| ifwiki: Library extension | |
| See also [games/source/tads](../../../games/source/tads/) for examples of co | |
| especially Colossal Cave Revisited; it is meant as a tutorial. | |
| The standard TADS library files "adv.t" and "std.t" are not found here; | |
| these should have been supplied with your TADS compiler. | |
| If not, you can download them from the | |
| [programming/tads2/library/](../library/) directory. | |
| 1 Subdirectory: | |
| worldclass | |
| 103 items: | |
| Readme | |
| [8-Nov-2001] | |
| The charter of this directory, by Neil K. Guy | |
| actor.zip | |
| [8-Nov-2001] | |
| actor.t, a module which adds functionality to the base | |
| movableActor class, by Stephen Granade | |
| adhint.zip | |
| [8-Nov-2001] | |
| An adaptive hint module which tracks game state to give | |
| "good" hints, by Dave Allen with a few modifications by | |
| Stephen Granade. Last update: 22nov96. | |
| again.t | |
| [8-Nov-2001] | |
| A solution to the "again" problem in TADS, which causes | |
| problems with commands directed toward indistinguishable | |
| objects. Version 2.0, written by Kevin Forchione. | |
| animate.zip | |
| [8-Nov-2001] | |
| An animation library for HTML TADS, by Gabriel McKean. | |
| answerme.t | |
| [8-Nov-2001] | |
| A bit of code by Scott Steinfath that allows the player to | |
| answer questions asked by the game; similar to Infocom's | |
| "You sound rather positive." | |
| askabout.zip | |
| [8-Nov-2001] | |
| A simple "knowledge database" so NPCs can reply to | |
| "ask about", by Dave Allen | |
| asktell.t | |
| [8-Nov-2001] | |
| A TADS module to implement "ask"/"tell" conversations. | |
| Version 1.0, written by Suzanne Skinner. | |
| brackets.t | |
| [8-Nov-2001] | |
| A simple use of the parseError function to enclose special | |
| parser messages in brackets, by Bryan Weber. | |
| Requires at least TADS 2.0, due to the use of parseError. | |
| bugs.t | |
| [8-Nov-2001] | |
| Bug fixes for the TADS 2.2 library, by Stephen Granade. | |
| Last update: v1.8, 19jan98. | |
| chatter.zip | |
| [8-Nov-2001] | |
| An NPC Interaction Library for TADS 2.5.1 or newer, | |
| by Suzanne Skinner. | |
| checks.t | |
| [8-Nov-2001] | |
| A module to check the interpreter's version number, as | |
| well as whether the game is running on a HTML runtime and | |
| whether or not the interpreter can handle graphics, | |
| by Stephen Granade. | |
| clothing.sit.hqx | |
| [8-Nov-2001] | |
| A very simple way to give clothing a more realistic | |
| behavior, by Jonathan D. Feinberg. | |
| Existing source code will work without modification, but | |
| the addition of a few lines of code will enhance certain | |
| kinds of clothing. Requires TADS 2.1 or later. | |
| Macintosh archive. | |
| clothing.zip | |
| [8-Nov-2001] | |
| A very simple way to give clothing a more realistic | |
| behavior, by Jonathan D. Feinberg. | |
| Existing source code will work without modification, but | |
| the addition of a few lines of code will enhance certain | |
| kinds of clothing. Requires TADS 2.1 or later. | |
| Windows/Unix archive. | |
| cmdprmpt.t | |
| [8-Nov-2001] | |
| Anonymous sample of a commandPrompt function; it replaces the | |
| standard ">" prompt with a longer prompt for the first few | |
| turns | |
| compass.t | |
| [8-Nov-2001] | |
| A library which converts TADS travel verbs into an Inform- | |
| style compass mechanism. | |
| Version 1.0, written by Kevin Forchione. | |
| composite.zip | |
| [8-Nov-2001] | |
| A library to help with the creation of composite objects. | |
| Version 3.0, written by Kevin Forchione. | |
| consult.zip | |
| [8-Nov-2001] | |
| A library extension for HTML TADS games, by Kevin Forchione. | |
| It allows for the easy implementation of objects such as | |
| encyclopaedias and other reference books in which the player | |
| can consult or look things up. Sample game included. | |
| converse.zip | |
| [8-Nov-2001] | |
| Converse v1.0 (22mar97), by James Cole | |
| a system for Monkey Island style conversations using TADS; | |
