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#Post#: 646--------------------------------------------------
Re: TE2MV: A tool to view 3D models...
By: Heihachi_73 Date: June 14, 2018, 4:49 pm
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Hope I'm not too late to the party, I have only just seen this
site and my mouth dropped when I saw that someone had figured
out how to rip the 3D models! I have been documenting the early
Tekken series animations on and off since 2008; there are around
3000 different animations in Tekken 2 alone, despite most
characters sharing moves. Note that the animations are
everything from moves, to moving around, standing still,
laying/rolling on the ground, taking damage, being
launched/juggled/thrown, to win/lose animations, and even unused
moves which never made the cut. Note that I have only documented
(not ripped) the animations by looking at the pointers in the
game.
The thing which got me started was not actually the PlayStation
version of Tekken 2, but the original Ver. A arcade release
which was slightly different to the later versions, having less
moves and a few different move notations, some of which were not
even documented in FAQs (most FAQs either covered the more
common Ver.B arcade machine or the PlayStation version).
Just wondering, would the arcade 3D models be the same as (or
similar to) the PlayStation versions? The arcade hardware is
basically a custom PS1-based system with Namco's own sound chip
replacing the Sony one. I have a feeling the data may be
compressed inside the ROMs as even the TIMs don't show up (note
that you have to interleave the ROMs first, otherwise everything
will be garbled). TIMs do show up inside save states and memory
dumps however, as well as on the Tekken 5 disc (tk5data3.bin).
Note that the arcade games do not have a visible file system to
speak of, so there is no reading through ARC/BNS files unlike
the PlayStation games, you would most likely have to read
through (and decompress if necessary) the entire ROM data. It
may be easier to rip things from the first 3 games from the
Tekken 5 PS2 disc, but I don't know if the arcade data is still
there or if they are simply PS2 ports of the arcade games
reusing the old PS1-style graphics (the sound is definitely
redone, mostly using the PS1 sound effects).
While the arcade version of Tekken 2 may (or may not) have
identical 3D models to the PlayStation version, the arcade
version of Tekken 1 has three unique character models - King's
white/red P2 outfit, Law's all-yellow P1 outfit, and Ganryu (all
bosses only had P1 outfits). Tekken 3 is also a completely
different beast on System 12, with a higher poly count, higher
resolution and 3D stages (compared to the flat stage backgrounds
in the PlayStation version) - unfortunately you won't find
Doctor Boskonovitch, Gon or the Tekken Force guys on the arcade
version (Anna is there, although her moves aren't as she was
only a Start button costume swap for Nina). The arcade versions
of Tekken Tag Tournament, Soul Edge and SoulCalibur may also be
similar in design, all three games have 3D backgrounds similar
to Tekken 3.
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