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This directory contains Inform source code examples.
Compiled versions are here (files `*.z?`) or in directory games/zco
36 items:
AScenicView.inf
[29-Feb-1996]
A Scenic View release 2, by Richard Barnett.
A demonstration of object-less scenery descriptions, or
how to manufacture non-objects that respond to the
'examine' verb. (See
infocom/compilers/inform5/library/contributions/scenery.tar.Z
for includable headers created from release 1 of this
example by Joe Mason)
Examples_note.txt
[21-Dec-1995]
A note by Graham Nelson on his Inform demonstration games
Museum.inf
[21-Dec-1995]
Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
Museum.z5
[21-Dec-1995]
Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
Release 1 / Serial number 951220
Museum6.inf
[18-Jul-1996]
Museum of Inform (see above), modified for Inform v6
by Anson Turner. Functionally identical to Graham's
original, complete with bugs and all. :-)
Toyshop.inf
[21-Dec-1995]
Toyshop, An Interactive Demonstration by Graham Nelson
Toyshop.z5
[21-Dec-1995]
Toyshop, An Interactive Demonstration by Graham Nelson
Release 3 / Serial number 951221
a-good-ear.inf
[5-Oct-1995]
A Good Ear, by Sam Hulick and Gareth Rees.
A Sony Discman and some CDs to play on it.
a_nasal_twinge.inf
[2-Dec-1994]
A Nasal Twinge: An Interactive Aroma release 1,
by Graham Nelson.
A short demonstration of "add-to-scope".
alice3.inf
[5-Oct-1995]
Alice Through the Looking Glass version 3, by Gareth Rees.
The first room of a game based on the Lewis Carroll book.
(see infocom/compilers/inform5/manuals/tutor2.txt on where
to find the Inform Tutorial Part I that describes the
creation of this game.)
arrays.inf
[5-Jul-1995]
A tiny game to test the array facilities introduced by
Inform 5.5, by Graham Nelson.
bazaar.inf
[5-Oct-1995]
Bazaar, by Sam Hulick and Gareth Rees.
A simple way to implement money and commerce.
cafe.inf
[5-Oct-1995]
Cafe Inform, or Informa Cola: An Additive-Free
Interactive Example, by Graham Nelson.
A drinks machine demonstrating the 'parse_name' routine.
carousel.inf
[5-Oct-1995]
Carousel: An Interactive Snippet from Zork II by
Dave Lebling and Marc Blank (1981).
The Carousel Room from Zork II, by Graham Nelson:
how to stop an event by setting a routine to NULL.
compass-rose.inf
[5-Oct-1995]
Compass Rose, by Joachim Baumann and Gareth Rees.
Puts a compass rose on the status line, showing the exits
from a room.
follow.inf
[5-Oct-1995]
Follow My Leader, by Gareth Rees.
A roadrunner sprints round the map and can be followed by
the player.
form.zip
[27-Nov-1995]
form.h release 5, a Bureaucracy-style form
by Torbjoern Andersson, with documentation and an example
using the form (Inform source code and compiled game).
frobozzica.inf
[5-Oct-1995]
Encyclopedia Frobozzica, by Gareth Rees.
How to parse conversation and consultation.
goldskull.inf
[27-Apr-1995]
Mike Roberts' TADS example goldskul.t (contained in the
TADS package) ported to Inform by John Holder
and Gareth Rees.
For TADS users who want to learn Inform.
hellow.inf
[3-Oct-1994]
A non-interactive demonstration by Graham Nelson.
hellow.z3
[3-Oct-1994]
A compiled version of hellow.inf.
insulted.inf
[1-Dec-1995]
Shakespearean Insult Generator v1.0, by Tim Middleton.
list-property.inf
[5-Oct-1995]
List Property, by Graham Nelson.
A demonstration of the powerful list-generation
capabilities of Inform.
listless.inf
[15-Sep-1995]
Listless, a Useless Utility for Programmers,
by Robert M. Dickau.
An interactive demonstration of the effects of the style
bits inside the WriteListFrom function.
listless.z5
[15-Sep-1995]
Listless, a Useless Utility for Programmers,
by Robert M. Dickau. Release 1, serial number 950914.
Type HELP for instructions.
looking.inf
[31-Oct-1995]
Through the Looking Glass, An Interactive Tutorial
by Gareth Rees and Doug Atkinson.
(this is the game file that accompanies the tutorial
infocom/compilers/inform5/manuals/tutor2.txt)
looking.z5
[29-Oct-1995]
Through the Looking Glass, An Interactive Tutorial
by Gareth Rees and Doug Atkinson.
Release 1 / Serial number 951029.
macZeX_GoldSkulX.inf
[31-Oct-1994]
An example of an Inform game which uses the styled text
facilities of the Macintosh ZeX interpreter, by Greg Ewing.
(see infocom/interpreters/old/zip/macZeX\*)
maze.inf
[5-Jun-1996]
An example of implementing a maze using only a single
room, by Steven Howard.
padlock.inf
[5-Oct-1995]
Padlock: An Interactive Locked-Box Mystery, by Gareth Rees
(after an idea of Scott Harvey's).
How to make a verb choose a default object when appropriate.
robots.inf
[20-Nov-1995]
Robots: Another Abuse of the Z-Machine.
A Nostalgic Diversion by Torbjoern Andersson.
Release 5 / Serial number 951120
shell.inf
[3-Oct-1994]
Interactive skeleton, by Graham Nelson.
shell.z3
[3-Oct-1994]
A compiled version of shell.inf.
testdiv.inf
[26-Sep-1996]
Division tester, release 1, by Andrew Plotkin
Tests the multiplication, division, and modulo
operations on the Z-machine. All these operations are
supposed to be signed (contrary to the Z-Machine
Specification 0.2).
testdiv.z5
[26-Sep-1996]
A compiled version of testdiv.inf.
thief.inf
[5-Oct-1995]
The Thief, by Gareth Rees.
A thief who wanders round the map, opens locked doors,
and responds to changing entrances and exits.
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