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Return to: Project cars 2
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#Post#: 4502--------------------------------------------------
Re: Project Cars 2
By: Rick Adams Date: September 22, 2017, 4:07 pm
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When was the last time you raced RF2? Have you even tried it in
DX11 yet? News flash!!! Just because a track is laser scanned
don't mean squat... Iracing's tracks are all laser scanned, but
their physics are so dicked up that it doesn't matter. RF2 has a
boat load of decent tracks, and their fair share of crappy
tracks. But laser scanned? Laser scanned don't mean jack...
#Post#: 4504--------------------------------------------------
Re: Project Cars 2
By: Scott Arrington Date: September 22, 2017, 4:49 pm
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I agree,all the tracks we have ran this season look great,much
much better than RF1 tracks.I"m pumped on RF2 lately,I think
Studio 397 is the best thing to happen to the Sim racing
community.
#Post#: 4506--------------------------------------------------
Re: Project Cars 2
By: Marketcrash16 Date: September 22, 2017, 10:45 pm
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[quote author=Scott Arrington link=topic=244.msg4504#msg4504
date=1506116959]
I agree,all the tracks we have ran this season look great,much
much better than RF1 tracks.I"m pumped on RF2 lately,I think
Studio 397 is the best thing to happen to the Sim racing
community.
[/quote]
Most of the gripes I have with RF2 are modded content and the
fact that most leagues run some AWFUL mods.The URD is one of the
better mods out there. RF2 does have some nice tracks but there
is a ton of garbage out there too. RF2 is my favorite, but I
also really really enjoy Assetto and AMS as I think they are
fantastic sims as well. Project Cars 2 doesn't sound like it has
surpassed Assetto in terms of the driving experience so I will
pass on it for now.
#Post#: 4509--------------------------------------------------
Re: Project Cars 2
By: Simon J Date: September 23, 2017, 4:31 am
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So tried 2 of them so far mapped the volume and FX to knobs on
wheel to adjust on the fly feels so much better
using 4. alternative low comp. one at moment tried mid was more
ffb
http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Fil…
Jack Spade Custom FFB Files
In pCARS 2 individual car tweaker files are no more, so these
are global files, one for all cars. The files contain certain
wheel specifics
like deadzone removal and anti drag and should be set
accordingly to type of wheel.
How to use?
1. Unpack/copy all files into "My Documents/Project CARS 2"
folder.
2. Delete the SMS default "ffb_custom_settings" file. (Note, the
game automatically creates a new file if none is detected at
game start)
3. Activate - relable your selected one to
"ffb_custom_settings".
4. Start the game and select Custom on the FFB flavor menu.
This posting contents 6 different custom files which are based
on RAW at 2 stages of game/FFB development.
Standard files - with artificial road noise, moderate
bumps/kerbs/grass response (severely more than the SMS 4 custom
preset)
Alternative files - no artificial road noise, more
bumps/kerbs/grass response
An important feature of these files are the Compressor settings
and the old PC1 Relative Gain stuff, which better balances the
forces
at all turning angles and driving scenarios and to a certain
extent the different types of cars. FFB basically is free of
clipping.
In PC2 now the compressor works just like the ones in the audio
world, severely improves the old Soft Clip.
The files:
1. standard low comp.
2. standard mid comp.
3. standard high comp.
4. alternative low comp.
5. alternative mid comp.
6. alternative high comp.
Suggested FFB setting: Gain 100, Volume 50, Tone 50, FX 50 ( FX
to taste, lower with alternative file)
FFB is directly derived from physics, there�s no special feature
to emphasize over or understeer.
Tone - more or less balances Mz/Fy and generally should stay at
default 50.
FX - controls the level of bumps, kerbs, grass, scrub and road
noise, level to taste.
Gain - always at 100, use Volume to adjust the global FFB level
to taste.
Checking different files requires restart of the game each time
an other file is activated or/and edited, session restart is not
enough.
Reference - use the Porsche 911 GT3 or McLaren 650S GT3 at
Oulton Park and Fuji, these are laser scanned tracks and have
the natural road texture and
normally don�t require the artificial road noise effect.
Silverstone and Imola are non laser scanned tracks and are
pretty flat and boring maybe, ideal to check what the road noise
files do.
Note, with the suggested global settings and in combo with the
custom files FFB is severely stronger than with any of the SMS
flavors, the alternative
files tend to cause oscillation, so always keep your hands on
the wheel.
Also note, I decided to disable the "Anti Jolt" feature, due to
the degrading side effect it has on the vast majority of cars
that are not affected
by the issue anyway, to enable delete this "#" in the
corresponding lines.
