protected] | |
0 likes, 0 repeats | |
@foone that movie sucked | |
Post #ATd7T0urZDrEBcnwRM by [email protected] | |
0 likes, 0 repeats | |
@cinebox completely unrelated! predates the movie by 8 years. | |
Post #ATd7pQgORqCGTGj0ro by [email protected] | |
0 likes, 0 repeats | |
Nope. It's unreal engine. Also, I accidentally launched it, and it has a br… | |
Post #ATd8DKhMLjY2rQZi7s by [email protected] | |
0 likes, 0 repeats | |
grabbed another 2009 game for the wii: "Pipeworks bundle v1.03 (big endian… | |
Post #ATd8Sij7ILntj8jaJU by [email protected] | |
0 likes, 0 repeats | |
Another 2008 game: Pipeworks bundle v1.03 (big endian).let's see. They rele… | |
Post #ATd8ZdaQnulDoQyCps by [email protected] | |
0 likes, 0 repeats | |
at least there's no references to it in the 2001 Palm OS game demo that was… | |
Post #ATd8r7uRJmrKmOfUWG by [email protected] | |
0 likes, 0 repeats | |
"Pipeworks Bundle File version 1.18"WHAT?Why is the 2002 GameCube gam… | |
Post #ATd9GokbAkWItBJcqO by [email protected] | |
0 likes, 0 repeats | |
looks like their distinctive engine isn't in use for their DS game Godzilla… | |
Post #ATd9Mcue6ASjuamjU8 by [email protected] | |
0 likes, 0 repeats | |
but it is used for the wii games Charm Girls Club: Pajama Party (2009) and Merv… | |
Post #ATd9UcuRzh1MDcVa2i by [email protected] | |
0 likes, 0 repeats | |
ugh. I'm gonna have to set up a wiki page for this.in addition to the one o… | |
Post #ATd9pl3ctYjvZQsPDc by [email protected] | |
0 likes, 0 repeats | |
Monopoly (2010) for the PSP:"Pipeworks bundle v1.13 (little endian)"Y… | |
Post #ATdAwTpRRwCm7M0kBU by [email protected] | |
0 likes, 0 repeats | |
checking Wii U games is harder.Their Wii U port of Wheel of Fortune is "Pi… | |
Post #ATdBAZACPaWwiXR9F2 by [email protected] | |
0 likes, 0 repeats | |
they made a free-to-play match-three game with a Godzilla license in 2014. Let&… | |
Post #ATdBcD1cJc5uAGbUpM by [email protected] | |
0 likes, 0 repeats | |
@foone I've tried that with old medical hardware. The most I ever got was s… | |
Post #ATdBcD6vzqLcQl5k7E by [email protected] | |
0 likes, 0 repeats | |
@steeph I hate that shit. I've got that for old SBCs. They're like &quo… | |
Post #ATdBo675q3O4CfpmBU by [email protected] | |
0 likes, 0 repeats | |
Boogie for the PS2 (2007): "Pipeworks Bundle File version 1.4" | |
Post #ATdC0OoM98lDfVw5PU by [email protected] | |
0 likes, 0 repeats | |
Night at the Museum: Battle of the Smithsonian, 2009, Wii:"Pipeworks bundl… | |
Post #ATdCKVsjZGCxOCZgrQ by [email protected] | |
0 likes, 0 repeats | |
Godzilla: Unleashed, 2007, wii:"Pipeworks Bundle File version 1.4"I s… | |
Post #ATdCZCLEV5i786uIca by [email protected] | |
0 likes, 0 repeats | |
NHRA Drag Racing - Countdown to the Championship, 2007, PSP: "Pipeworks Bu… | |
Post #ATdCZG6qUWZwoeCrke by [email protected] | |
0 likes, 0 repeats | |
I'm definitely going to need to do more research to figure out which ones o… | |
Post #ATdCmflgP80i9whiHA by [email protected] | |
0 likes, 0 repeats | |
oh hey it's not just games.uDraw Studio: Instant Artist, 2009, Wii: "P… | |
