Introduction
Introduction Statistics Contact Development Disclaimer Help
Return Create A Forum - Home
---------------------------------------------------------
LGT
https://lgt.createaforum.com
---------------------------------------------------------
*****************************************************
Return to: Tools
*****************************************************
#Post#: 210--------------------------------------------------
TE2MV: A tool to view 3D models...
By: Leo2236 Date: March 3, 2015, 7:13 pm
---------------------------------------------------------
-TE2MV v0.1b- (TEkken 2 Model Viewer)
[glow=blue,2,300]About: [/glow] This tool it's an viewer and
converter for Tekken 2[PSX] 3D models of the characters. At this
point the tool can view and export all characters except
Kunimitsu, plus Angel and Devil have some polygons issues with
their wings but all the other parts are fine, I'll try to fix
those issues in the next update. Unfortenately I couldn't find
values that are responsible for the parts positions and because
of that parts must be viewed one by one, I'll try to fix that
too in the future ;)
[glow=blue,2,300]Note: [/glow]This tool must be used with Tekken
2 BNS Extraractor v0.2b
http://lgt.createaforum.com/tools-39/tekken-2-bns-extraractor-a-tool-to-extract…
[quote=@dxp]Fixing the Normal Errors in Maya
1) Import the .obj data as usual
2) When imported export the mesh data as a .obj, on the export
options uncheck save normals.
3) Re-import your newly exported mesh and voila the normals will
be fixed.(remember to recheck normals on the export options!!!)
4) Profit 8)
[/quote]
[glow=blue,2,300]Credit: [/glow]@kamilm122 for inspiration,
Yusuke Kamiyamane for the icons.
[glow=blue,2,300]Screenshot:[/glow]
http://i.imgur.com/NzqYCqv.png
[glow=blue,2,300]Video:[/glow]
http://youtu.be/Rd9p3goZY3Q
[URL=
https://drive.google.com/open?id=0BzhGScKuuD56VjI0cmM5RF9LSVE][IMG]http://www.l…
/>TE2MV v0.1b.Zip (479.96 KB)[/URL]
#Post#: 227--------------------------------------------------
Re: T2MV: A tool to view 3D models...
By: Leo2236 Date: March 8, 2015, 4:12 am
---------------------------------------------------------
Have more progress on 3D models UV's, Tekken 2 store character's
texture's in one single file(from now on I'll call it TTC Tekken
Tim Container for simplicity), so those TTC it's just a bunch of
TIM's storing one after another they're 4bpp and 8bpp. Anyway in
order I could use those TIM's from models UV's properly in
OpenGL with transparency, I must convert them to 32bpp texture
also I have to place every TIM in the right place within an
page(256x256 32bpp) and for that purpose I wrote a small tool
that trying to do that, the code from this tool will be used in
T2MV since it's just a test tool. The tool open an TTC extract
all TIM's to memory and gives a number of TIM's in TTC, then
read all TIM's headers to get info about where one or another
should be placed within one or another page. It also can test
UV's by the way(last image).
I still need to find some info like the value in UV's which say
to polygons which page it should use, I also need to fix some
bug/s in TIM's arranging but in any way I'll soon(maybe even
today) will start wring T2MV, once I'll have more progress I'll
inform you ;)
TIM's from TTC:
http://i.imgur.com/ioR4Lzl.jpg
Page_0:
http://i.imgur.com/wIAuupd.jpg
Page_1:
http://i.imgur.com/am2CJoT.jpg
Page_2:
http://i.imgur.com/6KhCsd7.jpg
UV's test:
http://i.imgur.com/cpxkBGu.jpg
#Post#: 228--------------------------------------------------
Re: T2MV: A tool to view 3D models...
By: dxp Date: March 8, 2015, 12:46 pm
---------------------------------------------------------
:o Thanks for keeping everyone updated on your progress dude.
