tRedundant "reload" messages removed from fighting code - vaccinewars - be a do… | |
git clone git://src.adamsgaard.dk/vaccinewars | |
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--- | |
commit e4931c1dea7f0d481abfcd22e29c8b91aa188682 | |
parent 459965330736864ed274ef1cf4fc7854c6092dd8 | |
Author: Ben Webb <[email protected]> | |
Date: Sun, 22 Oct 2000 14:53:36 +0000 | |
Redundant "reload" messages removed from fighting code | |
Diffstat: | |
M src/serverside.c | 4 +++- | |
1 file changed, 3 insertions(+), 1 deletion(-) | |
--- | |
diff --git a/src/serverside.c b/src/serverside.c | |
t@@ -1312,7 +1312,9 @@ void AllowNextShooter(Player *Play) { | |
Player *NextShooter; | |
if (FightTimeout) { | |
NextShooter=GetNextShooter(Play); | |
- if (NextShooter) NextShooter->FightTimeout=time(NULL); | |
+ if (NextShooter && !CanPlayerFire(NextShooter)) { | |
+ NextShooter->FightTimeout=0; | |
+ } | |
} | |
} | |