# Return to the Known Lands - of Snake men and Ochre Jellies
# Session #38 (2/27/22)

## PCs:

* Frakus (Dw FM 3)
* Osan (E1f F/MU 4/2)
* Omes (Half FM 5)
* Arro (MU 3)

## NPCs:

* Marnes (CL 4)
* Burdar (Dw FM 1)
* Toetag (FM 1)

## Hirelings:

* Arvay (wagon driver)
* Samtik (porter)

Session notes:

After the last adventure [0], Arro spent some time in Larm looking
at property, finally settling on the abandoned temple and land
thereon. The town was happy to pass ownership of the old building –
which had been sealed up since a group of adventurers cleared it of
undead years ago – for 5,000gp. Arro intended to build a wizard’s
residence and laboratory, with enough room for the other party
members to live there with him.

Meanwhile, winter had arrived and after resting for a few days, the
party geared up and headed back to the dungeon on the hill under
some light snow. They could see tracks heading into the usual
hilltop entrance, which came from the north, most likely the
foothills in the distance. They ignored the tracks for now, and
headed down to level 2, exploring an area just north of the now
uninhabited Kamenni lair.

It wasn’t long before they encountered several snake men. Two held
halberds and were guarding a corridor that stretched further north
and west. They were not immediately hostile and the third, who was
armed only with a staff, spoke the Common tongue and seemed open to
parley. Arro was able to charm one of the halberd-armed snake men
while the other party members talked, however the snake man with a
staff was also a spell-caster, and charmed Toetag at the same time!
The now friendly discussion ended in the snake men returning to
their lair, with an admonition from one of the un-charmed guards not
to disturb their king, whose throne room was to the north.

The party heeded the warning, and explored an area to the west they
had not yet seen. There they discovered a partially-mined cave, and
some searching uncovered a pouch of gems buried in a pile of stone
rubble.

From there, the party headed north and east, into a circular chamber
which was mostly taken up by a pool of dark water. The pool turned
out to be an Ochre Jelly, so the party retreated rapidly and set up
a flaming oil barrier that they hoped the Jelly could not
cross. Arro had a different idea, and fled up the wall with a spider
climb spell. Now safely above the Jelly, he emptied his vial of
basilisk blood on the center of the ooze, turning it to stone. The
party headed north, now that the way was safe. On the way, Arro took
a small chip of the petrified Jelly and placed it into a ceramic jar
for later examination.

Further on the party discovered a steam room, a privy, and a cold
room that was being used as a meat locker. They took some of the
meat and returned to town

LL notes:

I like to reward clever ideas, so when Arro’s player came up with
the idea of using the basilisk blood on the Ochre Jelly, I allowed
it, with the caveat that the effect was temporary. So there is still
an Ochre Jelly wandering the halls of dungeon level 2 somewhere.

I was surprised that the old Larm temple session was from 2014 – I
guess it’s easy to forget how much time has passed as you get
older. That was one of the first set of sessions I ran with the same
gaming group I play with today. I’m immensely grateful to have such
a great group of players that has held together for almost 10 years
– thanks guys!

[0]: gopher://gopher.smolderingwizard.com/0/rpg/play_reports/known-lands/return-known-lands-37.txt