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| #Post#: 4502-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Rick Adams Date: September 22, 2017, 4:07 pm | |
| --------------------------------------------------------- | |
| When was the last time you raced RF2? Have you even tried it in | |
| DX11 yet? News flash!!! Just because a track is laser scanned | |
| don't mean squat... Iracing's tracks are all laser scanned, but | |
| their physics are so dicked up that it doesn't matter. RF2 has a | |
| boat load of decent tracks, and their fair share of crappy | |
| tracks. But laser scanned? Laser scanned don't mean jack... | |
| #Post#: 4504-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Scott Arrington Date: September 22, 2017, 4:49 pm | |
| --------------------------------------------------------- | |
| I agree,all the tracks we have ran this season look great,much | |
| much better than RF1 tracks.I"m pumped on RF2 lately,I think | |
| Studio 397 is the best thing to happen to the Sim racing | |
| community. | |
| #Post#: 4506-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Marketcrash16 Date: September 22, 2017, 10:45 pm | |
| --------------------------------------------------------- | |
| [quote author=Scott Arrington link=topic=244.msg4504#msg4504 | |
| date=1506116959] | |
| I agree,all the tracks we have ran this season look great,much | |
| much better than RF1 tracks.I"m pumped on RF2 lately,I think | |
| Studio 397 is the best thing to happen to the Sim racing | |
| community. | |
| [/quote] | |
| Most of the gripes I have with RF2 are modded content and the | |
| fact that most leagues run some AWFUL mods.The URD is one of the | |
| better mods out there. RF2 does have some nice tracks but there | |
| is a ton of garbage out there too. RF2 is my favorite, but I | |
| also really really enjoy Assetto and AMS as I think they are | |
| fantastic sims as well. Project Cars 2 doesn't sound like it has | |
| surpassed Assetto in terms of the driving experience so I will | |
| pass on it for now. | |
| #Post#: 4509-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Simon J Date: September 23, 2017, 4:31 am | |
| --------------------------------------------------------- | |
| So tried 2 of them so far mapped the volume and FX to knobs on | |
| wheel to adjust on the fly feels so much better | |
| using 4. alternative low comp. one at moment tried mid was more | |
| ffb | |
| http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Fil… | |
| Jack Spade Custom FFB Files | |
| In pCARS 2 individual car tweaker files are no more, so these | |
| are global files, one for all cars. The files contain certain | |
| wheel specifics | |
| like deadzone removal and anti drag and should be set | |
| accordingly to type of wheel. | |
| How to use? | |
| 1. Unpack/copy all files into "My Documents/Project CARS 2" | |
| folder. | |
| 2. Delete the SMS default "ffb_custom_settings" file. (Note, the | |
| game automatically creates a new file if none is detected at | |
| game start) | |
| 3. Activate - relable your selected one to | |
| "ffb_custom_settings". | |
| 4. Start the game and select Custom on the FFB flavor menu. | |
| This posting contents 6 different custom files which are based | |
| on RAW at 2 stages of game/FFB development. | |
| Standard files - with artificial road noise, moderate | |
| bumps/kerbs/grass response (severely more than the SMS 4 custom | |
| preset) | |
| Alternative files - no artificial road noise, more | |
| bumps/kerbs/grass response | |
| An important feature of these files are the Compressor settings | |
| and the old PC1 Relative Gain stuff, which better balances the | |
| forces | |
| at all turning angles and driving scenarios and to a certain | |
| extent the different types of cars. FFB basically is free of | |
| clipping. | |
| In PC2 now the compressor works just like the ones in the audio | |
| world, severely improves the old Soft Clip. | |
| The files: | |
| 1. standard low comp. | |
| 2. standard mid comp. | |
| 3. standard high comp. | |
| 4. alternative low comp. | |
| 5. alternative mid comp. | |
| 6. alternative high comp. | |
| Suggested FFB setting: Gain 100, Volume 50, Tone 50, FX 50 ( FX | |
| to taste, lower with alternative file) | |
| FFB is directly derived from physics, there�s no special feature | |
| to emphasize over or understeer. | |
| Tone - more or less balances Mz/Fy and generally should stay at | |
| default 50. | |
| FX - controls the level of bumps, kerbs, grass, scrub and road | |
| noise, level to taste. | |
| Gain - always at 100, use Volume to adjust the global FFB level | |
| to taste. | |
| Checking different files requires restart of the game each time | |
| an other file is activated or/and edited, session restart is not | |
| enough. | |
| Reference - use the Porsche 911 GT3 or McLaren 650S GT3 at | |
| Oulton Park and Fuji, these are laser scanned tracks and have | |
| the natural road texture and | |
| normally don�t require the artificial road noise effect. | |
| Silverstone and Imola are non laser scanned tracks and are | |
| pretty flat and boring maybe, ideal to check what the road noise | |
| files do. | |
| Note, with the suggested global settings and in combo with the | |
| custom files FFB is severely stronger than with any of the SMS | |
| flavors, the alternative | |
| files tend to cause oscillation, so always keep your hands on | |
| the wheel. | |
| Also note, I decided to disable the "Anti Jolt" feature, due to | |
| the degrading side effect it has on the vast majority of cars | |
| that are not affected | |