| contains versions for adv.t and for WorldClass | |
| (Version 2.01, for WorldClass only, is in | |
| /if-archive/programming/tads2/examples/worldclass/#converse.zip | |
| cyoa.zip | |
| [8-Nov-2001] | |
| A library for creating hybrid adventures which feature both | |
| standard and menu (Choose Your Own Adventure) commands, | |
| written by Garth Dighton. Archive contains the library | |
| cyoa.t and cyexample.t, a simple example. | |
| cyoa_lib.zip | |
| [8-Nov-2001] | |
| Choose Your Own Adventure library, a TADS module to help | |
| create multiple choice adventure games. Also includes source | |
| code for a sample game. Written by Mark J. Musante. | |
| d2array.t | |
| [8-Nov-2001] | |
| A two-dimensional array object for TADS, by John Baker | |
| daemon.t | |
| [8-Nov-2001] | |
| A library for maintaining greater control over the execution | |
| order of daemons and fuses, by Dan Schmidt. | |
| ddialog.zip | |
| [8-Nov-2001] | |
| Directed Dialog, by Trevor Powell. | |
| Compile and run the example in this file if you want to know | |
| what Directed Dialog is (that's what README.TXT says) | |
| demo22.t | |
| [8-Nov-2001] | |
| A demo of the new features of TADS 2.2, by Gerry Kevin Wilson | |
| dijkstra.t | |
| [8-Nov-2001] | |
| An object-oriented implementation of the Dijkstra algorithm | |
| for determining single-source shortest paths, version 1.1, | |
| by Kevin Forchione. | |
| disambig.t | |
| [8-Nov-2001] | |
| A library to facilitate automatic disambiguation, | |
| by Dan Schmidt. | |
| dooritem.zip | |
| [8-Nov-2001] | |
| A library extension for HTML TADS, by Kevin Forchione, | |
| version 2.0. It allows for the easy implementation of | |
| doorItem and lockableDoorItem class objects, which are | |
| dynamically created TADS doorways. | |
| doors.t | |
| [8-Nov-2001] | |
| A library extension for HTML TADS, by Kevin Forchione, | |
| version 1.0. It provides an easy way to code a door object, | |
| without having to code separate doorway objects. It can be used | |
| for both one-sided and two-sided doors. | |
| dvehicle.zip | |
| [8-Nov-2001] | |
| A library extension for HTML TADS, by Kevin Forchione. | |
| Unlike TADS vehicle class, the dvehicle class will take a command | |
| such as 'north', 'south', 'up', or 'out' and attempt to move the | |
| vehicle in the direction indicated, but will not pass through | |
| obstacles such as closed doors. Sample game included. | |
| eliza.zip | |
| [8-Nov-2001] | |
| Four implementations of an Eliza style keyword parser, | |
| one in BASIC (from Creative Computing), two in LISP (one from | |
| GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen | |
| event.t | |
| [19-Aug-2003] | |
| A module that implements an event handling model, | |
| by Shadow Wolf. | |
| exitslister.t | |
| [19-Dec-2002] | |
| A module that lists a room's exits in several formats. | |
| Version 1.1, by Steve Breslin. | |
| extend.t | |
| [8-Nov-2001] | |
| An extension set for adv.t by Neil deMause, 26mar96. | |
| Many new verbs, a couple of new object classes, some useful | |
| functions, and a couple of fixes for parser oddities. | |
| floating.t | |
| [4-Mar-2002] | |
| Replaces the standard validDoList() in adv.t with one which | |
| determines whether or not each floatingItem object should be | |
| included in the list. By Kevin Forchione. | |
| footnote.t | |
| [8-Nov-2001] | |
| implements footnotes as seen in later Infocom and Adventions | |
| Iames, by David Etherton, updated by Cody Sandifer | |
| footnote.t.original | |
| [8-Nov-2001] | |
| David's unchanged original | |
| full.t | |
| [8-Nov-2001] | |
| A 'plug-and-play' TADS source file for a 'fullscore' command | |
| that tells you precisely how the current score has been | |
| reached, version 1.61 (14apr97), by David Glasser | |
| funcs.zip | |
| [8-Nov-2001] | |
| Two functions by Bob Newell: | |
| strtok(string) converts a string to a token list, | |
| pause(seconds) loops for the specified time. | |
