/*
  Sample of a commandPrompt function.  This commandPrompt replaces the
  standard ">" prompt with a more long-winded prompt for the first few
  turns, then reverts to the normal prompt.  Note that the normal prompt
  is always displayed after one of the parser questions, since the extra
  preface text wouldn't make a lot of sense in those cases.
*/

commandPrompt: function(type)
{
   if (type <> 0 and type <> 1)
   {
       "\b>";
       return;
   }

   "\b";
   if (global.prompt_count = nil) global.prompt_count := 0;
   global.prompt_count++;
   if (global.prompt_count < 5)
       "What do you, the player, want to do now?\b";
   else if (global.prompt_count = 5)
       "Aren't you getting tired of these really long prompts?
       I know I am!  Then why are we bothering with this in the first
       place?  Anyway, rom now on, you'll just see the caret, >,
       when the game is ready for your next command.\b";
   ">";
}