This directory contains Inform source code examples. | |
Compiled versions are here (files `*.z?`) or in directory games/zco | |
36 items: | |
AScenicView.inf | |
[29-Feb-1996] | |
A Scenic View release 2, by Richard Barnett. | |
A demonstration of object-less scenery descriptions, or | |
how to manufacture non-objects that respond to the | |
'examine' verb. (See | |
infocom/compilers/inform5/library/contributions/scenery.tar.Z | |
for includable headers created from release 1 of this | |
example by Joe Mason) | |
Examples_note.txt | |
[21-Dec-1995] | |
A note by Graham Nelson on his Inform demonstration games | |
Museum.inf | |
[21-Dec-1995] | |
Museum of Inform, An Interactive Companion to | |
The Inform Designer's Manual, by Graham Nelson | |
Museum.z5 | |
[21-Dec-1995] | |
Museum of Inform, An Interactive Companion to | |
The Inform Designer's Manual, by Graham Nelson | |
Release 1 / Serial number 951220 | |
Museum6.inf | |
[18-Jul-1996] | |
Museum of Inform (see above), modified for Inform v6 | |
by Anson Turner. Functionally identical to Graham's | |
original, complete with bugs and all. :-) | |
Toyshop.inf | |
[21-Dec-1995] | |
Toyshop, An Interactive Demonstration by Graham Nelson | |
Toyshop.z5 | |
[21-Dec-1995] | |
Toyshop, An Interactive Demonstration by Graham Nelson | |
Release 3 / Serial number 951221 | |
a-good-ear.inf | |
[5-Oct-1995] | |
A Good Ear, by Sam Hulick and Gareth Rees. | |
A Sony Discman and some CDs to play on it. | |
a_nasal_twinge.inf | |
[2-Dec-1994] | |
A Nasal Twinge: An Interactive Aroma release 1, | |
by Graham Nelson. | |
A short demonstration of "add-to-scope". | |
alice3.inf | |
[5-Oct-1995] | |
Alice Through the Looking Glass version 3, by Gareth Rees. | |
The first room of a game based on the Lewis Carroll book. | |
(see infocom/compilers/inform5/manuals/tutor2.txt on where | |
to find the Inform Tutorial Part I that describes the | |
creation of this game.) | |
arrays.inf | |
[5-Jul-1995] | |
A tiny game to test the array facilities introduced by | |
Inform 5.5, by Graham Nelson. | |
bazaar.inf | |
[5-Oct-1995] | |
Bazaar, by Sam Hulick and Gareth Rees. | |
A simple way to implement money and commerce. | |
cafe.inf | |
[5-Oct-1995] | |
Cafe Inform, or Informa Cola: An Additive-Free | |
Interactive Example, by Graham Nelson. | |
A drinks machine demonstrating the 'parse_name' routine. | |
carousel.inf | |
[5-Oct-1995] | |
Carousel: An Interactive Snippet from Zork II by | |
Dave Lebling and Marc Blank (1981). | |
The Carousel Room from Zork II, by Graham Nelson: | |
how to stop an event by setting a routine to NULL. | |
compass-rose.inf | |
[5-Oct-1995] | |
Compass Rose, by Joachim Baumann and Gareth Rees. | |
Puts a compass rose on the status line, showing the exits | |
from a room. | |
follow.inf | |
[5-Oct-1995] | |
Follow My Leader, by Gareth Rees. | |
A roadrunner sprints round the map and can be followed by | |
the player. | |
form.zip | |
[27-Nov-1995] | |
form.h release 5, a Bureaucracy-style form | |
by Torbjoern Andersson, with documentation and an example | |
using the form (Inform source code and compiled game). | |
frobozzica.inf | |
[5-Oct-1995] | |
Encyclopedia Frobozzica, by Gareth Rees. | |
How to parse conversation and consultation. | |
goldskull.inf | |
[27-Apr-1995] | |
Mike Roberts' TADS example goldskul.t (contained in the | |
TADS package) ported to Inform by John Holder | |
and Gareth Rees. | |
For TADS users who want to learn Inform. | |
hellow.inf | |
[3-Oct-1994] | |
A non-interactive demonstration by Graham Nelson. | |
hellow.z3 | |
[3-Oct-1994] | |
A compiled version of hellow.inf. | |
insulted.inf | |
[1-Dec-1995] | |
Shakespearean Insult Generator v1.0, by Tim Middleton. | |
list-property.inf | |
[5-Oct-1995] | |
List Property, by Graham Nelson. | |
A demonstration of the powerful list-generation | |
capabilities of Inform. | |
listless.inf | |
[15-Sep-1995] | |
Listless, a Useless Utility for Programmers, | |
by Robert M. Dickau. | |
An interactive demonstration of the effects of the style | |
bits inside the WriteListFrom function. | |
listless.z5 | |
[15-Sep-1995] | |
Listless, a Useless Utility for Programmers, | |
by Robert M. Dickau. Release 1, serial number 950914. | |
Type HELP for instructions. | |
looking.inf | |
[31-Oct-1995] | |
Through the Looking Glass, An Interactive Tutorial | |
by Gareth Rees and Doug Atkinson. | |
(this is the game file that accompanies the tutorial | |
infocom/compilers/inform5/manuals/tutor2.txt) | |
looking.z5 | |
[29-Oct-1995] | |
Through the Looking Glass, An Interactive Tutorial | |
by Gareth Rees and Doug Atkinson. | |
Release 1 / Serial number 951029. | |
macZeX_GoldSkulX.inf | |
[31-Oct-1994] | |
An example of an Inform game which uses the styled text | |
facilities of the Macintosh ZeX interpreter, by Greg Ewing. | |
(see infocom/interpreters/old/zip/macZeX\*) | |
maze.inf | |
[5-Jun-1996] | |
An example of implementing a maze using only a single | |
room, by Steven Howard. | |
padlock.inf | |
[5-Oct-1995] | |
Padlock: An Interactive Locked-Box Mystery, by Gareth Rees | |
(after an idea of Scott Harvey's). | |
How to make a verb choose a default object when appropriate. | |
robots.inf | |
[20-Nov-1995] | |
Robots: Another Abuse of the Z-Machine. | |
A Nostalgic Diversion by Torbjoern Andersson. | |
Release 5 / Serial number 951120 | |
shell.inf | |
[3-Oct-1994] | |
Interactive skeleton, by Graham Nelson. | |
shell.z3 | |
[3-Oct-1994] | |
A compiled version of shell.inf. | |
testdiv.inf | |
[26-Sep-1996] | |
Division tester, release 1, by Andrew Plotkin | |
Tests the multiplication, division, and modulo | |
operations on the Z-machine. All these operations are | |
supposed to be signed (contrary to the Z-Machine | |
Specification 0.2). | |
testdiv.z5 | |
[26-Sep-1996] | |
A compiled version of testdiv.inf. | |
thief.inf | |
[5-Oct-1995] | |
The Thief, by Gareth Rees. | |
A thief who wanders round the map, opens locked doors, | |
and responds to changing entrances and exits. | |
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Interactive Fiction Technology Foundation. | |
http://iftechfoundation.org/ | |
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