Post #ATdCtc6SQe7uotjNM8 by [email protected] | |
0 likes, 0 repeats | |
interestingly, PRINCE OF PERSIA RIVAL SWORDS (2007), wii, seems to be no. Compl… | |
Post #ATdCtergA35VNvq7Em by [email protected] | |
0 likes, 0 repeats | |
oh, probably because they just handled porting it. Ubisoft made the PSP version. | |
Post #ATdDSzjGa1DEEJkpoO by [email protected] | |
0 likes, 0 repeats | |
I grabbed the wrong Zumba game for Wii (there's FIVE), but if anyone wants … | |
Post #ATdDu0vaEPJvlZOp3g by [email protected] | |
0 likes, 0 repeats | |
@foone is this the sketch ditty one | |
Post #ATdDu10BxH0TzrYVF2 by [email protected] | |
0 likes, 0 repeats | |
@cinebox he worked on a bunch of them! so, "yes". The game I started … | |
Post #ATdE0yS5pmPy7CvN4K by [email protected] | |
0 likes, 0 repeats | |
Wreck-It Ralph (2012, Wii) seems to be a new engine. Not Pipeworks | |
Post #ATdE7naCdzFCQqyJw8 by [email protected] | |
0 likes, 0 repeats | |
Godzilla: Save the Earth (2004), for PS2, uses "Pipeworks Bundle File vers… | |
Post #ATdEO9PzEFZamnzTn6 by [email protected] | |
0 likes, 0 repeats | |
okay now I've got the right Zumba game. Zumba Fitness, 2010, Wii:"Pipe… | |
Post #ATdEiFDJOHmmYJdx1U by [email protected] | |
0 likes, 0 repeats | |
I found a reference on their 2003 homepage that their Destroy All Monsters game… | |
Post #ATdFLxjhn6ZhvjjaKG by [email protected] | |
0 likes, 0 repeats | |
I'm going through assorted linkedins. Looking for someone saying "I us… | |
Post #ATdFM0wDt1N1rQc7km by [email protected] | |
0 likes, 0 repeats | |
I guess I'm gonna call it Pipeworks Core for now. | |
Post #ATdFZEUEpADNe5pLyi by [email protected] | |
0 likes, 0 repeats | |
oh huh! According to the 2011 version of their website, they helped develop par… | |
Post #ATdG43BWtTjTZSltdA by [email protected] | |
0 likes, 0 repeats | |
yeah. Nothing. Just "internal" and "custom" and "core&… | |
Post #ATdGMzXmeh6VmSDFJI by [email protected] | |
0 likes, 0 repeats | |
Spigot. I think it's still called Spigot. Ian Sabine's linked-in said h… | |
Post #ATdGqsVNOFCMdaKzJo by [email protected] | |
0 likes, 0 repeats | |
for what it's worth, there's no references to Spigot in the executable … | |
Post #ATdI2rY8rrvT6TuSxs by [email protected] | |
0 likes, 0 repeats | |
WHAT ANIMATIONS!? | |
Post #ATdIKvvFLhtLsTKjTM by [email protected] | |
0 likes, 0 repeats | |
there is a reference to something called the RockNRoll engine, but I'm pret… | |
Post #ATdIUJbAgteDukPuz2 by [email protected] | |
0 likes, 0 repeats | |
@foone apparently it was created by Dan Duncalf, founder of pipeworks software … | |
Post #ATdIUJfQR53C7wPJc8 by [email protected] | |
0 likes, 0 repeats | |
@Nekoplanet good catch! | |
Post #ATdIx7lBmis3b0q8Ya by [email protected] | |
0 likes, 0 repeats | |
interesting find: the "Colossal Kaiju Combat" games licensed the Spig… | |
Post #ATdIxAjsi2bippFdR2 by [email protected] | |
0 likes, 0 repeats | |
"Pipeworks bundle v1.30 (little endian)"It's got the .pvd/.pvm fi… | |
Post #ATdIxBX9kq1TIeIzEu by [email protected] | |
0 likes, 0 repeats | |
THIS IS FUCKING SPIGOT | |
Post #ATdJPZMMlP9XIqnDlo by [email protected] | |