Also loving those Jack-2 textures xD looks like it totally runs
in a different way to how capcom created their uv maps for RE,
which is very damn interesting to say the least.
#Post#: 232--------------------------------------------------
Re: T2MV: A tool to view 3D models...
By: kamilm122 Date: March 9, 2015, 3:06 pm
---------------------------------------------------------
I'm so excited :D:D:D:D
#Post#: 233--------------------------------------------------
Re: T2MV: A tool to view 3D models...
By: Leo2236 Date: March 9, 2015, 7:01 pm
---------------------------------------------------------
Eventually I've start writing the tool a couple of days ago and
at this point tool seems to be able to open all TMC(Tekken Model
Container) even though I haven''t try them all yet but only a
few of them. By the way it's seems that every TMC have 3 files
inside it the first one it's a model itself the second one seems
to be a low polygon version of the main model and the third file
is unknown to me right now but it definitely not the animation
cause it too small to store all needed data even if it's
compressed, maybe it's a header for animation!?. Anyway the next
step now is the texturing :)
JACK-2 part's:
https://www.youtube.com/watch?v=CxlWxc2NgfE
#Post#: 234--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
By: kamilm122 Date: March 10, 2015, 5:28 am
---------------------------------------------------------
Really, really great job Leo! Keep it up!
#Post#: 235--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
By: Leo2236 Date: March 10, 2015, 12:25 pm
---------------------------------------------------------
Thanks I'm trying ;)
Have add today support for the textures, there's one small
problem some characters appears with some issue and it needs
fixing but I guess I'll fix that later cause I've start working
on animations. The good news is that I've found where animations
are store in case of JACK-2 is 087.DAT and the bad news is that
they most likely compressed(I'm not 100% sure about that at
least not yet) not the whole file but at least the biggest part
of file where the actual animations probably located. The good
thing that it's seems Tekken 2 use the same compression
algorithms as the Tekken 1 do which is good cause last year I
was working on small tool for Tekken 1 that at the end could
decompress avatars 3D models from the game but the problem is
that the tool was a bit buggy and couldn't produce 100% precise
output data and I stop working on it before I had fixed that
bug, anyway now I've to fix it to test it with Tekken 2 but I
can't even remember how it was working he he but I have too
because it's the only way I see right now to get through the
animations problem. So I guess I'm gonna work again on that tool
maybe I'll fix it, we'll see I haven't really decided yet ???
PAUL part's:
https://www.youtube.com/watch?v=BYrz6CuU1Hs
Also one more thing I was searching in some files to see what
they're containing and found this compressed image inside
006.DAT it was splitted into four peaces 128x240 8bpp each, I
can't remember if it was actually used in game probably not but
then again I can't even remember the last time when I was
playing through the whole game so maybe it was used ???
You can see the black line at the left-bottom corner, it's the
bug in de-compressor I was talking about that need to be fixed.
http://i.imgur.com/lQoEyrD.png
#Post#: 236--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
By: dxp Date: March 11, 2015, 1:08 am
---------------------------------------------------------
After seeing these videos I am seriously considering going back,
and re-playing this and Tekken 3 now xD haven't played on those
in years.
As for the image dude could be a left over from the Arcade
version of T2. ;) nice find!
#Post#: 237--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
By: Abohack Date: March 11, 2015, 2:29 am
---------------------------------------------------------
I really appreciate your work, u are great programmer leo
I'm going to call u Master of Game Tool Maker :)
#Post#: 238--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
By: kamilm122 Date: March 11, 2015, 7:31 am
---------------------------------------------------------
Can't wait for the animations :D
BTW Leo, milkshape 3d [quite abandoned 3d modeler] has simple
animation file and its documentation on the official site.
http://www.milkshape3d.com/
*****************************************************
Next Page
You are viewing proxied material from gopher.createaforum.com. The copyright of proxied material belongs to its original authors. Any comments or complaints in relation to proxied material should be directed to the original authors of the content concerned. Please see the disclaimer for more details.