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| #Post#: 3573-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Chad Brown Date: July 15, 2017, 9:50 pm | |
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| As if not having a marketing plan at all is a bad thing? | |
| #Post#: 3576-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tig_green Date: July 16, 2017, 6:39 am | |
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| I also think that AC has most healtiest business plan. Not sure | |
| though if giving rf2 devs more money would give us more stuff | |
| given how complex product this is. | |
| #Post#: 4090-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tech G Date: August 18, 2017, 9:23 am | |
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| Well I have to say having watched a few of the promos and | |
| explanation vids for PCars 2, if we ignore the physics and tire | |
| model for now, the rest of the game looks amazingly polished and | |
| just really nice little built in features. I really hope the | |
| Studio 397 new UI, Online System and other items step up as | |
| well. | |
| However, initial comments on the physics and tire model say it's | |
| an improvement on pCars 1, but nothing amazing, which is kind of | |
| as expected. Also, they do not have driver swaps, so for the | |
| endurance boys this will be a none starter. Finally, it seems | |
| they have included a lot of historic cars for which the car | |
| models are amazing, but they had no why of really modelling the | |
| actual driving physics and tire models, so these are just there | |
| best guess or some kind of generics model. | |
| I will at some point probably pick up a copy, just to try it | |
| out, but maybe after it goes on sale. | |
| #Post#: 4091-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Guiga Date: August 18, 2017, 9:57 am | |
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| Given how far behind they were in their attempt of the tire | |
| development in the first one, and never got that sorted, I doubt | |
| it has been by now. And then add different driving disciplines, | |
| there's no way. But the tracks are updated material that was | |
| held back from pC1 release for future cash-in, with all | |
| inaccuracies that rival ISI still in big evidence. The bugs and | |
| glitches speak for themselves with lackluster AI. And then there | |
| is the game design and single-player options. pC1 advertised an | |
| amazing premise and released something that had nothing to do | |
| with it. | |
| pC2 is promising a lot but buying this before waiting a few | |
| months of reviews, bug reports, and user comments to flesh out, | |
| is too na�ve. | |
| #Post#: 4094-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tech G Date: August 18, 2017, 6:29 pm | |
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| Yeap I agree, I won't be rushing out to buy it, I didn't with | |
| the first one either, but it doesn't stop the frustration with | |
| so may silly little things that rf2 should do better. Even | |
| trying to find a car or track offline is frustrating as the | |
| folders and naming is all over the place. Simple things that | |
| could easily be improved to make the user experience better. | |
| #Post#: 4095-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Guiga Date: August 18, 2017, 9:01 pm | |
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| That's the appealing aspect of pCARS: quantity of vehicles and | |
| circuits. | |
| #Post#: 4448-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Simon J Date: September 20, 2017, 2:24 am | |
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| i will be buying it for sure :) | |
| https://www.youtube.com/watch?time_continue=28&v=sRd49dB0SGY | |
| #Post#: 4460-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tech G Date: September 20, 2017, 10:48 am | |
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| Damn it, I was really gonna give this title a miss, but I have | |
| to say a number of the reports I have seen do say similar things | |
| about the significant improvements. Also that rain effect and | |
| the live track stuff look amazing! | |
| I am going to wait a while though, as I don't have time and I | |
| want to see what happens for a month or 2. | |
| #Post#: 4471-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tig_green Date: September 21, 2017, 1:11 am | |
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| I probably won't rush into it either but I would like to try it | |
| out at some point. | |
| Race engineer, career mode and those weather effects are all | |
| something rf2 could learn from. | |
| But it still seems to have some arcade elements like going over | |
| kerbs and offroad like nothing, bad (first lap) AI and driving | |
| racing cars on snow :P | |
| They will probably release more content and also improve the | |
| game so some of the concerns the reviewer had are weird at this | |
| point. | |
| -Matt | |
| #Post#: 4472-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Simon J Date: September 21, 2017, 1:12 am | |
| --------------------------------------------------------- | |
| [quote author=Tech G link=topic=244.msg4460#msg4460 | |
| date=1505922523] | |
| Damn it, I was really gonna give this title a miss, but I have | |
| to say a number of the reports I have seen do say similar things | |
| about the significant improvements. Also that rain effect and | |
| the live track stuff look amazing! | |
| I am going to wait a while though, as I don't have time and I | |
| want to see what happens for a month or 2. | |
| [/quote] | |
| Well not sure how but I accidentally brought it last night | |
| forgot till just now ;D | |
| went for the Project CARS 2 Deluxe Edition was discounted a | |
| bit then too. | |
| not sure on difference between the 2 bar �20 | |
| I don't buy many games but got 26 racing games plus Ghost Recon | |
| i got free ;D | |
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