0 likes, 0 repeats | |
waitthis giant monster fighting game...uses MYSQL!? | |
Post #ATdJPc8ISAgHu5EWky by [email protected] | |
0 likes, 0 repeats | |
anyway they remembered to strip the debugging info for the Kaiju game, so that&… | |
Post #ATe9efzlZQm9qJkMXg by [email protected] | |
0 likes, 0 repeats | |
also, side note, the list of games on their wikipedia page is missing a few on … | |
Post #ATe9zqzprbzc2ksSRM by [email protected] | |
0 likes, 0 repeats | |
they're also credited with uDraw Studio, but their own list says they made … | |
Post #ATePjm1MC2PVFHwXmy by [email protected] | |
0 likes, 0 repeats | |
Started building a wiki page listing all the versions and such. https://wiki.fo… | |
Post #ATeSLdiDjUJoOCAyJ6 by [email protected] | |
0 likes, 0 repeats | |
hey found another game missing from wikipedia! Plantville, which they made for … | |
Post #ATeSLgtftMGOGaYf4q by [email protected] | |
0 likes, 0 repeats | |
I could also go through all these games and make sure their build info is on TC… | |
Post #ATeSLhhIupxikVmIQy by [email protected] | |
0 likes, 0 repeats | |
here's the really fun part:they clearly were fine with licensing out their … | |
Post #ATeSLiVHuzwdFXADLM by [email protected] | |
0 likes, 0 repeats | |
brb downloading all Wii, PS2, PS3, PSP, Xbox, Xbox 360, and Windows games. | |
Post #ATeSLjIuwTdxjSNqhU by [email protected] | |
0 likes, 0 repeats | |
I'm gonna need more floppy disks | |
Post #ATeSLk7bu0C2Gg6KiO by [email protected] | |
0 likes, 0 repeats | |
So they made a few demos (for the xbox) with Microsoft prior to announcing thei… | |
Post #ATeYQEV5UqNfMwbfzU by [email protected] | |
0 likes, 0 repeats | |
if I see one more place where this code is like "(if x!=0 && x!=0x… | |
Post #ATeYQHTQRTpkaeqtJg by [email protected] | |
0 likes, 0 repeats | |
interestingly their Wii game "Gremlins: Gizmo" calls itself "GFo… | |
Post #ATeYQIGLVaxv2NjxZI by [email protected] | |
0 likes, 0 repeats | |
(yes, I had to check) | |
Post #ATefyV8aqUHuUeNADg by [email protected] | |
0 likes, 0 repeats | |
@foone who does this? | |
Post #ATefyVDYY2G2k2h7xI by [email protected] | |
0 likes, 0 repeats | |
@kelpana Pipeworks, apparently! | |
Post #ATeizfdfaU2XDM9phI by [email protected] | |
0 likes, 0 repeats | |
@foone Oh yeah?!*puts sentinel value in the middle of valid address space, and … | |
Post #ATeizfhvKfRVQY9EKO by [email protected] | |
0 likes, 0 repeats | |
@rotopenguin AHHHHHHHHH | |
Post #ATf78KFItRWgN5Q87E by [email protected] | |
0 likes, 0 repeats | |
okay so you know how I said there was some debug symbols left in, in one of the… | |
Post #ATf78KJucJDEbNZoIa by [email protected] | |
0 likes, 0 repeats | |
(there's a possibility this is required for how their scripting engine work… | |
Post #ATf78N7GDnsJH0gFUm by [email protected] | |
0 likes, 0 repeats | |
oh goody.if a for loop only does like 8 iterations, the compiler unrolls it int… | |
Post #ATf78NuXGbI3jpjbIe by [email protected] | |
0 likes, 0 repeats | |
why does their implementation of strlwr check every character for being smaller… | |
Post #ATf8lKcXX8sqmWS6iW by [email protected] | |
