Introduction
Introduction Statistics Contact Development Disclaimer Help
svg: improve text alignment of board coordinates - chess-puzzles - chess puzzle…
git clone git://git.codemadness.org/chess-puzzles
Log
Files
Refs
README
LICENSE
---
commit 59753af31b403f30db84f07562d2614460a2d9ab
parent 9a5e1b026219ea4a2b320c21bac8284832f852e3
Author: Hiltjo Posthuma <[email protected]>
Date: Mon, 18 Dec 2023 00:38:36 +0100
svg: improve text alignment of board coordinates
A bit hacky by hardcoding the y coordinate offset, but this works better with
gimp and ImageMagick also.
Diffstat:
M fen_to_svg.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/fen_to_svg.c b/fen_to_svg.c
@@ -165,8 +165,8 @@ showboard(void)
color = highlight[y][x] ? lightsquarehi : ligh…
else
color = highlight[y][x] ? darksquarehi : darks…
- printf("<text x=\"%d\" y=\"%d\" fill=\"%s\" dominant-b…
- (x * 45) + 37, (y * 45) + 3, color, '8' - y);
+ printf("<text x=\"%d\" y=\"%d\" fill=\"%s\" text-ancho…
+ (x + 1) * 45 - 2, (y * 45) + 10, color, '8' - …
}
y = 7;
for (x = 0; x < 8; x++) {
@@ -174,7 +174,7 @@ showboard(void)
color = highlight[y][x] ? lightsquarehi : ligh…
else
color = highlight[y][x] ? darksquarehi : darks…
- printf("<text x=\"%d\" y=\"%d\" fill=\"%s\" dominant-b…
+ printf("<text x=\"%d\" y=\"%d\" fill=\"%s\" text-ancho…
(x * 45) + 2, (y + 1) * 45 - 3, color, x + 'a'…
}
}
You are viewing proxied material from codemadness.org. The copyright of proxied material belongs to its original authors. Any comments or complaints in relation to proxied material should be directed to the original authors of the content concerned. Please see the disclaimer for more details.