#Post#: 4510--------------------------------------------------
Re: Project Cars 2
By: Tig_green Date: September 23, 2017, 6:28 am
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Simon, have you got to play the game at all or just tweaking
ffb? :D
Let us know your opinions on the game ;)
#Post#: 4518--------------------------------------------------
Re: Project Cars 2
By: Simon J Date: September 24, 2017, 1:03 am
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[quote author=Tig_green link=topic=244.msg4510#msg4510
date=1506166119]
Simon, have you got to play the game at all or just tweaking
ffb? :D
Let us know your opinions on the game ;)
[/quote]
it is ok wont beat rf2 anytime soon but good fun :)
car wise there are loads all look v good hope the URD C7r gets
same dash it looks lovely :)
same with tracks tried bathurst, brands, the ring, imola, spa,
monza all look stunning
tried RS500, C7r, Z4, 911rsr,l R32GTR, Bentley few and more
online worked well had few stutters pos due to host being on
wireless others were ok but RF2 runs smoother for me got usual
post processing shadows etc all off.
all in all i like it runs allot better than p cars 1 the ffb
file made it feel loads better but no were near RF2 yet but
good.
ffb work very different and is set buy car so have 2 of the
sliders in menu mapped to knobs so i cant add strength and feel
while on track.
tried AC rally car mod last too night too that was allot fun.
safely say all popular sims will work with OSW. Only rf2 and
iracing are supported as it was developed on it :)
so no selecting the option for your wheel in menu all other
wheels there :)
Also been helping few people on Simcube forum as not all
understand how the new custom controller ffb file system and
menus work yet.
some have got no ffb at all so had to help ;D
The custom file has v low settings as standard till you change
settings for your desired custom ones :)
An option to select diffrent ones in game would be good but will
generally be left once you find the sweet spot
https://community.granitedevices.com/t/project-cars-trouble-shooting/574/18
#Post#: 4519--------------------------------------------------
Re: Project Cars 2
By: Simon J Date: September 24, 2017, 1:20 am
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So while on the ffb front ;D ;D ;D
i am sure the ffb wil get loads of custom files 40 things to
adjust that allot :)
bad voice but very good video on how new ffb works and to get
best out of it
https://www.youtube.com/watch?time_continue=62&v=gW5ESYLlNnk
#Post#: 4520--------------------------------------------------
Re: Project Cars 2
By: Tig_green Date: September 24, 2017, 3:14 am
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https://m.youtube.com/watch?v=dlulyzifZ4g
https://m.youtube.com/watch?v=C1XmIS8NaQ4
#Post#: 4532--------------------------------------------------
Re: Project Cars 2
By: Guiga Date: September 24, 2017, 2:36 pm
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[quote author=Rick Adams link=topic=244.msg4502#msg4502
date=1506114425]
When was the last time you raced RF2? Have you even tried it in
DX11 yet? News flash!!! Just because a track is laser scanned
don't mean squat... Iracing's tracks are all laser scanned, but
their physics are so dicked up that it doesn't matter. RF2 has a
boat load of decent tracks, and their fair share of crappy
tracks. But laser scanned? Laser scanned don't mean jack...
[/quote]
Was this to me? If so, you might be out of your depth on the
response in terms of knowledge and especially comprehension of
what I wrote. FYI iRacing has a couple of tracks with wrong
elevations despite it being laser scan.
Edit: Here's something to try:
http://onlineracingchampionship.com/page?id=1
(it may never come
into beta)
#Post#: 4533--------------------------------------------------
Re: Project Cars 2
By: Rick Adams Date: September 24, 2017, 3:23 pm
---------------------------------------------------------
[quote author=Guiga link=topic=244.msg4532#msg4532
date=1506281778]
[quote author=Rick Adams link=topic=244.msg4502#msg4502
date=1506114425]
When was the last time you raced RF2? Have you even tried it in
DX11 yet? News flash!!! Just because a track is laser scanned
don't mean squat... Iracing's tracks are all laser scanned, but
their physics are so dicked up that it doesn't matter. RF2 has a
boat load of decent tracks, and their fair share of crappy
tracks. But laser scanned? Laser scanned don't mean jack...
[/quote]
Was this to me? If so, you might be out of your depth on the
response in terms of knowledge and especially comprehension of
what I wrote. FYI iRacing has a couple of tracks with wrong
elevations despite it being laser scan.
Edit: Here's something to try:
http://onlineracingchampionship.com/page?id=1
(it may never come
into beta)
[/quote]
Yes, I was talking to you. I'm just trying to get you riled up
enough to come out and race with us!
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