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| #Post#: 3333-------------------------------------------------- | |
| Project Cars 2 | |
| By: Tech G Date: June 21, 2017, 2:30 pm | |
| --------------------------------------------------------- | |
| I know probably like me, you tried project cars 1, enjoyed a lot | |
| about the polish of the game, but the physics just sucked. I | |
| really didn't hold out much hope for this with Project Cars 2, | |
| as their focus is really on the console game pad uses, which by | |
| far is the majority of their players, but it seems there are | |
| more and more reviews indicating that there have been a lot of | |
| improvements. | |
| https://www.youtube.com/watch?v=tgi4aadWN6s | |
| https://www.youtube.com/watch?v=tgi4aadWN6s | |
| #Post#: 3334-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Chad Brown Date: June 21, 2017, 2:39 pm | |
| --------------------------------------------------------- | |
| I played it be to build a project Cars 1. I thought it sucked | |
| major dick and never went back to Play It Again. To me it was | |
| nothing more than a really good looking console game. It did not | |
| qualify as a Sim per se. Maybe they learned their lesson from | |
| all of the negative reviews regarding their physics and the game | |
| being a simcade. But realistically I don't see them going after | |
| the niche market of Hardcore simmers. There's not a lot of money | |
| in it compared to the console casual racing person. | |
| #Post#: 3336-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Marketcrash16 Date: June 21, 2017, 8:06 pm | |
| --------------------------------------------------------- | |
| Yeah Tech, I watched that vid too. That guy hated PCars 1 so | |
| that says a lot to me. I won't jump out and buy it September | |
| 22nd but I will buy it if the revirews continue to be positive | |
| from the sim community. If it can be better than Assetto in the | |
| way it feels, it would probably become my go-to sim. RF2 is | |
| untouchable when at it's best, but even now that seldom happens. | |
| It's not even jist the graphics, but TRACK ACCURACY is a huge | |
| factor for immersion and RF2 fails so miserably in both those | |
| aspects. | |
| I do have doubts that the leopard changed it's stripes though. | |
| Pcars felt almost exactly like Shift 2 <-- NOT a compliment. | |
| #Post#: 3347-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Jan van Lier Date: June 22, 2017, 3:22 pm | |
| --------------------------------------------------------- | |
| I played quite a bit of Project Cars (Pee Cars), and from what I | |
| understand the physics, AI and other aspects of the game were | |
| vastly improved with time after release. They also vary in | |
| quality from car to car. I would agree they are not even close | |
| to what RF2 is (especially with the URD mod), and requires a ton | |
| of FFB setting tweaking to even get it reasonable. Still, once I | |
| figured it out I had a bunch of fun with the game. It's | |
| definitely more of a sim than an arcade or console style game, | |
| and the AI is among the best out there. The career mode, while a | |
| bit thin was still pretty fun. | |
| Excited to see what they do with Pee Cars 2, the car and track | |
| list looks pretty awesome. | |
| #Post#: 3356-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Guiga Date: June 22, 2017, 9:14 pm | |
| --------------------------------------------------------- | |
| [quote author=Marketcrash16 link=topic=244.msg3336#msg3336 | |
| date=1498093569] | |
| Yeah Tech, I watched that vid too. That guy hated PCars 1 so | |
| that says a lot to me. I won't jump out and buy it September | |
| 22nd but I will buy it if the revirews continue to be positive | |
| from the sim community. If it can be better than Assetto in the | |
| way it feels, it would probably become my go-to sim. RF2 is | |
| untouchable when at it's best, but even now that seldom happens. | |
| It's not even jist the graphics, but TRACK ACCURACY is a huge | |
| factor for immersion and RF2 fails so miserably in both those | |
| aspects. | |
| I do have doubts that the leopard changed it's stripes though. | |
| Pcars felt almost exactly like Shift 2 <-- NOT a compliment. | |
| [/quote] | |
| rFactor and pCARS tracks take the top spot for worst overall | |
| track accuracy so don't hold your breath for anything which they | |
| haven't obtained laser/survey data, or even a CAD model :P. And | |
| apparently a bunch of silly stuff that happened on pC1 (car | |
| physics-related) still happens in pC2 although there have been | |
| very quick patches to it.... which leads me to believe those are | |
| stop-gap gizmos as we've seen in rF2, which means it's not | |
| addressing the whole simulation aspect (tire, suspension, | |
| whatever) but instead forcing the game to have certain things | |
| behave within a certain spectrum in certain occasions. TL:DR - | |
| oddities will keep happening, exploits will keep being found. | |
| What you need to look for is whether they have addressed the | |
| proper game glitches still plaguing the current version. It just | |
| lacked so much polish on top of bad handling. | |
| #Post#: 3531-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tech G Date: July 11, 2017, 3:53 pm | |
| --------------------------------------------------------- | |
| More from pCars 2 that sounds amazing, lets hope rF2 can add | |
| some more polish. | |
| https://www.youtube.com/watch?v=s39FBSDG9C4 | |
| https://www.youtube.com/watch?v=s39FBSDG9C4 | |
| #Post#: 3532-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Rick Adams Date: July 11, 2017, 4:27 pm | |
| --------------------------------------------------------- | |
| In my opinion there are only two "simulations" out there | |
| currently. IRacing and rfactor 2, and until iracing fixes its | |
| B.S. tire physics I will consider it JUNK. Graphics... Graphics | |
| take a back seat to physics. Physics is the most important part | |
| of a sim to me. Laser scanned tracks. I don't need laser scanned | |
| tracks, as long as the tracks we are supplied with come close. | |
| #Post#: 3533-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tig_green Date: July 11, 2017, 4:34 pm | |
| --------------------------------------------------------- | |
| Can't deny it, this interests me. Never tried project cars 1. | |
| This reminds me, where are all the weather updates that were | |
| mentioned being developed to rf2?... | |
| #Post#: 3539-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Simon J Date: July 12, 2017, 12:31 am | |
| --------------------------------------------------------- | |
| I like P Cars one will likely get this one too. off this week | |
| and next will ask Ari what it is like. I just missed the beta :) | |
| racing wise think RF2 the better was look of P Cars and tracks | |
| are very good with DX11 out i have not tried P Cars for a while | |
| #Post#: 3540-------------------------------------------------- | |
| Re: Project Cars 2 | |
| By: Tech G Date: July 12, 2017, 12:07 pm | |
| --------------------------------------------------------- | |
| I would definitely not recommend going back to pCars 1. It was | |
| a great 'sim-cade' game that got me into sim racing and help me | |
| learn the tracks, a little about car set up, a lot about league | |
| racing and racing etiquette, etc. However, as others have said | |
| even bad car mods in rF2 are significantly better than the best | |
| car mods in pCars 1, the feel and physics now leave me cold. I | |
| don't have any confidence that they will get to rF2 levels of | |
| FFB, however, I have to believe that they will improve | |
| significantly, and if they do, with all the other features this | |
| game will offer, I for sure will give it ago and maybe get back | |
| into some league racing with it. | |
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