# Return to the Known Lands - A Quick Delve
# Session #37 (1/29/22)
## PCs:
* Frakus (Dw FM 3)
* Osan (E1f F/MU 4/2)
* Omes (Half FM 5)
* Arro (MU 3)
## NPCs:
* Marnes (CL 4)
* Burdar (Dw FM 1)
* Toetag and Turmyr (FM 1)
## Hirelings:
* Arvay (wagon driver)
* Samtik (porter)
Session notes:
The party had started to accumulate a lot of treasure, and was being
charged 100gp per week to store it in the trading bureau, where this
covered the cost of 24x7 guards. The proprietor agreed to forego the
5% withdrawal penalty, given the expense.
Meanwhile, copper-pinching Frakus purchased an old warehouse just
south of the tavern in Larm, vowing to hide his gold under the
floorboards. He spent 1,500gp on the purchase and renovation, but he
felt the purchase was worth it if he did not have to pay for someone
else to store his riches.
After a few days of rest, the party returned to the dungeon on
Arro's Hill. As they approached, they saw several men descending the
entry stairs at the top of the hill, one of them with a sack over
his shoulder. By the time they arrived at the entrance however, the
men were gone and the party was unable to locate their tracks.
The party decided to ignore the men for now, and headed to the
stairs down to level two. The first room they explored was full of
stone rubble, and had a vaulted ceiling. As they poked through the
rubble, two rhagodessa dropped from the ceiling and attacked! Turmyr
was killed in the ensuing melee, but Frakus gained a suit of +1
plate armor he found buried in the rubble.
The next room they explored was home to a cursed idol which put
Frakas in a trance - all he could do was stand in front of it and
feed gold into the idol's mouth. It seemed to have an insatiable
appetite for gold coins. Osan was able to drag Frakas clear of the
room and with minimal loss of gold after a good whack on the head
knocked him out.
Next was a room with a similar idol statue, but it was trapped and
poor Omes had two arrows shot into to his chest before a large gem
could be recovered from the idol's forehead.
The party decided to try and revive Turmyr, but the healing pool on
level one was no longer working. So they returned to town with the
body.
LL notes:
My idea for the healing pool was that it was only ever supposed to
heal lost hit points or cure disease, not resurrect characters,
which is why it did not work on Turmyr. However, I was inconsistent
with my rulings in that in session #35 [0], Osan was killed by the
Basilisk on level two and I allowed him to be resurrected. I don't
remember why I did allow that - perhaps I was feeling generous that
day.
[0]:
gopher://gopher.smolderingwizard.com/0/rpg/play_reports/known-lands/return-known-lands-35-36.txt