| golddemo.zip | |
| [13-Apr-1998] | |
| IFDB entry | |
| The Golden Skull, a complete working demonstration | |
| game for HTML TADS with images and sounds, | |
| by Neil K. Guy. | |
| Requires the HTML TADS interpreter. | |
| goldsrc.zip | |
| [8-Nov-2001] | |
| Source code for The Golden Skull, along with all the | |
| required source image and sound files, by Neil K. Guy. | |
| goto.zip | |
| [13-Jul-2002] | |
| A library to allow the player to walk directly to any room | |
| that he has already seen, and that can be reached without | |
| special actions. Written by Lars Joedal and updated by | |
| Andrew Pontious. | |
| hear.cpt | |
| [8-Nov-2001] | |
| A user exit for TADS that plays sounds on a Macintosh, | |
| by Eric D. Schwab. Executable, C source code, and a small | |
| example adventure (with source). | |
| inform.zip | |
| [8-Nov-2001] | |
| A collection of useful modules for TADS, implementing | |
| ideas from the Inform library, including: actor grammar, | |
| enterable class objects, sack objects, enhanced scoping, | |
| preparse objects and more. | |
| Includes source code to Museum of TADS release 2. | |
| Version 4.0, written by Kevin Forchione. | |
| instruct.t | |
| [8-Nov-2001] | |
| INSTRUCTIONS command by Michael J. Roberts, displays a full | |
| set of instructions for using a generic TADS game | |
| jeffslib.doc | |
| [8-Nov-2001] | |
| Detailed description of jeffslib.zip, by Jeff Laing | |
| (jeffslib.zip contains a copy of this file) | |
| jeffslib.zip | |
| [8-Nov-2001] | |
| Jeff Laing's collection of all the functions, classes, and | |
| objects he wrote for his game projects | |
| liquid_parser.t | |
| [17-Mar-2002] | |
| A sample game which adds handling of liquids using parser | |
| techniques, by Steve Breslin. | |
| lit_verb.zip | |
| [6-Sep-2002] | |
| A module that implements "literal capture" verbs: those | |
| that record the exact text typed after the verb and let | |
| the verb handle the text itself. By Steve Breslin. | |
| marry.t | |
| [8-Nov-2001] | |
| TADS code for arranging PC/NPC or NPC/NPC marriages, | |
| by Christopher Nebel. | |
| memory.t | |
| [8-Nov-2001] | |
| TADS code for remembering memories and thoughts. Written by | |
| David Myers, based on (and requiring) Suzanne Skinner's | |
| asktell.t | |
| menu.zip | |
| [8-Nov-2001] | |
| A TADS module plus an example file for implementing simple | |
| menus, written by Daniel Shiovitz | |
| menus.t | |
| [5-Jan-2003] | |
| A module for implementing Inform-like menus, by Stephen | |
| Granade. | |
| menutalk.zip | |
| [15-Dec-2001] | |
| A library for adding Photopia-style split screen conversation | |
| menus, by Guilherme De Sousa. | |
| monsters.zip | |
| [8-Nov-2001] | |
| Monsters, Weapons and Mazes, by Dave Nault, with minor | |
| modifications for TADS 2.0+ by Bob Newell | |
| multiform.zip | |
| [8-Nov-2001] | |
| TADS module to implement objects which are both containers | |
| and supporters, version 2.0, by Kevin Forchione | |
| music.zip | |
| [8-Nov-2001] | |
| Sounds and Music for DOS in TADS, by Bob Newell | |
| mystery.zip | |
| [8-Nov-2001] | |
| A system for writing mysteries in TADS 2.1 or later. | |
| Includes keeping track of and displaying the current time | |
| as well as useful classes like crimes and secret passages; | |
| by David M. Tuller | |
| ncOutputFilter.zip | |
| [4-Sep-2002] | |
| TADS module for filtering output, to adjust spacing | |
| and insert HTML entities. Originally by Iain Merrick; | |
| this version updated by Nikos Chantziaras. | |
| notall.t | |
| [8-Nov-2001] | |
| Not-All Utility for TADS 2.2, by Andrew Pontious. | |
| Changes verbs so that adding defaultexception to the list | |
| of an object's superclasses will make it *not* respond | |
| when you use "all" with a verb. Useful for keeping objects | |
| hidden from players till the right time while *not* | |
| cramping their style by disabling "all". | |
| notify.t | |
| [8-Nov-2001] | |
| Commented TADS source code that notifies the player of score | |