| by the issue anyway, to enable delete this "#" in the | |
| corresponding lines. | |
| #Post#: 4510-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tig_green Date: September 23, 2017, 6:28 am | |
| --------------------------------------------------------- | |
| Simon, have you got to play the game at all or just tweaking | |
| ffb? :D | |
| Let us know your opinions on the game ;) | |
| #Post#: 4518-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Simon J Date: September 24, 2017, 1:03 am | |
| --------------------------------------------------------- | |
| [quote author=Tig_green link=topic=244.msg4510#msg4510 | |
| date=1506166119] | |
| Simon, have you got to play the game at all or just tweaking | |
| ffb? :D | |
| Let us know your opinions on the game ;) | |
| [/quote] | |
| it is ok wont beat rf2 anytime soon but good fun :) | |
| car wise there are loads all look v good hope the URD C7r gets | |
| same dash it looks lovely :) | |
| same with tracks tried bathurst, brands, the ring, imola, spa, | |
| monza all look stunning | |
| tried RS500, C7r, Z4, 911rsr,l R32GTR, Bentley few and more | |
| online worked well had few stutters pos due to host being on | |
| wireless others were ok but RF2 runs smoother for me got usual | |
| post processing shadows etc all off. | |
| all in all i like it runs allot better than p cars 1 the ffb | |
| file made it feel loads better but no were near RF2 yet but | |
| good. | |
| ffb work very different and is set buy car so have 2 of the | |
| sliders in menu mapped to knobs so i cant add strength and feel | |
| while on track. | |
| tried AC rally car mod last too night too that was allot fun. | |
| safely say all popular sims will work with OSW. Only rf2 and | |
| iracing are supported as it was developed on it :) | |
| so no selecting the option for your wheel in menu all other | |
| wheels there :) | |
| Also been helping few people on Simcube forum as not all | |
| understand how the new custom controller ffb file system and | |
| menus work yet. | |
| some have got no ffb at all so had to help ;D | |
| The custom file has v low settings as standard till you change | |
| settings for your desired custom ones :) | |
| An option to select diffrent ones in game would be good but will | |
| generally be left once you find the sweet spot | |
| https://community.granitedevices.com/t/project-cars-trouble-shooting/574/18 | |
| #Post#: 4519-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Simon J Date: September 24, 2017, 1:20 am | |
| --------------------------------------------------------- | |
| So while on the ffb front ;D ;D ;D | |
| i am sure the ffb wil get loads of custom files 40 things to | |
| adjust that allot :) | |
| bad voice but very good video on how new ffb works and to get | |
| best out of it | |
| https://www.youtube.com/watch?time_continue=62&v=gW5ESYLlNnk | |
| #Post#: 4520-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tig_green Date: September 24, 2017, 3:14 am | |
| --------------------------------------------------------- | |
| https://m.youtube.com/watch?v=dlulyzifZ4g | |
| https://m.youtube.com/watch?v=C1XmIS8NaQ4 | |
| #Post#: 4532-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Guiga Date: September 24, 2017, 2:36 pm | |
| --------------------------------------------------------- | |
| [quote author=Rick Adams link=topic=244.msg4502#msg4502 | |
| date=1506114425] | |
| When was the last time you raced RF2? Have you even tried it in | |
| DX11 yet? News flash!!! Just because a track is laser scanned | |
| don't mean squat... Iracing's tracks are all laser scanned, but | |
| their physics are so dicked up that it doesn't matter. RF2 has a | |
| boat load of decent tracks, and their fair share of crappy | |
| tracks. But laser scanned? Laser scanned don't mean jack... | |
| [/quote] | |
| Was this to me? If so, you might be out of your depth on the | |
| response in terms of knowledge and especially comprehension of | |
| what I wrote. FYI iRacing has a couple of tracks with wrong | |
| elevations despite it being laser scan. | |
| Edit: Here's something to try: | |
| http://onlineracingchampionship.com/page?id=1 | |
| (it may never come | |
| into beta) | |
| #Post#: 4533-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Rick Adams Date: September 24, 2017, 3:23 pm | |
| --------------------------------------------------------- | |
| [quote author=Guiga link=topic=244.msg4532#msg4532 | |
| date=1506281778] | |
| [quote author=Rick Adams link=topic=244.msg4502#msg4502 | |
| date=1506114425] | |
| When was the last time you raced RF2? Have you even tried it in | |
| DX11 yet? News flash!!! Just because a track is laser scanned | |
| don't mean squat... Iracing's tracks are all laser scanned, but | |
| their physics are so dicked up that it doesn't matter. RF2 has a | |
| boat load of decent tracks, and their fair share of crappy | |
| tracks. But laser scanned? Laser scanned don't mean jack... | |
| [/quote] | |
| Was this to me? If so, you might be out of your depth on the | |
| response in terms of knowledge and especially comprehension of | |
| what I wrote. FYI iRacing has a couple of tracks with wrong | |
| elevations despite it being laser scan. | |
| Edit: Here's something to try: | |
| http://onlineracingchampionship.com/page?id=1 | |
| (it may never come | |
| into beta) | |
| [/quote] | |
| Yes, I was talking to you. I'm just trying to get you riled up | |
| enough to come out and race with us! | |
| ***************************************************** | |
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