Post ASbqewPyB7bBWyyrbM by [email protected] | |
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Post #ASbqev03RzH78JqeZM by [email protected] | |
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More work on the volume renderer. Blue noise makes a staggering difference wher… | |
Post #ASbqewL0TZd3Haetrk by [email protected] | |
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@nick indeed! Have you tried spatiotemporal blue noise to make it blue over tim… | |
Post #ASbqewPyB7bBWyyrbM by [email protected] | |
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@demofox Not yet but I’d love to learn how! I’ve attempted implemented your… | |
Post #ASbqewUZtzHjlH8Xmi by [email protected] | |
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@nick spatiotemporal blue noise is pretty easy and is better than the golden ra… | |
Post #ASbqewZXbXFs0fSVWK by [email protected] | |
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@nick and the zip file here has the textureshttps://github.com/NVIDIAGameWorks/… | |
Post #ASbqewdnLieqDrRu9Q by [email protected] | |
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@demofox @nick Weren't there a story about the fact this method was patente… | |
Post #ASbqex4jjYCzZQ3Q92 by [email protected] | |
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@nick it may or may not be any better in your situation. It should be better un… | |
Post #ASbro3a11GNwIuadsm by [email protected] | |
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@froyok @nick hrm not sure. If that were true, the textures themselves can'… |