0 likes, 0 repeats | |
@foone Have you checked to see what the Nintendo Wii does if you *do* use -1 as… | |
Post #ATf8lKgnHKHoziRVLc by [email protected] | |
0 likes, 0 repeats | |
@AT1ST nah. I'm already too deep down this one rabbit hole to consider any … | |
Post #ATfswpu89pKisp6Vwu by [email protected] | |
0 likes, 0 repeats | |
@foone wat.How do you even get that through an optimising compiler? | |
Post #ATfswq09nQ9bBVvKLI by [email protected] | |
0 likes, 0 repeats | |
@ddr I don't know. Possibly it's just being decompiled incorrectly. I d… | |
Post #ATfw4tBq7p6nFiv2NE by [email protected] | |
0 likes, 0 repeats | |
@foone if you know some that aren't in https://wiki.dolphin-emu.org/index.p… | |
Post #ATfw4tGRqgnLU14iYa by [email protected] | |
0 likes, 0 repeats | |
@delroth Will do!Although, haven't ya'll done a comprehensive survey of… | |
Post #ATfwtwrmDSF3QJsieW by [email protected] | |
0 likes, 0 repeats | |
@foone GC/Wii games don't typically come with ELF files :-) The standard ex… | |
Post #ATfwtwwjv0DBfiCgO8 by [email protected] | |
0 likes, 0 repeats | |
@delroth oh, okay.The games I've been digging into all have elf files. I wo… | |
Post #ATfyRYTdV9FHa6B92O by [email protected] | |
0 likes, 0 repeats | |
@foone either that, or dead files that were actually converted to DOL but still… | |
Post #ATfyRYYFE0vpoOKpDk by [email protected] | |
0 likes, 0 repeats | |
@delroth oh I didn't think about that! I'll have to test to see if the … | |
Post #ATfyazilZtwegQkzL6 by [email protected] | |
0 likes, 0 repeats | |
@delroth huh, yep. The elf file is completely superflous, the game runs fine wi… | |
Post #ATg6O0gPUP2lXGySqu by [email protected] | |
0 likes, 0 repeats | |
so I've got a TON of VTables and in theory I could convince Ghidra how they… | |
Post #ATg6W5rO7oVhuOxo1I by [email protected] | |
0 likes, 0 repeats | |
and I need to figure out some way to document this class tree that's a step… | |
Post #ATg75sjIQBWpbtFAyu by [email protected] | |
0 likes, 0 repeats | |
maybe I need to look into scripting, instead of pressing the "y" butt… | |
Post #ATg8Wy8mVkaIAIe0zQ by [email protected] | |
0 likes, 0 repeats | |
well I think I've hung ghidra | |
Post #ATg8eeM1xa0t7EVJj6 by [email protected] | |
0 likes, 0 repeats | |
@foone save your sanity and use one of the plugins that lets you use Python 3 i… | |
Post #ATg8eeRLdoGbNizZ0y by [email protected] | |
0 likes, 0 repeats | |
@jevinskie I'm from the past, you're lucky I'm using python and not… | |
Post #ATg8lXIEbzh1F70oam by [email protected] | |
0 likes, 0 repeats | |
@thomasfuchs good point. and I am a professional Bad Keyboard designer, I could… | |
Post #ATg8w744T89B59Qlai by [email protected] | |
0 likes, 0 repeats | |
it turns out trying to get and then print a list of all symbols in a game this … | |
Post #ATg8w9owDqpBd5NDv6 by [email protected] | |
0 likes, 0 repeats | |
I'm sure this is fine | |
Post #ATg9CDj1TNtmNAGYym by [email protected] | |
0 likes, 0 repeats | |
disassembling and decompiling 11 megabytes of PowerPC binaries: easyprinting a … | |
