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| #Post#: 210-------------------------------------------------- | |
| TE2MV: A tool to view 3D models... | |
| By: Leo2236 Date: March 3, 2015, 7:13 pm | |
| --------------------------------------------------------- | |
| -TE2MV v0.1b- (TEkken 2 Model Viewer) | |
| [glow=blue,2,300]About: [/glow] This tool it's an viewer and | |
| converter for Tekken 2[PSX] 3D models of the characters. At this | |
| point the tool can view and export all characters except | |
| Kunimitsu, plus Angel and Devil have some polygons issues with | |
| their wings but all the other parts are fine, I'll try to fix | |
| those issues in the next update. Unfortenately I couldn't find | |
| values that are responsible for the parts positions and because | |
| of that parts must be viewed one by one, I'll try to fix that | |
| too in the future ;) | |
| [glow=blue,2,300]Note: [/glow]This tool must be used with Tekken | |
| 2 BNS Extraractor v0.2b | |
| http://lgt.createaforum.com/tools-39/tekken-2-bns-extraractor-a-tool-to-extract… | |
| [quote=@dxp]Fixing the Normal Errors in Maya | |
| 1) Import the .obj data as usual | |
| 2) When imported export the mesh data as a .obj, on the export | |
| options uncheck save normals. | |
| 3) Re-import your newly exported mesh and voila the normals will | |
| be fixed.(remember to recheck normals on the export options!!!) | |
| 4) Profit 8) | |
| [/quote] | |
| [glow=blue,2,300]Credit: [/glow]@kamilm122 for inspiration, | |
| Yusuke Kamiyamane for the icons. | |
| [glow=blue,2,300]Screenshot:[/glow] | |
| http://i.imgur.com/NzqYCqv.png | |
| [glow=blue,2,300]Video:[/glow] | |
| http://youtu.be/Rd9p3goZY3Q | |
| [URL= | |
| https://drive.google.com/open?id=0BzhGScKuuD56VjI0cmM5RF9LSVE][IMG]http://www.l… | |
| />TE2MV v0.1b.Zip (479.96 KB)[/URL] | |
| #Post#: 227-------------------------------------------------- | |
| Re: T2MV: A tool to view 3D models... | |
| By: Leo2236 Date: March 8, 2015, 4:12 am | |
| --------------------------------------------------------- | |
| Have more progress on 3D models UV's, Tekken 2 store character's | |
| texture's in one single file(from now on I'll call it TTC Tekken | |
| Tim Container for simplicity), so those TTC it's just a bunch of | |
| TIM's storing one after another they're 4bpp and 8bpp. Anyway in | |
| order I could use those TIM's from models UV's properly in | |
| OpenGL with transparency, I must convert them to 32bpp texture | |
| also I have to place every TIM in the right place within an | |
| page(256x256 32bpp) and for that purpose I wrote a small tool | |
| that trying to do that, the code from this tool will be used in | |
| T2MV since it's just a test tool. The tool open an TTC extract | |
| all TIM's to memory and gives a number of TIM's in TTC, then | |
| read all TIM's headers to get info about where one or another | |
| should be placed within one or another page. It also can test | |
| UV's by the way(last image). | |
| I still need to find some info like the value in UV's which say | |
| to polygons which page it should use, I also need to fix some | |
| bug/s in TIM's arranging but in any way I'll soon(maybe even | |
| today) will start wring T2MV, once I'll have more progress I'll | |
| inform you ;) | |
| TIM's from TTC: | |
| http://i.imgur.com/ioR4Lzl.jpg | |
| Page_0: | |
| http://i.imgur.com/wIAuupd.jpg | |
| Page_1: | |
| http://i.imgur.com/am2CJoT.jpg | |
| Page_2: | |
| http://i.imgur.com/6KhCsd7.jpg | |
| UV's test: | |
| http://i.imgur.com/cpxkBGu.jpg | |
| #Post#: 228-------------------------------------------------- | |
| Re: T2MV: A tool to view 3D models... | |
| By: dxp Date: March 8, 2015, 12:46 pm | |
| --------------------------------------------------------- | |
| :o Thanks for keeping everyone updated on your progress dude. | |
| Also loving those Jack-2 textures xD looks like it totally runs | |
| in a different way to how capcom created their uv maps for RE, | |
| which is very damn interesting to say the least. | |
| #Post#: 232-------------------------------------------------- | |
| Re: T2MV: A tool to view 3D models... | |
| By: kamilm122 Date: March 9, 2015, 3:06 pm | |
| --------------------------------------------------------- | |
| I'm so excited :D:D:D:D | |
| #Post#: 233-------------------------------------------------- | |
| Re: T2MV: A tool to view 3D models... | |
| By: Leo2236 Date: March 9, 2015, 7:01 pm | |
| --------------------------------------------------------- | |