| changes, like: [Your score just went up by 4 points.] | |
| by Gerry Kevin Wilson | |
| observer.zip | |
| [8-Nov-2001] | |
| TADS module to allow communication with NPCs not in the | |
| same room as the player, by Kevin Forchione. | |
| Includes TADS source, documentation and an example. | |
| outputFilter.zip | |
| [8-Nov-2001] | |
| TADS module for filtering output, to adjust spacing | |
| and insert HTML entities, written by Iain Merrick. A | |
| modified version of this is available in | |
| ncOutputFilter.zip | |
| parseword.t | |
| [8-Nov-2001] | |
| TADS source to assist in the conversion of player input | |
| strings into a list of words for easier use by preparse | |
| routines, by Kevin Forchione | |
| phone.tar.gz | |
| [8-Nov-2001] | |
| A module for creating and using telephones in TADS, | |
| written by Amir Karger. Archive includes the library | |
| file, documentation and a sample game. | |
| plotdag.zip | |
| [19-Oct-1994] | |
| Project paper "The Application of Directed Acyclic | |
| Graphs to First Generation Interactive Fiction" | |
| (WordPerfect document and plain ASCII text) and a | |
| TADS implementation of plot DAGs, by Paul Munn. | |
| plurals.zip | |
| [8-Nov-2001] | |
| Plural-Singular Utility for TADS 2.2, by Andrew Pontious. | |
| Makes adv.t aware of single objects that are referred to in | |
| the plural, like "scissors". Revised 21sep96. | |
| possess.t | |
| [31-Mar-2002] | |
| A module to handle the use of possessives (his, hers, Jane's) | |
| as adjectives, by Garth Dighton. | |
| prefs.t | |
| [8-Nov-2001] | |
| A TADS library which allows players to save their | |
| indentation, spacing, notification, verbosity, etc. | |
| preferences between games. The player's prefered settings | |
| will also be loaded up automatically at the start of the | |
| game. This library works with the Standard (ADV/STD) TADS | |
| libraries, Whizzard's ADV (WADV) libraries, or WorldClass. | |
| Written by Patrick Kellum | |
| quicksort.t | |
| [22-Jan-2003] | |
| An implementation of the quicksort algorithm. | |
| Version 1.0, written by Quintin Stone. | |
| rac-v1.zip | |
| [8-Nov-2001] | |
| Random Actor Comment module version 1, by Tom Raymond. | |
| Works with Stephen Granade's actor.t (see actor.zip above) | |
| and allows you to ask an NPC about something more than once and | |
| get a different answer every time you ask | |
| rap10.zip | |
| [8-Nov-2001] | |
| Reactive Agent Planner 1.0, by Nate Cull. RAP is a | |
| goal-planning library for NPCs implemented in TADS. | |
| rbf1a.zip | |
| [8-Nov-2001] | |
| Shuffle, sort, and vector functions in TADS, by Lon Thomas | |
| realtime.zip | |
| [8-Nov-2001] | |
| Realtime fuctions for TADS, by Avi Gobbler. | |
| TADS source code and a C user exit. | |
| replaceWith.t | |
| [8-Nov-2001] | |
| A module to provide an easy way to replace string search | |
| values with target values using regular expressions. | |
| Version 1.0, written by Kevin Forchione. | |
| roomdsc.t | |
| [8-Nov-2001] | |
| Long descriptions for some items in a room | |
| by Dan Shiovitz, The Grim Reaper | |
| rredux.zip | |
| [8-Nov-2001] | |
| Rogue Redux, a library and example game for developing adult IF | |
| games. The code contains explicit sexual references. | |
| sackitem.t | |
| [8-Nov-2001] | |
| An implementation of a rucksack item, version 1.0, | |
| by Kevin Forchione | |
| safe.zip | |
| [8-Nov-2001] | |
| A mini-adventure which contains a moderately general system | |
| for handling substances that come in varying amounts, | |
| by Greg Ewing | |
| scope.zip | |
| [8-Nov-2001] | |
| A module to provide an enhancement of the "visibility" and | |
| "reachability" concepts in "adv.t". | |
| Version 2.0, by Kevin Forchione | |
| sense.zip | |
| [8-Nov-2001] | |
| A module which provides an enhancement of the accessibility | |
| rules in "adv.t", which govern concepts such as the | |
| "visibility" and "reachability" of objects. | |
| Version 3.2, written by Kevin Forchione. | |