Post #ATg9TSp0b6rs7IHwDw by [email protected] | |
0 likes, 0 repeats | |
okay I got it to clear the window and start responding again.there are 1244 RTT… | |
Post #ATg9h5X9yhftwdR7Dc by [email protected] | |
0 likes, 0 repeats | |
@foone it’s c, strlwr accepts an int which is either a value that fits in a c… | |
Post #ATg9h5b3kCnI8jGEIS by [email protected] | |
0 likes, 0 repeats | |
@charlotte this strlwr takes a char*, not an int.maybe it's not the standar… | |
Post #ATg9iSzSFloUz0KPce by [email protected] | |
0 likes, 0 repeats | |
oh hey this is jython, which does that magical getter eliding thing, where you … | |
Post #ATgAe4naM2jskaFN2W by [email protected] | |
0 likes, 0 repeats | |
40 minutes later I have it done oncenow to do it 1243 more timesI should have j… | |
Post #ATgAqxa4VBgI834MPA by [email protected] | |
0 likes, 0 repeats | |
this is the code I finally ran:symbols=list(getCurrentProgram().getSymbolTable(… | |
Post #ATgBI06zCTrLnTMJOa by [email protected] | |
0 likes, 0 repeats | |
@thomasfuchs @foone getting one of those should be a tax-deductible business ex… | |
Post #ATgBI0BavLXu1lVzZw by [email protected] | |
0 likes, 0 repeats | |
@mjfgates @thomasfuchs I bought the modern version, which is just a servo on a … | |
Post #ATgBcNYdjpQsIz0jLc by [email protected] | |
0 likes, 0 repeats | |
it didn't work. I'm not sure why. but it didn't. | |
Post #ATgBjvqCfjYieypMhM by [email protected] | |
0 likes, 0 repeats | |
hmm. it's doing weird things where if I try to do it to ~2400 RTTIs, it fai… | |
Post #ATgTavjZUzNMtfaC9I by [email protected] | |
0 likes, 0 repeats | |
@foone Misread as: "So I've got a TON of VTubers"...Yea, I have a… | |
Post #ATgTavqJ5wlPEYjZeC by [email protected] | |
0 likes, 0 repeats | |
@cr1901 those too! | |
Post #ATgWbVRT2MOhVQ54yG by [email protected] | |
0 likes, 0 repeats | |
@foone Not to put too fine a point on it, told you. I once stress-tested an OS … | |
Post #ATgWbVWQjuMpkoP2hs by [email protected] | |
0 likes, 0 repeats | |
@SpeakerToManagers yikes | |
Post #ATgX7ueMqjQexCZFUu by [email protected] | |
0 likes, 0 repeats | |
check out the code: it's saying "rttis[0]" when it means "sy… | |
Post #ATgZa8vNZSvnF376Ku by [email protected] | |
0 likes, 0 repeats | |
found another game that uses the Spigot engine, that Pipeworks didn't make!… | |
Post #ATgaCaZrCsFM0fNZlw by [email protected] | |
0 likes, 0 repeats | |
And another. Haunted House (2010, Wii) | |
Post #ATgaZ8xy1wCR2HPZRY by [email protected] | |
0 likes, 0 repeats | |
@queereen pie r squareghidra r titties | |
Post #ATgat1v5wDWqyQYBeK by [email protected] | |
0 likes, 0 repeats | |
@queereen pie r squareghidra r titties | |
Post #ATh6xBJEATjrmkrUEi by [email protected] | |
0 likes, 0 repeats | |
@foone seriously looks like they’re trying to catch some customers looking fo… | |
Post #ATj4ouku1EdiXJeljE by [email protected] | |
0 likes, 0 repeats | |
did a bit more research, and it turns out Haunted House and Monster High: Ghoul… | |
Post #ATjB2m8TSn7fa7ftJY by [email protected] | |
0 likes, 0 repeats | |
why is this game allocating 0 bytes aligned to 16-bytes? how does that mean |