Introduction
Introduction Statistics Contact Development Disclaimer Help
Updated - gnuskii - GNUSki improved for ascii skiing experience.
git clone git://bitreich.org/gnuskii git://enlrupgkhuxnvlhsf6lc3fziv5h2hhfrinws…
Log
Files
Refs
Tags
README
LICENSE
---
commit edfca84dc19916bcfa994fcefe204a3403bc88cd
parent 690c29fba8184f68e9ea763f2fa0cdfdd567ce38
Author: Rudolf Olah <[email protected]>
Date: Tue, 23 Jul 2024 17:41:48 -0400
Updated
Diffstat:
D src/changelog.txt | 15 ---------------
D src/main.cpp | 128 -----------------------------…
D src/readme.txt | 20 --------------------
3 files changed, 0 insertions(+), 163 deletions(-)
---
diff --git a/src/changelog.txt b/src/changelog.txt
@@ -1,14 +0,0 @@
-GNUSki ChangeLog
-
-Version: 0.2
-
-Big Change
-======================
-- An object class was created
-- Ski dude, rocks and trees are all inheritors from that object class
-
-
-Bad News
-======================
-- POSIX Threads do not function apparently. The code has been compiled in Cygw…
-- The drawing methods are messed up somewhere, because when skiDude is re-draw…
-\ No newline at end of file
diff --git a/src/main.cpp b/src/main.cpp
@@ -1,128 +0,0 @@
-/********************************
-* SkiFree GNU *
-* Rudolf Olah *
-* Copyright 2005 *
-* Released under the GNU GPL *
-********************************/
-#include <curses.h> //Include curses stuff
-#include <signal.h>
-#include <stdlib.h>
-#include <pthread.h> //Include posix thread stuff
-#include "common.h" //Include common functions
-#include "init.h" //Include initialization functions
-#include "draw.h" //Include draw functions
-
-#define OBJ_NUM 30
-#define GAME_SPEED 2
-
-void* timer(void* temp);
-void* collideY(void* temp);
-
-//Global variables
-bool collidex, collidey;
-object *obstacles[OBJ_NUM];
-skiDude *zero;
-
-int main(int argc, char** argv)
-{
- char d;
- int angle;
- WINDOW *wnd = initStuff(wnd);
- pthread_t moveThread, collideYThread;
- int moveTRet, collideYRet;
-
- collidex = false; collidey = false;
-
- zero = new skiDude(0, 8, angle_c);
-
- //Make object x and y random
- for (int i = 0; i < OBJ_NUM/2; i++)
- {
- obstacles[i] = new tree(rndInt(3,60), rndInt(3,60));
- };
- for (int j = OBJ_NUM/2; j < OBJ_NUM; j++)
- {
- obstacles[j] = new rock(rndInt(3,60), rndInt(3,60));
- };
-
- clear();
- //Draw the ski dude
- zero->draw();
- //Draw the obstacles
- for (int i = 0; i < OBJ_NUM; i++)
- obstacles[i]->draw();
- refresh();
-
- //Start the threads
- moveTRet = pthread_create(&moveThread, NULL, timer, NULL);
- collideYRet = pthread_create(&collideYThread, NULL, collideY, NULL);
-
- while (!collidex && !collidey)
- {
- d = getch(); // input from keyboard
- switch (d)
- {
- case KEY_UP: case '8': zero->setAngle(ze…
- case KEY_DOWN: case '2': zero->setAngle(…
- case KEY_RIGHT: case '5': break;
- case 'q': finish(0); break; // quit?
- };
-
- clear();
-
- if (!collidex && !collidey)
- zero->draw(); //Draw the ski dude
- else
- {
- zero->crash();
- break;
- };
-
- //Draw the obstacles
- for (int i = 0; i < OBJ_NUM; i++)
- obstacles[i]->draw();
-
- //Make sure ski dude goes in the right direction
- /*switch (angle)
- {
- case angle_l:
- case angle_cl: ski_next_y = ski_y+1; bre…
- case angle_r:
- case angle_cr: ski_next_y = ski_y-1; bre…
- };*/
-
- if (!collidex && !collidey)
- zero->setY(zero->getNextY());
- //If ski dude is not complete left or right, add to the positi…
- if (angle > angle_l && angle < angle_r)
- zero->setX(zero->getX() + 1);
- refresh();
- }
- refresh();
- pthread_exit(NULL);
- finish(0);
- return 0;
-};
-
-void* timer(void* temp)
-{
- //Check collisions with rocks
- for (int i = OBJ_NUM/2; i < OBJ_NUM; i++)
- {
- if (zero->getX() == obstacles[i]->getX())
- collidex = true;
- };
- system("sleep 2");
- //if (!collidex && !collidey)
- zero->setX(zero->getX() + 1);
-};
-
-void* collideY(void* temp)
-{
- //Check collisions with rocks
- for (int i = OBJ_NUM/2; i < OBJ_NUM; i++)
- {
- if (zero->getNextY() == obstacles[i]->getY())
- collidey = true;
- };
-};
diff --git a/src/readme.txt b/src/readme.txt
@@ -1,19 +0,0 @@
-GNUSki README
-Copyright (C) 2005 Rudolf Olah
-
-Brief Description
-======================
-This game is a clone of Skifree which is a Windows game from the early to mid …
-It currently uses NCurses for graphics.
-
-
-Libraries required
-======================
-ncurses-5.4 (NCurses)
-pthread (POSIX Threads)
-
-
-Compiling
-======================
-To compile run:
-c++ -O2 -o gnuski.o main.cpp -lncurses -lpthread
-\ No newline at end of file
You are viewing proxied material from bitreich.org. The copyright of proxied material belongs to its original authors. Any comments or complaints in relation to proxied material should be directed to the original authors of the content concerned. Please see the disclaimer for more details.