| Eventually I've start writing the tool a couple of days ago and | |
| at this point tool seems to be able to open all TMC(Tekken Model | |
| Container) even though I haven''t try them all yet but only a | |
| few of them. By the way it's seems that every TMC have 3 files | |
| inside it the first one it's a model itself the second one seems | |
| to be a low polygon version of the main model and the third file | |
| is unknown to me right now but it definitely not the animation | |
| cause it too small to store all needed data even if it's | |
| compressed, maybe it's a header for animation!?. Anyway the next | |
| step now is the texturing :) | |
| JACK-2 part's: | |
| https://www.youtube.com/watch?v=CxlWxc2NgfE | |
| #Post#: 234-------------------------------------------------- | |
| Re: TE2MV: A tool to view 3D models... | |
| By: kamilm122 Date: March 10, 2015, 5:28 am | |
| --------------------------------------------------------- | |
| Really, really great job Leo! Keep it up! | |
| #Post#: 235-------------------------------------------------- | |
| Re: TE2MV: A tool to view 3D models... | |
| By: Leo2236 Date: March 10, 2015, 12:25 pm | |
| --------------------------------------------------------- | |
| Thanks I'm trying ;) | |
| Have add today support for the textures, there's one small | |
| problem some characters appears with some issue and it needs | |
| fixing but I guess I'll fix that later cause I've start working | |
| on animations. The good news is that I've found where animations | |
| are store in case of JACK-2 is 087.DAT and the bad news is that | |
| they most likely compressed(I'm not 100% sure about that at | |
| least not yet) not the whole file but at least the biggest part | |
| of file where the actual animations probably located. The good | |
| thing that it's seems Tekken 2 use the same compression | |
| algorithms as the Tekken 1 do which is good cause last year I | |
| was working on small tool for Tekken 1 that at the end could | |
| decompress avatars 3D models from the game but the problem is | |
| that the tool was a bit buggy and couldn't produce 100% precise | |
| output data and I stop working on it before I had fixed that | |
| bug, anyway now I've to fix it to test it with Tekken 2 but I | |
| can't even remember how it was working he he but I have too | |
| because it's the only way I see right now to get through the | |
| animations problem. So I guess I'm gonna work again on that tool | |
| maybe I'll fix it, we'll see I haven't really decided yet ??? | |
| PAUL part's: | |
| https://www.youtube.com/watch?v=BYrz6CuU1Hs | |
| Also one more thing I was searching in some files to see what | |
| they're containing and found this compressed image inside | |
| 006.DAT it was splitted into four peaces 128x240 8bpp each, I | |
| can't remember if it was actually used in game probably not but | |
| then again I can't even remember the last time when I was | |
| playing through the whole game so maybe it was used ??? | |
| You can see the black line at the left-bottom corner, it's the | |
| bug in de-compressor I was talking about that need to be fixed. | |
| http://i.imgur.com/lQoEyrD.png | |
| #Post#: 236-------------------------------------------------- | |
| Re: TE2MV: A tool to view 3D models... | |
| By: dxp Date: March 11, 2015, 1:08 am | |
| --------------------------------------------------------- | |
| After seeing these videos I am seriously considering going back, | |
| and re-playing this and Tekken 3 now xD haven't played on those | |
| in years. | |
| As for the image dude could be a left over from the Arcade | |
| version of T2. ;) nice find! | |
| #Post#: 237-------------------------------------------------- | |
| Re: TE2MV: A tool to view 3D models... | |
| By: Abohack Date: March 11, 2015, 2:29 am | |
| --------------------------------------------------------- | |
| I really appreciate your work, u are great programmer leo | |
| I'm going to call u Master of Game Tool Maker :) | |
| #Post#: 238-------------------------------------------------- | |
| Re: TE2MV: A tool to view 3D models... | |
| By: kamilm122 Date: March 11, 2015, 7:31 am | |
| --------------------------------------------------------- | |
| Can't wait for the animations :D | |
| BTW Leo, milkshape 3d [quite abandoned 3d modeler] has simple | |
| animation file and its documentation on the official site. | |
| http://www.milkshape3d.com/ | |
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