| Archive includes the TADS module, documentation and | |
| examples. | |
| shoc.t | |
| [8-Nov-2001] | |
| Implements an electrically live and dangerous object, | |
| by Neil K. Guy. | |
| simpleSense.t | |
| [8-Nov-2001] | |
| A module that provides minimal requirements for allowing an | |
| author to pass senses across top-level locations. | |
| Version 1.0, by Kevin Forchione. | |
| smartlist.t | |
| [8-Nov-2001] | |
| A module to enhance the standard "adv.t" listing functions. | |
| Version 1.0, by Kevin Forchione | |
| srgmods.zip | |
| [8-Nov-2001] | |
| A collection of useful TADS modules put together by Stephen | |
| Granade. Some are original, some modified versions of | |
| other peoples modules. Many are from jeffslib.zip by Jeff | |
| Laing. | |
| stack.t | |
| [8-Nov-2001] | |
| An implementation of dynamically created FIFO and LIFO | |
| stacks. Version 1.0, written by Kevin Forchione. | |
| surface.zip | |
| [8-Nov-2001] | |
| Suggested changes to class: surface and the | |
| showcontcont: function in adv.t, by rjn | |
| t2combat.zip | |
| [1-Sep-2003] | |
| A module for simulating combat. Written by Steve Breslin, | |
| based on Nate Cull's Reactive Agent Planner. | |
| t2dd.t | |
| [26-Nov-2003] | |
| TADS 2 Dungeon Digger, version 0.9 BETA, by Steve Breslin. | |
| A prototyping tool for creating a new game map from within | |
| the game space. | |
| tads-tip-sheet.txt | |
| [8-Nov-2001] | |
| TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy. | |
| A collection of tips for beginning TADS authors. | |
| tadsmap.zip | |
| [6-Sep-2002] | |
| A TADS module (source code and images) that creates a | |
| dynamically-generated graphical map using HTML TADS tags | |
| and PNG files. By Andrew Pontious. | |
| timedisp.t | |
| [8-Nov-2001] | |
| Changes to std.t to display the time and day of the week on | |
| the status line instead of score/moves, by J. Menichelli | |
| timesys.zip | |
| [8-Nov-2001] | |
| A timekeeping system for HTML TADS, providing an alternative | |
| to the standard "turns" style passage of time. | |
| Version 3.1.1, written by Kevin Forchione | |
| tmorph.t | |
| [8-Nov-2001] | |
| A module which provides a simple randomised "text morphing" | |
| mechanism for TADS users. | |
| Version 3.0, written by Kevin Forchione. | |
| tmorph2.t | |
| [19-Aug-2003] | |
| An extension and rewrite of Kevin Forchione's tmorph module, | |
| by Shadow Wolf. | |
| trackactor.t | |
| [8-Nov-2001] | |
| A module which helps with the implementation of an NPC which | |
| follows a specified track. | |
| Version 3.0, written by Kevin Forchione. | |
| uxsys.zip | |
| [8-Nov-2001] | |
| Borland C and TADS source for a TADS user exit to allow DOS | |
| commands to be executed from within a TADS game program, | |
| by Michael J. Roberts | |
| wadv.tar.Z | |
| [8-Nov-2001] | |
| Whizzard's adv.t file v1.0, a compartmentalized version | |
| of the adv.t and std.t files that come with TADS; | |
| by Gerry Kevin Wilson. Requires TADS 2.2 or higher. | |
| Unix version with LFs only as line separators. | |
| wadv.zip | |
| [8-Nov-2001] | |
| Same contents as wadv.tar.Z; DOS version with CRLFs. | |
| walls.t | |
| [8-Nov-2001] | |
| A module to implement walls, celings, and floors for actor | |
| locations. Version 1.1, written by Kevin Forchione. | |
| water.zip | |
| [8-Nov-2001] | |
| A TADS implementation of a water-filled room; allows you to | |
| float, sink, get wet, drown etc., by Gerry Kevin Wilson | |
| wizard.t | |
| [8-Nov-2001] | |
| The Wizard's Toolkit, a variety of useful commands that can | |
| help when testing out a completed game. | |
| Version 1.2, by Neil K. Guy with minor additions by Neil deMause | |
| wysiwyg.zip | |
| [8-Nov-2001] | |
| A TADS module to implement maps and signs, version 2.1, | |
| by Kevin Forchione | |
| The IF Archive is a public service of the | |
| Interactive Fiction Technology Foundation. | |
| http://iftechfoundation.org/ | |
| This mirror is a public service of 661.org. | |
| http://661.org/ |